The real damage of ALL guns in Crysis2.(STATISTICS)+Features

Post » Tue Dec 07, 2010 9:56 pm

http://denkirson.xanga.com/742784256/crysis-2/

That is most likely his source by the way.


Holy s', there is already a site about damage stats?

I feel kind of stupid now, lol.

Wh are you playing stupid? The multiplier image in your post has the same source as the one on that website. At least credit your sources when posting stuff like this.
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Nikki Hype
 
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Post » Wed Dec 08, 2010 2:51 am

So is there a reason they removed the silencer from the scar?
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[ becca ]
 
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Post » Wed Dec 08, 2010 1:07 am

Hey CrayHD,

Were you active on the Call of Duty forums about the sniper nerf?
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BethanyRhain
 
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Post » Tue Dec 07, 2010 6:16 pm

Awesome post, thanks. This post just confirms how worthless the Graendal is compared to the Scar or Scarab.
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megan gleeson
 
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Post » Tue Dec 07, 2010 4:12 pm

OP copied it from denkirson (maybe he's denkirson, i don't know)

Image
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josie treuberg
 
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Post » Tue Dec 07, 2010 8:29 pm

Nope, I just read the game files.
I copied the hitbox image out of another forum.
Well, if there already is a site we can close this thread -.-

@LEGUNA

Yap.
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Euan
 
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Post » Wed Dec 08, 2010 12:21 am

just little calculations, at close range without enemy having armor and if all your bullets hit enemy, you need
Scarab 0,33sec
Scar 0,34sec
Feline 0,25sec
MK60 0,326sec
seconds to kill an enemy, pretty much the same except feline, which i'm sticking to right now
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Gavin boyce
 
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Post » Wed Dec 08, 2010 5:21 am

Quick question, so the damage for the full auto guns is the damaged caused by Exactly 1 bullet not calculating that with the RPM correct?
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Bad News Rogers
 
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Post » Wed Dec 08, 2010 4:43 am

Yap, 30 Damage means you need 4 bullets.
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Travis
 
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Post » Wed Dec 08, 2010 12:00 am

Thanks a lot!

I hate that untrue ingame stats! Same as in Black Ops...
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Elina
 
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Post » Wed Dec 08, 2010 1:08 am

Couple of questions:

_Anything stating how much energy the K-Volt takes off from a suit?
_Does Armor Mode really soak 35% of the damage or is it another %age?
_Last funky one, how does the Armor Mode technically functions agains the K-Volt? Does it reduce the energy drain as well as the physical damage of this weapon?
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Sunny Under
 
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Post » Tue Dec 07, 2010 4:59 pm

do we have the damage output of the attachments?
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Ryan Lutz
 
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Post » Wed Dec 08, 2010 2:08 am

When you take into account bullet spread and armour the jackle is pretty useless. I wonder what stats it had before they nurfed it?
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Jamie Moysey
 
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Post » Tue Dec 07, 2010 8:46 pm

haven't played with jackal, but marshall svcks! then need to decrease bullet spread from firing while moving and while firining from the hip... or it is just me, who missing all the bullets =(
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Kelly Upshall
 
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Post » Wed Dec 08, 2010 3:29 am

Wow, awesome thread. Much appreciated.

Any change of doing this anolysis with weapon attachments as well? Curious about grenade launcher attachment, shotgun and gauss attachment.

Grendel seriously needs a single shot multiplier. Is the Grendel's burst amplified x3 or is the spread too big? I find it one shots those without armor while in burst from med range. I am really trying to support this rifle but is becoming hard with the scar so overpowered.

The hammer seems a little underpowered too. There is some obvious balance issues going on here.
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Tom Flanagan
 
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Post » Wed Dec 08, 2010 7:11 am

I have currently not enough time to read the attachments, but I contacted denkirson, and he's working on it.
I will edit this thread as soon as possible with recoil, attachment damages, and more helpful informations.
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Honey Suckle
 
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Post » Wed Dec 08, 2010 1:05 am

oh it's ok Cray, I'm just curious about the gauss attachment...
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Donald Richards
 
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Post » Wed Dec 08, 2010 3:25 am

very cool man nice job
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Erika Ellsworth
 
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Post » Wed Dec 08, 2010 7:24 am

so, shotguns are broken

big damage at <=10m but with big spread so its not guaranted that you kill the guy
at range >10m it does no damage at all

this weapon claims less spread in short range
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Sara Lee
 
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Post » Tue Dec 07, 2010 9:56 pm

You might want to link to the original resource OP:

http://denkirson.xanga.com/742784256/crysis-2/

At least more than a small "by den".
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koumba
 
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Post » Wed Dec 08, 2010 1:36 am

Give full credit to denkirson, "by den:" is not enough.

**** parents need to raise there kids better.
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Shirley BEltran
 
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Post » Wed Dec 08, 2010 3:17 am

I would, but for some reason I can't edit my thread. Anybody else having problems with this forum?
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sunny lovett
 
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Post » Tue Dec 07, 2010 8:12 pm

Personal K-volt experience here but the stats are wrong. The K-volt pellets travel much slower than bullets do. So much the K-volt is some what useless. Even though the stats say the travel at the same speed as the scar they don't
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Olga Xx
 
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Post » Tue Dec 07, 2010 10:36 pm

lol the Kvolt isn't useless. I was in a game with a guy yesterday who was absolutely kicking ass with it. It doesn't win straight up firefights, but it knocks people out of armour mode fast.
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sam westover
 
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Post » Wed Dec 08, 2010 3:42 am

the MIKE does 0 damage beyond 17 metres???

so if you got a MIKE, the only combat scenario you should get into is close quarters?? apologies if i got this wrong..
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Jerry Jr. Ortiz
 
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