The reason why Brink wont be as successful as it should.

Post » Fri May 13, 2011 8:48 pm

I would strongly assume, considering the Fan Base, that they would add more game types as DLC.
Who knows?

I HIGHLY doubt they will add additional gamemodes. It's just not SD's style.

SD does class-based, team objective games, period. There's also these quotes from devs to help solidify my argument:

"We know the game will be enjoyed by Enemy Territory fans, people who play team class objective based shooters. We’ll know they’ll like it. We’re trying to pull in the more main stream people. That’s why we have things like iron sights and our controls are very similar to those major shooters. Then we’ll introduce more advanced elements like “No this isn’t just capture the flag. We’ve been doing those modes for 20 years. There’s something more interesting why don’t you give this a try."
source - http://gamingphanatic.com/2011/01/07/brink-splash-damage-interview-with-neil-alphonso/


"There are CTF-like mechanics in some places of Brink, but we won't ever do 'pure' CTF because it'd be like taking a step backwards from what we're trying to do."
source - http://www.splashdamage.com/forums/showpost.php?p=222132&postcount=15


One of the appealing things about Brink, is that it is not marketed to "slay the giant." - It is not attempting to take on COD, or outsell it (like BC2 blatantly was)
Brink is its own game, with its own priorities and own fanbase. They are not trying to take over the market, and that's ok. There are perfectly content with not being number one, and this approach allows the developers to make a game they want to play, with their own ideas and visions, without compensating for the sake of sales.
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glot
 
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Post » Fri May 13, 2011 8:16 am

Well in all honesty, how many FPS sell as many copies like Call of Duty does?

Probbaly equal to the number of MMORPGs selling in comparison to World of Warcraft.
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Izzy Coleman
 
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Post » Fri May 13, 2011 5:58 am

I can see this game do very well but at the same time i can also see it fail, the problem allies itself with the reviewers and the general public who have been brainwashed into COD and HALO. i usually despise hip firing as a tactic but it can be used effectively with smgs and certain manageable recoil rifles. To me hip firing and the so called "camping" is going to make or break the game.

Ever since COD and HALO, all I would hear is "F*&^ that camper, or What a camping noob", the word has infiltrated my vocabulary and i find myself doing the same thing as everyone else. When i first started to play on Xbox Live, i played TC Rainbow 6, which my favorite game mode was Attack & Defend. When i played that game i wouldn't hear "that MuthaF%^& is camping or What a camping W*&$" because hip firing was unreliable and ADSing was the only way to accurately kill before the game got patched out of its ass, and i quit playing it cause of the hip firing being accurate.

The difference between that game and Brink, is the fact that game is trying to be realistic in the premise, but fails after a couple weeks cause it became unrealistic, Brink on the other hand isn't trying to be realistic, their isn't going to be OSOK Headshots, but they are going for game play over realism.
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Madison Poo
 
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Post » Fri May 13, 2011 7:40 pm

On BO I just play nothing but TDM unless a challenge requires I play something else. But I just play TDM because if your team can't coordinate well, you will lose in any tactical match but in TDM, you can have a really good person and 3 svcky people and still win.
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Bryanna Vacchiano
 
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Post » Fri May 13, 2011 1:24 pm

You just gotta accept the fact that this is teambased game and it isn't going to change form that.

And COD dm is usually just no brain shooting (depends on the server).
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Paul Rice
 
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Post » Fri May 13, 2011 9:35 am

I feel I need to clarify for a few of you, I am not asking for TDM nor am I upset that brink wont have it. I am just stating that the majority of people who play COD play for TDM because that entails run and gun, wheres Brink requires team work. And because brink requires so much team work, it may fail to attract a lot of people, regardless of how good the game is.
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Kitana Lucas
 
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Post » Fri May 13, 2011 5:36 am

The reason why COD sells well imo is that their winning formula of cinematic singleplayer and online multiplayer. Then they made a sequel with minor improvements, and then another sequel, and then another. They've trapped themselves inside of a box where growth and learning is reduced to "We have two years to make a game and if we change anything our fan base will complain." The smart move for Activison is to pull the plug on Call of Duty like they did with Guitar Hero ( I can rant on and on about that game :stare:). Another option they should invest in is more time. Sure a company wants money and make as much as possible, but putting out the same thing with a fresh coat of paint isn't good enough. Evaluate the situation, Rethink your strategy, Explore your options, and innovate, or they'll sink. As the Icarus tale goes, you'll fly high in bliss and any higher you'll burn.
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JaNnatul Naimah
 
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Post » Fri May 13, 2011 7:11 am

The reason why COD sells well imo is that their winning formula of cinematic singleplayer and online multiplayer. Then they made a sequel with minor improvements, and then another sequel, and then another. They've trapped themselves inside of a box where growth and learning is reduced to "We have two years to make a game and if we change anything our fan base will complain." The smart move for Activison is to pull the plug on Call of Duty like they did with Guitar Hero ( I can rant on and on about that game :stare:). Another option they should invest in is more time. Sure a company wants money and make as much as possible, but putting out the same thing with a fresh coat of paint isn't good enough. Evaluate the situation, Rethink your strategy, Explore your options, and innovate, or they'll sink. As the Icarus tale goes, you'll fly high in bliss and any higher you'll burn.


W...H...A...T...!?!? You said that the best thing for Activision to do is pull the plug on Call of duty?!!? This thread prob isnt the place to talk about this but please send me a message or start a new thread as to why you think the should do that. I completely disagree and believe that activision would love nothing more than to keep making COD games!!
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CArlos BArrera
 
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Post » Fri May 13, 2011 11:44 am

I feel I need to clarify for a few of you, I am not asking for TDM nor am I upset that brink wont have it. I am just stating that the majority of people who play COD play for TDM because that entails run and gun, wheres Brink requires team work. And because brink requires so much team work, it may fail to attract a lot of people, regardless of how good the game is.


Run and Gun is a style of play more than a tactical behavior. BRINK will likely have an extremely heavy number of "Run and Gun" players due to features like glow, lack of true sniper rifles, and the aim assist in place. Each of the body types also promotes a type of "Run and Gun".

It does not mean they won't be conscious of the team dynamic, but the ability for medics to heal, and others to buff, while on the move clearly demonstrates an intention to keep the gun game at speed.
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brenden casey
 
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Post » Fri May 13, 2011 8:19 am

I feel I need to clarify for a few of you, I am not asking for TDM nor am I upset that brink wont have it. I am just stating that the majority of people who play COD play for TDM because that entails run and gun, wheres Brink requires team work. And because brink requires so much team work, it may fail to attract a lot of people, regardless of how good the game is.


Well if its all the COD kids you are trying to bring in forget it. I want Brink to do well but not at the point of ruining the community. Honest most people seem to svck at that game. If they can't excel at COD I doubt they will be well suited to play Brink.
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priscillaaa
 
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Post » Fri May 13, 2011 10:58 am

keep making COD games!!


It's getting stale and if they can't reinvent the Call of Duty series then it will go down. Guitar Hero did the same thing and it's done. I would like to see a new COD, but they need more development time or a serious overhaul.

This is my opinion though so if I offended you or anyone I apologize.
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mike
 
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Post » Fri May 13, 2011 8:47 am

It's getting stale and if they can't reinvent the Call of Duty series then it will go down. Guitar Hero did the same thing and it's done. I would like to see a new COD, but they need more development time or a serious overhaul.

This is my opinion though so if I offended you or anyone I apologize.


i agree, they should stop the bleeding and just put it down then build it back up from the ground.
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Jinx Sykes
 
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Post » Fri May 13, 2011 3:48 pm

I feel I need to clarify for a few of you, I am not asking for TDM nor am I upset that brink wont have it. I am just stating that the majority of people who play COD play for TDM because that entails run and gun, wheres Brink requires team work. And because brink requires so much team work, it may fail to attract a lot of people, regardless of how good the game is.


It may fail but it can succeed too.

And COD is just casual game like no matter what game mode you play you don't need to think that much.

And COD is focused completely diffrent zones Where Brink needs good teamwork. But COD doesnt come even close the amount of teamwork needed to play Brink

And your right about it that it may fail but IMO I would have less people playing the game that uses teamwork than lot off people where 3/4 uses teamwork and the rest just runs and guns.

Offcourse i hope that the game makers make some profit from the game and the money dont go just down on the drain.
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Sunny Under
 
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Post » Fri May 13, 2011 9:06 pm

Run and Gun is a style of play more than a tactical behavior. BRINK will likely have an extremely heavy number of "Run and Gun" players due to features like glow, lack of true sniper rifles, and the aim assist in place. Each of the body types also promotes a type of "Run and Gun".

It does not mean they won't be conscious of the team dynamic, but the ability for medics to heal, and others to buff, while on the move clearly demonstrates an intention to keep the gun game at speed.


I thought Brink was the type of game in which you would have to literally "run and gun" (and heal for medics and ammo-giving for soldiers)! :laugh:

You're just doing it altogether, that's all, lol! (And, take some brief slow time for Hacking, Disguising and placing turrets, etc). Or, at least, that's how I see it, hehe.
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Michael Korkia
 
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Post » Fri May 13, 2011 5:24 am

It's getting stale and if they can't reinvent the Call of Duty series then it will go down. Guitar Hero did the same thing and it's done. I would like to see a new COD, but they need more development time or a serious overhaul.

This is my opinion though so if I offended you or anyone I apologize.


LMAO dont worry dude I wasnt offended at all. no reason to be. but like i said, moderators probably dont want topics like that in the forum so ill maybe send u a pm later.
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Rachel Hall
 
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Post » Fri May 13, 2011 7:46 am

I thought Brink was the type of game in which you would have to literally "run and gun" (and heal for medics and ammo-giving for soldiers)! :laugh:

You're just doing it altogether, that's all, lol! (And, take some brief slow time for Hacking, Disguising and placing turrets, etc). Or, at least, that's how I see it, hehe.


LOL kudos to you!!!
I remember one of the videos a guy said it wasnt about running or shooting, but running AND shooting. so yeah kudos to you :D
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Phoenix Draven
 
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Post » Fri May 13, 2011 8:55 am

I thought Brink was the type of game in which you would have to literally "run and gun" (and heal for medics and ammo-giving for soldiers)! :laugh:

You're just doing it altogether, that's all, lol! (And, take some brief slow time for Hacking, Disguising and placing turrets, etc). Or, at least, that's how I see it, hehe.


Yes.

Personally I prefer "Walk and Stalk" or "Lay and Prey", and am fine with others who do so as well, as long as it's for the team.
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Scott
 
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Post » Fri May 13, 2011 2:37 pm

I feel I need to clarify for a few of you, I am not asking for TDM nor am I upset that brink wont have it. I am just stating that the majority of people who play COD play for TDM because that entails run and gun, wheres Brink requires team work. And because brink requires so much team work, it may fail to attract a lot of people, regardless of how good the game is.

But at the same time, Brink incorporates run and gun as well, just with more purpose than in TDM.
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Genevieve
 
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Post » Fri May 13, 2011 5:33 am

I feel that the game won't be as good as i had initially hoped because I've learned that the game doesn't have split screen multi-player!
I'll be playing on Xbox but unfortunately i don't have Xbox live and that means that i can't play multi-player!!!
So if i even do buy the game i can't play it with my friends!!!!.......stupid game!!!!!!
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Saul C
 
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Post » Fri May 13, 2011 8:48 pm



In short words, Brink will be an awesome game, but it wont get the credit it deserves. Its best hope is t have a TDM in there somewhere. (i dont know if this has or has not been implemented)


F* uk TDM. The only game that it is actually worth playing in is REAL deathmatch game. Like Quake Live or any of the other Quake series. TDM is by for the worst team based game mode in any modern shooter. It is extremely repetitive and boring.

I hope that it is nowhere to be found in Brink.
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A Lo RIkIton'ton
 
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Post » Fri May 13, 2011 7:47 am

The hope I have is how Brink is implementing team based incentives with scoring. Many game developers would like to have team based play but they never do anything to promote that type of play with limited scoring for helping the team and favoring more points for killing. I always felt people that do things in game to help their team should always get more points then for kdr. This seems to be the leading theme of the developers at Brink which are continuously stressing team play making me HOPEFUL for this game. If they pull this off and with fluid game play with SMART button I believe it will be a success with gradual strong following as opposed to quick over hyped or marketed peace of crap fps game that fails over short period of time.
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luis ortiz
 
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Post » Fri May 13, 2011 5:31 am

The hope I have is how Brink is implementing team based incentives with scoring. Many game developers would like to have team based play but they never do anything to promote that type of play with limited scoring for helping the team and favoring more points for killing. I always felt people that do things in game to help their team should always get more points then for kdr. This seems to be the leading theme of the developers at Brink which are continuously stressing team play making me HOPEFUL for this game. If they pull this off and with fluid game play with SMART button I believe it will be a success with gradual strong following as opposed to quick over hyped or marketed peace of crap fps game that fails over short period of time.


I've seen it done, but it doesn't promote "team play" so much as XP farming. The problem is people and there really isn't much that developers can do about the "I, Me, Mine" mentality because those players will simply find some new way to benefit themselves. Sure another player may be helped in the process, but it's no different than players that kill benefiting their teammates.

The other thing I would like to point out is that too many people with a "team" mentality go too far in the other direction and create prejudice against players that don't play "team" a particular way. Kills matter, heals matter, helping matters, objectives matter, victory matters.

People want to say "killing isn't as important" but it's rather silly for a team to run around thinking that. 8 players per team, everyone needs to fill a role, and killing is a role that will need to be filled.
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Darren Chandler
 
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Post » Fri May 13, 2011 11:26 am

F* uk TDM. The only game that it is actually worth playing in is REAL deathmatch game. Like Quake Live or any of the other Quake series. TDM is by for the worst team based game mode in any modern shooter. It is extremely repetitive and boring.

I hope that it is nowhere to be found in Brink.

The problem with TDM in today's shooters, is that it takes a classic, arena-style gamemode (like from Quake and UT) and tries to merge it with a more "realistic" feel. The end result is well, crap.
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Dina Boudreau
 
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Post » Fri May 13, 2011 2:35 pm

I've seen it done, but it doesn't promote "team play" so much as XP farming. The problem is people and there really isn't much that developers can do about the "I, Me, Mine" mentality because those players will simply find some new way to benefit themselves. Sure another player may be helped in the process, but it's no different than players that kill benefiting their teammates.

The other thing I would like to point out is that too many people with a "team" mentality go too far in the other direction and create prejudice against players that don't play "team" a particular way. Kills matter, heals matter, helping matters, objectives matter, victory matters.

People want to say "killing isn't as important" but it's rather silly for a team to run around thinking that. 8 players per team, everyone needs to fill a role, and killing is a role that will need to be filled.


I would much rather have this XP farming problem as opposed to someone not giving ME ammo buff. And that's why they put the s in fps you will be killing as a role.
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Jamie Moysey
 
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Post » Fri May 13, 2011 12:21 pm

I would much rather have this XP farming problem as opposed to someone not giving ME ammo buff. And that's why they put the s in fps you will be killing as a role.

not all ammo men are D-bags...In fact the majority of them are team players...
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Sierra Ritsuka
 
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