» Tue Sep 13, 2011 3:46 pm
I look at it this way. A sensible attribute system, by which I mean :
Several effects from each attribute, and overlapping, so strength affects bow effectiveness, but less than agility, and vice versa for swords
Different racial maxima
Different amounts they can change by. You can start off weak, and become stronger, but you can't start off stupid and become a great deal more intelligent
You get punished for a weak build, i.e. not playing to your character's strengths, but you don't get punished for levelling up because you haven't power gamed
is better than
No attributes at all
which is still better than
A bizarre system which requires pointless, out of character skill grinding, and punishes you for levelling up without min/maxing.