Action gamers dont want to figure them out, correct.
I like my share of action games, and I figured them just fine. But do you know what? It wasn't fun. I was dissecting a game instead of roleplaying. Attributes forced me, less on Oblivion, more on Morrowind, to have a play style that didn't fit with the story I made for my character because I needed to get the attributes for his playstyle to minimally work.
Yes, fanboyism. If Todd would have came out and said they were adding in more attributes, people would be defending that instead.
I wouldn't. I always defended the loss of attributes even before Skyrim had been announced.
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And such a system with no displayed stats wouldnt work. There would be nothing organic about knowing absolutely nothing. Its the whole reason displayed stats were invented. I dont get it, are people above glancing at a menu? Is it too complex?
But you would know something. You would know as soon as you tried doing stuff. I've been explaining that all along, and your statements just show laziness in reading a post completely.The reason displayed stats were invented was for people to have a way to simulate real time combat in a turn based system. We don't need simulation because we already HAVE real time combat.