Module 7: Red Mountain on the Rocks is out!!
You can find it on the usual PES page, just wait a little for the download link to become available.
Some screens:
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS04.jpg?t=1303341447
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS14.jpg?t=1303341434
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS10.jpg?t=1303341440
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS11.jpg?t=1303341436
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS06.jpg?t=1303341443
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS09.jpg?t=1303341438
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS05.jpg?t=1303341444
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS07.jpg?t=1303341440
The rocks of this module don't have the bump map bug that Apel mentioned in a previous post. I'll remove the bug from the already released modules with time. However, I want to remember that the bug is not noticeable in game as long as I know.
@Super-Naut: I'm trying to keep my rocks as close as possible to the original shape. In fact, a big part of the work is to ensure that there aren't clipping or overlapping problems between my rocks and other elements of the game world. Speaking of the flat rocks in particular, I took great care while building them and tested them a lot. It seems to me that guards and other NPC tend to walk freely on my flat rocks, where with the vanilla rocks they happened to become struck. In this sense, you can think of my replacer as a kind of "fix" for the walk paths.