the reason im glad attributes are gone,

Post » Sat May 01, 2010 10:33 pm

These were exactly my thoughts as well, I've spent more time grinding my oblivion characters than actually playing because if I just play, I end up being substantially weaker than every one else.

With the new way it works in Skyrim I'll be just playing without having to get 3 different skills up 10 levels every level.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Sat May 01, 2010 6:02 pm

Did Quebec get all of the good food?


Canadians aren't any better than Americans when it comes to cuisine, that's for sure. We eat pretty much the same things they do. I grew up in a Dutch family though, so I at least got an inkling of what quality food was like. Growing up I was sometimes appalled at some of the crap my friends considered good food. They are getting better, but it's taken a long time. And it's only because of the various ethnic cuisine they've become exposed to that their taste buds have become more educated. They certainly didn't get there on their own.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Sat May 01, 2010 5:23 pm

So what was the point in having an extra step involved? It was totally unnecessary.

This pretty much involves thinking outside the Oblivion. But it has been discussed many times in different ways in other threads, so I give the keyboard a rest. But I do have an weak anology because I feel anologous. :hubbahubba:

The game of basketball has been around for some time. As players have gotten better and the system proved vulnerable to exploits, some things have changed to fix it. Too many 3 pointers being made; move the line back some. Too easy to not execute offensive strategy because of ball hogging; institute a shot clock. But its still the game of basketball where you need to manipulate the ball by dribbling and shooting up in a hoop. Once you stop dribbling and lower the hoop, its not basketball anymore. Its another game. It could be a good game that I would play. I just wouldn't call it basketball.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sun May 02, 2010 12:14 am

This pretty much involves thinking outside the Oblivion. But it has been discussed many times in different ways in other threads, so I give the keyboard a rest. But I do have an weak anology because I feel anologous. :hubbahubba:

The game of basketball has been around for some time. As players have gotten better and the system proved vulnerable to exploits, some things have changed to fix it. Too many 3 pointers being made; move the line back some. Too easy to not execute offensive strategy because of ball hogging; institute a shot clock. But its still the game of basketball where you need to manipulate the ball by dribbling and shooting up in a hoop. Once you stop dribbling and lower the hoop, its not basketball anymore. Its another game. It could be a good game that I would play. I just wouldn't call it basketball.

Are you saying that SR isn't TES?

TES has to change, grow and try new things. The alternative is stagnation.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sat May 01, 2010 5:16 pm

My point exactly.
Your point is that cucumber sandwiches make for good food? I feel sorry for you, because if you think they could ever beat a decent philly, then you've only had bad ones. Eating crappy versions of good food doesn't make you an expert on food that you ignorantly look down upon.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat May 01, 2010 4:46 pm

The game of basketball has been around for some time. As players have gotten better and the system proved vulnerable to exploits, some things have changed to fix it. Too many 3 pointers being made; move the line back some. Too easy to not execute offensive strategy because of ball hogging; institute a shot clock. But its still the game of basketball where you need to manipulate the ball by dribbling and shooting up in a hoop. Once you stop dribbling and lower the hoop, its not basketball anymore. Its another game. It could be a good game that I would play. I just wouldn't call it basketball.


Your anology makes no sense. The basic premise behind these games is that you advance by doing, not by selecting points when you level up, like Fallout or D&D. That hasn't changed, they've just eliminated an unnecessary step towards your character's progression. The end result in your character's development will still be exactly the same as before. Attributes make sense in a game like Fallout where an increase has an effect on your skills. But since these games work the opposite way, they don't serve much of a purpose, except to control a very minor aspect of your character. And since the effect they have on those aspects can so easily be compensated for in other ways, there's not really much point in having them around.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Sat May 01, 2010 5:57 pm

This pretty much involves thinking outside the Oblivion. But it has been discussed many times in different ways in other threads, so I give the keyboard a rest. But I do have an weak anology because I feel anologous. :hubbahubba:

The game of basketball has been around for some time. As players have gotten better and the system proved vulnerable to exploits, some things have changed to fix it. Too many 3 pointers being made; move the line back some. Too easy to not execute offensive strategy because of ball hogging; institute a shot clock. But its still the game of basketball where you need to manipulate the ball by dribbling and shooting up in a hoop. Once you stop dribbling and lower the hoop, its not basketball anymore. Its another game. It could be a good game that I would play. I just wouldn't call it basketball.


It's unimportant if it's called TES or an RPG. That's a pointless debate over terminology.

Are you saying that SR isn't TES?

TES has to change, grow and try new things. The alternative is stagnation.


This misrepresents the debate. No one is suggesting that Bethesda shouldn't try new things. The pro-attribute crowd are saying that attributes, despite some flaws in the way they were used, were a good feature of TES and should have been kept (although fixed). They are advocating improvement, and it would be odd to call that stagnation. (You might argue that Skyrim will improve upon character customisation in a different way, by cutting attributes entirely, but that is a different matter).
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Sun May 02, 2010 12:33 am

Your anology makes no sense. The basic premise behind these games is that you advance by doing, not by selecting points when you level up, like Fallout or D&D. That hasn't changed, they've just eliminated an unnecessary step towards your character's progression. The end result in your character's development will still be exactly the same as before. Attributes make sense in a game like Fallout where an increase has an effect on your skills. But since these games work the opposite way, they don't serve much of a purpose, except to control a very minor aspect of your character. And since the effect they have on those aspects can so easily be compensated for in other ways, there's not really much point in having them around.

I respect your opinion. Have a good night.
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sat May 01, 2010 3:14 pm

Your point is that cucumber sandwiches make for good food?


No, my point is that philly cheesesteak with french fries and a Pepsi is crap food. They provide a very good foundation for diabetes and obesity. Cucumber sandwiches are healthy at least. Boring, but healthy.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sun May 02, 2010 2:59 am

No, my point is that philly cheesesteak with french fries and a Pepsi is crap food. They provide a very good foundation for diabetes and obesity. Cucumber sandwiches are healthy at least. Boring, but healthy.
Ah, a health nut.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Sat May 01, 2010 9:47 pm

No, my point is that philly cheesesteak with french fries and a Pepsi is crap food. They provide a very good foundation for diabetes and obesity. Cucumber sandwiches are healthy at least. Boring, but healthy.

You can have a healthy cheese steak, fries and pepsi. Dutch food is so healthy? Its a bunch of sausages, cold cuts and cheeses. Plus, as long as your active, you can pretty much eat anything you want, minus lots of sugar and cholesterol.

On topic: Its basically a group that didnt like attributes and instead of improving them they just want to cut them, then there's a group that sees the glass half full, they see ways to improve and enhance attributes. Not to mention there was nothing wrong with attributes in the first place, it was the level scaling and overall level system.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sat May 01, 2010 7:55 pm

The pro-attribute crowd are saying that attributes, despite some flaws in the way they were used, were a good feature of TES and should have been kept (although fixed).


And I'm sure that when they started working on the game, the devs felt that way as well. But as they tried to come up with ideas on how to make them actually be effective and balanced, they decided that it was more trouble than it was worth.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sat May 01, 2010 4:44 pm

Dutch food is so healthy? Its a bunch of sausages, cold cuts and cheeses.


Well no it isn't, but all those things are at least made with quality in mind. I won't even eat that processed crap that North Americans pass off as cheese. And their sausages and cold cuts are no better.

Plus, as long as your active, you can pretty much eat anything you want.


Well that's certainly not true. Haven't you ever heard of cholesterol?
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Sat May 01, 2010 3:51 pm

No more increasing Willpower to in turn increase Magicka. Now we'll just choose to raise Magicka at level up.

The middleman is gone.

Willpower didn't increase the actual magicka just the speed at which magicka regenerated.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Sun May 02, 2010 5:16 am

And I'm sure that when they started working on the game, the devs felt that way as well. But as they tried to come up with ideas on how to make them actually be effective and balanced, they decided that it was more trouble than it was worth.


Agreed. I guess my own feelings on the matter is that I could easily go either way at this point. On the one hand, I'm sympathetic to the "hide the numbers" view, but on the other I'm also sympathetic to the "let us customise our characters along lots of independent dimensions".

These are not yet opposing views, of course, which is why I'm very suspicious about this debate. My tentative diagnosis is that what is really driving this debate is simply optimism vs. pessimism (or as some might put it, really devoted fan-ism vs. healthy scepticism). On the one hand, there are people confident that Bethesda will give them scope for interesting and deep character customisation without attributes, whereas others are sceptical that Bethesda will pull it off without attributes. I know that a lot of people will disagree with my putting the debate in those terms, but I can't shake the feeling that this is really what is going on.
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sun May 02, 2010 3:16 am

No, my point is that philly cheesesteak with french fries and a Pepsi is crap food. They provide a very good foundation for diabetes and obesity. Cucumber sandwiches are healthy at least. Boring, but healthy.

Ah, a health nut.

I like shawarmas myself. Best of both worlds :thumbsup:

Willpower didn't increase the actual magicka just the speed at which magicka regenerated.

Yeah that's what intelligence did.
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sat May 01, 2010 9:52 pm

Well no it isn't, but all those things are at least made with quality in mind. I won't even eat that processed crap that North Americans pass off as cheese. And their sausages and cold cuts are no better.

You generalize, I generalize. Not to mention America has all of the Dutch foods anyway, we have everything, we're the melting pot. You apparently dont know much about American cuisine And sausages and cheese are the two biggest Dutch foods. Ive been all over the Netherlands, I know.

Well that's certainly not true. Haven't you ever heard of cholesterol?

uh yeah, and you intentionally edited that out of my quote. Resorting to misquoting now eh?

On topic: I think we may be able to mod back in attributes.
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Sat May 01, 2010 4:41 pm

Your point is that cucumber sandwiches make for good food? I feel sorry for you, because if you think they could ever beat a decent philly, then you've only had bad ones. Eating crappy versions of good food doesn't make you an expert on food that you ignorantly look down upon.


I can certainly conceive of a good cheese & steak sandwich with fries on the side. I'm certainly a big fan of burgers and steak sandwiches. I guess I just experienced some aesthetic revulsion when seeing the pics on Google images. They were packed full of overcooked meat, plastic looking cheese, and stuffed into a sugary bun. Didn't look appetising at all. But with a good steak cooked rare, melted gruyere, in a fresh baguette, that would be really tasty. :thumbsup:
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Sat May 01, 2010 11:43 pm

They probably thought shuffling through 18 talent trees (which basically ended up doing the same as attributes) and selecting attributes during level up was a bit much.....so they just replaced attributes with the Perks and Stats.
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Sun May 02, 2010 5:56 am

Not to mention America has all of the Dutch foods anyway, we have everything, we're the melting pot.


Imports don't count. And as I mentioned, North American palates have gotten better over the years. So there's still hope yet.

On topic: I think we may be able to mod back in attributes.


Maybe, it depends on how thoroughly they've removed them. Personally I like the idea of a more organic play style. Even in Oblivion, though I use a mod that eliminates all that +5 nonsense, I find myself stopping the game in order to look over my stats. It would be time better spent if I were to just play the game and not have to worry about it at all.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Sun May 02, 2010 6:39 am

Imports don't count. And as I mentioned, North American palates have gotten better over the years. So there's still hope yet.

That's an opinion, not a fact. Selective quoting again eh?


On topic: attributes checks in dialogue would have been enough justification to keep them. They werent complex, or spread sheety anyway.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Sun May 02, 2010 5:31 am

This misrepresents the debate. No one is suggesting that Bethesda shouldn't try new things. The pro-attribute crowd are saying that attributes, despite some flaws in the way they were used, were a good feature of TES and should have been kept (although fixed). They are advocating improvement, and it would be odd to call that stagnation. (You might argue that Skyrim will improve upon character customisation in a different way, by cutting attributes entirely, but that is a different matter).

The way skills, perks, and the 3 main "attributes" (health, magicka, stamina), all work together... could be that improvement they're advocating for. We don't know how well (or not) it will work until we actually get to play the game, but Todd has stated a couple times now that everything attributes did, are still doable. Unless you want to call him a liar, I'll take his word for it until I have reason to believe otherwise. Maybe you'll need to put a little more work into it (having to actually use all skills to level them a bit, instead of going for Luck each level up), but I don't see anything that can't continue to work. When you move what the attributes did into skills and perks, then what they did can be improved by adding in more relavent perks.

As I said, it will depend on how well Bethesda pulls it off, but a lot of people I see complaining that they "removed attributes" seemed to be too focused on the word "attributes" and/or associated numbers, than their actual in-game function, which is potentially enhanced.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Sat May 01, 2010 9:50 pm

That's an opinion, not a fact.


I've been around for 54 years, it's more than just opinion.

On topic: attributes checks in dialogue would have been enough justification to keep them. They werent complex, or spread sheety anyway.


They had those in Fallout 3 and for the most part they served absolutely no purpose. It was just another line of dialogue that had no effect at all on the game. And there's no reason why they can't do that based off your skills themselves. You'd probably end up with a much more varied dialogue that way in fact.
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Sun May 02, 2010 3:55 am

I've been around for 54 years, it's more than just opinion.


No. Its an opinion.

They had those in Fallout 3 and for the most part they served absolutely no purpose. It was just another line of dialogue that had no effect at all on the game. And there's no reason why they can't do that based off your skills themselves. You'd probably end up with a much more varied dialogue that way in fact.

No, they did have a purpose/effect and had even bigger effects in NV.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Sun May 02, 2010 2:25 am

We'll see how it plays out. I like to play a swordsman/thief. Unarmored. He survives on speed and aglity in combat, stealth when not in combat, and flight when he is outmatched. Can I make that character in Skyrim? In every other TES game I could.

If attributes are gone then how does one make a character that is strong, fast, or agile? How does one make a unique character at the start? Will every character start as the same dull, blank slate to be filled in later?

At the moment we have no idea. Maybe perks fill in the gap and maybe they don't. Maybe attributes are consumed in other aspects of the game such that they are there but just not as up front. Or maybe the thing is dumbed down enough for a 10 year old. We will find out more as the game approaches release.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

PreviousNext

Return to V - Skyrim