I heard from the interviews that the skill cuts happened because a few previous skills they had were bland, and so replaced by perks.
I think that because Beth specifically said so.
And in your own post you described them as being replaced by perks. I understand they are still physically in the game, but the skills are not. Short sword is no longer a skill it is a perk.
I don't think you can split hairs much finer.
I never said skills were replaced with perks. Also, bethesda never said they cut skills to fit perks either.
Its troubling to that a blanket weapon skill will increase the damage of every weapon in that group.
Its troubling because the skill does not signify previous training with more than one weapon.
I'm going to guess that attacking with any bladed weapon increases the Blade skill; which in turn increases the base damage of every bladed weapon.
No, they are the same skill but weapons don't get the bulk of their power from leveling the one-handed or two-handed weapon skills, they get some power but for the most part, all the power comes from the unique specializations you do in perks, which are on a weapon to weapon basis which each weapon has their own unique perk effects. Your not quite grasping the true picture of all the elaborate and massive customization that this game has. If you could see it for what it is, you would see that there is insane amounts of customization, more than any previous TES game. 57,000,000,000,000,000,000,000,000 possible combinations of skills/perks and each different combination is widely different than another, yeah....
What makes an RPG is the ability to create a character as you want to serve a role. That is an RPG. RPG =/= stats/skills, RPGs are synonymous with customization and Skyrim has more customization than any other TES game to date.