[WIPREL] On The Rocks!

Post » Mon May 07, 2012 2:22 pm

Yes, Solstheim is on the list, too. When I wrote two regions I was talking about Vvardenfell. :)
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Stacyia
 
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Post » Mon May 07, 2012 4:58 am

Maybe make the Solstheim's rocks before the two others regions? :hubbahubba:
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Campbell
 
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Post » Mon May 07, 2012 9:01 am

Maybe make the Solstheim's rocks before the two others regions? :hubbahubba:
Hehe, sorry, but I want to complete Vvardenfell first. I hate leaving things unfinished. :P And I have already started the work on Ashlands.
However, don't worry, give me enough time and On The Rocks will get to Solstheim, too.
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Justin Hankins
 
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Post » Mon May 07, 2012 2:18 pm

Thank you.

http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_du_mont_ecarlate.php
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Stace
 
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Post » Mon May 07, 2012 3:25 pm

Thanks, papill6n! :)

I'm proceeding on Ashlands rocks (I'm at 15/21 now) and if everything goes well you can expect a release in a few days.
In the meantime, if you have any problems to report about the already released modules, please post them here.
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James Shaw
 
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Post » Mon May 07, 2012 5:23 am

Yee, finnaly ashland rocks.
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Stefanny Cardona
 
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Post » Mon May 07, 2012 1:55 pm

In the meantime, if you have any problems to report about the already released modules, please post them here.
I haven't found any problems, but I do have a suggestion. The 2 meshes ex_dwrv_alcove00 and ex_dwrv_alcove10 could probably be redone and included with the Azura's Coast module seeing as both of the meshes are pretty much all rock and seem to be using Azura's Coast rock textures.
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Ludivine Poussineau
 
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Post » Mon May 07, 2012 3:39 pm

I haven't found any problems, but I do have a suggestion. The 2 meshes ex_dwrv_alcove00 and ex_dwrv_alcove10 could probably be redone and included with the Azura's Coast module seeing as both of the meshes are pretty much all rock and seem to be using Azura's Coast rock textures.
Thanks, I'll keep this in mind in the next release of the Azura's Coast module.
After Vvardenfell is finished, I plan to make a check for rock models that haven't been included in the various regions, mainly because they're not used in game. I have 1 rock for Bitter Coast, 3 for West Gash and 1 for Red Mountain for now. If anyone can point me to other forgotten rocks, I'll add them to the list.
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Ashley Clifft
 
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Post » Mon May 07, 2012 8:53 am


If anyone can point me to other forgotten rocks, I'll add them to the list.
Melchior's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7217 springs to mind here...

Also, Srikandi's http://tommyshideout.net/files/srikandi/TESCSItemIndex/secrets.htm lists a few.
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chloe hampson
 
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Post » Mon May 07, 2012 12:59 pm


After Vvardenfell is finished, I plan to make a check for rock models that haven't been included in the various regions, mainly because they're not used in game. I have 1 rock for Bitter Coast, 3 for West Gash and 1 for Red Mountain for now. If anyone can point me to other forgotten rocks, I'll add them to the list.


Inside the Meshes/x folder

ex_ruin_boulder 00 -05
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Makenna Nomad
 
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Post » Mon May 07, 2012 3:20 pm

I'm very close to the completion of Ashlands. I've modeled all the rocks and I'm applying the bump maps to them. I think I'll be able to upload them on PES tomorrow.
In the meantime, have a few screenshots:

http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS01-1.jpg?t=1305214424
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS02-1.jpg?t=1305214420
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS03-1.jpg?t=1305214418
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Melanie Steinberg
 
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Post » Mon May 07, 2012 9:49 am

Thats looking great Taddeus, as always. I was waiting for your rocks to start working with Ashlands.
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Mariana
 
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Post » Mon May 07, 2012 7:55 am

"Module 8 - Ashlands on the rocks!" is up on PES. Just give it a few hours to make the link available.
As always, please report in this thread any problems or bugs that you may encounter. :brokencomputer:

Screenshots from Ashlands: http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS07-1.jpg?t=1305293504 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS08.jpg?t=1305293502 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS09-1.jpg?t=1305293499 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS10-1.jpg?t=1305293497 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS11-1.jpg?t=1305293497 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS12.jpg?t=1305293499 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS13.jpg?t=1305293495 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS14-1.jpg?t=1305293494 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS15.jpg?t=1305293492 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS16.jpg?t=1305293491

Enjoy! :D
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Darrell Fawcett
 
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Post » Mon May 07, 2012 8:28 am

Thanks! Waiting for the file to become available :whistling:

On the Rocks! is definitely one the the best developments I've come across since I began playing again just recently. It really makes a difference!

I was able to d/l just now!
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Ashley Campos
 
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Post » Mon May 07, 2012 3:59 am

Nice work as always Taddeus. Can't wait to see the last module for Vvardenfell. It feels almost like a completely different place now - in a good way.
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Janeth Valenzuela Castelo
 
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Post » Mon May 07, 2012 10:46 am

Got it. Thankyou, Taddeus. The rocks are gorgeous. They actually invite me to go climbing rather than just levitating over them. :)
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Latisha Fry
 
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Post » Mon May 07, 2012 3:32 am

The Sudanit Mine (0,4) entrance is blocked off by your RM release.

e: It might affect more dungeons, but that's the only one I found at the moment.
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Jodie Bardgett
 
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Post » Mon May 07, 2012 4:13 pm

Thanks, guys!
Molag Amur has a lot of rocks, so it could require some time. However, on the bright side, all these rocks seem simple enough and I shouldn't have the difficulties I found with West Gash, Red Mountain or Ashlands...

The Sudanit Mine (0,4) entrance is blocked off by your RM release.

e: It might affect more dungeons, but that's the only one I found at the moment.
Thanks for the info. I always check to be sure that things like this don't happen, but with so many rocks there's always the risk of something going unnoticed. I'll correct the problem.
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I’m my own
 
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Post » Mon May 07, 2012 5:27 pm

How's progress coming along for the Molag Amur rocks? How many of them are there anyway?
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Eoh
 
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Post » Mon May 07, 2012 4:30 am

How's progress coming along for the Molag Amur rocks? How many of them are there anyway?
Eh, I still didn't start working on them. I'm taking a little holyday before I start the last part of my replacer.
Anyway, Molag Amur has something like 50 rocks, if I didn't forget anything. They're a lot. On the bright side, they seem simple enough, so I shouldn't have big problems of modeling or UV mapping when I start with them.
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Matthew Aaron Evans
 
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Post » Mon May 07, 2012 2:31 pm

Eh, I still didn't start working on them. I'm taking a little holyday before I start the last part of my replacer.
Anyway, Molag Amur has something like 50 rocks, if I didn't forget anything. They're a lot. On the bright side, they seem simple enough, so I shouldn't have big problems of modeling or UV mapping when I start with them.
Wow, I didn't think there were quite that many. :blink: And take all the time you need.
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Jordyn Youngman
 
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Post » Mon May 07, 2012 2:34 pm

I just noticed this rock almost covering the entrance to the Sudanit mine. I justadded your Ashland rocks re-tex and wonder if this is from that.I don't believe I have any mods changing this area.
[img][IMG]http://i955.photobucket.com/albums/ae33/Dragynlord/MGEScreenshot2-4.jpg[/IMG][/img]
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Emma-Jane Merrin
 
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Post » Mon May 07, 2012 8:39 am

I just noticed this rock almost covering the entrance to the Sudanit mine. I justadded your Ashland rocks re-tex and wonder if this is from that.I don't believe I have any mods changing this area.
[img][IMG]http://i955.photobucket.com/albums/ae33/Dragynlord/MGEScreenshot2-4.jpg[/IMG][/img]
It's a rock from the Red Mountain module, I've already fixed it on my hard disk. I must add in a few things and I'll release an updated version of the Red Mountain module. :)
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Bigze Stacks
 
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Post » Mon May 07, 2012 12:58 pm

It's a rock from the Red Mountain module, I've already fixed it on my hard disk. I must add in a few things and I'll release an updated version of the Red Mountain module. :)

Thanks. Love your rocks. :tops:
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Roddy
 
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Post » Mon May 07, 2012 1:44 pm

Exactly a year ago I released the first module of my rock replacer. Now I'm glad to announce the release of the last Vvardenfell module.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8763

With this, all the rocks of the Vvardenfell island have been replaced with high detail models! :hubbahubba:
Molag Amur was the hardest region to complete for two reasons: first, it has more rocks than any other zone, and second, these rocks have many different textures. You'll notice that the new module is bigger than the former ones: that's because, as I said, it contains several textures and the corresponding normal maps.
Not all the Molag Amur rocks have been redone. There are a number (10-12) of rock meshes in the Morrowind BSA that are undefined in the CS or defined in the CS but never used in game. I didn't replace these, as it looked like useless work to me. Maybe they're used somewhere in a mod? If so, point it to me so that I can add them in a future upgrade.

I'm not inserting any screenshot because I'm too sleepy at the moment. I'll add them tomorrow. :P

PS. About the fixed RM rocks. I'm making some more adjustments, but I think it will be released shortly. I just wanted to complete the last region fisrt. :cool:
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jessica Villacis
 
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