the recoil of the guns

Post » Wed Sep 16, 2009 2:30 pm

There had better be recoil. Man, hip-firing and no recoil, this game is sounding worse and worse with each passing day. I was really looking forward to this too. I guss Ill have to wait for reviews.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Wed Sep 16, 2009 1:30 pm

There had better be recoil. Man, hip-firing and no recoil, this game is sounding worse and worse with each passing day. I was really looking forward to this too. I guss Ill have to wait for reviews.

You make it seem like games that take more aiming are more fun, im sorry to hear that almost every pc player dosn't agree with you, this game is built for the general public not Cod Vets.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Wed Sep 16, 2009 11:02 am

Ive only played MW2 and I didn't like it. Guns have recoil and aiming increases accuracy, thats just common sense. Why it wouldn't be in the game is beyond me.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Wed Sep 16, 2009 8:41 am

Ive only played MW2 and I didn't like it. Guns have recoil and aiming increases accuracy, thats just common sense. Why it wouldn't be in the game is beyond me.

perhaps because it's a game, and "common sense" is irrelevant. Brink however will have recoil and sights, just to a lesser degree.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Wed Sep 16, 2009 4:18 pm

Ive only played MW2 and I didn't like it. Guns have recoil and aiming increases accuracy, thats just common sense. Why it wouldn't be in the game is beyond me.


Personally, I play games based on the fun factor, not the realism factor. Maybe the developers thought low-recoil made Brink more enjoyable and fun? Not all shooters need to be a realism sim.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Wed Sep 16, 2009 6:49 pm

its fine just the way it is
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Wed Sep 16, 2009 9:27 am

ye i gotta agree with this body size thing, a magnum won't make a heavy recoil, because those muscles aren't just for show! or are they..
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Wed Sep 16, 2009 11:06 pm

There had better be recoil. Man, hip-firing and no recoil, this game is sounding worse and worse with each passing day. I was really looking forward to this too. I guss Ill have to wait for reviews.

Sorry, no liking is not an option in the poll! :P just joking. but really, the game hasn't changed THAT much from what it used to be. i mean bug fixes and w/e they need to do, but not stuff like recoil or how SMART works.
any way its not like the low recoil is HORRIBLE, its not THAT low, its just lowER than other games. if thats what keeping you from getting the game, i think you should reconsider!
but everyone is entitled to think w/e they want.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Wed Sep 16, 2009 7:39 pm

just realized there was an option for the body size, if a heavy can weild a gatlin gun, he would probably break a pistol
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Wed Sep 16, 2009 5:20 pm

If Bigger guys can handle more firepower and lighter guys can be quicker for multiple reasons, then it should be perfectible acceptable that recoil be based on size and build.

needing more bullets to kill someone just seems strange. bullets hurt, maim & kill. a few are going to do the trick but 'a lot' of bullets does not make much sense.
if the equipment/costumes had some AC to them then i could understand. but i thought that the appearance of a character is just for visual sake.
would have liked to customize character based on equipment but maybe in B2.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Wed Sep 16, 2009 9:23 am

I keep repeating myself: Don't make heavies get less recoil. Even not when it makes sense in real life.
In fact, if people want to compare to real life so much, then the heavy would also have the same health as a light and would he do more melee damage.
Recoil advantage for heavies is fine, but then they should take away part of their extra health because that doesn't make sense either.
Not to forget, the heavies are also able to carry the most array of weapons.
It's for the sake of GAME balance.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Wed Sep 16, 2009 2:03 pm

needing more bullets to kill someone just seems strange. bullets hurt, maim & kill. a few are going to do the trick but 'a lot' of bullets does not make much sense.
if the equipment/costumes had some AC to them then i could understand. but i thought that the appearance of a character is just for visual sake.
would have liked to customize character based on equipment but maybe in B2.

SD said they didn't have effects on clothing because of the fact they wanted you to dress base on what you want to be not just wear all of the stuff that raises your armor or sneak skill. I personally like it that way.

Also with it taking more bullets to kill at actually allows you to fight back if you get attacked I'd rather be able to fight back then be one shotted in the back because at least I know I could have done something about my attacker.

I defentally think SD is on the right track for this game. More fun, and less irritating one shot kills. Because nobody likes being killed by being hit once.( and if you do plz tell me cause I haven't heard of one person that enjoys it.)
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Wed Sep 16, 2009 7:52 am

SD said they didn't have effects on clothing because of the fact they wanted you to dress base on what you want to be not just wear all of the stuff that raises your armor or sneak skill. I personally like it that way.

Also with it taking more bullets to kill at actually allows you to fight back if you get attacked I'd rather be able to fight back then be one shotted in the back because at least I know I could have done something about my attacker.

I defentally think SD is on the right track for this game. More fun, and less irritating one shot kills. Because nobody likes being killed by being hit once.( and if you do plz tell me cause I haven't heard of one person that enjoys it.)

I dont like being ohk but thats apart of sniping in other games so I deal, so far from gameplay it looks like you still wont be able to out gun someone if they get the jump on you, flanking wins in every game I dont care how high your health is
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Wed Sep 16, 2009 9:05 am

I dont like being ohk but thats apart of sniping in other games so I deal, so far from gameplay it looks like you still wont be able to out gun someone if they get the jump on you, flanking wins in every game I dont care how high your health is

I'm just saying at least you actually have some chance to defend yourself.
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Wed Sep 16, 2009 10:55 am

I'm just saying at least you actually have some chance to defend yourself.

I disagree, if this whole level based matchmaking works until your at the cap youll be facing players GENERALLY your skill level and so basing off of comments from actual gameplay it seems you may have time to turn and look your attacker in the eye, maybe even give a goodbye shot, but theres no chance you could turn and then kill a bot or even average player.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Wed Sep 16, 2009 2:55 pm

I disagree, if this whole level based matchmaking works until your at the cap youll be facing players GENERALLY your skill level and so basing off of comments from actual gameplay it seems you may have time to turn and look your attacker in the eye, maybe even give a goodbye shot, but theres no chance you could turn and then kill a bot or even average player.

If it will be the way I think it will, then you could not be more wrong. I keep referring to ET (obviously because it's also a SD game which I played). From the moment you were average and you got shot in the back, you would have the time to turn around, shoot back and still kill him because you needed 3-4 headshots to kill someone. When you were facing a decent player, he'd probably kill you anyways, especially if you would just turn around and don't take evasive action.
In ET, it was simple: the player shooting in the back was in the advantage, but would not always get the kill when facing a player as good as himself or better. From what I've seen, the same will go for Brink.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Wed Sep 16, 2009 2:21 pm

Idk about the above post, you would have to be pretty bad to get turned on and killed, do you play pc or console because that makes a huge difference.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Wed Sep 16, 2009 10:44 am

Idk about the above post, you would have to be pretty bad to get turned on and killed, do you play pc or console because that makes a huge difference.


maybe the dude behind him has a pistol or something
and the guy has like a shotgun or some other killer close range weapon
so the he turns and needs like a few shots to kill the surprise guy
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Wed Sep 16, 2009 1:59 pm

If you attack someone from behind with a pistol instead of knockin them down with your smg you deserve to die.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Wed Sep 16, 2009 9:01 am

If it will be the way I think it will, then you could not be more wrong. I keep referring to ET (obviously because it's also a SD game which I played). From the moment you were average and you got shot in the back, you would have the time to turn around, shoot back and still kill him because you needed 3-4 headshots to kill someone. When you were facing a decent player, he'd probably kill you anyways, especially if you would just turn around and don't take evasive action.
In ET, it was simple: the player shooting in the back was in the advantage, but would not always get the kill when facing a player as good as himself or better. From what I've seen, the same will go for Brink.

This was just one of the many things that made ET so enjoyable. It wasn't "whoever shoots first, wins," firefights were actually determined by skill.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Wed Sep 16, 2009 10:22 pm

Should definitly change according to body size. A heavy firing a gun should have less recoil then a lil' ol' smallie
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Wed Sep 16, 2009 10:16 pm

Should definitly change according to body size. A heavy firing a gun should have less recoil then a lil' ol' smallie
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Wed Sep 16, 2009 6:38 pm

Should definitly change according to body size. A heavy firing a gun should have less recoil then a lil' ol' smallie
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Wed Sep 16, 2009 1:00 pm

Idk about the above post, you would have to be pretty bad to get turned on and killed, do you play pc or console because that makes a huge difference.

That's because people are used to call of duty so much. If you have to do 3-4 headshots to kill someone, you will have to actually aim for the head. In that game you could have 1v1 firefights were you had to fire 30 bullets each before one died. It's not boom boom death.

maybe the dude behind him has a pistol or something
and the guy has like a shotgun or some other killer close range weapon
so the he turns and needs like a few shots to kill the surprise guy

No, because the main weapons were the Thompson for Allies and the MP40 for axis, which had EXACTLY the same stats. They had different ammunition types though so you had to swap to the enemies weapon when you were behind enemy lines.

It's simple: in ET, the one with the most skill would came out on top 90% of the times, not the one who's best at shooting people in the back from his camping spot.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Wed Sep 16, 2009 3:17 pm

I keep repeating myself: Don't make heavies get less recoil. Even not when it makes sense in real life.
In fact, if people want to compare to real life so much, then the heavy would also have the same health as a light and would he do more melee damage.
Recoil advantage for heavies is fine, but then they should take away part of their extra health because that doesn't make sense either.
Not to forget, the heavies are also able to carry the most array of weapons.
It's for the sake of GAME balance.

Okl... Compare a heavy using an AR or SMG.....

Or even a medium using either....

Why use an SMG when an AR is better? Well, if you handle SMG's with less recoil, then that would make SMG's better....

However, I kinda just hope they don't do weight class recoil modifiers... even though there are logical reasons to add it... I don't think it's needed.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

PreviousNext

Return to Othor Games