The reason why Brink wont be as successful as it should.

Post » Fri May 13, 2011 5:25 pm

Ok, so i know this topic has been covered before but I wanna some do a new one based on something I noticed. First of let me clarify that I love brink so far based on what ive seen. I think that the game will be GREAT. nonetheless, i think the game will not sell so well because it is just TOO team oriented. Now, dont get me wrong. I enjoy that there is room for tactics and skills, but ive realize that people like me who share this mentality actually make up the vast minority. And I noticed this because the other day I logged in to COD:BO and actually paid attention to the numbers in each game style. You know how BO has different games? i.e. team death match, sabotage, demolition etc. Well, for the first time I actually noticed just how popular Team Death match is. Out of the hundreds of thousands of players online, more than half (~70%) were all in TD.
Even within the monster that is the COD franchise, people don't bother to play it for strategy gameplay. They just play it for the run and gun style. The team tactical game literally had less than 700 players out of 100,000+, A very indicative figure of how people feel.

In short words, Brink will be an awesome game, but it wont get the credit it deserves. Its best hope is t have a TDM in there somewhere. (i dont know if this has or has not been implemented)
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Vahpie
 
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Post » Fri May 13, 2011 6:50 pm

(Team tactical is a mash-up gametype that randomly selects a tactical game like Demolition or CTF. Not the total number of players playing something other than TDM.)

Sometimes, I don't want to be on a team, and just want to run off on my own. That's when I play COD. The rest of the time is when I sit around wishing Brink was out.
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Symone Velez
 
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Post » Fri May 13, 2011 12:17 pm

I do think that a lot of people will be turned off brink because they dont think anything that doesnt have a tdm mode is worth buying. Also they dont have teamwork skills that people who played games like WE:ET, QW, TF2 and the battlefield series have. They are only good at tdm and other run and gun modes and will stay there. I dont think this will be too big of a problem though, a lot of people tha just run and gun may potentially ruin this game because of the lack of teamwork. So tbh im happy all the people that dont have teamwork skills will most likely not play this game, it will make it more enjoyable because there will be less lone wolves.

Though yes, i agree, the teamwork emphasis may affect how successful this game will be.
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Lalla Vu
 
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Post » Fri May 13, 2011 11:49 am

(Team tactical is a mash-up gametype that randomly selects a tactical game like Demolition or CTF. Not the total number of players playing something other than TDM.)


Yup, you are right. the number of players on team tactical is NOT the number of people NOT playing TD. Based on my estimate, if 70% or people were playing TD then 30% obviously were not. My point is TD is a single category with 70% (give or take) of the players, while all the other categories by themselves only have 3-4% of the players. Oh and the second most popular in COD is FFA, which is also a run and gun.
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Skrapp Stephens
 
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Post » Fri May 13, 2011 6:30 am

I would strongly assume, considering the Fan Base, that they would add more game types as DLC.
Who knows?
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jesse villaneda
 
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Post » Fri May 13, 2011 10:24 am

I've played plenty of CoD (however the only CoD I've played recently was a 24/7 hardcoe Headquarters on CoD4), I just never got into the other 'team-based' game modes, as they would practically encourage more camping than it was already happening and that normally benefited the team more than it did in TDM, and I didn't like that. And I despise campers. But I loved the more team-based gameplay, so I switched to BC2. Some people may change their preferences. I don't know.

Point, we should really wait and see before we make assumptions.
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Leanne Molloy
 
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Post » Fri May 13, 2011 12:34 pm

I've played plenty of CoD (however the only CoD I've played recently was a 24/7 hardcoe Headquarters on CoD4), I just never got into the other 'team-based' game modes, as they would practically encourage more camping than it was already happening and that normally benefited the team more than it did in TDM, and I didn't like that. And I despise campers. But I loved the more team-based gameplay, so I switched to BC2. Some people may change their preferences. I don't know.

Point, we should really wait and see before we make assumptions.


Well I myself enjoy demolition the most but thats just personal taste. And yeah I also hate camping. But being unbiased, the truth is camping is strategy 101. just because we hate it doesnt mean its ineffective. Quite the opposite. Its effective and necessary. If you plant a bomb, you have to stay and defend it (COD and Brink). Why would you run around the map randomly when your objective is to defend not rush and kill. And that even applies to HQ since you have to hold on to it for as long as possible.
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Eddie Howe
 
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Post » Fri May 13, 2011 10:24 am

I think its a good point about how people avoid team objective based games. Its just a lot easier to drop in and only worry about yourself rather than getting frustrated because no one works together to get the job done.

But in the end people really want to focus on their own character and in other games, killing people gets you the most points.

Brink makes it very clear that achieving objectives is the way to level, and they made sure that, although everyone has to achieve their objectives, you can kind of achieve those objectives without other people's support.

So everyone will be doing their own thing mostly, just like deathmatch. At least I hope so.
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STEVI INQUE
 
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Post » Fri May 13, 2011 9:39 am

I think its a good point about how people avoid team objective based games. Its just a lot easier to drop in and only worry about yourself rather than getting frustrated because no one works together to get the job done.

But in the end people really want to focus on their own character and in other games, killing people gets you the most points.

Brink makes it very clear that achieving objectives is the way to level, and they made sure that, although everyone has to achieve their objectives, you can kind of achieve those objectives without other people's support.

So everyone will be doing their own thing mostly, just like deathmatch. At least I hope so.

:reworhtemalf:
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josh evans
 
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Post » Fri May 13, 2011 7:41 am

I say good riddens to all thought hip fireing straffing noob.( and yes i do know that BRINK allows this as well) In my view it is because of games like COD that there are soon many noobs hip firing all over the place. I remember back in the day FPS games were based on tactics and team work. i say bring back the old times.
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JD bernal
 
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Post » Fri May 13, 2011 10:15 am

I say good riddens to all thought hip fireing straffing noob.( and yes i do know that BRINK allows this as well) In my view it is because of games like COD that there are soon many noobs hip firing all over the place. I remember back in the day FPS games were based on tactics and team work. i say bring back the old times.


What is noob about strafing and firing from the hip? It requires alot more skill than camping behind something and using ADS to hit other campers. When firing from the hip and strafing at the same time you are constantly moving which makes it harder to aim and if the opponent is also moving it makes it even harder to hit him.

In COD hipfire is as good as ineffective, so I don't see how you can blame that game for the 'hip firing' noobs.

Those old school FPS games (Quake, Unreal Tournament, RTCW, CS, SOF 2 etc) all had hipfiring, run and gun and no ADS [censored]. So here you contradict yourself.

Sounds to me like BRINK isn't a game for you. It's a fast paced arcade game where hip firing is effective for close and medium range. You should try more realistic shooters like ArmA.
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Crystal Clarke
 
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Post » Fri May 13, 2011 2:44 pm

Halo is pretty Team-Oriented, well half of it. if you play the MLG playlist and an objective game comes up you HAVE to play as a team... or lose disgracefully. If you try and capture a flag without at least 3 guys covering you your gonna have you top half ripped off, shortly before 6 kids try to shove thier e-Balls down your throat. But CoD is not team based even i can admit when i play objective gametypes i see it like this. Green names mean neutral (i dont count them as my team, they're just people trying to stealz my XP) Blue names mean teammates Red names mean enemy. If i dont know you, your not on my team. and im sure its exactly yhe same for most of the CoD community.So the people you THINK are playing tactically just because their playing objective are an even smaller number because most people are like me. I'm Glad that brink changes that in the way you get more xp for helping team mates, it has definitely made me repent from my Lone Wolf ways but im still on the hunt for XP so ill be chasing eveyone on my team down to buff the S*** out of them and heal the F*** out of everyone. It would be nice if brink had a TDM gamewtype but that would completely destroy what they were trying to create with it. (teamwork)
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Lakyn Ellery
 
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Post » Fri May 13, 2011 10:12 am

LMAO if you two wanna argue about hip fire and 'noobs' go do it some place else. This thread is for the effect of team play on brink.
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Iain Lamb
 
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Post » Fri May 13, 2011 10:42 am

What is noob about strafing and firing from the hip? It requires alot more skill than camping behind something and using ADS to hit other campers. When firing from the hip and strafing at the same time you are constantly moving which makes it harder to aim and if the opponent is also moving it makes it even harder to hit him.

In COD hipfire is as good as ineffective, so I don't see how you can blame that game for the 'hip firing' noobs.

Those old school FPS games (Quake, Unreal Tournament, RTCW, CS, SOF 2 etc) all had hipfiring, run and gun and no ADS [censored]. So here you contradict yourself.

Sounds to me like BRINK isn't a game for you. It's a fast paced arcade game where hip firing is effective for close and medium range. You should try more realistic shooters like ArmA.


I'm not sure what COD:BO you play but i can run straff hip someone from 70m away easy. and the games you listed are not old school. not for me anyway.
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Auguste Bartholdi
 
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Post » Fri May 13, 2011 5:19 am

I'm not sure what COD:BO you play but i can run straff hip someone from 70m away easy. and the games you listed are not old school. not for me anyway.


Dude, seriously did you not see that I just posted a message asking that you please keep that conversation away from this thread?
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marie breen
 
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Post » Fri May 13, 2011 8:07 am

Dude, seriously did you not see that I just posted a message asking that you please keep that conversation away from this thread?


Umm yer sorry was still typing when you posted your cease fire.
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Ilona Neumann
 
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Post » Fri May 13, 2011 8:08 am

Umm yer sorry was still typing when you posted your cease fire.


Thank you. So how do you think its going to impact Brink if it is not going to have TD?
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Inol Wakhid
 
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Post » Fri May 13, 2011 7:27 pm

Thank you. So how do you think its going to impact Brink if it is not going to have TD?


Wait so it's not going to TD? in my opinion a game shouldn't be base on one single element e.g. TD. if smart people relise this then there shouldn't be any reason why it won't have good if not Great sales. but then again i'm basing this logic on myself and therefore alot of people won't get the game. But feel free to prove me wrong.
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Charles Weber
 
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Post » Fri May 13, 2011 2:28 pm

So COD kids that only want to shoot each other won't pick up the game big whoop. It's not like TDM really belongs in this game anyway, it doesn't even have a KDR stat so how would you know how good you did? Plus the game is based around different classes doing different things.

This isn't a game where you just mindlessly shoot each other, if you want to do that noone is stopping COD from existing. Every game doesn't have to clone COD's modes just to succeed, Brink will be good even without a tacked on mode where you just shoot each other. Honestly, I think it will make the game better.
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Sophie Miller
 
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Post » Fri May 13, 2011 7:13 am

I think it's a valid statement until you compare Brink to a game that is more its equal in playstyle, BFBC2.

If you examine the playlists for BC2 you see mostly objective based gametypes with Rush and Conquest, but also one deathmatch playlist, Squad Deathmatch. Now I don't have any direct figures to pull from, but in my experience the popularity of the objective gametypes is much greater than their team deathmatch gametype.

Granted their Squad Deathmatch is not typical deathmatch (4v4v4v4), which could have something to do with it but I still think this is a valid example.

So what I'm trying to say is if you compare Brink to a game more like its equal, then you really don't have much to worry about.

Number 2 on the playlist for xbox live games for the week/month/year is not a bad place for a new ip like Brink to be.


In other words...Have faith lol
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joannARRGH
 
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Post » Fri May 13, 2011 8:08 pm

While I don't doubt the observations, I would say that everything about Call of Duty skews the vision of team dynamic.

I'm a team player, I search for team based game play and have played as many as I can find, but with Call of Duty in the state that it is in now the TDM game is simply a safer choice if you actually want to play. The vast majority of players that choose game modes like Domination, Demolition, Sabotage, etc. do so because they can make easy kills off of people that play for the objective.

The spawn system and game objectives feed heavily into a very circular behavior where you end up watching teams run around the map in one direction capping, killing, dying, respawning, and continuing with out true team play ever coming into it. It's a collection of selfish players exploiting flaws in a game and game modes . There are plenty of team players to be found in TDM because unlike the others the objectives don't force the circular run around to a higher level. People can take cover and fight more so than fear being caught by someone spawning right behind them.

Free For All gaming has seen dramatic drop offs because people like having teammates, they just need a game that makes that dynamic more acceptable.

If anything, I would think that Brink's emphasis on faster paced "teamplay" might be what keeps it from being as successful as it could be. The hatred for campers, snipers, and slow goers, stems from their abilities to change the way an entire team must play. Brink may or may not make them less effective which could scare away those looking for something a little more strategic, who precieve the high paced action as "too fast" for good tactical play.
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Alexander Horton
 
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Post » Fri May 13, 2011 5:16 pm

Honestly I think you underestimate the amount of team oriented gamers. On my ventrilo server, we have typically about 10-20 people , who consistently play team oriented games. We come from a long line of fast paced games, and we don't stick to one genre either. But we are just a sample of the community of gamers that will arrive to brink. Games like Unreal Tournament and Quake have had consistent team oriented game types and have survived far longer then the game companies even would support. There are still a few hundred UT2004 gamers who play TAM - team arena master - way past the prime of the game - due to the fact of its team oriented and its fast paced game style. Games like Heroes of Newerth, League of Legends, and Dota have the most team oriented game style and thrive with FPS gamers who long for that sort of game. UT has several hundred players on at all times, HON has several thousand on at all times, games that combine both of these aspects and speak to my inner FPS nature, like Brink, in my experience will be successful. The game reminds me of TF2 - and if you go see TF2 servers you see that game isn't hurting for players several years after the debut either.

"Teamplay" games have enticed my gaming needs for several years dating back to Unreal 99 instagib, and Cod:uo / cod2 (s&d) - and I expect nothing less then a huge community of gamers and clans. Perhaps I have high hopes for this game, but the enticing gameplay and team based game style has my clan and most of my fellow gamers pretty excited for this release.
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Nichola Haynes
 
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Post » Fri May 13, 2011 9:00 pm

(Team tactical is a mash-up gametype that randomly selects a tactical game like Demolition or CTF. Not the total number of players playing something other than TDM.)

In the first place, Team Tactical is for teams who want to face other teams, hence why it's smaller (4v4, iirc) and has objective games in it as well.
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Lizbeth Ruiz
 
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Post » Fri May 13, 2011 12:04 pm

I think Brink will appeal to a lot of COD fans. The fact that Brink is based around team cooperation and that you get rewarded for it would encourage people, who never got rewarded for team tactics in COD, to play Brink. Also the fact that it's fast like DM or TDM and has S.M.A.R.T. movement, people won't be able to camp for themselves, only for their team based objectives. People who are self oriented fps players will finally find a game that rewards them for teamwork that will also be similar to other games like BFBC2 and Killzone 3 attack and defend, which would draw people who really enjoy those modes(LIKE ME!).
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Alisha Clarke
 
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Post » Fri May 13, 2011 12:52 pm

Well in all honesty, how many FPS sell as many copies like Call of Duty does?
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glot
 
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