» Sat Feb 19, 2011 11:09 am
He's looking to get skills that yield gameplay, having 300 skills that work the same is just redundant, there needs to be a gameplay advantage, a certain style to each skill.
For example, there's not enough gameplay difference between blade/blunt, but there's more difference between 1hand/2hand, which is why that has changed, and I think this is a good change. He isn't necessarily about to remove options, as you can see from the info on skyrim, we can specialize in Axes, because there is a Axe perk tree within the 1hand skill, this is an improvement over Oblivion, and because Axes have different properties (bleeding effect), the difference from other weapons aren't just range and damage, the difference is an actual gameplay mechanic, this makes it better than Morrowind, even though morrowind had Axe as it's own skill.