the recoil of the guns

Post » Wed Sep 16, 2009 10:23 am

Honestly I think it should be body type defined, if your guy is bigger, then he should be able to handle bigger guns(and if smaller guns then recoil isnt a factor). Then if your smaller in body size you should be able to move as fast or something like that, a little more realism you know? Would add a cooler aspect to the game. But recoil should definitely differ between archetypes.
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xemmybx
 
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Post » Wed Sep 16, 2009 8:10 am

I agree with Dys... they get more HP and can wield heavier guns in the first place... no need to make them handle SMG's better then lights on top of all that
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Lil Miss
 
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Post » Wed Sep 16, 2009 10:14 am

I agree with Dys... they get more HP and can wield heavier guns in the first place... no need to make them handle SMG's better then lights on top of all that

That's the whole point, finally someone who gets it.

For the others, who don't agree:
Think about it, a heavy, which has more health, which can use more powerfull weapons AND has less recoil on the guns the lights can use. Where the hell is the game balance then? Lights are faster and can get to more places, but why bothering having these small advantages when you can have more health, less recoil and more weapons.
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Dan Stevens
 
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Post » Wed Sep 16, 2009 9:47 am

That's the whole point, finally someone who gets it.

For the others, who don't agree:
Think about it, a heavy, which has more health, which can use more powerfull weapons AND has less recoil on the guns the lights can use. Where the hell is the game balance then? Lights are faster and can get to more places, but why bothering having these small advantages when you can have more health, less recoil and more weapons.

Because if I wanted to walk really slow and fire a gatling gun I would play tf2, the abilities of light are radical new ideas that have never appeard in video games, slow juggernauts have been around since DOOM. im sorry that I think SMART is the best thing to happen to video games recently, if you can point out how heavies in Brink radically change the landscape of video games then please fill me in, but oh well im just glad that your heavies are invincible juggernauts cause I for sure know how cool SMART is going to be cause theres been gameplay of it, tell me the last time you saw gameplay of a heavy, oh wait there isn't! Come back and try again once we know for sure what the health advantage is, and did you know that those Gatling guns of yours are exactly like the smgs besides drum size.
Remember I can climb up 15 foot walls you can take more bullets, good thing ill always be flanking you so ill kill you anyway and don't say any [censored] about how youll be almost as fast as me, everyone has advantages and weaknesses, mine is direct fire but i can avoid it by running, yours is being surprised attacked because you cannot run away, the fundamental difference is that I can avoid my weakness with my own skill you weakness depends on the skill of those attacking you.

Back on topic- in no way should recoil change by class, there isnt strong recoil in the first place and it was never meant to be any other way, according to people who played recoil does not affect your shot until about 7 or so shots in by then your target should be about 3/4 dead unless you totally svck.
If you think you can turn on someone on a console and kill them while there firing at you youre so hyped up on some drug nonsense I don't even know how you can type on the keyboard, in any game I cant understand how you could lose when shooting someone in the back with the intention of getting a kill, KILL no headshot, until they turned all shots would go in them, playing as a scout I can down a heavy with no medic if I attack them from behind, granted no teamates are helping and no cover is taken, its quite simply really whoever shoots first wins. BTW this is about CQB not a 20-40 meter range.
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Pat RiMsey
 
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Post » Wed Sep 16, 2009 8:23 am

.....

wtf? LMAO!

Dunno what ur on about, but it seems like you are already suffering an inferiority complex with your chosen weight category lol

The guy you were ripping apart was saying no recoil change by class :roll:
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danni Marchant
 
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Post » Wed Sep 16, 2009 3:56 pm

Im rippin about inequality man, power to the people!
and i believe you meant superiority complex, first time I saw a weightlifter I envisioned david belle dropkicking him in the face.
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jaideep singh
 
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Post » Wed Sep 16, 2009 5:20 pm

Because if I wanted to walk really slow and fire a gatling gun I would play tf2, the abilities of light are radical new ideas that have never appeard in video games, slow juggernauts have been around since DOOM. im sorry that I think SMART is the best thing to happen to video games recently, if you can point out how heavies in Brink radically change the landscape of video games then please fill me in, but oh well im just glad that your heavies are invincible juggernauts cause I for sure know how cool SMART is going to be cause theres been gameplay of it, tell me the last time you saw gameplay of a heavy, oh wait there isn't! Come back and try again once we know for sure what the health advantage is, and did you know that those Gatling guns of yours are exactly like the smgs besides drum size.
Remember I can climb up 15 foot walls you can take more bullets, good thing ill always be flanking you so ill kill you anyway and don't say any [censored] about how youll be almost as fast as me, everyone has advantages and weaknesses, mine is direct fire but i can avoid it by running, yours is being surprised attacked because you cannot run away, the fundamental difference is that I can avoid my weakness with my own skill you weakness depends on the skill of those attacking you.

My post was meant to be sarcastic, to point out how overpowered less recoil for heavies is.
The heavies are more mobile in this game than any other character in most other games. Atleast they can jump on a waist-height table.
AND if you'd have read my signature: I'm going to be a LIGHT. Why are you trying to discuss with me, while I'm pointing out that less recoil for heavies is a BAD idea?

Besides, flanking isn't that big of a deal. Yes you have a slight advantage, the element of suprise, but a heavy can easily turn, spot you and fire back and yes you can run away and come back again but he'd still be able to turn your way and return fire. if I would happen to be a heavy, you wouldn't be able to hit me 3 times before I turn on you and shoot back. Remember, it takes quite some bullets to kill someone.
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Céline Rémy
 
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Post » Wed Sep 16, 2009 10:29 pm

If recoil goes up, I think I'd like to see the amount of bullets it takes to kill someone go down. That said, seeing as having this amount of recoil (and this reliance on firing from the hip) has worked well for Splash Damage in the past, I'm more than fine with it as long as it doesn't result in the guns themselves feeling plastic-y or less realistic (i.e. Left 4 Dead 1).
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Campbell
 
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Post » Wed Sep 16, 2009 4:17 pm

With less recoil comes less skill to kill some1, I'm all for skill :) and I like long 1v1s with strong opponents
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Sheeva
 
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Post » Wed Sep 16, 2009 8:36 am

I think it's pretty hard to say atm. Depends on balance. No weapon or class should be OP.
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Taylor Bakos
 
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Post » Wed Sep 16, 2009 5:41 pm

With less recoil comes less skill to kill some1, I'm all for skill :) and I like long 1v1s with strong opponents

That's true, but I'm sure you'll be glad that recoil is pretty low when you're playing the game.
ET also had low recoil and 3+ headshots to kill someone and I can assure that beginners wouldn't stand a chance against a truly skilled opponent even if he had 1/4 of their hp.
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Neliel Kudoh
 
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Post » Wed Sep 16, 2009 7:49 pm

i would say it is fine the way it is...i have fired many weapons in my life, several being AR-15 rifles, and from my experience with them the recoil is very minimal, and i can easily place 3 round bursts (semi-automatically) within a 2-3 inch circle at 50 yards. with the fitness of these characters i see no reason why even the skinny characters couldnt handle the recoil of the weapons they are allowed to use with ease. keep in mind with the weapon that is modeled after the kriss TDI the weapon was designed to have as little recoil as possible...only makes sense that in the game it would also act this way. most of the rifles i have seen seem to be modeled after 5.56x45 caliber rifles, the AR-15 being chambered for the same round...so the recoil would be minimal as well. so far iv seen a SCAR 16 and Sig Sauer 556 Classic. recoil is one thing that has always irritated me about games, being that i have quite a vast base of knowledge of firearms in real life i always get annoyed when a gun that has very light recoil in real life has massive recoil in a game (the f2000 in MW2 is a prime example, in reality it has less recoil than any of the other non-bullpup rifles)
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Rodney C
 
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Post » Wed Sep 16, 2009 5:24 pm

im surprised that there isnt even one vote (keep on voting!! and thanks for all voters woo!) for difficulty. i mean, i dont support it but still out of all the voters not even one. it would seem fair for all those that dont agree on body weight.
ofc it will only apply to co-op and single player.
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Lovingly
 
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Post » Wed Sep 16, 2009 7:29 pm

A lot of times you die because recoil. :gun:
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Tanya
 
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Post » Wed Sep 16, 2009 11:15 am

With less recoil comes less skill to kill some1, I'm all for skill :) and I like long 1v1s with strong opponents


Incorrect. Having a random number generator mess up your aim decreases skill, not increases it. It prevents great players being their best and gives players with weaker aim a better chance against them.
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Greg Cavaliere
 
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