[WIPREL] On The Rocks!

Post » Mon May 07, 2012 3:47 pm

Thanks Azura's Coast :
http://img833.imageshack.us/img833/8843/mgescreen7.jpg
http://img843.imageshack.us/img843/5291/mgescreen9.jpg
http://img140.imageshack.us/img140/3552/mgescreen6.jpg
http://img802.imageshack.us/img802/9137/mgescreen5.jpg
http://img40.imageshack.us/img40/800/mgescreen4.jpg
http://img301.imageshack.us/img301/7405/mgescreen2.jpg
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Gemma Flanagan
 
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Post » Mon May 07, 2012 7:15 am

Taddeus...I have only been exploring the rocks in BC. I just wondered....are you making them all the same type or different types for each region?
Each region has different models, that's why it takes a few days between a module and the following.

Grazelands are coming along well. I completed the models, now I'm tweaking them to fix a few clipping issues and then I'll have to add bump maps. I expect to release them at the beginning of next week.
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Elisha KIng
 
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Post » Mon May 07, 2012 6:28 pm

This is your mod translate into French like promise :P
=> http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_de_la_cote_dazura.php
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Izzy Coleman
 
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Post » Mon May 07, 2012 3:07 pm

Grazelands are coming along well. I completed the models, now I'm tweaking them to fix a few clipping issues and then I'll have to add bump maps. I expect to release them at the beginning of next week.
I look forward to it with great anticipation.
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James Wilson
 
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Post » Mon May 07, 2012 8:06 am

Grazelands are up on PES. :)

Next: Coastal Rocks!
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Bee Baby
 
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Post » Mon May 07, 2012 8:04 am

Thank you !!! :celebration:
The Coastal Rocks will be so a visual improvements!!! :shocking: :shocking:

http://img264.imageshack.us/img264/8509/mgescreenshot1.jpg
http://img28.imageshack.us/img28/9448/mgescreenshot2.jpg
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Kelli Wolfe
 
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Post » Mon May 07, 2012 12:01 pm

_Taddeus_ after i installed your Grazelands rocks i immediately missed my old rock textures...for about 2 seconds. :D

Thanks for the GL rocks. :foodndrink:
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Cameron Wood
 
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Post » Mon May 07, 2012 11:05 am

:foodndrink: http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_de_la_region_des_grandes_patures.php
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Mrs Pooh
 
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Post » Mon May 07, 2012 4:38 am

What ground replacer do you use Taddeus?
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Minako
 
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Post » Mon May 07, 2012 4:56 am

http://img264.imageshack.us/img264/8509/mgescreenshot1.jpg
All of those rocks look awesome, except for the one in the water.


Oh wait.
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Johanna Van Drunick
 
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Post » Mon May 07, 2012 8:02 am

All of those rocks look awesome, except for the one in the water.


Oh wait.
:D
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Anna Krzyzanowska
 
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Post » Mon May 07, 2012 7:39 am

Thanks everyone for the positive feedback. :)
As always, if you find a rock clipping bad with the environment, tell me where it is so that I can correct it.

:foodndrink: http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_de_la_region_des_grandes_patures.php
Thanks!

What ground replacer do you use Taddeus?
I have Morrowind Visual Pack 3 and Connary textures on top of it.

All of those rocks look awesome, except for the one in the water.

Oh wait.
Hehe, at a certain time I tried to remake even that type of "rock", but I can't seem to export animations correctly from blender. :brokencomputer:

A little preview on coastal rocks:
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/Coastal01.jpg?t=1288187574 - the great rock (clear) is mine, the little one (dark) is vanilla, I'm working on matching the vanilla color and improving the bump map
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/Coastal02.jpg?t=1288187573
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Penny Courture
 
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Post » Mon May 07, 2012 8:17 am

Splendid! :shocking: :shocking:
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A Boy called Marilyn
 
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Post » Mon May 07, 2012 6:46 am

These coastal rocks are giving me a few problems. They're only 5, but are more complex than the other I did until now. However, even if slowly, I'm proceeding.

http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/Coastal03.jpg?t=1288300269
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/Coastal04.jpg?t=1288300274
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/Coastal05.jpg?t=1288300274

:D
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Vicky Keeler
 
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Post » Mon May 07, 2012 7:15 am

Those coastal rocks are looking good. Are you ever going to do TR rocks? They're starting to look really ugly next to these.
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jodie
 
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Post » Mon May 07, 2012 7:00 am

Those coastal rocks are looking good. Are you ever going to do TR rocks? They're starting to look really ugly next to these.
Thanks! :)
Well, I don't know much about TR rocks. If they're retextures of vanilla rocks, they can be done pretty quickly, but if they are new models they'll require some work. However, before thinking to TR, I've to finish Vvardenfell and Solstheim.
And should I do interior rocks too?

Coastal rocks are progressing. I've the models and have textured them, but I've a little collision problem with one of the rocks and then I must apply the bump maps.
The project will be in stand-by for the next few days since I'm going out for a brief holyday! :celebrate:
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Carlos Rojas
 
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Post » Mon May 07, 2012 5:13 am

And should I do interior rocks too?
Why not? :D

Thanks in advance! :P
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Sammie LM
 
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Post » Mon May 07, 2012 4:30 am

should I do interior rocks too?
Vanilla cave rocks in many cases looks out of place. Fortunately Slartibartfast's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8656 fixed this problem. Even better rock models that match their surroundings? That would be great :)
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A Lo RIkIton'ton
 
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Post » Mon May 07, 2012 1:36 pm

Taddeus, would you also be able to retexture Static: furn_coalpile00 & furn_coals_hot & Furn_De_Firepit_01 & furn_anvil00? I don't recall Connary or anyone else redoing those textures.
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Monika Krzyzak
 
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Post » Mon May 07, 2012 2:18 pm

You'd have to be pretty careful with interior rocks because it would be much easier to accidentally have an 'improved' mesh block a path. Caves can be pretty narrow at times.

But yes if you can do it and have them match the type of cave they're in (won't be pluginless then though) that would be great. :D
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Shelby McDonald
 
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Post » Mon May 07, 2012 5:00 pm

You'd have to be pretty careful with interior rocks because it would be much easier to accidentally have an 'improved' mesh block a path. Caves can be pretty narrow at times.

But yes if you can do it and have them match the type of cave they're in (won't be pluginless then though) that would be great. :D


This is true. Perhaps you could keep the original collision data or something as a precaution.
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Megan Stabler
 
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Post » Mon May 07, 2012 7:14 am

Vanilla cave rocks in many cases looks out of place. Fortunately Slartibartfast's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8656 fixed this problem. Even better rock models that match their surroundings? That would be great :)
Yes, before redoing the interior rocks I should look at Slartibartfast's fix to see how the two mods can work togheter. As always, I'll try my best to mantain compatibility.

Taddeus, would you also be able to retexture Static: furn_coalpile00 & furn_coals_hot & Furn_De_Firepit_01 & furn_anvil00? I don't recall Connary or anyone else redoing those textures.
I can try, but you'll have to wait until the rocks are done. This means a looooong time...

You'd have to be pretty careful with interior rocks because it would be much easier to accidentally have an 'improved' mesh block a path. Caves can be pretty narrow at times.

But yes if you can do it and have them match the type of cave they're in (won't be pluginless then though) that would be great. :D
I'll have to be careful with interior rocks because of collision and because often they've objects on them. I've to mantain the upper part of the rock similar to the original or those items will float in the air.
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Jimmie Allen
 
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Post » Mon May 07, 2012 6:06 pm

Just posting to say that all your rocks looking really great, excellent!

I am eagerly waiting snowy rocks for Sostheim, but for sure there is no need to rush for this.
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ezra
 
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Post » Mon May 07, 2012 4:51 am

And the 4th module, shores on the rocks, is out on PES! :)
A couple screenshots: http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/Coast2.jpg?t=1288993760 and a http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/Coast1.jpg?t=1288993756.

Next: West Gash.
This will require some time, though, because I want to fix some small things in the already released modules and work a bit on a new NoM mini-patch.
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Dan Stevens
 
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Post » Mon May 07, 2012 5:05 am

Those flat rocks are obseenly (how do you spell that?) cool. I'll be downloading this tommorow.
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Manuela Ribeiro Pereira
 
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