the reason im glad attributes are gone,

Post » Sun May 02, 2010 12:14 am

ok so when i first heard that attributes were gone i was like WHHHHHHHHHHHHHAT, NO NO NO NO NO NO, why why, ect. but ive been playing through oblivion lately and i understand why now, trying to get tha +5 in each of your skills takes all of your attention , i spent more time training skills then i did playing the game, i spent more time building my character than i did PLAYING THE GAME, i could not become immersed in the game because to make a powerfull character i had to focus on grinding certain skills up, with attributes gone i wont have a reason to grind a bunch of skills (sure ill grind some to a certain skill up, like alteration or something cas i want i higher spell but it wont be " I have to get these 3 skills up 10 levels each ")

im supper excited now for skyrim.. e3 plz come sooner



PEACE



p.s. what do YOU think of the attributes issure (be nice and explain yourself)
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Hope Greenhaw
 
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Post » Sat May 01, 2010 3:57 pm

ok so when i first heard that attributes were gone i was like WHHHHHHHHHHHHHAT, NO NO NO NO NO NO, why why, ect. but ive been playing through oblivion lately and i understand why now, trying to get tha +5 in each of your skills takes all of your attention , i spent more time training skills then i did playing the game, i spent more time building my character than i did PLAYING THE GAME, i could not become immersed in the game because to make a powerfull character i had to focus on grinding certain skills up, with attributes gone i wont have a reason to grind a bunch of skills (sure ill grind some to a certain skill up, like alteration or something cas i want i higher spell but it wont be " I have to get these 3 skills up 10 levels each ")

Whoa. What a run on sentence. :D Anyway, it was a great opportunity to fix it instead of throwing a core part of RPG away.
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sarah
 
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Post » Sat May 01, 2010 12:05 pm

I'm happy to try something new.

InB4 "they could have been fixed it and here's my essay on how they can do it because there is still time to implement them back in and correct this obvious mistake"

Gah, Ninja'd
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vicki kitterman
 
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Post » Sun May 02, 2010 12:35 am

I wanted leveling out so I'm very positive with attributes removing. :)
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Dylan Markese
 
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Post » Sat May 01, 2010 11:46 pm

I agree that that was a problem in Oblivion.

But some argue that the best response was not to get rid of attributes, but to get rid of the mechanisms underlying those perverse incentives (level scaling; major/minor skills distinction; choosing which attributes to increase as opposed to having them increase nGCD style). Who is right? Suffice to say, there've been at least a dozen threads on this, and there's no resolution in sight. Either the disagreement runs very deep, or it's really just a matter of superficial differences between preferences.

:shrug:
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Captian Caveman
 
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Post » Sat May 01, 2010 9:37 pm

I'm happy to try something new.

InB4 "they could have been fixed it and here's my essay on how they can do it because there is still time to implement them back in and correct this obvious mistake"

Gah, Ninja'd


im sad that we wont have ANY attributes, but at the same time im glad for no huge amount of grinding and anti-immersion they were
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brandon frier
 
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Post » Sat May 01, 2010 9:47 pm

There's two types of people when it comes to video games:

There's people who like a lot of content and options, and there's people who want their ego gratified not through hard work or thinking, but through playing games that virtually play themselves. A lot of major game developers have brainwashed gamers into being the latter because it's much easier catering to them. It's why I started seeing people repeat bioware's marketing talking points in actual debates. I never thought it was possible to sell a man a cucumber and margarine sandwich by claiming it's tastier than a philly cheese steak or a shawarma but very little surprises me anymore.
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Zoe Ratcliffe
 
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Post » Sat May 01, 2010 7:34 pm

I was at 1st glad Attributes were gone but then I started thinking and I changed my mind, although I do like the current system a lot. I now wouldn't have minded attributes coming back if they were more a fixed number/ they didn't affect skills. I do like the way leveling is now done and it's a whole lot better off but we will have to wait and see.
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Jason Wolf
 
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Post » Sat May 01, 2010 6:37 pm

There's two types of people when it comes to video games:

There's people who like a lot of content and options, and there's people who want their ego gratified not through hard work or thinking, but through playing games that virtually play themselves. A lot of major game developers have brainwashed gamers into being the latter because it's much easier catering to them. It's why I started seeing people repeat bioware's marketing talking points in actual debates. I never thought it was possible to sell a man a cucumber and margarine sandwich by claiming it's tastier than a philly cheese steak or a shawarma but very little surprises me anymore.

:touched:


you can be glad they are gone and or "trying" something new, just make sure your informed and not repeating the same crap we've been hearing and your good.


oh and don't put people who say FIX IT in a box and call them foolish remarks like holding on to the old system or "resistance to change" last I checked FIXING IT = change and not holding on to the old system
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James Wilson
 
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Post » Sat May 01, 2010 2:15 pm

There's two types of people when it comes to video games:

There's people who like a lot of content and options, and there's people who want their ego gratified not through hard work or thinking, but through playing games that virtually play themselves. A lot of major game developers have brainwashed gamers into being the latter because it's much easier catering to them. It's why I started seeing people repeat bioware's marketing talking points in actual debates. I never thought it was possible to sell a man a cucumber and margarine sandwich by claiming it's tastier than a philly cheese steak or a shawarma but very little surprises me anymore.

Pretty much. I want to think.
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Gemma Archer
 
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Post » Sat May 01, 2010 10:07 am

i hope your not calling me the latter, because im not, im very against "dumbing down" video games, but at the same time if something takes away from immersion (and the point of any rpg in immersion) then i feel it should either be taken out or reworked so that it is no longer a problem, and lets face it, the develpers know what they are doing, we have like there games, they are doing something right when it comes to making games, im just going to have to hope that any drastic changes they make are good onces, worse case senerio, its a bad games,,
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HARDHEAD
 
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Post » Sat May 01, 2010 6:14 pm

No more increasing Intelligence to in turn increase Magicka. Now we'll just choose to raise Magicka at level up.

The middleman is gone.
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Joe Alvarado
 
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Post » Sun May 02, 2010 1:30 am

There's two types of people when it comes to video games:

There's people who like a lot of content and options, and there's people who want their ego gratified not through hard work or thinking, but through playing games that virtually play themselves. A lot of major game developers have brainwashed gamers into being the latter because it's much easier catering to them. It's why I started seeing people repeat bioware's marketing talking points in actual debates. I never thought it was possible to sell a man a cucumber and margarine sandwich by claiming it's tastier than a philly cheese steak or a shawarma but very little surprises me anymore.


:D :D :D

BTW, I looked up "philly cheese steak". It looks awful. No wonder so much of the US is obese. I'll take a cucumber sandwich (but hold the margarine, I'll take olive oil or butter instead).
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CORY
 
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Post » Sat May 01, 2010 10:35 am

ok so when i first heard that attributes were gone i was like WHHHHHHHHHHHHHAT, NO NO NO NO NO NO, why why, ect. but ive been playing through oblivion lately and i understand why now, trying to get tha +5 in each of your skills takes all of your attention , i spent more time training skills then i did playing the game, i spent more time building my character than i did PLAYING THE GAME, i could not become immersed in the game because to make a powerfull character i had to focus on grinding certain skills up, with attributes gone i wont have a reason to grind a bunch of skills (sure ill grind some to a certain skill up, like alteration or something cas i want i higher spell but it wont be " I have to get these 3 skills up 10 levels each ")



The +5 attribute grinding was a by product of the Major / Minor skill system so that particular problem was already fixed by removing classes. Not saying your wrong to want attributes removed, just that's not a good reason :tongue:
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Jay Baby
 
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Post » Sat May 01, 2010 10:29 am

ok so when i first heard that attributes were gone i was like WHHHHHHHHHHHHHAT, NO NO NO NO NO NO, why why, ect. but ive been playing through oblivion lately and i understand why now, trying to get tha +5 in each of your skills takes all of your attention , i spent more time training skills then i did playing the game, i spent more time building my character than i did PLAYING THE GAME, i could not become immersed in the game because to make a powerfull character i had to focus on grinding certain skills up, with attributes gone i wont have a reason to grind a bunch of skills (sure ill grind some to a certain skill up, like alteration or something cas i want i higher spell but it wont be " I have to get these 3 skills up 10 levels each ")

Funny, I didn't have any of these issues. Guess I just enjoyed playing the game.
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Pumpkin
 
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Post » Sat May 01, 2010 8:31 pm

Funny, I didn't have any of these issues. Guess I just enjoyed playing the game.

:thumbsup: :intergalactic:
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Anthony Rand
 
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Post » Sat May 01, 2010 11:06 am

:D :D :D

BTW, I looked up "philly cheese steak". It looks awful. No wonder so much of the US is obese. I'll take a cucumber sandwich (but hold the margarine, I'll take olive oil or butter instead).

The US is obese because our food actually tastes good. Oppose to say England, a empire that spent a thousand years in search of spices that they never ended up using in their own food...j/k. :biggrin:
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Andrew Tarango
 
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Post » Sat May 01, 2010 10:47 am

No more increasing Willpower to in turn increase Magicka. Now we'll just choose to raise Magicka at level up.

The middleman is gone.


My thought exactly. If attributes added something truly tangible to the game then by all means fix the system. But their role was so minor, and so easily replaced through some other mechanism, that it's no great loss to have them taken out completely. Even in the case you mention, just increasing your magic skills could have an effect on Magicka regeneration, i.e. it speeds up slightly when you reach 25, 50, 75 in a skill etc. So what was the point in having an extra step involved? It was totally unnecessary.
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Richus Dude
 
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Post » Sat May 01, 2010 11:10 pm

I'll take a cucumber sandwich (but hold the margarine, I'll take olive oil or butter instead).
That sounds disgusting. Give me a philly cheesesteak anyday, with french fries, and a Pepsi. But I guess if I sat in front of a computer all day I'd need to eat cucumber sandwiches to stay thin.

Aren't generalizations fun.
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Dalia
 
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Post » Sun May 02, 2010 2:56 am

The US is obese because our food actually tastes good. Oppose to say England, a empire that spent a thousand years in search of spices that they never ended up using in their own food...j/k. :biggrin:


Early modern England and the US are bad for the same reasons: imperialistic and awful cuisine. If you want to take over the world, at least bring people something good. :D

(Yes, we're derailing this thread, but it's not going anywhere good anyway.)
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Charles Weber
 
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Post » Sun May 02, 2010 1:43 am

The US is obese because our food actually tastes good.


Being of European descent, I can honestly say that US food does not taste good. It's getting better but they still don't wouldn't know what good food was if it hit them in the face.

Give me a philly cheesesteak anyday, with french fries, and a Pepsi.


My point exactly.
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Chad Holloway
 
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Post » Sat May 01, 2010 2:51 pm

Early modern England and the US are bad for the same reasons: imperialistic and awful cuisine. If you want to take over the world, at least bring people something good. :D

(Yes, we're derailing this thread, but it's not going anywhere good anyway.)

England took over a third of the world through pure contempt.

English King: Is this where you live? *checks boot for manure*

America: Quick, everybody clean up, the British are coming!

On Topic: Attributes could have been "fixed", they also could have made them effect more things overall. I never found them complex, or redundant anyway. I found them as part of the level system. I never had to micromanage to get +5s, probably because I didnt care about +5s.

Being of European descent,

Join the club, most of us are. I'll take my Philly Cheese steak over some zurek any day.
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Hilm Music
 
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Post » Sat May 01, 2010 2:37 pm

My thought exactly. If attributes added something truly tangible to the game then by all means fix the system. But their role was so minor, and so easily replaced through some other mechanism, that it's no great loss to have them taken out completely. Even in the case you mention, just increasing your magic skills could have an effect on Magicka regeneration, i.e. it speeds up slightly when you reach 25, 50, 75 in a skill etc. So what was the point in having an extra step involved? It was totally unnecessary.


Attributes keep track of your basic physical capabilities (as opposed to your knowledge). The reason why you don't miss them is because Bethesda's implementation of attributes has been getting progressively worse. Increasing things directly doesn't always work, because if your character gets stronger a number of things should increase, like your ability to hit harder with any weapon, not just the one you are skilled in (skill really shouldn't directly affect damage at all). Real attributes are impossible to replicate properly.
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Jordyn Youngman
 
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Post » Sat May 01, 2010 8:20 pm

My point exactly.


Did Quebec get all of the good food?
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priscillaaa
 
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Post » Sat May 01, 2010 6:59 pm

I think it would be cool if attributes were still there, but they're invisible, and work the GCD way. That would be interesting.

But if there really are no more attributes, then hopefully the new skill system with perks does enough for replacing them.
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Rob Smith
 
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