The Reason I'm Glad Attributes are Gone Part 3

Post » Wed Jun 09, 2010 3:09 pm

Without stats you have no variables, without variables you have no complexity.

As much as your avatar tries to convince me, I don't buy that one bit.
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BlackaneseB
 
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Post » Wed Jun 09, 2010 1:35 am

Without stats you have no variables, without variables you have no complexity.

But stats are not the only variables.

There are other variables out there.

Thus equals complexity. I don't get the whole "3 attributes is less than 10, so that means it's dumb!!11."
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Chloe Botham
 
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Post » Wed Jun 09, 2010 10:01 am

As much as your avatar tries to convince me, I don't buy that one bit.

Too bad? Stats make an RPG. Without them you have no RPG. What does my avatar have to do with anything?

But stats are not the only variables.

There are other variables out there.

Thus equals complexity. I don't get the whole "3 attributes is less than 10, so that means it's dumb!!11."




What variables? A bunch of pointless left/right choices?
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Phillip Brunyee
 
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Post » Wed Jun 09, 2010 12:19 am

Without stats you have no variables, without variables you have no complexity.

I don't want visible stats, they would still be there doing the same thing. All the variables would still be there, the complexity would be too then minus a stat screen.
If I am good with a sword then my character will do good damage with swords and get better the more I use it whether or not I can see the stat, I can see it in game. So why do the stats matter to me well they just don't.
I'm not expecting you to agree with me, I know for a fact you never will because you're always so adamant stats are important I'm just giving my opinion.
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dean Cutler
 
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Post » Wed Jun 09, 2010 7:22 am

I don't want visible stats, they would still be there doing the same thing. All the variables would still be there, the complexity would be too then minus a stat screen.

And that game would be terrible unless you made it a linear Fable game.
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patricia kris
 
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Post » Wed Jun 09, 2010 7:46 am

Too bad? Stats make an RPG. Without them you have no RPG. What does my avatar have to do with anything?

Because it looks like it's staring me down with those eyes and the way the face is positioned.
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JR Cash
 
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Post » Wed Jun 09, 2010 3:02 am

Too bad? Stats make an RPG. Without them you have no RPG. What does my avatar have to do with anything?





What variables? A bunch of pointless left/right choices?

Hmm.. Strength..or Agility..?

Left....or Right....
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Spooky Angel
 
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Post » Wed Jun 09, 2010 3:06 am

And that game would be terrible unless you made it a linear Fable game.

Says you. I see no difference. I would buy it and I would enjoy it just the same as any other TES game.
The way you make it out, TES and fable are the same thing except stats aren't visible in fable. Which is entirely untrue.
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Emzy Baby!
 
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Post » Wed Jun 09, 2010 9:31 am

Hmm.. Strength..or Agility..?

Left....or Right....

So where you going to actually say somthing?

Without stats you have no RPG. You have an action game, or a choose your own adventure book. You dont have an RPG without stats though.
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Steeeph
 
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Post » Wed Jun 09, 2010 3:29 pm

So where you going to actually say somthing?

Without stats you have no RPG. You have an action game, or a choose your own adventure book. You dont have an RPG without stats though.

Saying an rpg without stats is not an rpg is opinion. There's more to rpgs than stats.
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JAY
 
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Post » Wed Jun 09, 2010 5:58 am

Says you. I see no difference. I would buy it and I would enjoy it just the same as any other TES game.
The way you make it out, TES and fable are the same thing except stats aren't visible in fable. Which is entirely untrue.

No, you would hate it after you had no idea what anything you did is actually doing. You'd throw it away after sitting there for 20 minutes trying to figure out how encumbered you were or where your skills are at, how much health you had, or mana. You'd be playing I Spy and not actually playing the game. While all you would have to do is take a quick glance at a menu, or on screen stat. You want a linear Action game, not a TES.

Saying an rpg without stats is not an rpg is opinion. There's more to rpgs than stats.

No, thats a fact. While theres more to RPGs than just stats, without stats you dont have an RPG.
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Erika Ellsworth
 
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Post » Wed Jun 09, 2010 7:27 am

No, you would hate it after you had no idea what anything you did is actually doing. You'd throw it away after sitting there for 20 minutes trying to figure out how encumbered you were or where your skills are at, how much health you had, or mana. You'd be playing I Spy and not actually playing the game. While all you would have to do is take a quick glance at a menu, or on screen stat. You want a linear Action game, not a TES


No, thats a fact. While theres more to RPGs than just
stats, without stats you dont have an RPG.

I hated attributes.

Guess TES isn't for me then.

Which is a fact.

There's more to Skyrim than stats, and while you think of that as "dumb, mindless action," I see it as a fun, enjoyable videogame, and all 4 TES games had that, so you can't say that "It isn't TES" because it is.
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Liii BLATES
 
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Post » Wed Jun 09, 2010 4:53 am

Well, there's no substitute for the strength attribute.

So I huess if you are level 100 in two-handed weapons, you will inflict the same damage with one-handed weapons.

Not a big loss, but still.
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Killer McCracken
 
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Post » Wed Jun 09, 2010 8:08 am

Well, there's no substitute for the strength attribute.

So I huess if you are level 100 in two-handed weapons, you will inflict the same damage with one-handed weapons.

Not a big loss, but still.

Strength will probably be tied to health.
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Alexandra Ryan
 
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Post » Wed Jun 09, 2010 2:06 am

yeah i like that they are getting rid of attributes too.
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Teghan Harris
 
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Post » Wed Jun 09, 2010 1:22 pm

No, you would hate it after you had no idea what anything you did is actually doing. You'd throw it away after sitting there for 20 minutes trying to figure out how encumbered you were or where your skills are at, how much health you had, or mana. You'd be playing I Spy and not actually playing the game. While all you would have to do is take a quick glance at a menu, or on screen stat. You want a linear Action game, not a TES.

No I wouldn't why do you think you know me so well? You don't speak for me and you never will, you don't decide what my preferences are and never will, stop trying to. Telling me I would hate my own opinion does not make it so. I wouldn't give a rats ass if they were hidden. I gave my opinion on what I though of visible stats and it stands as my opinion I don't think it would be a linear action game at all, there are plenty more ways to make an rpg complex: character customization, dialogue options, advanced AI, quest paths, player interaction with the environment, deep combat styles, companions, weapon choice, visible consequences for your actions, a world that moves on with or without the player, just to name stuff off the top of my head. But those aren't anything to do with rpgs or complexity right I'm sure it's just qualities of a super linear action game, without stats they obviously mean nothing.
You still haven't explained exactly how it's linear to have hidden stats, you just keep talking in circles about complexity even when I say all the variables are still there just hidden you simply dismiss it as less complex despite the only missing thing being a stat screen. Saying linear and less complex doesn't make it so.

Yes, I already admitted no visible stats at all would be frustrating, you completely disregarded that but whatever. But all I need is health magicka and fatigue, and now that you mention it yes encumbrance would be a likely candidate for staying visible too unless they went to a inventory slot style which I wouldn't be a fan of. Why would I care to stare at a stat screen to see how good my character is when I can see these things in game and the effects. Basically to clear things up regarding what stats I think shouldn't be visible are the skills or attributes if they were to bring them back. Again stop trying to tell me what I want and think, it's rude and ignorant, just because my thoughts on a what an rpg is differs from yours doesn't make them wrong and stating repeatedly that no stats means no rpg doesn't make it right.
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Sharra Llenos
 
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Post » Wed Jun 09, 2010 10:08 am

No I wouldn't why do you think you know me so well? You don't speak for me and you never will, you don't decide what my preferences are and never will, stop trying to. Telling me I would hate my own opinion does not make it so. I wouldn't give a rats ass if they were hidden. I gave my opinion on what I though of visible stats and it stands as my opinion I don't think it would be a linear action game at all, there are plenty more ways to make an rpg complex: character customization, dialogue options, advanced AI, quest paths, player interaction with the environment, deep combat styles, companions, weapon choice, visible consequences for your actions, a world that moves on with or without the player, just to name stuff off the top of my head. But those aren't anything to do with rpgs or complexity right I'm sure it's just qualities of a super linear action game.

You still haven't explained exactly how it's linear to have hidden stats, you just keep talking in circles about complexity even when I say all the variables are still there just hidden you simply dismiss it as less complex despite the only missing thing being a stat screen. Saying linear and less complex doesn't make it so.

Yes, I already admitted no visible stats at all would be frustrating, you completely disregarded that but whatever. But all I need is health magicka and fatigue, and now that you mention it yes encumbrance would be a likely candidate for staying visible too unless they went to a inventory slot style which I wouldn't be a fan of. Why would I care to stare at a stat screen to see how good my character is when I can see these things in game and the effects. Basically to clear things up regarding what stats I think shouldn't be visible are the skills or attributes if they were to bring them back. Again stop trying to tell me what I want and think, it's rude and ignorant, just because my thoughts on a what a rpg can be differs from yours doesn't make them wrong.

This x1000.
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sally R
 
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Post » Wed Jun 09, 2010 2:20 am

No I wouldn't why do you think you know me so well? You don't speak for me and you never will, you don't decide what my preferences are and never will, stop trying to. Telling me I would hate my own opinion does not make it so. I wouldn't give a rats ass if they were hidden. I gave my opinion on what I though of visible stats and it stands as my opinion I don't think it would be a linear action game at all, there are plenty more ways to make an rpg complex: character customization, dialogue options, advanced AI, quest paths, player interaction with the environment, deep combat styles, companions, weapon choice, visible consequences for your actions, a world that moves on with or without the player, just to name stuff off the top of my head. But those aren't anything to do with rpgs or complexity right I'm sure it's just qualities of a super linear action game.
You still haven't explained exactly how it's linear to have hidden stats, you just keep talking in circles about complexity even when I say all the variables are still there just hidden you simply dismiss it as less complex despite the only missing thing being a stat screen. Saying linear and less complex doesn't make it so.

Yes, I already admitted no visible stats at all would be frustrating, you completely disregarded that but whatever. But all I need is health magicka and fatigue, and now that you mention it yes encumbrance would be a likely candidate for staying visible too unless they went to a inventory slot style which I wouldn't be a fan of. Why would I care to stare at a stat screen to see how good my character is when I can see these things in game and the effects. Basically to clear things up regarding what stats I think shouldn't be visible are the skills or attributes if they were to bring them back. Again stop trying to tell me what I want and think, it's rude and ignorant, just because my thoughts on a what a rpg can be differs from yours doesn't make them wrong.

Everything you've state points to how youd hate it. I guess you dont know how games work. A complex RPG without displayed stats would be terrible and nobody will ever make one.
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JD bernal
 
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Post » Wed Jun 09, 2010 8:09 am

Everything you've state points to how youd hate it. I guess you dont know how games work. A complex RPG without displayed stats would be terrible and nobody will ever make one.

Yes because saying how I would like it obviously means I wouldn't :facepalm:
Again you disregarded that I agreed no displayed stats would be frustating and stupid so there would have to be health magicka and fatigue.
You also answered nothing on how it would be more linear, without a stat screen.
You completely disregarded other aspects of complexity I mentioned.
You simply danced around it again with the word complex and saying I don't know what I'm talking about and that it would be terrible.
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Marcia Renton
 
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Post » Wed Jun 09, 2010 4:10 am

Yes because saying how I would like it obviously means I wouldn't :facepalm:
Again you disregarded that I agreed no displayed stats would be frustating and stupid so there would have to be health magicka and fatigue.
You also answered nothing on how it would be more linear, without a stat screen.
You simply danced around it again with the word complex and saying I don't know what I'm talking about.

You would need more than H/M/F displayed for it to be deep and not terrible. You'd basically need all the displayed stats that we already have. there's no reason to get rid of them. I dont see why you dont like them, dont you understand them?

Peace, Im out for the night.
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Sarah Knight
 
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Post » Wed Jun 09, 2010 8:38 am

It is a fact, since it would be a linear action game and not an RPG. Nobody wants a dumbed down TES, nobody that matters anyway.


I'm sorry, you have an interesting argument, but the way you're presenting yourself makes you come off high-minded. Your ideas would be more interesting if you weren't busy parading your opinions as facts. I think the definition of an RPG is and will always be in the eye of the beholder. Just my...opinion, you know.
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Brian Newman
 
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Post » Wed Jun 09, 2010 2:44 pm

You would need more than H/M/F displayed for it to be deep and not terrible. You'd basically need all the displayed stats that we already have. there's no reason to get rid of them. I dont see why you dont like them, dont you understand them?

Peace, Im out for the night.

Again opinion. I think it would be just fine. There may not be reason to get rid of them I was giving my opinion on them way back when this started. It's not that I don't like them, I just think seeing their effects ingame is enough for me without a stat screen telling me what they are. Again saying I don't understand is not an arguement, and I would hate to think that's a simple way of just calling me stupid because I don't agree with you it cerainly seems that way.

Love how you answered nothing.
Peace.
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Peter lopez
 
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Post » Wed Jun 09, 2010 7:25 am

You would need more than H/M/F displayed for it to be deep and not terrible. You'd basically need all the displayed stats that we already have. there's no reason to get rid of them. I dont see why you dont like them, dont you understand them?

Peace, Im out for the night.

I'm going to laugh so much when Xanarc mods attributes back in Skyrim and realize how redudant they are.

After all, my opinions are fact too.

Taking out attributes = best decision made by Beth EVER.

Peace.
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Nana Samboy
 
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Post » Wed Jun 09, 2010 1:12 pm

I posted this in the original thread. It bears re-posting.

No more increasing Intelligence to in turn increase Magicka. Now we'll just choose to increase Magicka at level-up.

The middle man is gone.
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Cheryl Rice
 
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Post » Wed Jun 09, 2010 5:01 pm

I posted this in the original thread. It bears re-posting.

No more increasing Intelligence to in turn increase Magicka. Now we'll just choose to increase Magicka at level-up.

The middle man is gone.

Which is perfectly fine.
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Isabel Ruiz
 
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