[WIPREL] On The Rocks!

Post » Mon May 07, 2012 6:25 pm

Hey hey :celebration:
http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_des_rivages.php

Pics of Shores :
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/2.jpg
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/4.jpg
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/3.jpg


Taddeus => I think that rocks of the BC version (of the "On the Rocks!") are too dark.
And yet I like to have a dark and dirty Morrowind ^^
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Caroline flitcroft
 
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Post » Mon May 07, 2012 8:00 am

Fantastic!
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Andrew Perry
 
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Post » Mon May 07, 2012 4:48 am

Maybe I need to actually play the game more, but I honestly can't see the difference between vanilla and your screenshots. Perhaps some comparisons for those of us who've utterly forgotten what the old ones look like?
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Lew.p
 
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Post » Mon May 07, 2012 9:43 am

I can't believe how all these environment improving mods changes my game so much!
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Tamara Primo
 
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Post » Mon May 07, 2012 5:04 pm

these rocks own up!

cant wait to see the red mountain's new rocks.
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Mr. Ray
 
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Post » Mon May 07, 2012 4:35 am

Wonderfull rocks !!!
Thanks.
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Karine laverre
 
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Post » Mon May 07, 2012 2:29 am

Brilliant! It's no secret that my weaknesses are chocolate and bump maps. Does this mean that you pies are now bumpmapped as well? :D
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Jack Walker
 
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Post » Mon May 07, 2012 3:43 pm

Dl'd and delighted - thanks
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Sabrina Schwarz
 
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Post » Mon May 07, 2012 10:31 am

Thanks everyone! :D

Hey hey :celebration:
http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_des_rivages.php

Pics of Shores :
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/2.jpg
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/4.jpg
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/3.jpg


Taddeus => I think that rocks of the BC version (of the "On the Rocks!") are too dark.
And yet I like to have a dark and dirty Morrowind ^^
Thanks for your translation. :)
As for the BC rocks, I like them that way for the atmosphere they give to the bitter coast.
In theory you can use a different texture for my rocks if you prefer something less dark. However it could look weird because the texture and the normal map will be different. Of course, if you can replace the texture AND the normal map things should work well.

Maybe I need to actually play the game more, but I honestly can't see the difference between vanilla and your screenshots. Perhaps some comparisons for those of us who've utterly forgotten what the old ones look like?
I'll try to add some comparison shot to the opening thread.

Brilliant! It's no secret that my weaknesses are chocolate and bump maps. Does this mean that you pies are now bumpmapped as well? :D
Eh, the pies are not bump mapped, but at a certain point I'll have to update NoM water sources to the new rock standard.
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Jon O
 
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Post » Mon May 07, 2012 4:23 pm

Thanks everyone! :D



Eh, the pies are not bump mapped, but at a certain point I'll have to update NoM water sources to the new rock standard.


I can tell you right now, that bump mapping water can be quite a headache, while some wells and waterways will look just right, another will look perfectly clear with only the normals being displayed by the engine, its 100% based on placement on how animated bump maps will display, and if its somewhere that doesn't get direct sunlight throughout the day, it will probalby not look right.....

I was working on doing all of Dongle's and TR's water sources, but have taken a break simply because interior water sources never seem to look right due to this one issue(as well as exterior sources near dark colored walls), which is just annoying, I'm hoping Hrnchamd will appear and give me an explanation or even perhaps a workaround in the MCP thread.
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Kelly John
 
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Post » Mon May 07, 2012 5:48 am

I can tell you right now, that bump mapping water can be quite a headache, while some wells and waterways will look just right, another will look perfectly clear with only the normals being displayed by the engine, its 100% based on placement on how animated bump maps will display, and if its somewhere that doesn't get direct sunlight throughout the day, it will probalby not look right.....

I was working on doing all of Dongle's and TR's water sources, but have taken a break simply because interior water sources never seem to look right due to this one issue(as well as exterior sources near dark colored walls), which is just annoying, I'm hoping Hrnchamd will appear and give me an explanation or even perhaps a workaround in the MCP thread.
Thanks for the info, but I don't want to bump map water. I will bump map the rocky part of the sources, the flowing water will remain the same. :)
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candice keenan
 
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Post » Mon May 07, 2012 5:56 pm

A question, there are some mods which remove graphical glitches (seams) from rocks, ores and some trees, are those still needed if your "On the Rocks" series is used, or does your mod contain similar functionality already?

I'm talking about mods such as correctUV_Diverse_Ore_veins, correctUVrocks10 and correctUVtrees.04.
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Rachyroo
 
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Post » Mon May 07, 2012 12:30 pm

Taddeus said =>
Correct UV Rocks is a fix for vanilla rocks. My rocks are completely new and (hopefully) don't have UV problems, so if you use them you won't need Correct UV Rocks anymore.
Q : "Nice! Can/should we still use these:
- correctUV Diverse Ore Veins Link
- Cave Texture Fix Link"
A: Yes, you still need those two.
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Travis
 
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Post » Mon May 07, 2012 3:00 pm

I REALLY want these in my game but alas- i cannot d'l from fileplanet on mac. Would some generous soul perhaps upload elsewhere?

:violin:

Ofc with Taddeus' approval .. ? No access to readme

Thanks muchly
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Oscar Vazquez
 
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Post » Mon May 07, 2012 11:09 am

I REALLY want these in my game but alas- i cannot d'l from fileplanet on mac. Would some generous soul perhaps upload elsewhere?

:violin:

Ofc with Taddeus' approval .. ? No access to readme

Thanks muchly
If you still need these, send me your e-mail by PM.
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CArla HOlbert
 
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Post » Mon May 07, 2012 3:36 am

Thanks but got a new laptop today and just d/l'ed.. :twirl: They are lovely!
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jeremey wisor
 
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Post » Mon May 07, 2012 2:48 pm

New rocks to come? :hubbahubba:
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Amelia Pritchard
 
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Post » Mon May 07, 2012 4:48 pm

New rocks to come? :hubbahubba:
Yes, I'm slowly working on West Gash. :)
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steve brewin
 
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Post » Mon May 07, 2012 3:36 pm

sweeeeet! thats my favourite region :P
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Vicky Keeler
 
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Post » Mon May 07, 2012 3:43 pm

I've done a few little updates to some of the already released modules. Here are the details.

BITTER COAST
- Version 1.2: Solved a clipping problem and improved the ambient occlusion maps

AZURA'S COAST
- Version 1.1: Improved the bump maps and the ambient occlusion maps

GRAZELANDS
- Version 1.1: Improved a few models and the ambient occlusion maps

I've uploaded the new files on PES, but as always they need some time to become available for download.
:)
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IsAiah AkA figgy
 
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Post » Mon May 07, 2012 5:27 am

Thanks for the update! Unfortunately I've got a problem with the GL rocks.

http://www.imagebanana.com/view/r2tsd67x/MGEScreenshot2.png

I've never had problems with your previous releases though.
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Connor Wing
 
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Post » Mon May 07, 2012 6:12 am

Thanks for the update! Unfortunately I've got a problem with the GL rocks.

http://www.imagebanana.com/view/r2tsd67x/MGEScreenshot2.png

I've never had problems with your previous releases though.
Whoops, it seems that I multiplied the brightness of some of the GL rocks x10 in a last second edit. :P
I'll upload an 1.1a version with the problem fixed.
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BEl J
 
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Post » Mon May 07, 2012 4:15 am

Nice, I'll be sure to grab the 1.1a version when it's up. :D
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David Chambers
 
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Post » Mon May 07, 2012 6:32 pm

Version 1.1a for the Grazelands uploaded.
You just have to wait for PES to make it available.
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El Goose
 
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Post » Mon May 07, 2012 10:21 am

Version 1.1a for the Grazelands is available up at PES now.

Can't wait to see the West Gash rocks. :biggrin:

Are you planning on redoing the Solstheim rocks after you finish all of Vvardenfell's rocks?
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Gavin Roberts
 
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