The return of, The Dissenters

Post » Tue Dec 29, 2009 7:17 pm

RP is going up soon



Character Sheet:
-----------------
Name: (First and last, unless you have some weird reason for not having a last which should be explained)
Nick Name: (Not at all necessary, but OK if you want it)
Age:
Race:
six: (No "Yes Please!")

Appearance: (Face etc.)
Misc. Appearance: (Tattoos etc.)
Hight: (I don't really have to know anything)
Apparel Worn Most Often: (You're traveling attire, it might be armor)
Armor: (This may be your apparel)
Other Apparel: (Maybe you have lots of clothes, who knows?)

Eye Color:
Hair Style:
Hair Color:

Skills: (Don't need to be from the games)

Weapons:
Equipment Sack: (Like back-pack, or whatever you use to carry stuff around. No Fanny-pack that carries your 7 battle axes!)
Miscellaneous: (Damn, spelling that word out just seems... special, you know?)

The Heroes or the Dissenters?: (Which faction, you can be an evil person working with the good guys for whatever reason)

Rank?: (Dissenters only. Agents will have a more adventure play style, lords more political, and Commandant's inbetween)

Why are you there?: (Optional)
Background Information: (Always nice, I want to say optional but I don't want any "Mysterious Past"ers unless your a bad guy!)



The Idea:

Evil: You work independently or together to cause unrest and crumble the empire, as well as assailing and antagonizing The League of Righteousness.

Good: Run around as a group, working together to keep chaos from ensuing, saving innocents, and having a jolly good time while you're at it.

Note: Changing sides is totally possible, but please don't make it dreadfully obvious in your bio or anything like that. If you want to be a turncoat and you're sure of that from the start just PM me about it and we'll work it out.

The Story:

So,

The Champion of Cyrodiil has gone to investigate a mysterious gate near Bravil. He is the stalwart hero of the land, advising the Council and smiting the evils. His most recent exploit having been closing shut the jaws of Oblivion.

But it is said many go through the gate in the lake, and never come back. After only a month, opinion was wide spread the hero would not return. The council runs the empire as best they can, but it's obvious that the Legion is under garrisoned, the taxes were recently raised a little to tight in the border provinces, and the Nords are quite peeved with the general goings on. Well, them and every other province.

The houses of Morrowind, the scheming little bunch, are taking more and more steps towards independence. Recently, the overruled the new law prohibiting slavery. Saying that it was, "unfairly imposed upon them," and that "it was not why the Dunmer had entered their agreement." With Ocato dead-set on showing them who was the "agreement" maker, the Nords struck at Solstheim en mass.

While the fate of the island is yet to be decided, unrest brews across the land. Seeing their chance, an alliance formed. This group of people was out to cease power, for many different reasons. Some may believe wretched means justify the ends of a stronger Empire. Others are quite simply evil.

This alliance is so strong, and the empire soweek, all would be lost...

Were it not for an old and crotchety Imperial man named Archibold Cambridge the First. Inheritor of a nice sized estate and butler, Jeeves, he is quite well off. He embroils himself in world affairs from his arm chair in the Colovian West.

But thanks to a tale his mother told him, a tale of fantasy, which when put together with events makes perfect sense. Though only he can see it, he must prove himself correct, and gain the trust of the council so they might steal themselves for the ensuing chaos The Dissenters promise to reap.

The Dissenters would rather he didn't.

Hysteria and Adventure ensue.

A League of Righteousness is formed.

The Dissenters:

Some have armies, some have great wealth, others have both. Some are assassins or marauders, some bandit lords or real nobility.

No matter their background, they have all taken a route of evil. They were called together because they were like-minded in their goals and sufficiently intent on deposing the Empire's Council. The man who called them together merely signs his letters ~B, and all any have seen of him is his letters. He clearly has connections, for he issues vast amounts of wealth and mercenaries to The Dissenters.

There are three levels of membership to The Dissenters:

Lord of Shadow: Generally Nobility themselves, that or someone who commands a force of some size size (25,000+) for another reason. They could also be Dissenters whom have proved their worth through various tasks. They are normally given providence over a certain City in the Imperial Province, as well as command of general affairs in a province. They must work to cause chaos throughout the region, indirectly or directly, lest they face the punishment for sloth.

Commandant: Though they are not given command in one specific area, this is sometimes preferred. They wander, finding spots ripe for the assailing. Though Lords of Shadow may also do this, they must divert at least some of their forces to their own task. Commandants will be more likely to interact, perhaps indirectly, with and hazard the other players than Lords of Shadow.

Agent: The merit member status. You are in, but you probably bring only yourself and more than likely a meager amount of gold. You, unlike Commandant's and Shadow Lords, are tasked with various missions, generally in Cyrodiil. As it happens, your first mission will bring your paths to cross with the good players. In the future, the same will happen. But not by accident. This is good if you want direct confrontation with the heroes.




The League of Righteousness:

Archibold Cambridge the First sent out a flier, by couriers, to every city in Cyrodiil. He and Jeeves have now convened at the inn in Weye, just on the other side of the bridge from the Imperial City.

It is here he will impart The League with the "True Story" about what's going on in the world. After his explanation (which may be hard for most sane people to swallow), he will give his startlingly accurate hypothesis that The Dissenters plan to strike at Skingrad. The reason for this, according to Archibold, would be because the count refused to join The Dissenters (is logic on that one's a bit sketchy).

How they will play: You're the 'heroes' of an epic tale, with no promises everything is going to turn out alright. Archibold will initially give the group direction, and Jeeves will be there to add some sanity. But you should soon expect to be independent. While Archibold's idea is that the whole group will be equal, it's doubtless that by the end, some natural leaders will have arisen from the ranks of the League. After some stunts and exploits, you'll actually begin to become well known. Kind of like a TV show where you're the cast expect you wander around talking to people. The longer the show goes on it will become popular. Some kids will say stuff like "Oi! Look it's the stupid one!" and other amusing anecdotes, as well.

The Dissenters will be on you 24/7, while you have to work to undermine them. Eventually you will have to solicit support from leaders. They may be from other countries, and they may be counts. Maybe even council members.

This RP will be very unique in the respect that the group, and the leader(s) of the group who have arisen will play a very big part in how the RP goes.

Missions:

These will generally be tasks you set yourselves, from kidnapping to rescuing to shutting down criminal organizations either to gain renown or foil The Dissenters plans.



Unrest:

Each province and major city in Cyrodiil will have an "Unrest" rating. There will be various deeds both groups will be able to do to change this number.

For instance:
A member of The Dissenters will approach one of the organizations "Eyes and Ears", a spy amongst the people who gathers rumors, who will tell them that a group of brigands in Hammerfell are in need of escape, and that by transplanting them via a pirate ship into the Anvil region could help create unrest. You would either pay for this with your own money or petition The Dissenters coffers. You can petition as much as you like, but fail to much and you'll eventually be cut off, and wasting money generally does not go unpunished.

The League will hear rumors a group of well-armed Redguards have been marauding about the Colovian West, and taking down small Imperial patrols and merchant caravans. They would have the option of going there and dealing with them. If they decided to do something else, it would give The Dissenters room to bring in even more of the Redguards buddies and before you know it they'll have taken up residency in one or two of the old forts.

If they were slain or otherwise dealt with very quickly, before creating any or much unrest at all, The Dissenters would probably punish that member, forcing him to do some menial ground work or personal assault the league.

Cool stuff that can (and will) happen:

Captured: A player character is captured by the opposite party and dragged off to be tortured. They must be rescued by their companions. This would probably be because they were either found to be alone and vulnerable or had very valuable information.

Battles: Maybe people decide to head on up to Solsthiem and join one of the two sides, for personal reasons or non-personal reasons.

Splits: Differences in beliefs, methods (perhaps someone started torturing, ey?), or necessity may lead to either The League splitting up (temporarily) or two Dissenters parting ways for a time.

NPCs: Perhaps Archibold or Jeeves is kidnapped, and must be rescued? Perhaps a count requests your aide in exchange for a favor? Who knows.



So what do you guys think? Would it work?
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Tue Dec 29, 2009 8:27 am

Sounds pretty cool, I voted 'Mayhaps' but I'm leaning towards 'Yes.' lol
edit: Leaning towards being good, but still undecided...
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Tue Dec 29, 2009 4:19 pm

Souns pretty cool, I vote 'Mayhaps' but I'm leaning towards Yes. lol


Awesome. If you have any questions on how stuff will work just ask, I'd be glad to explain.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Tue Dec 29, 2009 5:24 pm

YES! I remember this dude, it was fun.

You may not remember me, but I was Blackhand4 at the time. I would gladly join this roleplay if you did re-make it.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Tue Dec 29, 2009 11:09 am

YES! I remember this dude, it was fun.

You may not remember me, but I was Blackhand4 at the time. I would gladly join this roleplay if you did re-make it.

Awesome. We're gonna take off this time, man, and it's going to rule.

P.S: I do remember you!
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Tue Dec 29, 2009 10:03 pm

Awesome. If you have any questions on how stuff will work just ask, I'd be glad to explain.

Yep. Haven't even read the whole thing yet. But once I do I'll let you know if I have any Q's.

EDIT: I read it. Sounds great. Wish I could change the vote to 'Yes.' lol That's what I get for voting before reading everything.... sorry about that.
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Tue Dec 29, 2009 4:15 pm

I'm willing to make a return with my awesome villain. :D

Glad to see it making a comeback. Hopefully it fairs better this time, eh?
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue Dec 29, 2009 6:14 pm

I'm willing to make a return with my awesome villain. :D

Glad to see it making a comeback. Hopefully it fairs better this time, eh?



Hehe, no kidding, man. Yeah, you can actually use the same character if you'd wish. Actually, I can no longer find the old thread so if you could find a link?... I'm not all too talented with the search bar I'm afraid. :hubbahubba:
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Tue Dec 29, 2009 10:49 am

Hehe, no kidding, man. Yeah, you can actually use the same character if you'd wish. Actually, I can no longer find the old thread so if you could find a link?... I'm not all too talented with the search bar I'm afraid. :hubbahubba:


http://www.gamesas.com/bgsforums/index.php?showtopic=935415&hl=
http://www.gamesas.com/bgsforums/index.php?showtopic=937351&hl=

Here you go.

And to save space, here's my old character.

Name: Alnas Darnmon
Age: 93
Race: Dunmer
six: Male

Appearance: Darnmon is an rather ordinary looking Dunmer at first glance. He is of average height and weight, though it is fairly obvious from his muscles that he is quite strong. He has the typical black hair of his species, and it is gathered into a long ponytail that goes down just past his neck. His eyes seem piercing and are more than capable of making weak willed individuals cower in fear.

Clothing/Armor: He wears a single piece of armor, a silver chest plate with ornately carved crossed swords on the front, which are, in fact, two of the swords he carries. Other than that, he wears a silk, red shirt with mid length sleeves and black pants. He also wears a set of black leather boots and gloves. He wears two rings on his right hand, both gold, though one has a sapphire, while the other has a ruby. They are on his index and ring finger respectively.

Skills: Blade, Destruction, Illusion, Mysticism, Heavy Armor, Restoration, Duel-Wielding (rarely used)

Weapons: He carries three swords with him, apparently at all times, though he usually only ever uses one. On his left hip is a silver longsword with many runes and writings inscribed on the blade. The pommel contains a large ruby.

On his right hip is an identically shaped sword, though the inscriptions are different and the ruby has been replaced by a sapphire.

His third sword, the one he uses the most, is a rather strange blade, not long enough to be called a longsword, but also not short enough to be a short sword. It is straight edged, and is completely clean of any writings. Indeed, is seems to shine as if it has never been used. It has a triangular guard, made of gold that shines in the light. Strangely, it has no pommel, and the grip is wrapped in a red cloth. The sword, though bright, emanates a dark power, one that invades the mind and causes fear. It is said that if you stare at it for too long, you will begin to hear whispers in your mind.

Heroes or Dissenters: Dissenters
Rank: Commandant

Background Information: Darnmon grew up in one of the poorer districts of Mournhold, barely managing to eat and stay alive. Though he was smart and very cunning, his lack of resources and family led to an extremely difficult life. At the age of 39, he had ended up a begger and had little hope for the future.

Then, one day, he happened across the scene of a murder, and, looking to steal any of the victims belongings, happened across a sword, wrapped completely in red cloth, that had apparently either been overlooked or left behind. Darnmon quickly seized the treasure and took it back to the alley he called home. As he slept, dreams began to invade his mind, and he slowly lost his will and sanity. By the week's end, he was gone, as was the sword.

User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Tue Dec 29, 2009 6:27 pm

Wow, this brings me back. Well Amontillado was a good name, I think I might use that. The character sheet is also an invaluable resource. I thank you greatly

:foodndrink:

Reading the bottom of the opening thread reveals the name of ~B, and a little bit about him. I guess you can look at that if you want to but if you want to keep it a secret that's cool, too.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Tue Dec 29, 2009 7:19 am

ame: Orik Menver
Nick Name: Ory
Age:23
Race:Half Breton Half imperial
six: Male

Appearance: Tan Breton like face.
Misc. Appearance: half of his right eyebrow is missing
Hight: 6'3
Apparel Worn Most Often: Switches between three sets.
Other Apparel: Red under shirt with black vest and pants.
Dark Blue undershirt with brown vest and pants.
Occasionaly wears red elven armor.

Eye Color:Half green, half blue each eye.
Hair Style:Fairly long, some hair hangs near his left eye.
Hair Color:Black

Skills: Small speechcraft, excellent at torturing, usually understands people.

Weapons:When he has a weapon, it is either a very sharp knife, or a elven blade.
Equipment Sack: Just money and some food.
The Heroes or the Dissenters?: Currently Dissenter, but might change depending on how things go.

Uniqe: He hums a tune when killing people.

Bio:Orik Menver always wanted to rid the world of vampires after his entire family was wiped out by them. He lived a secret life, always going on hunts atleast once a month. He choose to join the Dissenters, only to help in exacting his revenge.

Alignment: Currently Nuetral, though leaning toward good, but working with ''bad'' guys.


Hmmm... Now that I am more developed, I might make a different character. I dont even know where I was going with this anymore!
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Tue Dec 29, 2009 6:33 pm

Yaeh, I know what you mean. Times change. Look at the diff in the settings, too.
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Tue Dec 29, 2009 6:17 pm

Well, I will be looking forward to this. Bloodred Moon seems to be dying down a little.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Tue Dec 29, 2009 2:21 pm

Character Sheet:
-----------------
Name: (First and last, unless you have some weird reason for not having a last which should be explained)
Nick Name: (Not at all necessary, but OK if you want it)
Age:
Race:
six: (No "Yes Please!")

Appearance: (Face etc.)
Misc. Appearance: (Tattoos etc.)
Hight: (I don't really have to know anything)
Apparel Worn Most Often: (You're traveling attire, it might be armor)
Armor: (This may be your apparel)
Other Apparel: (Maybe you have lots of clothes, who knows?)

Eye Color:
Hair Style:
Hair Color:

Skills: (Don't need to be from the games)

Weapons:
Equipment Sack: (Like back-pack, or whatever you use to carry stuff around. No Fanny-pack that carries your 7 battle axes!)
Miscellaneous: (Damn, spelling that word out just seems... special, you know?)

The Heroes or the Dissenters?: (Which faction, you can be an evil person working with the good guys for whatever reason)

Rank?: (Dissenters only. Agents will have a more adventure play style, lords more political, and Commandant's inbetween)

Why are you there?: (Optional)
Background Information: (Always nice, I want to say optional but I don't want any "Mysterious Past"ers unless your a bad guy!)
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Tue Dec 29, 2009 6:12 am

Ill join if my Fallout RP dosnt get off the ground
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Tue Dec 29, 2009 6:21 pm

Ill join if my Fallout RP dosnt get off the ground


Well you could run that and play this :hubbahubba:
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Tue Dec 29, 2009 4:55 pm

Well you could run that and play this :hubbahubba:


i think about it. Lemme see how many people like my RP first
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Tue Dec 29, 2009 9:43 am

Well, alright people.

PM me your sheet for approval. Day after tomorrow I think I'll start it but I may do it late yesterday or a bit later day-after. In other words it's flexible but I'd like it if most all sheets were in soon. I'll post it up onto the real thread, but can post it up here when approved.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Tue Dec 29, 2009 12:54 pm

Name:Drackar Steel
Nick Name: Drack
Age: 45
Race: Impeirial
six: Male

Appearance: Slim and gruff. Sports a thin beard, and long hair.
Misc. Appearance: Question Mark
Height: 6'9
Apparel Worn Most Often: White longsleeve collared shirt, with gray vest on top. Black belt, black pants.
Armor: Heavily enchanted iron armor. Enchantment: It doesn't break
Other Apparel: Ring of strength
Eye Color: Black
Hair Style: long, straight
Hair Color: Black

Skills: Double knives, long sword, mace and bow

Weapons: twin steel knives, throwing knives, black iron mace and steel bow, all heavily enchanted with fire spells
Equipment Sack: Black belt for knives, straps mace on back, and bow on back
Miscellaneous: throwing knives kept in small sack on belt

The Heroes or the Dissenters?: Dissenters
Rank?: Agent

Why are you there?: The world treated him like trash when he was small
Background Information: Drackar was once a small poor boy that was abused by towns folks and family alike. He finally snapped, and killed off his parents and sibilings. From then on he has lived a solitary life, until he got his chance to strike back at the world.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Tue Dec 29, 2009 5:37 pm

Are you actually going to make this because i really want to join
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Tue Dec 29, 2009 6:41 am

Definitely gonna join. Hurry up and post dem character sheets people!
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Tue Dec 29, 2009 9:14 pm

Definitely gonna join. Hurry up and post dem character sheets people!

Here's Mine.

Name: Link Zilla
Age: 23
Race: Dunmer
six: Male (YES PLEASE!)

Appearance: Link has quite a slim body with long legs and muscly arms. He has a small face and is quite handsome for a Dunmer. His eyes are blood red and his skin is a medium dark blue. His hair is in the Windswept fasion and it is white.
Misc. Appearance: A scar runs from his brow to his chin and he wears dark eyeliner around his eyes. He has a large tatoo of a skull and crossbones on his back and a tatoo of a striking snake beneath it.
Height: 6'0
Apparel Worn Most Often: Leather Greaves, Leather Boots, Leather Gauntlets, Black hood, Long black trenchcoat and a long sleeved black short.
Armor: See Above.
Other Apparel: Single gold earring hangs from left ear and he has multiple eyebrow piercings.

Eye Color: Blood Red
Hair Style: Windswept
Hair Color: Snow White (and the seven dwarves lol.)

Skills: Short Blade, Marksman, Light armour, sneak, security, acrobatics, athletics, speechcraft. OUT OF GAME. Climbing (comes under acrobatics) swimming, cooking, reading, writing.

Weapons: Two Deadly steel scimitars hang on either side of his hips. He has a dagger in his left boot and a dagger in his right sleeve.
Equipment Sack: Back pack.
Miscellaneous: A torch, some craps of paper, an inkwell and a few quills.

The Heroes or the Dissenters?: THE DISSENTERS! *intense piano music*
Why are you there?: Me hate da good guys.
Rank: Commandment
Background Information: (Always nice, I want to say optional but I don't want any "Mysterious Past"ers unless your a bad guy!)
Link likes to keep his past a secret. So don't ask unless he is in a good mood. Which is rare. BWA HA HA! (mYsTeRiOuS)

Sorry For The Double Post. Had Some Trouble Editing.
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Tue Dec 29, 2009 10:45 am

ill post mine tommorrow or sunday. I have to get to bed early because im heading to six flags tommorrow.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Tue Dec 29, 2009 4:23 pm

Perhaps if a Dissenter fails to much and hey are cast out. They could free roam around doing crazy stuff, and eventually be called back in. Or they could always join the pathetic heroes.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Tue Dec 29, 2009 8:56 pm

The problem being that at the rate we're going, there won't be any heroes.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Next

Return to The Elder Scrolls Series Discussion