Because I don't want all the RPG games I play to resemble all of the others in that genre. If I want to play D&D, I'll go play Neverwinter Nights 2. I want my games to be different from each other, otherwise my overall gaming experience becomes stale and boring. D&D based systems have already been done to death, it's time to try something new.
Well thats your personal experience, also there is no so much D&D games as you describe or you play the same games over and over so they become boring, if you want something new try hoe rules and conversions.
TES already influenced by other systems GURPS, Wizardry, Ultima.
And again, tell us how. And without the game devolving into a D&D or Fallout clone, or simply copying what can be done through some other existing game mechanism. It's time you pro-attribute people started putting your money where your mouth is instead of simply repeating your "fix attributes" mantra. If you can't show me the money, then stop argueing.
Oh well there is no revolutions in RPG mechanics, all thous revolutionary perks was 30 years ago, how about improved original TES attribute system?
list your facts why system is bad not implementation of it and we can discuss the improvements.
Why always saying "Fallout clone"? Skyrim and Fallout have more differences then the same sides.
Not if it's simply using the same game mechanics as 10,000 other games out there. While the story might be different, it's going to end up playing out the same way.
adding perks is not a revolution and thats mechanic was used before in "10,000 other games out there" also removing of feature just simple way to fix something and don't spare time on it, devs relay too much on this.