Sure, it was my fault. I didn't understand what the game wanted me to do, and made mistakes. It doesn't mean that it's something that can't be fixed, though. There's nothing to gain by letting the player fail right off the bat due to being unable to make an informed choice.
And no, it won't be just as possible in Skyrim because you make fewer choices during character creation. You pick your gender, your race, and your looks, then you start playing. No class, no birthsign, no attribute bonuses to worry about. It would be exceedingly difficult to start off with a bad character from that. You start really differentiating yourself as you play, by levelling your skills and perks according to what you're actually doing to progress through the game. This is a much more organic way of making a unique character, because you're able to start off with any skill set being viable, and when you find what helps you level best (or the way you want) the system encourages you to keep levelling that way... instead of pre-selecting a mountain of bonuses that may or may not result in a good character build, and being locked into that until you start becoming master of everything.
Because combat is unavoidable in these games, and a new player may not understand what they need.
Levelling up via non-combat skills, in a game that scales combat difficulty according to your level and all but requires combat, is a problem... so far it doesn't seem like they've solved that yet, but management of a character's abilities, as a whole, has been improved. Theoretically, it's easier to pick up and start playing with a usable character, while still encouraging diverse character builds (more diverse than Oblivion and Morrowind encouraged).