TES does rely on visual cues, it always has really, but its determined by stats. Seeing your own stats isn't just for sizing up situations, particularly combat. Its there to represent an in depth view of your progression. A progresion deeper than 'Im buff, I must be strong, Im glowing, I must be magical, I have a mask on, I must be a thief.
Precisely, and its the same flame retardant Todd tried to use in the magazines and interviews, notice how Bethesda comes otff hypocritical almost saying there are no classes but because he "equips a sword and a spell he's now a spellsword" Pun intended? or that he equips only spells and he's a mage, like really? just say classes are out and not beat around the bush Oblivion and Morrowind didn't recognize that you were a particular class Beyond baurus in Oblivion and NPC's who shared your class in Morrowind, everyone played the same in Oblivion unless the player conciously stuck with whatever class they chose to play as.
you can Put on an outfit and think you are a class, but the game doesnt recognize that. why would it? there are no cues.
In Skyrim there are no defined roles, and even more so the game encourages you to Hybridize since you can snap to a new set of skills with neglible effects, Perks are fine little do-dads but they don't show what the character is strong or weak against, they are just tricks/benefits a player can employ. now my Point
A player decides to switch builds they are tired of being a Archer, somehow they managed to go much of the game to level `15 without swords (which probably isnt much since its stated that players will level faster than Oblivion....and in one good dungeon for about 10 minutes a player can gain 5-8 levels) now he wants to level Sword skills...oh but look....no perks for swords because his skill is too low, thus a weapon that would be fairly strong in striking power is jelly in his hands, had he had strenght from knocking arrows all day (an example of making strenght grow and matter to the player based on their actions) maybe the sword would be a little more useful(because of the light gain in strenght a exceptional endurance.)...but at the moment its not because he doesnt have the perks to give his sword permission to hit harder, also because of no strenght and endurance and the player boosting their Stamina more than health because they needed to speed and fire more with more Stamina, he can't take more than a few hard strikes and goes down when he tries to play the sword game. Intended play style? possibly but if someone realizes they are getting face hugged because the game is getting harder, what is this player to do?
Attributes don't need to be exactly like Oblivion and games prior....its a new game, change it..make it matter, Perks are not Omnisituational especially when they are intertwined with skills and the game encourages Hybridization of no longer existing classes
What Im trying to get people to realize is that, the 3 bars that have been in every TES game was the culmination of Attributes.....3 Bars do not say how Agile, strong, or how much one can carry in a game, and we do know what kind of perks are going to be in Skyrim...Skill perks..