[WIPREL] On The Rocks!

Post » Mon May 07, 2012 2:51 pm

This is great news, Taddeus! I noticed the update on PES before I saw your post here. Can't wait to check these out in game!
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jodie
 
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Post » Mon May 07, 2012 5:26 pm

Was it really a year ago? Time flies.

Congrats on the new release! :D
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Harry Hearing
 
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Post » Mon May 07, 2012 5:32 am

Congratulations on the final Vvardenfell release! Amazing work. :celebration:
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Scarlet Devil
 
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Post » Mon May 07, 2012 2:37 pm

Congratulations. I'll check out your update as soon as I can. I'm sure it's great work as the rest of your replacer. Thanks for doing this
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Joey Bel
 
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Post » Mon May 07, 2012 10:37 am

Congratulations! Great work as always!
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Sebrina Johnstone
 
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Post » Mon May 07, 2012 2:35 am

Congrats Taddeus, well done I love it!
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Shannon Marie Jones
 
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Post » Mon May 07, 2012 2:35 am

Thanks, guys!

As promised here are some screenies of the Molag Amur replacer:
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS15-1.jpg - http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS08-1.jpg - http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS10-2.jpg - http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS12-1.jpg - http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS13-1.jpg - http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS14-2.jpg

Also, there's a new update!
The new version (1.1) of the Red Mountain module has been sitting on my hard drive long enough. I finished the last touches and uploaded it on PES. It solves a few clipping issues, adds a rock (unused in game) and makes a little tweak to the bump maps.
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Evaa
 
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Post » Mon May 07, 2012 1:18 pm

I am upgrading the shores module.
I've redone the UV map for the two menhir type rocks and they look quite better.

Now I'm working on an optional esp to create a bit variety along the Vvardenfell coasts. The problem is that in Morrowind the big menhir rock is used nearly 10 thousand times. Even if it's scaled and rotated in every possible way, one can easily notice that the same rock is repeating everywhere. I've built 4 more menhirs and I'm using them to manually replace most of the original ones.
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BaNK.RoLL
 
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Post » Mon May 07, 2012 8:08 am

instantly put into my game. and will remain there forever. this is amazing, thank you so much!!
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matt white
 
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Post » Mon May 07, 2012 3:46 pm

The update to the shores module is almost done. The rocks look much better now, especially the distand land ones, and the optional (but very recommended) esp gives a much more varied feel to the coastal views.
Here are a few screenshots:

http://img233.imageshack.us/img233/7337/ss01y.jpg
http://img214.imageshack.us/img214/633/ss02za.jpg
http://img210.imageshack.us/img210/2905/ss03r.jpg
http://img528.imageshack.us/img528/6323/ss04.jpg
http://img593.imageshack.us/img593/4832/ss05h.jpg
http://img4.imageshack.us/img4/1917/ss06p.jpg
http://img851.imageshack.us/img851/3372/ss07.jpg
http://img830.imageshack.us/img830/7217/ss08.jpg

Any comments/suggestions?
:foodndrink:
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Sabrina Steige
 
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Post » Mon May 07, 2012 3:59 pm

Any comments/suggestions?
:foodndrink:

Yes, combine the mods! ;o)
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Kate Murrell
 
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Post » Mon May 07, 2012 11:53 am

:shocking:
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Lizs
 
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Post » Mon May 07, 2012 3:06 pm

Yes, combine the mods! ;o)
Yea, I agree here. Have all the most up to date stuff in one download.
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Dawn Porter
 
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Post » Mon May 07, 2012 5:39 am

Yea, I agree here. Have all the most up to date stuff in one download.

Having one package takes longer to upload/download, especially if Taddeus were to update one section of it (you'd have to re-download everything). You could have both split archives and a whole version, but that adds unnecessary hassle to managing the mod files IMO. I just download the packages and structure them in a BAIN (or is it MAIN for Morrowind?) archive. Then just update each component whenever an update is released, everything's still together, and no large downloads. Just my two cents. :)
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Mr. Ray
 
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Post » Mon May 07, 2012 6:47 am

Having one package takes longer to upload/download, especially if Taddeus were to update one section of it (you'd have to re-download everything). You could have both split archives and a whole version, but that adds unnecessary hassle to managing the mod files IMO. I just download the packages and structure them in a BAIN (or is it MAIN for Morrowind?) archive. Then just update each component whenever an update is released, everything's still together, and no large downloads. Just my two cents. :)
We already know how it is when everything is separate. The point of one large one is to not have to worry about getting individual updates and just get everything all at once. Plus, you dont need to install more than one thing.
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Julie Serebrekoff
 
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Post » Mon May 07, 2012 12:33 pm

We already know how it is when everything is separate. The point of one large one is to not have to worry about getting individual updates and just get everything all at once. Plus, you dont need to install more than one thing.
I agree with you, it's more simple for the player and to manage for you.
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Laura Simmonds
 
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Post » Mon May 07, 2012 2:37 am

We already know how it is when everything is separate. The point of one large one is to not have to worry about getting individual updates and just get everything all at once. Plus, you dont need to install more than one thing.
+1 to this
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James Hate
 
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Post » Mon May 07, 2012 5:52 pm

The update to the shores module is almost done. The rocks look much better now, especially the distand land ones, and the optional (but very recommended) esp gives a much more varied feel to the coastal views.
Here are a few screenshots:


http://img830.imageshack.us/img830/7217/ss08.jpg

Any comments/suggestions?
:foodndrink:

Maybe it's late but I could swear I can make out faces in some of those rocks :)

Near where I live there is a coast road with some rocks jutting out that look just like a gorilla's head so I'm kinda used to spotting eyes and teeth in rocks

Anyway overall they look great - I was interested in the colour to see if it would blend into the ground cover - they seem to blend nicely rather than looking out of place - I wonder what type of rock formation they are supposed to be anyway
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Eve(G)
 
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Post » Mon May 07, 2012 1:56 pm

New coastal rocks are lookin' great, Taddeus.
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Cccurly
 
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Post » Mon May 07, 2012 1:37 pm

I like your water. What settings are you using for your water?
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Quick Draw
 
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Post » Mon May 07, 2012 6:38 pm

Thanks everyone. :)

Yes, combine the mods! ;o)
I will make a combined version when all the modules are in their final version. I don't want to update both the module and the combined file every time I need to change a couple of rocks.
Right now the modules that can be considered complete (unless I change my mind, hehe) are:
- Red Mountain
- Molag Amur
- Ashlands
- Shores (I consider this finished since I'll release it very soon)

Modules that still need improving are:
- Bitter Coast
- Azura's Coast
- Ascadian Isles
- West Gash
- Grazelands

However, when you'll see the combined version online, you'll know that Vvardenfell is done and I'm finally moving to Solstheim rocks.

Maybe it's late but I could swear I can make out faces in some of those rocks :)

Near where I live there is a coast road with some rocks jutting out that look just like a gorilla's head so I'm kinda used to spotting eyes and teeth in rocks

Anyway overall they look great - I was interested in the colour to see if it would blend into the ground cover - they seem to blend nicely rather than looking out of place - I wonder what type of rock formation they are supposed to be anyway
I always keep the grass and the tree replacers on, since I want my rocks to fit seamlessly in the whole picture.

I like your water. What settings are you using for your water?
I'm using MGE XE with the base water shader that comes with it.
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Daniel Lozano
 
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Post » Mon May 07, 2012 4:07 am

_Taddeus_ => have you plan to redone the texture of OnThe Rocks! - Bitter Coast?
Because they're too dark. :rolleyes:
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cassy
 
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Post » Mon May 07, 2012 4:38 am

There are 2 textures in that module, which one are you referring to?
To be honest, I like the textures of the Bitter Coast. I think it blends well with the grass and everything else, too.
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Amelia Pritchard
 
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Post » Mon May 07, 2012 5:27 pm

Yes me too.
But they are a little too dark and ingame it's like dark dots in the view. (but it's just my opinion ^^)
Maybe it's just the NiMaterialProperty which is set too dark on somes rock's meshes?
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Gisela Amaya
 
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Post » Mon May 07, 2012 7:42 am

Yes me too.
But they are a little too dark and ingame it's like dark dots in the view. (but it's just my opinion ^^)
Maybe it's just the NiMaterialProperty which is set too dark on somes rock's meshes?
I'll take a look at it when I'll update the Bitter Coast module to its final version.
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gandalf
 
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