*ahem*
Don't try to deny it; you know it's true, and you've done it before.
Well, while reading the Morrowind game manual whilst on the royal crown tonight, I stumbled across something that really caught my eye, and made me think. Let me read for you what Todd Howard himself says in the "Introduction to Morrowind" section, on page 2 of the Morrowind GOTY edition game manual (I assume it's also in the original version as well):
"The essence of any Elder Scrolls role-playing game has always been simple: let you do what you want, and make sure you have fun doing it. Huge, detailed, and open-ended are words that frequently come up when talking about Arena, Daggerfall, and now Morrowind. We don't believe a good role-playing game should restrict you from making choices, even if they're bad ones. Go ahead and play a Wizard that wears heavy armor. You can do it, but remember that it's another skill to learn and might take time away from your magical studies.
One of the first questions people usually ask is, "What do i do in this game?" The answer we give is inevitably "Well, what do you want to do?" Do you want to be a noble knight or a treacherous swine? Do you want people to like you? Do you want people to loathe and fear yo? Do you prefer casting spells, wielding swords, or both? Want to plunder dungeons and tombs? Rise to head of a guild? Gather information from everyone and everything? Whatever your interest, there's plenty for you to do.
One minute you may be gazing up at the moons and stars over the plains or out for a swim in the Sea of Ghost, and running for your life from a cliff racer or slaughterfish the next. Any place in Morrowind can quickly turn deadly. Vvardenfell, the setting for Morrowind, is a culturally geographically diverse place, dominated by the volcanic Red Mountain and surrounding wastelands. You'll find the island's population in a variety of different settlements, including small fishing villages with stick huts, strange towns where houses that look like large bug shells are used for housing, dwellings made of giant mushrooms grown by mages, and the majestic ancient city of Vivec.
Everywhere you go you will find an assortment of do-gooders, scoundrels, eccentrics, and ordinary people just trying to make their way in the world. How you choose to interact with them is entirely up to you, and as a result you will find your gameplay experience may be completely different from anyone else's. Trust whom you will, dispatch whomever you want, but be prepared for the consequences.
Morrowind is filled with things for you to do...hundreds and hundreds of things. During your efforts to complete the main quest or rise to power in a faction, don't forget to leave the beaten path now and then to see what's over the next ridge. Or, talk to people you meet to see what problems or assistance they may reveal to you. It is in these moments, and thousands of others like them, that you will forget the real world--sometimes for much longer than you intended--and lose yourself in ours. Perhaps it'll be spent searching for a lost artifact that is rumored to be hidden in a tomb. maybe you'll choose a side in a war between rival guilds.
No matter what your preference, there's no right or wrong way to play Morrowind."
A few particular sentences and comments in there that particularly stick out to me that prove my point.
"We don't believe a good role-playing game should restirct you from making choices, even if they're bad ones."
"Trust whom you will, dispatch whomever you want, but be prepared for the consequences."
"No matter what your preferences, there's no right or wrong way to play Mororwind."
I think that's all that needs to be said, but I'll elaborate for the people who don't get it.
TES games are ALL ABOUT PLAYER CHOICE. That's why I absolutely love these games. That's why I absolutely loved Morrowind. When I don't have the option to make WHATEVER choice I want to, it stops becoming TES for me. Let me kill who I want. Don't make certain NPC's invincible. Give me the CHOICE Bethesda, to mess things up, because it's my world once I start up that game. Let me play it how I want to, and LIKE YOU SAID YOURSELF, good role-playing games shouldn't restrict you from making certain choices.