Any character was usable (unless you put all of your time into non-combat skills/attributes, and even then you're not entirely hopeless) and unless you're overly concerned about what difficulty you're playing at you can never get gimped.
Nice strawman. What I was referring to was characters made that don't actually fulfill any RP purposes and are more just serve the point of getting achievements or the 100% completed game or something similarly non-immersive.
May be saying the "right way" was a poor choice of words, but the fact of the matter is that there isn't only ONE way to play. Number crunching isn't all there is to the games and if you play as far and away from that (within reason obviously. All stat systems require some sort of number crunching at some point. Just a matter of deciding how far you'll take it) you'll have a highly different experience. And that is my point. Most anti-attribute people don't seem to get that there is more than one way to play.
And I'm sure you'll point out Oblivion, but I think its universally agreed that Oblivion's vanilla system is fairly broken and thus not really relevant.
Sure we can. But having attributes allows us to do this even better and create an even more specifically defined character.
It doesn't make it any more powerful. But having a higher intelligence gives you the ability to shell out more spells than the other guy firing the same spell with lower intelligence.
Thats precisely how the games work. Just because you are forced to get skill boosts at the beginning of the game doesn't mean you can't still do whatever it is you want to do.