The REAL question about Skyrim

Post » Fri Jul 16, 2010 6:23 am

Bethesda games are known to glitch a lot. The worst for this was fallout new vegas. Almost to the point where it is unplayable. My question is, has Bethesda FINALLY addressed this issue with this game, or will my arrows still be shooting at a 90 degree angle?
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MISS KEEP UR
 
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Post » Thu Jul 15, 2010 11:29 pm

bethesda didnt make fallout NV, blame obsidian for that
and honestly how will we know how much it will glitch, it is a huge game, but they have gotten to know the hardware a lot better so there may be less issues
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biiibi
 
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Post » Fri Jul 16, 2010 12:14 am

Bethesda Obsidian games are known to glitch a lot.

Fixed :frog:
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Marion Geneste
 
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Post » Fri Jul 16, 2010 6:02 am

I'm not that worried, I barely had any issues with Oblivion, and even less with fallout 3.

The nice thing about the ES is that if a quest is bugged, it often won't seem a big deal... cause there is so much to do.
But when I hit a bug in dragon age II it really felt game breaking.
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leni
 
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Post » Fri Jul 16, 2010 5:58 am

I never understood everyone's hatred of bugs.

I played Oblivion unpatched for years, and then I got Fallout 3. I heard on the internet how buggy Fallout 3 was, so I patched it from day one.

And then I heard that Oblivion was supposed to be more buggy than Fallout.

I think I had one zombie that had a broken animation. Once. And that's all the bugs I can think of.

I won't care if people say Skyrim is ZOMG RIDDLED WITH BUGS, because I really, really doubt it is.
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Marcus Jordan
 
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Post » Thu Jul 15, 2010 9:23 pm

I never understood everyone's hatred of bugs.

I played Oblivion unpatched for years, and then I got Fallout 3. I heard on the internet how buggy Fallout 3 was, so I patched it from day one.

And then I heard that Oblivion was supposed to be more buggy than Fallout.

I think I had one zombie that had a broken animation. Once. And that's all the bugs I can think of.

I won't care if people say Skyrim is ZOMG RIDDLED WITH BUGS, because I really, really doubt it is.


Sometimes software bugs cost us money, At the most extreme, I have seen one Bethesda game (Battlespire) 'Brick' an HP Pavillion computer (not mine) by simply inserting the CD in the drive...very weird, and I have never seen that happen with any other product. Mostly they just make us feel like we wasted money on an unfinished product (F:NV). Sometimes it's a console bias; ie early console games could not be patched, so quality control was higher than today (remember the Nintendo Seal of Quality?). Oblivion can be forgiven to a degree as it had only a few months of exposure to the XBOX360 hardware before release.
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NeverStopThe
 
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Post » Fri Jul 16, 2010 2:41 am

Blame the middleware engine (Gamebryo) used for Morrowind, Oblivion, Fallout 3, and Fallout: New Vegas (made by Obsidian, not Bethesda btw). Bethesda has created a new engine and knows the hardware a lot better then they used to. Honestly, I never encountered any major bugs playing any of these games on the PC.
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Devin Sluis
 
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Post » Fri Jul 16, 2010 2:38 am

*sigh* Get some backround information before you start posting. NV was made by Obsidian, and even though it has some few glitches, it's playable - and I still play it. [Off-topic] Sorry. Well, Skyrim will have some glitches, but what do I care? Not much, to say the least.
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Andy durkan
 
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Post » Fri Jul 16, 2010 2:56 am

Sometimes software bugs cost us money, At the most extreme, I have seen one Bethesda game (Battlespire) 'Brick' an HP Pavillion computer (not mine) by simply inserting the CD in the drive...very weird, and I have never seen that happen with any other product. Mostly they just make us feel like we wasted money on an unfinished product (F:NV). Sometimes it's a console bias; ie early console games could not be patched, so quality control was higher than today (remember the Nintendo Seal of Quality?). Oblivion can be forgiven to a degree as it had only a few months of exposure to the XBOX360 hardware before release.



If a game "Bricked" a system, the system itself had issues before, that were just exacerbated by the demands of gaming. For example, if you didn't keep your case clean, letting it fill with dust that reduces the equipments ability to dissipate heat, you might not notice that until you run an application that demands significantly more than "Idle" causing the heat to rise, and without proper heat dissipation, it'll quickly fry your processor.
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Brooks Hardison
 
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Post » Fri Jul 16, 2010 12:59 am

If a game "Bricked" a system, the system itself had issues before, that were just exacerbated by the demands of gaming. For example, if you didn't keep your case clean, letting it fill with dust that reduces the equipments ability to dissipate heat, you might not notice that until you run an application that demands significantly more than "Idle" causing the heat to rise, and without proper heat dissipation, it'll quickly fry your processor.

How may one go about cleaning out a PS3's case, if anyone knows?
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Emily Graham
 
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Post » Fri Jul 16, 2010 2:40 am

How may one go about cleaning out a PS3's case, if anyone knows?


Same as PC, breech the casing, and use something like compressed air "Dust-off" to blast away stuff from sensitive components. I wouldn't recommend doing it under Warranty though, as opening the casing will immediately void it.
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Budgie
 
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Post » Fri Jul 16, 2010 5:14 am

Same as PC, breech the casing, and use something like compressed air "Dust-off" to blast away stuff from sensitive components. I wouldn't recommend doing it under Warranty though, as opening the casing will immediately void it.

That's... then what could I do without voiding my warranty? Would just spraying compressed air into the vents help?
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Beat freak
 
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Post » Thu Jul 15, 2010 9:42 pm

p.s. I don't blame Bethesda specifically for the Battlespire failure, as HP Pavillions were crap imo; yet hardware is part of the bug/quality-control problem. And I know Obsidion made F:NV, was not blaming B specifically there either. Also the HP Pavillion was maintained by über-nerds...I think they were able to recover most of the hardware.
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Barbequtie
 
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Post » Thu Jul 15, 2010 6:14 pm

Bethesda didnt make New Vegas
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Sherry Speakman
 
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Post » Fri Jul 16, 2010 12:27 am

Softworks is equally to blame for New Vegas's bug problems but that's a different topic for a different time.

I do worry about this problem in Skyrim and BGS's past history doesn't help but I think this time around it will be better.
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Jason Rice
 
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Post » Thu Jul 15, 2010 9:09 pm

Bethesda games are known to glitch a lot. The worst for this was fallout new vegas. Almost to the point where it is unplayable. My question is, has Bethesda FINALLY addressed this issue with this game, or will my arrows still be shooting at a 90 degree angle?

NV wasn't bethesda, they handed it over to Obsidian. As for the glitching, in a huge, open, sandbox world it becomes much harder for testers to catch these glitches so the bethesda devs can fix it, Bethesda has more man power this time around so im hoping that it helps this very issue, but even if there are some major glitches, bethesda with still be working to put out patches long after the game is released so im not worried.
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Daniel Brown
 
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Post » Fri Jul 16, 2010 6:42 am

I've never had anything worse than some crashes with Bethesda games. :shrug: New Vegas was fine too, I met a dog with eyes floating outside his head and a couple of radscorpions stuck in the ground, that's it.
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Ladymorphine
 
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Post » Fri Jul 16, 2010 9:50 am

we'd all be lying to ourselves if we said bethesda's games (OB, FO3) arent buggy. Even with this console generation's decreasing standard of quality due to online updates, bethesda still falls near the bottom of the list when it comes to bugs. Part of it is the complexity of the game itself. I had 200 hours into fallout 3 before the sh!tload of variables that had to be processed caused my character to repeatedly fall through the ground. Hopefully the new engine will help with this, if not it'll still be a kickass game
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Tinkerbells
 
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Post » Thu Jul 15, 2010 7:38 pm

Bethesda Obsidian games are known to glitch a lot. The worst for this was fallout new vegas.


Fixed that for ya.

Bethesda's games, like Morrowind, Oblivion, and Fallout 3 aren't immune to high bug and glitch counts either. ;)
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Amanda Furtado
 
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Post » Thu Jul 15, 2010 6:48 pm

I had 200 hours into fallout 3 before the sh!tload of variables that had to be processed caused my character to repeatedly fall through the ground.

The same happened to me... 40 seconds after leaving the vault. But after playing Oblivion, Morrowind and Daggerfall, I stopped being surprised by bugs/glitches in Bethesda's games. It's almost a tradition.
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Katey Meyer
 
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Post » Thu Jul 15, 2010 8:25 pm

The same happened to me... 40 seconds after leaving the vault. But after playing Oblivion, Morrowind and Daggerfall, I stopped being surprised by bugs/glitches in Bethesda's games. It's almost a tradition.


I've had that happen occassionally like Imps in Oblivion floating in the air after I killed them an ingame day earlier or the Imperial Sewers where I loaded up the save after I didn't like how many lockpicks I wasted and the whole sewers was bright and blue, I reloaded and the doors still didn't work in the sewers. Turning off the system helped fix that problem. I hope Skyrim has a low bug count.
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Ross Zombie
 
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Post » Thu Jul 15, 2010 9:51 pm

The thing that I'm worried about is my save files not getting glitched. For example, I had a Fallout 3 file with around 80 hours played, and whenever I loaded it up to play I would wind up with the game freezing shortly after during one of the loading screens... because of this I wasn't able to play that file anymore. I had similar issues with Oblivion too, nothing major or catastrophic but I've noticed in each game that the longer I play a file, the more likely it is to glitch. For this reason I decided to pass on NV, I'll be getting Skyrim since it's on a new engine but if I start having trouble with my Skyrim save 80 hours in then I'm going to have a hard time supporting BGS in the future
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Nikki Hype
 
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Post » Fri Jul 16, 2010 4:53 am

I never understood everyone's hatred of bugs.

I played Oblivion unpatched for years, and then I got Fallout 3. I heard on the internet how buggy Fallout 3 was, so I patched it from day one.

And then I heard that Oblivion was supposed to be more buggy than Fallout.

I think I had one zombie that had a broken animation. Once. And that's all the bugs I can think of.

I won't care if people say Skyrim is ZOMG RIDDLED WITH BUGS, because I really, really doubt it is.


one bug ruined my characters saved file completely, I was strolling around in the sun as a vampire, autosaved and the last real save I had was very far back, and when I loaded the autosave even though I had full health I died instantly (probably because damage is applied while the save is loading) so bugs can be hazardous.
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remi lasisi
 
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Post » Thu Jul 15, 2010 10:11 pm

So many Crazy Glitches i have been through Oblivion

i was a Vampire Guards was chasing me and then when i was on a stair of Imperial Palace i Sneaked and i was under Imperial Palace

I was Following Baurus and killed that Mythic Dawn Agent before he Transformed then i was sleeping and i woke up a Invisible Guard Says Sto You Violated the Law pay the court a fine or serve your sentence i was like WTF so i clicked Pay gold .....Damn that svcks......
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Brooks Hardison
 
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Post » Fri Jul 16, 2010 12:10 am

I think that with the large increase of Bethesda's Dev team, we can hope for an increase in the number of game testers as well. Perhaps this will help decrease the amount of bugs we see at launch.
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:)Colleenn
 
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