Actually what your going by is what he is not saying. He says "All that functionality is there just moved to another part of the game" and you say " well, that's PR talk so i have to read between the lines and make assumptions about the things he didn't explain."
...................lol...he's very clear in what he said, gonan qoute you from a past post
worm82075, on 07 May 2011 - 08:38 PM, said:
You just don't get it. You gain strength by using the skill.
That's probably a good idea since your having trouble visualizing it working in reverse of what your accustom to. All will be clear on release day but don't expect me or anyone else to remain silent while your asking how this could possibly work.
ok by that logic my strenght in Blunt weapons and one handers should gain additional damage right? oh wait, characters in Skyrim are ruled by skills and perks so even though Im insanely "skilled" with claymores my strenght with one handed and blunt weapons and even hand to hand attacks do not increase because I did not put points in them.
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“With the skill tree, I wanted to get away from Excel-like spread sheets.”
On skill progression
Now, every skill affects your levelling. Skill has become like our XP. The higher the skill, the more it pushes you to levelling so you want to use your higher skills and the nice thing is if you’re playing the game for a while.
I find that most people, no matter what type of game they’re playing, will find the best weapon and say ‘I’m going to use this one because it has the most damage’. Perks are important and have ranks and we’re still messing with how many ranks each should have. Maybe there’s two levels of a certain perk rather than just one.
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On swapping play style mid-game
After a while, though, they get other things so they may want to change course. So you can be level 10, completely focus on magic and then find some great sword. As soon as you start using it, your skill for that will increase. It affects your levelling a little bit but as that skill raises it will affect it more.
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3) Skills Are Everything Now
The other side of having no class is the revised skill system. In Oblivion, you had eight attributes and 21 skills -- now Skyrim has three attributes and 18 skills. Before you accuse Howard and his team of babying the game, he points out, "We stripped the attributes to the core health, magicka, and stamina. Before you tell me, 'you took away Intelligence!' I would say, 'but why are you raising Intelligence? Probably to raise your magicka, right?' It was just a trickle-down effect. So now, instead of raising attributes to raise other attributes, you focus purely on the core three you were raising anyway." Additionally, grind-heavy skills such as Acrobatics and Athletics were the ones that were taken out (so no more spamming the jump or sprint keys).
In addition to developing the skills, the player can also add perks to specific skills or weapons.
Health/Magicka/Stamina-Fatigue has been in EVERY game, and they represent one thing, how much the Character can do before they cannot do it anymore, they never represent WHAT the Character can do and WHY...and Todd NEVER said that Attributes are under the hood, Ever.
and yeah...worm, Im waiting for that link where Todd says what ever your talking about.