Now, if we're to talk about whether or not it's accurate (within the context of the game) considering 50 years or so of time to get things going, building up some infrastructure, etc - that's another thing, and I think a lot more relevant. As far as that's concerned, the only thing we can really do is come up with our own rationalizations. And I do think Beth dropped the ball to an extent on this one - it's not that it's an impossible situation, it's that they didnt' go the extra mile to explain to us why it is so. No argument here. One thing I was expecting my first time through Megaton was that it was going to be a huge time sink. I was looking forward to spending days hunting down side quests and dealing with subplots in that area. (You know, like the other Fallout games...) But after I talked to everyone in town, and finished up a couple quick side quests, the only thing left was Moria's Quest. I was really hoping for some serious depth, there. I don't think they did a terrible job, there, but I would have absolutely liked to have seen a greater density in that area. (And the same with Tenpenny Towers, too.)
There's plenty of just random nameless people just wandering around Megaton (though oddly, not so much in the other towns...) A couple more populated areas would have gone a long way towards adding some real "meat" to a lot of these locations. I mean, that's not only what I was expecting from a Fallout game - I was expecting that since it was now Bethesda doing it, that there'd be tons of quests to do in every place I went to. (You know, like the Elder Scrolls Games... you can't walk two feet without tripping over a sidequest in that game.)
I really do hope we get to see why things stagnated in the capital wasteland and the growth in the South West seemed more profound. However I share your oppinion when it comes to the way quests were handled in Fallout 3. I am really disappointed with the amount of quests we got from the bigger settlements like Megaton, Rivet City, Tenpenny Towers, Underworld, Canterbury Commons, and many others. I looked up Fallout 2 today and saw that it had 15 locations totaling 117 quests. Fallout 3 has 92, this includes the O:A DLC quests tacked on, so Bethesda didn't even try to match Fallout 2's Quest volume. Even if this would have made them have to push the game back farther to make this happen I would have been ok with it. The next problem I have is that each location in Fallout 2 had no less then 3 quests and the vast majority had large numbers of quests and these quests helped guide you to other places in the process. These Fallout 2 quests where the guidance laid the ground work for your game play and gave you direction in how you could approach situations gave you interesting results depending on your attributes and skills. This is missing in Fallout 3 and I don't think Fallout Vets have failed to notice this flaw in Fallout 3's design. My hope is for Fallout 4 to incorporate these elements back into the game to allow more options for completing quests, other then just the Good and Evil routes in Fallout 3. Because lets face it I don't think I am the only one who thinks the Sheriff of Megaton and Mr.Burke were the only two people interested in the bomb at the center of town. The Brotherhood of Steel, The Outcasts, and The Enclave would have known about the bomb and would have each had a vested interest in obtaining it. Bethesda should have given you the option to work for one of them or back stab the one your working for and go to the person giving the best profit. That was just one of the things that I could have been done in Fallout 2. However, I could be delusional and just imagining this but I don't think I am. I also remember meeting the Brotherhood of Steel in Fallout 2 and they really wanted to have nothing to do with me at first, until I proved myself to be of use to them, and this was when the BoS was just as gray as the Raiders who tried to ravaged Vault City and Sold Slaves at the Den. I am putting a list of the quests in Fallout 2 for those to gander at that may not know about them. You can find this list at the Fallout wiki.
Fallout 2 Settlements and quests
Arroyo Quests
* Kill the evil plants that infest Hakunin's garden.
* Obtain flint to have Mynoc sharpen your spear.
* Fix the well for Feargus.
* Rescue Nagor's dog, Smoke, from the wilds.
* Retrieve the GECK for Arroyo.
* Find Vic the Trader.
Broken Hills Quests
* Fix the mine's air purifier.
* Find the missing people for Marcus.
* Beat Francis at armwrestling.
* Break Manson and Franc out of prison.
* Blow up the mine's air purifier.
* Divert more electrical power to Eric's home.
Den Quests
* Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger.
* Sabotage Becky's still.
* Get car part for Smitty.
* Return Anna's locket.
* Collect money from Fred.
* Get book from Derek.
* Deliver a meal to Smitty for Mom.
* Lara wants to know what is being guarded in the church.
* Get permission from Metzger for gang war.
* Find weakness in Tyler's gang guarding the church.
* Help Lara attack Tyler's gang.
* Listen to Stacy's kitty story.
Gecko Quests
* Solve the Gecko powerplant problem.
* Repair the powerplant.
* Optimize the powerplant.
* Get super repair kit for Skeeter.
* Get 3-step plasma transformer for Skeeter.
* Find Woody the ghoul for Percy. Try the Den.
Klamath Quests
* Aldo the drunk.
* Refuel the still.
* Rescue Smiley the Trapper.
* Guard the brahmin.
* Rustle the brahmin.
* Kill the rat god.
* Rescue Torr.
Modoc Quests
* Something strange is happening at the farm northeast of Modoc. Investigate and report back to Jo.
* Cornelius has lost his gold pocket watch. Find it and return it to him.
* Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel.
* Jonny is missing. Find him and bring him home to Balthas.
* Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas.
* Farrel has a rodent problem in his garden. Remove the infestation..
* Deliver Slag message to Jo in Modoc.
* Jo is suspecious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl.
* Go to the Den and tell Karl it's alright to come back home.
Navarro Quests
* Deal with the deathclaw.
* Fix K-9.
* Retrieve the FOB from the base Commander.
New California Republic Quests
* Retrive Parts/Gain Access to Vault 15.
* "Take care of Officer Jack" for Mira.
* Complete brahmin drive.
* Retrive papers from Dr Henry.
* Test mutagenic serum on a super-mutant. Try Broken Hills.
* Eliminate Mr. Bishop.
* Deliver Westin's holodisk to Lynette in Vault City.
* Get the map from the NCR Rangers, for Vortis the slaver.
* Free the slaves in the slave pen, for the Rangers.
* Deliver Hubologist's field report to AHS-9 in San Francisco.
* Kill Hubologist in NCR for Merk.
* Stop brahmin raids.
New Reno Quests
* Recover your stolen car.
* Find out who was responsible for Richard Wright's overdose.
* Suspect: Jagged Jimmy J.
* Suspect: Jules.
* Suspect: Lil' Jesus Mordino.
* Suspect: Renesco.
* Find a way into the Sierra Army Base.
* Track down Pretty Boy Lloyd, recover the stolen money, and make an? example of him.
* Collect tribute from Renesco.
* Help guard a secret transaction taking place in the desert.
* Find some endorphin blockers to make a cure for Jet.
* Bust up Wright's still beneath the train station.
* Assassinate Westin in NCR without making it look like a murder.
* Murder Carlson in NCR.
* Deliver ten Cat's Paw magazines to Miss Kitty.
* Deliver a laser pistol to Eldridge.
* Deliver Big Jesus's package to Ramirez at the Stables.
* Collect tribute from the Corsican Brothers.
* Assassinate Boss Salvatore for Big Jesus Mordino.
Redding Quests
* Find out who cut the [censored].
* Find the excavator chip.
* Break up the bar brawl.
* Kill Frog Morton.
Vault 13 Quests
* Fix the Vault 13 computer.
* Talk to Goris.
San Francisco Quests
* The tanker needs fuel.
* The navigation computer needs the NavComp part to work.
* You need to use a FOB to access the navigation computer.
* Kill the Shi Emperor.
* The Hubologists need plans for a vertibird from Navarro.
* Steal the vertibird plans from the Shi.
* The Hubologists need fuel for their spaceship.
* Kill Badger so the tanker vagrants will embrace the Hub.
* Kill the AHS-9.
* The Shi need plans for a vertibird from Navarro.
* Steal the vertibird plans from the Hubologists.
* Find Badger's girlfriend in the hold below the ship.
* The Dragon wants you to take out Lo Pan - hand to hand.
* Lo Pan wants you to take out the Dragon - hand to hand, if possible.
* Get Chip's spleen.
* Get some hardened power armor from Crockett.
* Get the vertibird plans for the Brotherhood of Steel.
Vault 15 Quests
* Rescue Chrissy.
* Kill Darion.
* Complete Deal with NCR.
* Give Spy Holodisk to authority in NCR.
Vault City Quests
* Get a plow for Mr. Smith.
* Deliver Moore's briefcase to Mr. Bishop in New Reno.
* Deliver a sample of jet to Dr. Troy.
* Solve the Gecko powerplant problem.
* Deliver Lynette's holodisk to Westin in NCR.
* Rescue Amanda's husband, Joshua.
* Deliver beer and booze (10 each) to Lydia.
* Deliver pliers (tools) and a wrench to Valerie.
* Scout the eight sectors around Gecko and return to Stark.
* Enter NCR and return to Stark.
Well, that was a long list wasn't it. A list that Bethesda should have matched and added DLC on top of along with making the SPECIAL a ton more important in how there quests played out. I hope that by listing these quests that a Bethesda Dev takes note and seeks to develop their next fallout game with better attention to the detail that the guys at Black Isle gave to Fallout 2 in just the short 15 months it was in production. I don't expect the dev's at Bethesda to lose sleep so I really think that the 100 hour work weeks not happen like they did for the people involved with Fallout 2. Now I think we Fallout 1 and 2 fans are spoiled by our exposure to Fallout 2. What made Fallout great wasn't how many places there were on a map to visit but the vast amount of space in between and the feeling of having this profound Journey. Fallout 3 to me feels much like my experiences on the playground when I was a kid, in that it had bumpers keeping me from getting outside and experiencing true freedom, while everything inside is really great it just doesn't match the scope or feeling of how I wanted to Climb the Oak tree I saw or Kick someones foot and run away.
With this in mind Bethesda. I make a humble request to see Fallout 4 come out with the same amount of quests as Fallout 2 did at Launch, and then DLC content to surpass Black Isles Quest Volume. All the while making the game feel like it did in Fallout 2 with its vastness and attention to the SPECIAL system and how it can be used to make a complex but fun game. I also think we could use "More Cow Bells!" With this I don't think we fallout fans are asking for to much. All we are asking for is what we remember and what was great about Fallout 1&2. Now if this is too hard for you guys, for the love of god start flogging people until morale improves. I didn't pay 50 bucks for a game and pay an extra 10 to GFWL for content that isn't equal or above that of Fallout 1 and 2. OK I have said my peace, so I am done with my rant. I will go back in my hole now and play Fallout 3 or Civ4.