I've stopped playing mgs V, but in what way do the micro transaction influence the singleplayer?
With the October 6 update, those one hundred machine guns and 20 tanks you were saving to sell for a rainy day - were almost all moved to your FOB
where they only serve as bait to get someone to raid you - unless you pay Konami real money for "insurance". You can no longer sell them or use them.
Holds true for all the resources you have acquired.
This.
I'd also include the snowball fight with Ciri and the Radovid quest line among the great moments in TW3.
I've never played an RPG with so many great sidequests and appreciable moments within them, It almost feels insulting to label any quest in the Witcher 3 as a 'sidequest'.
I hope one day I can say this about a Fallout game, but I'll be very surprised (though I'm not resigned to the fact) if Fallout 4 is even tenuously comparable to TW3 in regards to: writing, characters and sidequests.
The nay-sayers are already covering their a-s.
If FO4 wins GOTY, they will say that GOTY means nothing.
If it does not win, they with say "I told you FO4 wasn't that great..."
To each his own. There are as many games out there are there are preferences. I hated DA:I, but loved Skyrim (both GOTY). I am looking forward to FO4, and it it dissapoints, there are more games out there.
Take it easy and don't crap on other people enjoyment. You'll get nothing but bitterness. Enjoy life.
So, http://www.gamesradar.com/golden-joysticks-all-winners-year/ Golden Joystick awards are in.
The Witcher III gets the GOTY,
but they have given their critics GOTY award to Metal Gear Solid
So that's a tie I guess.
Interestingly Fallout 4 wins their 'most wanted' award
and Fallout Shelter wins the Mobile GOTY
These awards are still outliers for the usual winter GOTY season.
- - - - - - - -
Score:
2: Metal Gear Solid V (The Phantom Pain)
1: The Witcher III Wild Hunt
0: Everyone else
I dont know i guess i dont get move so much as other ppl about the Witcher 3 story, for me the game have 0 replaybility since is always the same PC Geralt. So i really dont want to replay the game over and over just to keep watching him. Yeah yeah Graphics are good but they lie to me when they show the game-play on E3 and the end game wasnt like it. The story didnt blow my mind or make me sad or happy like alot of ppl said it happen to them.
MGSV good game but it was unfinished and super repetitive. Plus it was one of the weaker MGS when it come down to the story, and i hate how the game make me do Side-op or repeat the main mission-op to keep moving on the story.
Fallout 4 didnt come out yet. And i think Fallout wont get a 10 but the game deserve a 9 for me, Graphic have improve alot from Skyrim, Game-play look like it too from F3. And they giving one of the most cool crafting in a long long time.
For me Fallout 4 will win Goty.
The thing is that each gaming magazine or what ever has a GOTY award. If there was only one organization that did it it would have some meaning.
So for me I do not pay attention to it. I play a game if I am enjoying the game than that is all that matters and it becomes my own personal GOTY and sometimes there might be multiple GOTY for me. Since the G might mean Games of the Year and not Game of the Year.
Yup The Witcher 3 is a very strong contender for this year's GOTYs.
As for comparing it with BGS games and Fallout 4 in particular...
Well, Witcher is powerful were BGS games are weak, and BGS games are powerful were Witcher is weak.
Mainly Witcher wins at graphics, story, and npc characters. But that is comparing Witcher to Skyrim, which is the latest released game of BGS. Oblivion had better quests than Skyrim's, so its not like BGS can't make good quests.
And as someone said, witcher has this special rare uniqueness when it comes to quests and characters, that it makes you feel kind of how one felt like when playing Majora's Mask, and at some points Oblivion. It's hard to describe that, but I think it has to do with how the games communicate the emotion of characters to the player. Yet even though witcher 3 excell in some aspects, it is not the 100% ultimate game some people say it is. Specifically, while the main content of the game is stellar, minor annoyances like the way its controls / camera behave, and the not so intuitive menus, kind of undermine an experience that could be even better.
On the other hand, in Fallout 4, as with every other BGS game we can expect a ton of sandbox side-activites to do. And that's one of the strongest elements that people like in BGS games I believe. And its an aspect where Witcher is weaker. Sure it has Guen, which is a rather fleshed out optional side-activity with its quests, collectibles and what not, but its a hit or miss. On FO4 though I expect there to be a greater number of such activities, albeit less fleshed out.
The thing is that these two RPGs have a different goal and approach:
Bethesda games have shown that they are aiming at providing the kind of experience of giving a list of tools to the player, for the player to choose and live his own fantasy. Bethesda games offer players the ability to impersonate specific popular archetypes, and that is their main thing. "Be that" or "Be this" and choose your own self if you want to be that or this. Story doesn't play much importance, its just there if you want to take part in it, but that's not the focus.
Witcher on the other hand aims at presenting us a marvellous story, and to feel like we take part in it. Its about feeling bonded with the characters, what you will be is mostly written down and specific, like in Mass Effect games, but the game gives you the opportunity to do your own decisions in the story itself, which do have consequences in the world. Witcher is more like Mass Effect than like Skyrim or Fallout. For Witcher the story is the main thing, and the rest is fun way to progress the story.
So how can we compare these games ? Since they are aiming at different goals ?
Because Witcher 3 succeeds in its goals, and does provide a marvellous story, and it does makes us feel about the characters etc.
And I believe that Fallout 4 will succeed in its own goal too, and it will have a variety of archetypes we can enact and play as.
So in the end its a matter of preference, and kind of comparing apples to oranges.
Yes both are fruits (RPGs), but you can't judge an orange for not tasting much like an apple.
The only things that are left to compare are technical stuff like graphics resolutions, number of gameplay hours, etc. Numbers.
I'm so dissapointed that Life Is Strange won nothing; especially in the best gaming moment category. LIS has a profusion of great moments, equal to or greater than the bloody baron quest (which is great in its own right).
As I've said before in this thread, GOTY awards are in essence opinion polls, but it's saddening to see that the biggest games (and therefor the biggest budgets) determine the brightest moments in this medium, irrespective of the refulgence of smaller games like Life Is Strange.
Edit:
Hold on a moment, I just noticed that the actor who voiced Chloe won an award.
Doesn't negate my point, but it's nice to see that I'm partially wrong.
None of which mattered since the game ended Mass Effect 3 style, except instead of blue, green, and red, you just get blue and red.
Few people are going to give false choice games awards.
Fallout 3 literally ends on a false choice, with the Eden proposition and story arch being irrelevant and literally wiped from the game; yet it won awards.Heck even the big decision at the end of Broken Steel is literally provided in list form...
Also I don't think you understand the red, green, blue anology.The endings in Life Is Strange are wildly different not mere colour filters,the problem lays in their absolutely awful execution as their own independent conclusions; not that they are in any means similar with superficial changes.
I also think the Witcher 3 has a relatively poor ending (in premise) but that shouldn't and doesn't detract from the enjoyment or investment I had in previous experiences in the game (including the excellent Baron questline).
Also your last statement is demonstrably wrong, LIS did indeed win a Golden Joystick award.You also seemingly glanced over the larger point I was making...
Except its not, because two actually different things happen, and can be experienced, in Broken Steel.
The red/green/blue ending fiasco is multi faceted. I was speaking of a different facet, specifically the one where what is supposed to be a C&C driven game ultimately negates all the choices you made previously, and reduces everything down to an A and B responses selection, totally independent of everything done previously.
The Baron questline actually exemplifies everything wrong with The Witcher 3's writing. Overly dramatic and ultimately unrealistic monologues, that constantly repeat the same scraps of info over and over to the point of nausea, filtered in with the promise of some sort of epic conclusion based on your actions, that ultimately ends up resulting in the exact same thing either way, thus making the choice pointless, while ultimately failing to tell any sort of original story, or make any sort of original point, which ultimately turns the entire questline into a wasted effort of pretentious arm-chair intellectualism, that anyone who has graduated high-school could have explained. The Baron questline is the "Inception" of video game writing, its smart, if you don't think about any of it while you are playing it. It has about as much realism and believability in it as a Bioware game's companion list, which is to say, none.
I said few people not no people, few =/= none. For someone so buried in his thesaurus I assumed you would have understood that.
Not really, I agree with the idea that GOTY awards and the like are idiotic garbage, more often then not given to big budget games rather then ones that deserve them. I was just pointing out why LiS wouldn't get that many even if it wasn't the small game it is. I didn't mention it becuase I don't disagree with it.
- Again you glance over my point; the one specifically about the nugatory proposition from Eden being literally a false choice.
To compound your own error you criticize me for focusing on the wrong facet on a multi-faceted issue and then do so yourself. I never suggested that nothing different happens between the different Broken Steel endings but rather that it provides you with binary choices incongruous with previous choices made.
- I can't be bothered trying to debate against your ipse dixit and ultimately subjective view of the questline. But I can repudiate your claim that it doesn't make an original point, it evidently does and it's more than just 'armchair-intellectualism'.It's called the fundamental attribution error,if you have to look that up then perhaps you wouldn't even qualify as an armchair intellectual... I'd also much rather have a game engender an audience of armchair intellectuals than armchair idiots.
The rest of your post is prototypical subjectivism veiled with a strident plea for it to be taken objectively; 'its smart, if you don't think about any of it while you are playing it. It has about as much realism and believability in it as a Bioware game's companion list, which is to say, none'.
- https://alwaysquestionauthority.files.wordpress.com/2014/04/281927_367195640023259_386703428_n.jpg
-Except I didn't, and its not. Eden's plan has an actual purpose behind it. The idiocy of man created tons of things that should have never existed, such as ghouls, super mutants, and mutant animals, and these things threaten the daily lives of those few who managed to survive the war unscathed. Eden seeks to return the world back to the way it was, and the way it is supposed to be, by eliminating all of these things, so that normal humans have the chance to rebuild the world in peace. On top of that we can actually see these effects begin to take place in Broken Steel, thus making not a false choice.
-If you weren't suggesting it then you would have never tried to point out my comparison was wrong due to a claimed misunderstanding of the red/blue/green Mass Effect incident, as the supposed error had nothing to do with the point I made, nor apparently the point you were trying to make either. It was just bringing up something unrelated for no reason at that point. And Eden's choice fits perfectly in line with the entire point of the main quest, which is to save the wasteland through the purifier. You have seen how these mutants of all kinds act, and now you get to decide if theres enough good in them to warrant their continued existence, or if the earth should be returned to the way nature intended it to be.
-If you had any solid evidence for why my claim was wrong, it would be easy to disprove it. Instead you skirt around the issue and just claim "YOU DON"T GET IT!".
-I would rather a game just admit its telling the same story and "messages" as everything else has, rather then a game so stuck up its own ass it has to pretend to be smart for whatever reason the devs felt like they needed to. You want to make a story about a drunkard who is angry, and abusive, becuase his wife cheated on him, and then ran away to make a deal with devils to get an abortion because she didn't want his kid, with the possibility that you could make him see the error of his ways and make up with his family? Fine, do it, but don't try to pretend your the next Hamlet for doing so, because you aren't, and that story isn't exactly new, original, or thought provoking. Thats [censored] thats on the daily news.
-Hilarious levels of irony. A mirror, get one.
Bethesda did well winning the Joystick mobile GOTY for Fallout Shelter.
For what is essentially a fun promotional app...
...It's not bad, but you really gotta love Water Purification rooms.
Surely not that hard to win in a category of games full of hogwash anyway, with the game itself not being all that different from said hogwash. No doubt having Fallout attached to it helped in that decision.
Hehe, you really need to play Final Fantasy 7 then. This scene was really emotional. https://www.youtube.com/watch?v=9qnyxd7Vq0Q
That scene is something they're going have to pay very close attention to when making the Final Fantasy 7 remake.
The next GOTY, from a http://gotypicks.blogspot.co.uk goes to The Witcher III.
So that's so far:
- - - - - - - -
Score:
2: TIED - Metal Gear Solid V (The Phantom Pain) AND The Witcher III Wild Hunt
0: Everyone else
Fallout 4 isn't in the running yet out course,
hope it's good - we'll know soon enough.
I like to point out 2 things whenever a thread such as this pops up.
1. Any outlet awarding GOTY for the year(jan-dec) that names thier winner 3 months before the year ends are seriously suspect.
2. Without question there is no higher honor in the industry than The Game Devolper's Choice Award for GOTY. Beth has taken this title twice with FO3 and Skyrim. Here's hoping for a three-peat.
Game of the year.... Deciding in November and even before... Honestly there are that many game of the years it is just a joke. As above said, if they get the Dvelopers choice I will be happy. If they get consensus game of the year thats Brilliant, but I wont bat an eyelide if they dont.