No, you would hate it after you had no idea what anything you did is actually doing. You'd throw it away after sitting there for 20 minutes trying to figure out how encumbered you were or where your skills are at, how much health you had, or mana. You'd be playing I Spy and not actually playing the game. While all you would have to do is take a quick glance at a menu, or on screen stat. You want a linear Action game, not a TES.
No I wouldn't why do you think you know me so well? You don't speak for me and you never will, you don't decide what my preferences are and never will, stop trying to. Telling me I would hate my own opinion does not make it so. I wouldn't give a rats ass if they were hidden. I gave my opinion on what I though of visible stats and it stands as my opinion I don't think it would be a linear action game at all, there are plenty more ways to make an rpg complex: character customization, dialogue options, advanced AI, quest paths, player interaction with the environment, deep combat styles, companions, weapon choice, visible consequences for your actions, a world that moves on with or without the player, just to name stuff off the top of my head. But those aren't anything to do with rpgs or complexity right I'm sure it's just qualities of a super linear action game, without stats they obviously mean nothing.
You still haven't explained exactly how it's linear to have hidden stats, you just keep talking in circles about complexity even when I say all the variables are still there just hidden you simply dismiss it as less complex despite the only missing thing being a stat screen. Saying linear and less complex doesn't make it so.
Yes, I already admitted
no visible stats
at all would be frustrating, you completely disregarded that but whatever. But all I need is health magicka and fatigue, and now that you mention it yes encumbrance would be a likely candidate for staying visible too unless they went to a inventory slot style which I wouldn't be a fan of. Why would I care to stare at a stat screen to see how good my character is when I can see these things in game and the effects. Basically to clear things up regarding what stats I think shouldn't be visible are the skills or attributes if they were to bring them back. Again stop trying to tell me what I want and think, it's rude and ignorant, just because my thoughts on a what an rpg is differs from yours doesn't make them wrong and stating repeatedly that no stats means no rpg doesn't make it right.