The removal of attributes

Post » Tue Sep 13, 2011 9:18 pm

Hey, you have Livid but not Very Happy!
I am very happy about the removal of stats - the fewer the better as far as I am concerned.
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James Smart
 
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Post » Tue Sep 13, 2011 6:20 pm

I didnt get this removal of atributes with open arms. Perks just dont work for me >.<
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Niisha
 
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Post » Tue Sep 13, 2011 4:36 pm

While I do think that Skyrim could've benefited by having the 8 Attributes in, I'm not going to miss them at all. The system was horrible in Morrowind and Oblivion and quite frankly I'm glad they got scraqed. Could they have gone with a Fallout 3 type Attribute system, yes but I like what they did. We have 3 basic Attributes that we can increase and now we don't have to worry about doing so much per level that it distracts us from playing the game.
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RUby DIaz
 
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Post » Wed Sep 14, 2011 12:57 am

Let's bang on about attributes again...great idea. ( sigh )
Here is the final score: (attributes) Dead numbers united 0 ( new way ) Unique freedom FC 5.

They are not there in the same way anymore,it's done,decided,over with....just move on.
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ShOrty
 
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Post » Wed Sep 14, 2011 1:10 am

I'm realising this "efficient levelling" people complain about is only because of Oblivion's level scaling- you don't get stronger and the game [censored]s ya. But wouldn't that be any case improving anything not combat realated? I guess in Morrowind if you didn't level up "efficiently" you could just train to get stronger.

Since everyone is saying how hard it is to not completely throw away all attributes, and to give lonemessiah his intelligent warrior, off the top of my head why not this hybrid system- attributes improve with skills but are not selected on level up. Instead you choose perks and stats like skyrim. What's the problem? Everyone's treating the removal as some sort of revolutionary breakthrough.
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Lizbeth Ruiz
 
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Post » Tue Sep 13, 2011 2:15 pm

Cool. I suppose you play on a console where rentals are more possible.

I think I'm only basing my comment on like 2 days of comments. Sorry for making it 1 million and 1.


Yes, I play on console :)

Upside is you can rent games and I feel it is more 'sturdy' than a pc. Dont have to reinstall windows or any of that stuff I dont know how to do every three months.

Biggest downside, for me, no construction set for TES games :/
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Matt Gammond
 
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Post » Tue Sep 13, 2011 2:36 pm

I'm realising this "efficient levelling" people complain about is only because of Oblivion's level scaling- you don't get stronger and the game [censored]s ya. But wouldn't that be any case improving anything not combat realated? I guess in Morrowind if you didn't level up "efficiently" you could just train to get stronger.

Since everyone is saying how hard it is to not completely throw away all attributes, and to give lonemessiah his intelligent warrior, off the top of my head why not this hybrid system- attributes improve with skills but are not selected on level up. Instead you choose perks and stats like skyrim. What's the problem? Everyone's treating the removal as some sort of revolutionary breakthrough.

The truth is that it's easier in Skyrim than in Oblivon or Morrowind to make the intelligent warrior. Instead of having to force spam skills like Alchemy, Mysticism, and Conjuration for 3 hours straight, you just use the specified skills as often as you want, when you want. If you decide you want to take a skill point in one of those skills, you take it.

People abhor change.

Edit: I will say that they still have "personality" which affects conversation options and such. Since intelligence was NEVER a factor in any previous TES games conversation options, I can only assume the complaint is based on Role-play.
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Claire Mclaughlin
 
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Post » Wed Sep 14, 2011 2:03 am

I always wanted to play an intelligent warrior who couldn't cast spells. I never could because the moment I chose to raise my intelligence my Magika also went up. Why did it go up? I was more intelligent, not more magical. In fact I can't think of a single time any attribute was used in a functional way in the entire previous two games.

I know I am now going to get hit with, well improve it don't remove it. Improving it would have meant an entire re-write of the way the ElderScroll games has always handled skills. Elder Scroll games have always been about skills and not attributes. A person with high sword/ one handed skill but a low strength always did more damage than high strength low skill.

The attributes did nothing that skills and perks couldn't do by themselves. Can people complaining about them honestly say they really paid any attention to them except when they leveled up? Did you ever go into a conversation and decide "my charcter only has 52 Intelligence, therefore he wouldn't ask that sort of intelligent question"? When did the complainers ever actually use the attributes? Because the game never did!


Does Skyrim let you play an intelligent warrior? They did incorporate intelligence into dialogue in Fallout 3, but now that's not even possible. Your Magika went up because they link intelligence with magic in Elder Scrolls, since magic doesn't exist I wouldn't know if it does, but what else do you want it be used for? Maths? It's like being able to do more math problems when you get smarter, it's only natural.
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Talitha Kukk
 
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Post » Wed Sep 14, 2011 4:08 am

The truth is that it's easier in Skyrim than in Oblivon or Morrowind to make the intelligent warrior. Instead of having to force spam skills like Alchemy, Mysticism, and Conjuration for 3 hours straight, you just use the specified skills as often as you want, when you want. If you decide you want to take a skill point in one of those skills, you take it.

People abhor change.

But there is no intelligence modifier! That's the whole point, he doesn't want to be a magician.

I just proposed a change? What I'm abhoring is just completely throwing everything away, or, if you'll forgive me, dumbing it down(first time I've used those words)
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A Dardzz
 
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Post » Tue Sep 13, 2011 3:46 pm

I look at it this way. A sensible attribute system, by which I mean :
Several effects from each attribute, and overlapping, so strength affects bow effectiveness, but less than agility, and vice versa for swords
Different racial maxima
Different amounts they can change by. You can start off weak, and become stronger, but you can't start off stupid and become a great deal more intelligent
You get punished for a weak build, i.e. not playing to your character's strengths, but you don't get punished for levelling up because you haven't power gamed

is better than

No attributes at all

which is still better than

A bizarre system which requires pointless, out of character skill grinding, and punishes you for levelling up without min/maxing.
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Elisabete Gaspar
 
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Post » Wed Sep 14, 2011 6:44 am

you need a "i believe this is a good decision" option...
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kyle pinchen
 
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Post » Tue Sep 13, 2011 6:14 pm

I don't see why people seem to think Bethesda have "taken out" attributes and not put anything back in. Last I heard there were no perks in Oblivion or Morrowind - perks are quite clearly designed as replacements for attributes. Why is it such a big deal that we can't put 5 more points into our Strength or our Intelligence stats? We'll have perks available which have the exact same effects. Think about it:

Oblivion/Morrowind - to increase total magicka, put points into Intelligence Attribute.
Skyrim - to increase total magicka, get magicka-increase perks - and put extra points into magicka when we level up.

Oblivion/Morrowind - to increase sword damage, increase blade skill and strength attribute.
Skyrim - to increase sword damage, get sword-damage-increase perks.

It's exasperating to see so many people complaining about Bethesda removing attributes without replacing them, when replacing attributes is exactly what perks are designed to do.
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le GraiN
 
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Post » Wed Sep 14, 2011 12:27 am

I modded the heckout of Oblivion's attribute system to a point where it actually looked alot like Fallout NV. Attributes were set at start and changed far less than they did in the stock game. Worked gret for me and I think it's what several people on this board want. Point being that even in Oblivion it only took a bit of modding to improve the system.

For those who believe that they have unlimited freedom under Skyrim - from what I can see you are wrong. You still have to choose to raise magika, stamina, or health. Choose badly and you have a gimped character.
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Kieren Thomson
 
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Post » Wed Sep 14, 2011 2:02 am

But there is no intelligence modifier! That's the whole point, he doesn't want to be a magician.

I just proposed a change? What I'm abhoring is just completely throwing everything away, or, if you'll forgive me, dumbing it down(first time I've used those words)

That just sounds like an RP thing to me. If intelligence affected a warrior character in such a small way as to be barely noticeable in the past, why is it so important to have a number associated with it?

I was talking about skills specifically that make it easier to sort of be a more intelligent warrior. Since they never have had INTELLIGENT CONVERSATION option in Elder Scrolls, why does the intelligence stat matter at all for anything but Role-play?

And if it is Role-play, why would stats ever matter at all?
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FLYBOYLEAK
 
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Post » Wed Sep 14, 2011 1:49 am

Completely agree. What you are describing is similar to the Levelling System of the mod I used (Realistic Levelling)... think that more Atributtes than the ones that appeared in past TES would be needed, to make a proper system.

However, though I would like to see what I think is a good Attribute system... anything is better than what we has in past games.
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Adrian Powers
 
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Post » Tue Sep 13, 2011 9:08 pm

I like how 40% increase in all one handed wepaons except daggers in the one handed tree is 1000 times better than an Attribute system


now we have, wasteful perks for what could have been thought out and interesting perks, and no attributes. meh
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Marilú
 
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Post » Tue Sep 13, 2011 11:46 pm

From what we have seen perks are not replacements for attributes. There is no perk seen to date that will make me faster. Hopefully one will appear, but as it looks right now the ability to differentiate a character by speed and athleticism (my favorite build) has been eliminated.
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josh evans
 
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Post » Wed Sep 14, 2011 4:28 am

I don't see why people seem to think Bethesda have "taken out" attributes and not put anything back in. Last I heard there were no perks in Oblivion or Morrowind - perks are quite clearly designed as replacements for attributes. Why is it such a big deal that we can't put 5 more points into our Strength or our Intelligence stats? We'll have perks available which have the exact same effects. Think about it:

Oblivion/Morrowind - to increase total magicka, put points into Intelligence Attribute.
Skyrim - to increase total magicka, get magicka-increase perks - and put extra points into magicka when we level up.

Oblivion/Morrowind - to increase sword damage, increase blade skill and strength attribute.
Skyrim - to increase sword damage, get sword-damage-increase perks.

It's exasperating to see so many people complaining about Bethesda removing attributes without replacing them, when replacing attributes is exactly what perks are designed to do.

Like I said, attributes are what makes you a person and aids roleplaying etc., perks are skill specific. So I get a one handed perk that gives me extra damage, I hold my sword with two hands and suddenly I can't hurt anybody?
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Sabrina Schwarz
 
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Post » Tue Sep 13, 2011 7:36 pm

Like I said, attributes are what makes you a person and aids roleplaying etc., perks are skill specific. So I get a one handed perk that gives me extra damage, I hold my sword with two hands and suddenly I can't hurt anybody?

Attributes aren't required for role-play. Actually quite the opposite. Attributes get in the way of real characters.
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Laura Richards
 
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Post » Tue Sep 13, 2011 11:23 pm

That just sounds like an RP thing to me. If intelligence affected a warrior character in such a small way as to be barely noticeable in the past, why is it so important to have a number associated with it?

I was talking about skills specifically that make it easier to sort of be a more intelligent warrior. Since they never have had INTELLIGENT CONVERSATION option in Elder Scrolls, why does the intelligence stat matter at all for anything but Role-play?

And if it is Role-play, why would stats ever matter at all?

That was someone else who wanted to be an intelligent warrior, it's obviously contradictory, like training in the gym all day when theoretical exams are coming up. It would be fun to play a wizard who can punch people out though.
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I love YOu
 
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Post » Tue Sep 13, 2011 5:21 pm

Attributes aren't required for role-play. Actually quite the opposite. Attributes get in the way of real characters.


Who are you to say I don't want them for role play? Or need them?

If I want a dumb warrior with amazing strength and uber endurance I should be able to create one.

And as for every finger pointed at the previous attribute systems should be cut off because I think it does not apply. We are talking about Skyrim after all and not about OB or Morrowind.

Beth improved on so many things yet they did not want to put effort into improving on what defines your character physically and mentally?
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Marquis deVille
 
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Post » Wed Sep 14, 2011 2:33 am

Indifferent
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Phillip Brunyee
 
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Post » Tue Sep 13, 2011 10:26 pm

Who are you to say I don't want them for role play? Or need them?

If I want a dumb warrior with amazing strength and uber endurance I should be able to create one.

And as for every finger pointed at the previous attribute systems should be cut off because I think it does not apply. We are talking about Skyrim after all and not about OB or Morrowind.

Beth improved on so many things yet they did not want to put effort into improving on what defines your character physically and mentally?

I'm no one to say either way whether or not you need stats to role-play.

But I will tell you this. I do not need stats to role-play and am shocked that other people do.

I will add that they do indeed have a system where you define your character through an attribute system. They have 18 separate skill trees with over 250 separate skill points that are possible to add to them. They also have Health, fatigue and mana on top of those other ones.

If you can't role-play within those broad limits, then I'm sorry, you have very little imagination.
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..xX Vin Xx..
 
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Post » Tue Sep 13, 2011 8:38 pm

Attributes aren't required for role-play. Actually quite the opposite. Attributes get in the way of real characters.



Who are you to say I don't want them for role play? Or need them?

If I want a dumb warrior with amazing strength and uber endurance I should be able to create one.

And as for every finger pointed at the previous attribute systems should be cut off because I think it does not apply. We are talking about Skyrim after all and not about OB or Morrowind.

Beth improved on so many things yet they did not want to put effort into improving on what defines your character physically and mentally?

Exactly, "get in the way of real characters"? They certainly get in the way of identical characters. You do realise without attributes everyone in the world is exactly as clever, fast, explosive and have an equally good personality as you? In other words, they ARE you. And this is just from a roleplaying perspective.
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TOYA toys
 
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Post » Tue Sep 13, 2011 6:46 pm

Exactly, "get in the way of real characters"? They certainly get in the way of identical characters. You do realise without attributes everyone in the world is exactly as clever, fast, explosive and have an equally good personality as you? In other words, they ARE you. And this is just from a roleplaying perspective.


That's complete crap. Have a think about what you are saying.
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Andrea P
 
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