the recoil of the guns

Post » Wed Sep 16, 2009 6:11 pm

I've seen a few of the gameplay videos and i could help but notice that there is nearly no recoil to the guns. I just want to know (and hopefully draw the attention of the developers if your unhappy) what do you think? Do you think there should be more recoil to the guns? also i'd just like to point out that it takes ALOT of bullets to kill a guy (compared to most games) so reducing recoil may be a way to make the game more enjoyable and easier.
also its not that the gun doesnt move, no no no, it moves a ton, its just the point of the sights doesnt move alot. say the red dot from "Container City Part 3" Dev Walk-Through the gun moved alot but the dot stayed just about the same.
Post your thought or vote at the poll.

I personally dont like the low recoil.
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Gavin boyce
 
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Post » Wed Sep 16, 2009 7:49 pm

The recoil is fine. I would actually prefer less.
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Sun of Sammy
 
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Post » Wed Sep 16, 2009 6:11 am

In this game they made the recoil low because:

1) It takes a lot of bullets to kill someone
2) Hip-fire is important (Ironsights are not used like in Cod, and that's GREAT)
3) Your bullet will actually land where you point it.
4) It's a fast paced game
5) Splashdamage is the developing company

Edit: I certainly don't want to change it according to bodytype/class/whatever that would be a gamebreaker for me.
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Star Dunkels Macmillan
 
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Post » Wed Sep 16, 2009 8:08 pm

In this game they made the recoil low because:

1) It takes a lot of bullets to kill someone
2) Hip-fire is important (Ironsights are not used like in Cod, and that's GREAT)
3) Your bullet will actually land where you point it.
4) It's a fast paced game
5) Splashdamage is the developing company

Edit: I certainly don't want to change it according to bodytype/class/whatever that would be a gamebreaker for me.


Eh, you kinda of convinced me. and i know its splash damage :P its written down there.
Also, im pretty sure there did say bodytype matters, say a slim would be better for stealth, but im not sure.
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Jarrett Willis
 
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Post » Wed Sep 16, 2009 1:20 pm

Eh, you kinda of convinced me. and i know its splash damage :P its written down there.
Also, im pretty sure there did say bodytype matters, say a slim would be better for stealth, but im not sure.

Yea, but Splash Damage usually goes for the more hipfire approach. Their whole history is based on hipfire games. That's why I used Splash Damage as a argument to convince you.

And body type does matter. Light body types move faster and can climb more things, while heavies move slower, have more health and are able to use better weapons.
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Andres Lechuga
 
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Post » Wed Sep 16, 2009 12:22 pm

I dont think its good as it is, in one of the videos (sorry didnt check which one :P) they mentioned "these are super fit guys" and because of that they can parkor ect, but will be able to handle a gun better :flamethrower:
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lauraa
 
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Post » Wed Sep 16, 2009 6:47 pm

I'm good with it :mohawk:
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N Only WhiTe girl
 
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Post » Wed Sep 16, 2009 9:10 am

I like it, but I think it should be if a heavy fires an SMG, there is literally no chance of recoil
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Amber Ably
 
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Post » Wed Sep 16, 2009 6:23 pm

I like it, but I think it should be if a heavy fires an SMG, there is literally no chance of recoil

Doesn't the heavy have already enough advantages? I mean, it's balanced right now.

Light: Faster movement, more accessable areas,...
Heavy: Slower, more health, "better" guns

If you would give the heavy the less recoil advantage it would decrease the game balance I guess.
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NeverStopThe
 
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Post » Wed Sep 16, 2009 6:20 am

I think it should be partially determined by body type. If a heavy is using a heavy gun there should be more recoil than if he is using a smg.
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Austin England
 
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Post » Wed Sep 16, 2009 7:56 am

it takes several shots to kill someone, so adding recoil would make killing too hard, dont get me wrong i dont want it to be too easy, but you already have to land several shots on what is usually a moving target
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Sara Lee
 
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Post » Wed Sep 16, 2009 4:24 pm

What happened to all this talk of skill? :P Now adding recoil makes the game to hard.
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Chloé
 
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Post » Wed Sep 16, 2009 4:38 pm

thats not what i meant for it to come off saying, but alright
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vicki kitterman
 
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Post » Wed Sep 16, 2009 6:32 pm

Doesn't the heavy have already enough advantages? I mean, it's balanced right now.

Light: Faster movement, more accessable areas,...
Heavy: Slower, more health, "better" guns

If you would give the heavy the less recoil advantage it would decrease the game balance I guess.


I just think it'd make a bit more sense, if you're a giant hunk of muscle you're probably able to absorb most of the recoil on a tiny SMG.
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Josh Dagreat
 
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Post » Wed Sep 16, 2009 6:59 am

heavies getting less recoil on LIGHT weapons makes sense.

Heavy weapons are STRONGER, so why use a light? Oh... cause it's more accurate for him
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Rachyroo
 
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Post » Wed Sep 16, 2009 8:32 am

thats not what i meant for it to come off saying, but alright

It was a joke, trying to play off the debate between the skill of ADS v. Hip-firing. I guess I gotta work on my delivery and emoticons :(
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RAww DInsaww
 
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Post » Wed Sep 16, 2009 8:08 am

he;s not in that debate...

I can't make a ruling on this topic without playtesting TBH
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David John Hunter
 
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Post » Wed Sep 16, 2009 3:37 pm

Recoil is the physical reaction of the gun powder exploding creating gasses that push the bullet out of the barrel, due to the laws of physics, the gasses pushing the bullet out of the barrel push an equal amount of force back on the user of the weapon. Due to certain advances in weapon technology, there are many ways to reduce recoil, the most "innovative" being the use of a device like the Kriss submachine gun uses. Other options are gas ports that send a majority of the gasses in an upward direction to cancel out the rise from recoil.

All in all, with advances in technology, it is entirely feasible that recoil could be almost entirely eliminated. So even though low amounts of recoil seems completely unrealistic, it can be explained and even demonstrated with todays materials. That being said, it would make sense for the heavier stronger people being capable of managing the recoil even better, but that addition is not entirely necessary, but it would be a nice addition.
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Keeley Stevens
 
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Post » Wed Sep 16, 2009 3:54 pm

I just think it'd make a bit more sense, if you're a giant hunk of muscle you're probably able to absorb most of the recoil on a tiny SMG.

It would make more sense. But would it make sense to be able to buff someone's health in real life? Or to absord 3 headshots before dieing?
It's a game and balance is a key factor that could make or break a game.

If you would take in consideration all real life factors, you'd be making a sim , not a game like this ;)
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Craig Martin
 
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Post » Wed Sep 16, 2009 6:54 pm

The Vector, named Kross Smg in game, a real gun has a moving counter weight that moves up and down to almost completely eliminate recoil in real life. but it is an smg so reducing kickback is very easy.
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Charles Weber
 
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Post » Wed Sep 16, 2009 9:29 am

i say by body class. if a light is firing an AR, i expect ther to be some (not a lot, but more than none) recoil. But if a heavy is firing the same AR, then there should be none. IMO
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TWITTER.COM
 
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Post » Wed Sep 16, 2009 2:16 pm

i say by body class. if a light is firing an AR, i expect ther to be some (not a lot, but more than none) recoil. But if a heavy is firing the same AR, then there should be none. IMO


lights can't use assault rifles, shotguns, or anything above. Only SMGs, light rifles and sidearms.
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Scott
 
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Post » Wed Sep 16, 2009 6:05 pm

The Vector, named Kross Smg in game, a real gun has a moving counter weight that moves up and down to almost completely eliminate recoil in real life. but it is an smg so reducing kickback is very easy.


the Kriss Super V also directs the backwards force of the bullet (which causes recoil) downward, so it eliminated barrel rise, pretty neat stuff really, i also love the way it looks. In the new dev diary you see the resistance version of the gun... i orgismed
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Stacyia
 
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Post » Wed Sep 16, 2009 2:11 pm

In this game they made the recoil low because:

1) It takes a lot of bullets to kill someone
2) Hip-fire is important (Ironsights are not used like in Cod, and that's GREAT)
3) Your bullet will actually land where you point it.
4) It's a fast paced game
5) Splashdamage is the developing company

Edit: I certainly don't want to change it according to bodytype/class/whatever that would be a gamebreaker for me.

Do you mean ironsights aren't used often or not in it at all? I'm pretty sure I saw some people going to ironsights
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evelina c
 
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Post » Wed Sep 16, 2009 8:49 pm

Do you mean ironsights aren't used often or not in it at all? I'm pretty sure I saw some people going to ironsights

He means that they aren't used a lot or are that they are not necessary, which apparently they are not according to people who have played the game. Iron sights are in for sure
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Dragonz Dancer
 
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