@Xarnac
I can't even believe that after all that talk about how visual cues made you think too much you still say that people don't want atributes because they DON'T want to think? Hell, a lot of the pro-attribute people here have said that they don't actually think too much about the attributes, so you're argument is invalid. Please stop with the ad hominem, it gets tiring.
Now, it seems we have dug deep into the RPG elitists here. Why on earth do atributes have anything to do with RPGs, or better rephrased, why are attributes the exclusive denominator of RPGs? If you need limitations, perks and skill level act perfectly as limitations. . You're not really roleplaying when you fight things you know you can beat because you checked his stats and compared to yours.
And to those that say "This is how TES is", TES is an ACTION RPG. If you don't like the ACTION in there, I'm sorry for you, but in here skill in moving your character is required, if you don't aim for the right spot, you can have all the stats, perks and attributes you want, you're going to miss.
And for that child with war hammer issue... If you raise the kid's stat to 70, he'll have leveled up quite a lot, been able to pick a couple of perks, increase his stamina, health or possibly mana, and he would be quite good with that weapon. I don't see where this is a problem.
Let me also throw something at you. I'll put the same war hammer in the kids hands, increase his strength to 100 (nothing else), increase his one handed skill to 70, and let him rip. Tell me how that's going t end up.
You believe otherwise? Seriously?
How is anyone defined by their skills alone?
A doctor of neurosurgery who can't act, and can't safely drive a car, but loves improv theater and Nascar racing ~is just another brain surgeon? This fellow is not well liked because he can't inspire confidence in the patients (even though he is very good).
This guy is insecure and studied medicine initially for prestige ~then had a change of heart and began doing pediatric neurosurgery at cost... Just another brain surgeon?
With RPG characters Its not just the skills that define a person, but how they would choose to use them, and/or behave and feel in general. Like two Police officers with identical training, but one is overconfident because he's always been muscular, and the other is vindictive because he was always picked on as a child, and grew up with a (well hidden) mean streak.
People are not defined by their skills.
Yay, you agree with something I agree. Now please tell me where attributes enter game-wise in your little metaphor. Oh, they don't, do they. I see a story I could make for my character, different skill level for different activities, a sudden start in the increase of another skill... nope, no attributes...