The reason why Brink wont be as successful as it should.

Post » Fri May 13, 2011 1:02 pm

I am really looking forward to this game. I am also glad that Bethesda had pushed the release date back. Why? Because, I don't know if any of you wasted your money on Homefront but I would rather have a dev take the time and push a game back just to make sure its well perfect before they release it. Not have as many problems that some games do. Hit me up any time and have fun.


This kind of marketing is getting out of control I agree with you on the Homefront. This's my only fear with Brink because we all have been burned to many times with the BS talk and poor execution of the game development. But it already looks as though Brink is bringing in like minded players which is also a positive for team play.


Well, I agree with you that a sequel probably has a way better chance to really make it big. but honestly I myself am just desperate to see that damn CoD franchise fail. Seriously the only word that comes to mind when I think 'CoD' is...disrespectful (lol). And i say this because these people just keep releasing the same stuff over and over again with mediocre efforts and still rack in some serious money. !


I will never understand why people will buy the same game over and over with no significant changes. Ok cod 4 was good but can anyone give any reason to buy the other games other then new maps?
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Nikki Hype
 
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Post » Fri May 13, 2011 2:45 pm

I will never understand why people will buy the same game over and over with no significant changes. Ok cod 4 was good but can anyone give any reason to buy the other games other then new maps?


Something new to do. If you're going to spend $60 on a game anyways it may as well be something you're going to play. A "new" game once a year isn't that bad and with games like the CoD series (since MW) they haven't really been the "same" game, and certainly not on the level that sports franchises are.

I had MW on PC, skipped WaW, and picked up MW2 when I first got my PS3, but I couldn't stand it so I moved on. I wasn't going to stick to CoD with the new MoH game, but it had no splitscreen gaming so I went with Black Ops instead. I don't plan to get the next CoD either, but who knows what I'll be feeling in NOvemeber.
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Kim Bradley
 
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Post » Fri May 13, 2011 4:51 am

You don't write a movie or a book or a song thinking "this will make me lots of money", you make something to be proud of it. It's about art.
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celebrity
 
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Post » Fri May 13, 2011 5:43 am

You don't write a movie or a book or a song thinking "this will make me lots of money", you make something to be proud of it. It's about art.

Activision says no.
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Niisha
 
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Post » Fri May 13, 2011 2:45 pm

You don't write a movie or a book or a song thinking "this will make me lots of money", you make something to be proud of it. It's about art.


You mean you guys didn't hear about Brink the movie? :spotted owl:
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WTW
 
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Post » Fri May 13, 2011 9:02 pm

#1) If someone is ONLY interested in run'n'gun TDM.... quite frankly, I DON'T WANT THEM ON MY TEAM IN THE FIRST PLACE. Good riddance, stay the hell away from me and my games.

#2) As mentioned, most people who play CoD, even team orientated people, only play CoD for the run'n'gun lonewolf TDM gameplay... why? Cause that's all it's bloody good for.

#3) Run'n'gunners are going to play Brink anyways... AS a run ang gun TDM game... why? Cause that's all they know how to do... and with the SMART system and a working hip fire mechanic, they will love that gameplay... even though they will get less XP from it. The worst of the worst (you know, the K/D [censored]s) will likely be turned off by the lack of K/D stats to show off how 1337 they are... but, as I said.... good bloody riddance.
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Eoh
 
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Post » Fri May 13, 2011 5:16 am

as sadly is true that non tactical game modes like deathmatch is terribly popular , the 30% that just about HATE that game mode have very few games to play with , the 70% have a large amount of games to chose from , this is why COD black ops only grossed 1billion, but in the same time frame (after release) BF2 7billion

its way better to have a HUGE market share of a relative minority , then a tiny market share of the majority

i personalty cant stand deathmatch type game modes, COD i got bored after not even 2 days and never played again, crysis2 as well i only played 2 days haven't even loaded the game in 2 days now... and im sure im not the only one

as the developers said they take a huge risk with this game, not every new experiment end up being a hit financially

just see quake wars and crysis1 multiplayer both ended up being a flop

experimenting with something new has the potential to make you rich, but also has the risk of failure .... i have nothing but respect for them to try and not just go with the relatively safe averige copy cat game
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Laura Hicks
 
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Post » Fri May 13, 2011 6:31 am

You mean you guys didn't hear about Brink the movie? :spotted owl:

You mean you haven't already seen it? It's so obscure, I'm not surprised... :spotted owl:
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Project
 
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Post » Fri May 13, 2011 5:32 am

I think it's a valid statement until you compare Brink to a game that is more its equal in playstyle, BFBC2.

If you examine the playlists for BC2 you see mostly objective based gametypes with Rush and Conquest, but also one deathmatch playlist, Squad Deathmatch. Now I don't have any direct figures to pull from, but in my experience the popularity of the objective gametypes is much greater than their team deathmatch gametype.

Granted their Squad Deathmatch is not typical deathmatch (4v4v4v4), which could have something to do with it but I still think this is a valid example.

So what I'm trying to say is if you compare Brink to a game more like its equal, then you really don't have much to worry about.

Number 2 on the playlist for xbox live games for the week/month/year is not a bad place for a new ip like Brink to be.


In other words...Have faith lol


See, and if they did implement a TD/FFA gamestyle then I am praying they steal it from Battlefield: BC and go squad vs squad, instead of player vs player. It still forces people to work together, but also allows them to run and gun to their heart's content. Who can honestly say they wouldn't want to try pitting their squad of 3-4 friends vs 12 other people?
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Taylah Illies
 
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Post » Fri May 13, 2011 8:02 am

See, and if they did implement a TD/FFA gamestyle then I am praying they steal it from Battlefield: BC and go squad vs squad, instead of player vs player. It still forces people to work together, but also allows them to run and gun to their heart's content. Who can honestly say they wouldn't want to try pitting their squad of 3-4 friends vs 12 other people?


im actually starting to change my mind. i think i want tdm or squad vs squad in Brink. not because i want to play (although i would eventually) but because i really wanna see brink succeed.
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Kayleigh Williams
 
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Post » Fri May 13, 2011 11:24 am

as sadly is true that non tactical game modes like deathmatch is terribly popular , the 30% that just about HATE that game mode have very few games to play with , the 70% have a large amount of games to chose from , this is why COD black ops only grossed 1billion, but in the same time frame (after release) BF2 7billion

its way better to have a HUGE market share of a relative minority , then a tiny market share of the majority

i personalty cant stand deathmatch type game modes, COD i got bored after not even 2 days and never played again, crysis2 as well i only played 2 days haven't even loaded the game in 2 days now... and im sure im not the only one

as the developers said they take a huge risk with this game, not every new experiment end up being a hit financially

just see quake wars and crysis1 multiplayer both ended up being a flop

experimenting with something new has the potential to make you rich, but also has the risk of failure .... i have nothing but respect for them to try and not just go with the relatively safe averige copy cat game



im actually starting to change my mind. i think i want tdm or squad vs squad in Brink. not because i want to play (although i would eventually) but because i really wanna see brink succeed.


SD damage has been around for 8 years and ETQW has over half a billion matches played. Its so new and untried :spotted owl:
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Alexander Horton
 
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Post » Fri May 13, 2011 4:43 am

Activision says no.

Activision are killers of art, they are the antithesis of creativity, and perfectly represent the corporate plague of the modern mindset towards ingenuity. Can you imagine if publishers poked around the works of Salvador Dali or Michaelangelo? We'd have hundreds of Persistence of Memory paintings and statues of David in every city until they were so overdone that such unique works of beauty would become mundane, boring, soulless, and bland.
[censored] Activision and all the greedy publishers who are training a generation to believe that precious pennies are more important than artistic expression!!

Phew. Sorry.
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Taylor Tifany
 
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Post » Fri May 13, 2011 6:43 pm

Activision are killers of art, they are the antithesis of creativity, and perfectly represent the corporate plague of the modern mindset towards ingenuity. Can you imagine if publishers poked around the works of Salvador Dali or Michaelangelo? We'd have hundreds of Persistence of Memory paintings and statues of David in every city until they were so overdone that such unique works of beauty would become mundane, boring, soulless, and bland.
[censored] Activision and all the greedy publishers who are training a generation to believe that precious pennies are more important than artistic expression!!

Phew. Sorry.


Here, you deserve it. :ninja:
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Bones47
 
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Post » Fri May 13, 2011 9:06 am

Activision are killers of art, they are the antithesis of creativity, and perfectly represent the corporate plague of the modern mindset towards ingenuity. Can you imagine if publishers poked around the works of Salvador Dali or Michaelangelo? We'd have hundreds of Persistence of Memory paintings and statues of David in every city until they were so overdone that such unique works of beauty would become mundane, boring, soulless, and bland.
[censored] Activision and all the greedy publishers who are training a generation to believe that precious pennies are more important than artistic expression!!

Phew. Sorry.


As true as that is, what publisher doesnt screw over games in order to make more money...
And dont forget publishers' new trick. their games come with codes exclusive to pplayers who bought the game new. they do it to screw over who buy used copies, cause obviously, used profit generate ZERO profit.
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Rude_Bitch_420
 
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Post » Fri May 13, 2011 6:37 am

If Splash Damage was smart they would add in TDM just to get more sales, and use the extra money to improve the game in other ways. My opinion.
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Facebook me
 
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Post » Fri May 13, 2011 4:59 pm

If Splash Damage was smart they would add in TDM just to get more sales, and use the extra money to improve the game in other ways. My opinion.


and that pretty much sums up what this thread was about!
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Mason Nevitt
 
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Post » Fri May 13, 2011 8:57 pm

Yup!
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CArlos BArrera
 
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Post » Fri May 13, 2011 7:34 am

No, Brink will not be as popular as CoD. This is fine with me, because we won't have to deal with many CoD players.
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Kristian Perez
 
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Post » Fri May 13, 2011 7:33 am

I believe once people see how much better Brink is than CoD, Brink will become more popular. Give it a year, and Brink will be incredibly popular.
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мistrєss
 
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Post » Fri May 13, 2011 9:59 am

I believe once people see how much better Brink is than CoD, Brink will become more popular. Give it a year, and Brink will be incredibly popular.


If only people we that Smart. No pun intended.
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Madeleine Rose Walsh
 
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Post » Fri May 13, 2011 12:15 pm

Well, based on what I have read I see that people believe that other people like the ones who play TDM will start to like brink because brink requires teamwork. Some people also believe that players will want to work as a team because working as a team rewards you with XP. Thats true but also has a MAJOR flaw to it. Coming from MAG, a game that also requires teamwork and pays XP for team work, I can tell you that once you reach that level cap people stop caring about xp. this means that once they reach the level cap there 'is no reward' to promote teamwork so people will just go do things their own way.



not according to the compendium....

“Yeah, we don’t care what mode you’re playing experience is always given to that character. We wanted to take as much of the grind away as possible. The whole point of this system is to try and keep experienced players away from inexperienced players and to introduce the game gradually. So when you’re level 20 you’ll keep earning experience but you can dump that on your other characters. You can have up to 16 characters. You can then play one and keep levelling up other characters without ever playing them. They can specialize in different things, they look different and can have different weapons.”

- Neil Alphonso

http://www.fragworld.org/frag/community-blogs/brink-info-pt-2-classes-abilites-and-objectives.html
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Angela
 
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Post » Fri May 13, 2011 8:05 pm

not according to the compendium....

“Yeah, we don’t care what mode you’re playing experience is always given to that character. We wanted to take as much of the grind away as possible. The whole point of this system is to try and keep experienced players away from inexperienced players and to introduce the game gradually. So when you’re level 20 you’ll keep earning experience but you can dump that on your other characters. You can have up to 16 characters. You can then play one and keep levelling up other characters without ever playing them. They can specialize in different things, they look different and can have different weapons.”

- Neil Alphonso

http://www.fragworld.org/frag/community-blogs/brink-info-pt-2-classes-abilites-and-objectives.html


yeah but what is the point of that. i think it was confirmed that you can change your body type and switch between skills. so if you can just change your character, why focus on a new one?
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Harry Hearing
 
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Post » Fri May 13, 2011 2:13 pm

yeah but what is the point of that. i think it was confirmed that you can change your body type and switch between skills. so if you can just change your character, why focus on a new one?


switching skills costs you an experience level... not sure you want to switch that much.
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Samantha hulme
 
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Post » Fri May 13, 2011 5:02 pm

yeah but what is the point of that. i think it was confirmed that you can change your body type and switch between skills. so if you can just change your character, why focus on a new one?


Okay, just to update. Only 10 characters. Can switch classes during the match, but not abilities and skills. Can only switch body types between matches, not during.
If you want to re-spec, you have to lose one entire experience level. Last, you can NOT spread/share/transfer XP from one character to another.

Basically, choose your abilities wisely unless you don't mind losing a level every time you re-spec. :yes:

Uh, I hope that's everything related to what you are talking about, lol. :D
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Beth Belcher
 
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Post » Fri May 13, 2011 9:17 am

not according to the compendium....

“Yeah, we don’t care what mode you’re playing experience is always given to that character. We wanted to take as much of the grind away as possible. The whole point of this system is to try and keep experienced players away from inexperienced players and to introduce the game gradually. So when you’re level 20 you’ll keep earning experience but you can dump that on your other characters. You can have up to 16 characters. You can then play one and keep levelling up other characters without ever playing them. They can specialize in different things, they look different and can have different weapons.”

- Neil Alphonso

http://www.fragworld.org/frag/community-blogs/brink-info-pt-2-classes-abilites-and-objectives.html


Actually you can only have 10 now and no xp transfer.


yeah but what is the point of that. i think it was confirmed that you can change your body type and switch between skills. so if you can just change your character, why focus on a new one?


XP loss and have several character for certain styles.
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Dan Endacott
 
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