» Tue Nov 29, 2011 2:35 am
Sorry Mickey but the Ps3 has only 256 Mb
http://www.anandtech.com/show/1683/4
WOW Sorry but you have this completely backwards sir. The PS3 is superior in every aspect to the XBox 360 except in wireless internet connection(and DVD read speed, but who cares?!). Where the 360 has up to n wireless connection and the PS3 only g. And that whole "theoretical" thing you're talking about, you're TOTALLY BACKWARDS. The 360's GPU is THEORETICALLY (THEORETICALLY much faster might I add) faster than the PS3's because of it's 10MB of eDRAM. But in general usage of the GPU's (which is 90%+ of the time) the PS3 is faster putting out higher performance and running at 550MHz(been known to reach 700MHz) as compared to the 360's 500MHz. If you look at the numbers on paper one might say "geez the 360's GPU can theoretically be almost 10x faster with it's eDRAM!", but that person would indeed be an idiot. Something that most people don't know or simply choose not to mention is that the "THEORETICAL" performance can only be had when running on a SD (standard definition) tv. The reason why being 10 tiny MB of eDRAM (although fast) is wayyy too little. 10MB of eDRAM can't even store 1 720p image. For this reason many 360 games (entire Halo series on 360, PGR3, PGR4 and MANY more) only run at 640p. Which is not even HD anymore it is ED (enhanced definition)(lol E 8=D). There is a way around this though with a process called "TILING". Tiling breaks the image into individual parts for processing and then reassembles them for display. BUT tiling takes time and much much CPU usage which would negate this whole so called "THEORETICAL" advantage.
Another thing you got completely wrong was the amount of RAM. The PS3 has 256mb of DEDICATED vRAM and 256mb of RAM SHARED as apposed to XBox 360 having 512mb vRAM SHARED throughout the whole system through a UNIFIED MEMORY ARCHITECTURE. So the 360 doesn't even have ANY dedicated vRAM. Not sure if you got your information from fanboy sites or what happened there but researching and not jumping to conclusions would be appreciated.
So to sum this up the XBox 360 has 1 tri-core processor running at 3.2Ghz, maximum wireless internet capability of n, ATI GPU with 512mb vRAM running at 500Mhz with unified memory architecture , when sharing RAM from GPU acts the same as 700Mhz of DDR, and uses up to dual layer DVD-ROM. XBox 360 has an overall system floating point performance of 1 TFLOP. The PS3 has 1 PPE running at 3.2Ghz, 8 SPE's running at 3.2Ghz each (1 for redundancy), nVidia GPU with dedicated 256mb vRAM running at 550Mhz, 256mb XDR RAM at 3.2Ghz, when sharing memory from GPU the vRAM acts the same as 700Mhz of DDR, and uses up to dual layer BD-ROM. Playstation 3 has an overall system floating point performance of 2 TFLOPS.
Other notes, the XBox 360 has a slightly faster DVD read speed(12x as apposed to PS3 8x), a 1mb cache when the PS3 has 512k cache, and the PS3 has the additions of Bluetooth, Blueray(already mentioned), and DTS HD 7.1 audio where as the 360 has 5.1 non HD audio. Another thing is that the PS3 has many games (basically all first party games and many non first party) that run at 1080p where the XBox 360 can only run it's desktop in 1080p and MAXES it's games out at 720p.
Everything stated above IS FACT and in noway fanboy twisted. Go check the numbers if you want, they're all correct and the information precise. To put this in a little bit different of a perspective the Nintendo Wii U is projected to be about 50% more powerful than the PS3 and at least 80% more powerful than the XBox 360.
Didn't mean to rant and nothing against you at all, just that your postS were completely false and were reeking fanboy stench.