The reason why Brink wont be as successful as it should.

Post » Fri May 13, 2011 10:30 am

Quality>Quantity That's my motto. I would rather have quality players over a quantity of players. Almost every CoD player imo has their mind set on themselves, not their team. While Brink is completely the opposite and will help to develop quality team oriented players, which is a better trait to have imo. Its true it won't sell nearly as many copies, but as for 'Brink wont be as successful as it should' define 'successful'? You may base this on sales, but i however base it on gameplay experiences. I dont care how many people buy Brink, as long there is enough quality players, im happy. So i would say Brink WILL be more successful than CoD because its succeeding at creating a better gameplay experience. Something CoD will never achieve in my honest opinion.
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Katy Hogben
 
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Post » Fri May 13, 2011 6:23 am

I would much rather have this XP farming problem as opposed to someone not giving ME ammo buff. And that's why they put the s in fps you will be killing as a role.


Until it bites you in the ass.

MAG had the unfortunate problem that many Medics were more interested in res'ing a guy than actually saving a guy. When it first came out the XP was greater for a res than a heal (would seem right) so people wouldn't heal and would instead wait for a teammate to go down. Then they would res them right in the line of fire, let them get killed again, and res for more points. Eventually Zipper made adjustments that "fixed" it, but then being a medic was no longer as good an XP gain and many disappeared.

I've seen plenty of people take an opinion about "team" and how important their choice of role will be, as well as how they feel about people that play to kill. I would rather see players being able to earn solid XP no matter what role they choose, otherwise you'll get a flood of players playing the same role.

I hope to see some community organization come game time, not just clans, but a true level of organization amongst us in order to help everybody fit in without forcing any one mentality onto the game.
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mishionary
 
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Post » Fri May 13, 2011 5:45 am

Until it bites you in the ass.

MAG had the unfortunate problem that many Medics were more interested in res'ing a guy than actually saving a guy. When it first came out the XP was greater for a res than a heal (would seem right) so people wouldn't heal and would instead wait for a teammate to go down. Then they would res them right in the line of fire, let them get killed again, and res for more points. Eventually Zipper made adjustments that "fixed" it, but then being a medic was no longer as good an XP gain and many disappeared.

I've seen plenty of people take an opinion about "team" and how important their choice of role will be, as well as how they feel about people that play to kill. I would rather see players being able to earn solid XP no matter what role they choose, otherwise you'll get a flood of players playing the same role.

I hope to see some community organization come game time, not just clans, but a true level of organization amongst us in order to help everybody fit in without forcing any one mentality onto the game.


I'm in total agreement in what you are saying. We all want well balanced team play and game play in general. That is why these guys have put so much into the team aspect because the 'me' aspect of fps always seems to show up. I like what they have done with the medic not choosing when a person is revived it's controlled by the dead person I like this thought process while not allowing a overzealous XP medic take advantage or what ever class it may be.
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Emilie Joseph
 
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Post » Fri May 13, 2011 6:00 am

not all ammo men are D-bags...In fact the majority of them are team players...


Oh, how I know. That's the class I have most time with in BC2 in BF2 it's the medic I had most time with.
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Danel
 
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Post » Fri May 13, 2011 12:52 pm

Oh, how I know. That's the class I have most time with in BC2 in BF2 it's the medic I had most time with.


I can't tell you how many times I have been shot by jerk medics when I needed healing. I was apparently in the way of their LMG.
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Bee Baby
 
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Post » Fri May 13, 2011 7:03 am

Who cares about sales?
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maya papps
 
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Post » Fri May 13, 2011 10:59 am

Well, based on what I have read I see that people believe that other people like the ones who play TDM will start to like brink because brink requires teamwork. Some people also believe that players will want to work as a team because working as a team rewards you with XP. Thats true but also has a MAJOR flaw to it. Coming from MAG, a game that also requires teamwork and pays XP for team work, I can tell you that once you reach that level cap people stop caring about xp. this means that once they reach the level cap there 'is no reward' to promote teamwork so people will just go do things their own way.
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Je suis
 
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Post » Fri May 13, 2011 5:22 am

Well, based on what I have read I see that people believe that other people like the ones who play TDM will start to like brink because brink requires teamwork. Some people also believe that players will want to work as a team because working as a team rewards you with XP. Thats true but also has a MAJOR flaw to it. Coming from MAG, a game that also requires teamwork and pays XP for team work, I can tell you that once you reach that level cap people stop caring about xp. this means that once they reach the level cap there 'is no reward' to promote teamwork so people will just go do things their own way.


True but remember you can have 16 characters. You can't nearly unlock everything with one character. Of course people still want to win regardless of XP.
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Leanne Molloy
 
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Post » Fri May 13, 2011 12:37 pm

People may still want to work for that xp for their NEXT character. Remember you can always keep gaining xp and just transfer it over to a new character. As far as I have read their is no wall to hit where you can no longer gain anymore xp on a character.
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Manuel rivera
 
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Post » Fri May 13, 2011 1:28 pm

I'm still pretty optimistic that Brink will be a solid "sleeper" hit. While it won't be as popular as CoD, (let's face it people, is ANYTHING as popular as CoD?) it will still reign in some pretty decent sales.

It will have a cult following, and they will bring into light just how awesome this game is. Mark my words folks, while the first Brink will have pretty decent sales numbers, I expect the possible sequel will do much much better.
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BRIANNA
 
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Post » Fri May 13, 2011 1:37 pm

I expect the possible sequel will do much much better.


Amen to that.
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Bigze Stacks
 
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Post » Fri May 13, 2011 10:29 am

Personally i love the fact that this is going to be a "TEAM" based game. Yes I played CoD for a long time, played multiplayer on it since CoD 4 and I thought they were great games. Well that was until BO but thats a totally different story for another time. Anyway what I am getting at is Brink is the game that I myself and my close friends on PS3 have been waiting for, something that we can work together on to win, something that we can play and have fun with while getting our squad fix. Games like these are like a drug to us. If you put my squad up against anyone (we run 8 deep at all times) they will lose 90% of the time. Why because we communicate and work together to accomplish our task. Whether that task happens to be just tdm or ctf or whatever. Communication is key to playing games like this, and for all of you out there that are reading all these posts that everyone took the time to write and put there thoughts into want to downgrade us for thinking this way, well all i can say is be prepared to be trampled. And I won't even tell you I told you so when you go running back to CoD crying cause your trying to be a lone wolf. This was an excellent thread, I loved the posts that you all put in here and makes me truly feel at home in a community when I can role play ( so to speak) my character and be the medic or gunner, or hell whatever is needed. I am really looking forward to this game. I am also glad that Bethesda had pushed the release date back. Why? Because, I don't know if any of you wasted your money on Homefront but I would rather have a dev take the time and push a game back just to make sure its well perfect before they release it. Not have as many problems that some games do. Hit me up any time and have fun.
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scorpion972
 
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Post » Fri May 13, 2011 9:47 am

I'm still pretty optimistic that Brink will be a solid "sleeper" hit. While it won't be as popular as CoD, (let's face it people, is ANYTHING as popular as CoD?) it will still reign in some pretty decent sales.

It will have a cult following, and they will bring into light just how awesome this game is. Mark my words folks, while the first Brink will have pretty decent sales numbers, I expect the possible sequel will do much much better.


Well, I agree with you that a sequel probably has a way better chance to really make it big. but honestly I myself am just desperate to see that damn CoD franchise fail. Seriously the only word that comes to mind when I think 'CoD' is...disrespectful (lol). And i say this because these people just keep releasing the same stuff over and over again with mediocre efforts and still rack in some serious money. And these past couple stunts done by treyarch and activion were the last straw for me. First they said they werent going to sell DLC for $15 and yet they still did it (rip off). And then they sell out for exclusive rights to give xbox 360 players the maps a whole MONTH before ps3 player. They screw over players for extra $$. And to f'ing add insult to injury......THE BASTARDS BREAK THE RECORD SALES FOR DLC. This is mostly why I want infinity ward to win the law suit against the suits in Activision.

*sigh* I hate CoD and Activision so bad but this probably isnt the place for my rant so my bad!! :biggrin:

This was an excellent thread, I loved the posts that you all put in here and makes me truly feel at home in a community when I can role play ( so to speak) my character and be the medic or gunner, or hell whatever is needed. I am really looking forward to this game.


As for you...thanks for the love lol. Much appreciated. And yeah I feel you. I hope this game truly is an opportunity to play against other people and show some mad skill and tactics at the same time. We should definitely play some time!
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Andrew Perry
 
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Post » Fri May 13, 2011 8:56 am

I can see this game do very well but at the same time i can also see it fail, the problem allies itself with the reviewers and the general public who have been brainwashed into COD and HALO. i usually despise hip firing as a tactic but it can be used effectively with smgs and certain manageable recoil rifles. To me hip firing and the so called "camping" is going to make or break the game.

Ever since COD and HALO, all I would hear is "F*&^ that camper, or What a camping noob", the word has infiltrated my vocabulary and i find myself doing the same thing as everyone else. When i first started to play on Xbox Live, i played TC Rainbow 6, which my favorite game mode was Attack & Defend. When i played that game i wouldn't hear "that MuthaF%^& is camping or What a camping W*&$" because hip firing was unreliable and ADSing was the only way to accurately kill before the game got patched out of its ass, and i quit playing it cause of the hip firing being accurate.

The difference between that game and Brink, is the fact that game is trying to be realistic in the premise, but fails after a couple weeks cause it became unrealistic, Brink on the other hand isn't trying to be realistic, their isn't going to be OSOK Headshots, but they are going for game play over realism.


I may be a little late to say this, but you are going to be pissed. Brink has hip-fire galore, and it is insanely accurate.
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Monika Krzyzak
 
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Post » Fri May 13, 2011 1:38 pm

No DM/TDM, good! Plenty of games with that already.

I sure hope BRINK actually delievers in term of the fast paced team/objective based gamestyle a'la RtCW/ET that has been missing for so long time.
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JAY
 
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Post » Fri May 13, 2011 9:19 pm

LoL this is turning into more of a Why will Brink be a success? But i for one think That this will bring about the Apocalypse of a generic brand of games that is CoD. Here's hoping anyway.
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Breautiful
 
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Post » Fri May 13, 2011 9:00 pm

Ok, so i know this topic has been covered before but I wanna some do a new one based on something I noticed. First of let me clarify that I love brink so far based on what ive seen. I think that the game will be GREAT. nonetheless, i think the game will not sell so well because it is just TOO team oriented. Now, dont get me wrong. I enjoy that there is room for tactics and skills, but ive realize that people like me who share this mentality actually make up the vast minority. And I noticed this because the other day I logged in to COD:BO and actually paid attention to the numbers in each game style. You know how BO has different games? i.e. team death match, sabotage, demolition etc. Well, for the first time I actually noticed just how popular Team Death match is. Out of the hundreds of thousands of players online, more than half (~70%) were all in TD.Even within the monster that is the COD franchise, people don't bother to play it for strategy gameplay. They just play it for the run and gun style. The team tactical game literally had less than 700 players out of 100,000+, A very indicative figure of how people feel. In short words, Brink will be an awesome game, but it wont get the credit it deserves. Its best hope is t have a TDM in there somewhere. (i dont know if this has or has not been implemented)


Good. Screw 'em. Keep the mainstream fps window-lickers the hell away from my Brink. Like I've said before, I don't care about a BIG community, I care about a GOOD community - where everyone is on board with the game's objective style.

I'm really proud of SD for standing their ground against, as Richard Ham put it, "Everything that makes multiplayer sh*t" - even when outliers in the community have begged for it - be it snipers, deathmatch, vehicles, killstreaks, nuclear grenades etc. This is the first shooter in YEARS that has taken any type of risk by breaking the status quo.
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Curveballs On Phoenix
 
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Post » Fri May 13, 2011 10:07 am

I'm still pretty optimistic that Brink will be a solid "sleeper" hit. While it won't be as popular as CoD, (let's face it people, is ANYTHING as popular as CoD?) it will still reign in some pretty decent sales.

It will have a cult following, and they will bring into light just how awesome this game is. Mark my words folks, while the first Brink will have pretty decent sales numbers, I expect the possible sequel will do much much better.

I guess to give an example... Fallout, that was a cult classic, still is...But then BAM fallout 3...EVERYBODY LOVED FALLOUT... Which is good, because I love fallout...and brink...and the scrolls...and Bethesda!
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Dan Wright
 
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Post » Fri May 13, 2011 11:03 am

Ok, so i know this topic has been covered before but I wanna some do a new one based on something I noticed. First of let me clarify that I love brink so far based on what ive seen. I think that the game will be GREAT. nonetheless, i think the game will not sell so well because it is just TOO team oriented. Now, dont get me wrong. I enjoy that there is room for tactics and skills, but ive realize that people like me who share this mentality actually make up the vast minority. And I noticed this because the other day I logged in to COD:BO and actually paid attention to the numbers in each game style. You know how BO has different games? i.e. team death match, sabotage, demolition etc. Well, for the first time I actually noticed just how popular Team Death match is. Out of the hundreds of thousands of players online, more than half (~70%) were all in TD.
Even within the monster that is the COD franchise, people don't bother to play it for strategy gameplay. They just play it for the run and gun style. The team tactical game literally had less than 700 players out of 100,000+, A very indicative figure of how people feel.

In short words, Brink will be an awesome game, but it wont get the credit it deserves. Its best hope is t have a TDM in there somewhere. (i dont know if this has or has not been implemented)

True, but most of my friends play as a group when they play TD, or they play Demolition. Many of my friends have also pre-ordered Brink, so I think it will get enough buys, especially the way that I am advertising it among my friends.
Mood: bored :banghead:
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Gemma Archer
 
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Post » Fri May 13, 2011 9:12 pm

Ok, so i know this topic has been covered before but I wanna some do a new one based on something I noticed. First of let me clarify that I love brink so far based on what ive seen. I think that the game will be GREAT. nonetheless, i think the game will not sell so well because it is just TOO team oriented. Now, dont get me wrong. I enjoy that there is room for tactics and skills, but ive realize that people like me who share this mentality actually make up the vast minority. And I noticed this because the other day I logged in to COD:BO and actually paid attention to the numbers in each game style. You know how BO has different games? i.e. team death match, sabotage, demolition etc. Well, for the first time I actually noticed just how popular Team Death match is. Out of the hundreds of thousands of players online, more than half (~70%) were all in TD.
Even within the monster that is the COD franchise, people don't bother to play it for strategy gameplay. They just play it for the run and gun style. The team tactical game literally had less than 700 players out of 100,000+, A very indicative figure of how people feel.

In short words, Brink will be an awesome game, but it wont get the credit it deserves. Its best hope is t have a TDM in there somewhere. (i dont know if this has or has not been implemented)

Your logic is flawed in the fact that COD is primarily a TDM/FFA game. Regardless if it offers other modes, People play it for the Deathmatch - same goes for Halo. But take a game that doesn't offer a deatmatch variant, or a game whose primary gamemodes are objective based - like BC2. It has Squad Deathmatch - it is also the least played gamemode.

So basically, if a game like COD had no TDM, it would fail. If a game like Brink has no TDM, it will not.
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CORY
 
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Post » Fri May 13, 2011 12:57 pm

If popularity = succes, than thank god it won't be, because noobfriendlyness also equals popularity.
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AnDres MeZa
 
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Post » Fri May 13, 2011 5:03 pm

http://www.splashdamage.com/forums/showpost.php?p=271856&postcount=17

*walks off* :whistling:
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DAVId MArtInez
 
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Post » Fri May 13, 2011 5:52 am

http://www.splashdamage.com/forums/showpost.php?p=271856&postcount=17

*walks off* :whistling:


There can only be one!
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Emily Rose
 
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Post » Fri May 13, 2011 10:10 am

Your logic is flawed in the fact that COD is primarily a TDM/FFA game. Regardless if it offers other modes, People play it for the Deathmatch - same goes for Halo. But take a game that doesn't offer a deatmatch variant, or a game whose primary gamemodes are objective based - like BC2. It has Squad Deathmatch - it is also the least played gamemode.

So basically, if a game like COD had no TDM, it would fail. If a game like Brink has no TDM, it will not.


You again. you seriously like to instigate flame wars, huh?

Read your own post. Its ridiculous how bad you contradict yourself. Second, dont compare the figures of CoD with BC2. BC2 is no where near as popular as CoD. That being said, The amount of people that play TDM in CoD is much greater than the number of people who play BC2 overall. My point holds that the majority of players like to just run and kill instead of playing team-wise.
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kasia
 
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Post » Fri May 13, 2011 6:57 pm

Who cares about sales?


The people who would some day like to see Brink 2
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Mario Alcantar
 
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