» Wed Sep 14, 2011 6:41 am
I agree, 100%, but there are different perspectives to this. On the one hand, attributes are tedious to choose and kind of get in the way of being exactly who you want to be, where as taking them out would give you more freedom in this regard. But does it really? As you've said, attributes kind of define who someone is at the core. I mean, so far, you can no longer determine who is really strong, who is really fast, who is really agile, who has a high personality, who does this and who does that -- what it successfully creates is every character doing and being able to do the same basic thing.
I see a ton of issues being caused by the removal of attributes. What about weight allowance? Is everyone going to be able to carry around 300lbs and is it static at that number? What about agility, and the removal of agility skills like athletic and acrobatics? Will everyone just jump the same height, as well as Khajiits? Does everyone run at the same speed, even Argonians? How about intelligence? Everyone start with the same magicka? It goes on and on and, frankly, I think it detracts a lot away from the RPG core of the game. Yeah, "be whoever you want, DO whatever you want"? Not really, at least that's what it seems like.
As I've said in other threads, I don't know how this game can possibly function without this core gameplay mechanic. It's numbers, and it's an old mechanic, but it actually works well. I mean, there's that saying "don't fix what ain't broke". I think that may apply here. Don't get me wrong, I'll probably still love Skyrim... but I think it is less of an RPG because of this, simply because attributes really do define who you are at the core.
"Nobody is born equal but everyone should all have equal rights."