[WIP/REL] On The Rocks!

Post » Sat May 28, 2011 2:10 pm

Yes, Solstheim is on the list, too. When I wrote two regions I was talking about Vvardenfell. :)
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Kevan Olson
 
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Post » Sat May 28, 2011 6:25 pm

Maybe make the Solstheim's rocks before the two others regions? :hubbahubba:
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Alexandra Louise Taylor
 
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Post » Sat May 28, 2011 7:36 pm

Maybe make the Solstheim's rocks before the two others regions? :hubbahubba:

Hehe, sorry, but I want to complete Vvardenfell first. I hate leaving things unfinished. :P And I have already started the work on Ashlands.
However, don't worry, give me enough time and On The Rocks will get to Solstheim, too.
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Bird
 
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Post » Sat May 28, 2011 11:48 am

Thank you.

http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_du_mont_ecarlate.php
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Sun of Sammy
 
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Post » Sat May 28, 2011 12:52 pm

Thanks, papill6n! :)

I'm proceeding on Ashlands rocks (I'm at 15/21 now) and if everything goes well you can expect a release in a few days.
In the meantime, if you have any problems to report about the already released modules, please post them here.
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Jessica Raven
 
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Post » Sat May 28, 2011 2:21 pm

Yee, finnaly ashland rocks.
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Abel Vazquez
 
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Post » Sat May 28, 2011 7:52 am

In the meantime, if you have any problems to report about the already released modules, please post them here.

I haven't found any problems, but I do have a suggestion. The 2 meshes ex_dwrv_alcove00 and ex_dwrv_alcove10 could probably be redone and included with the Azura's Coast module seeing as both of the meshes are pretty much all rock and seem to be using Azura's Coast rock textures.
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~Sylvia~
 
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Post » Sat May 28, 2011 7:23 pm

I haven't found any problems, but I do have a suggestion. The 2 meshes ex_dwrv_alcove00 and ex_dwrv_alcove10 could probably be redone and included with the Azura's Coast module seeing as both of the meshes are pretty much all rock and seem to be using Azura's Coast rock textures.

Thanks, I'll keep this in mind in the next release of the Azura's Coast module.
After Vvardenfell is finished, I plan to make a check for rock models that haven't been included in the various regions, mainly because they're not used in game. I have 1 rock for Bitter Coast, 3 for West Gash and 1 for Red Mountain for now. If anyone can point me to other forgotten rocks, I'll add them to the list.
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Laura Wilson
 
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Post » Sun May 29, 2011 12:10 am


If anyone can point me to other forgotten rocks, I'll add them to the list.
Melchior's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7217 springs to mind here...

Also, Srikandi's http://tommyshideout.net/files/srikandi/TESCSItemIndex/secrets.htm lists a few.
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Steve Smith
 
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Post » Sat May 28, 2011 11:48 pm


After Vvardenfell is finished, I plan to make a check for rock models that haven't been included in the various regions, mainly because they're not used in game. I have 1 rock for Bitter Coast, 3 for West Gash and 1 for Red Mountain for now. If anyone can point me to other forgotten rocks, I'll add them to the list.



Inside the Meshes/x folder

ex_ruin_boulder 00 -05
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Nathan Risch
 
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Post » Sat May 28, 2011 7:57 am

I'm very close to the completion of Ashlands. I've modeled all the rocks and I'm applying the bump maps to them. I think I'll be able to upload them on PES tomorrow.
In the meantime, have a few screenshots:

http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS01-1.jpg?t=1305214424
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS02-1.jpg?t=1305214420
http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS03-1.jpg?t=1305214418
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Avril Louise
 
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Post » Sat May 28, 2011 3:43 pm

Thats looking great Taddeus, as always. I was waiting for your rocks to start working with Ashlands.
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lexy
 
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Post » Sat May 28, 2011 7:25 pm

"Module 8 - Ashlands on the rocks!" is up on PES. Just give it a few hours to make the link available.
As always, please report in this thread any problems or bugs that you may encounter. :brokencomputer:

Screenshots from Ashlands: http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS07-1.jpg?t=1305293504 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS08.jpg?t=1305293502 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS09-1.jpg?t=1305293499 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS10-1.jpg?t=1305293497 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS11-1.jpg?t=1305293497 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS12.jpg?t=1305293499 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS13.jpg?t=1305293495 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS14-1.jpg?t=1305293494 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS15.jpg?t=1305293492 http://i794.photobucket.com/albums/yy227/_Taddeus_/Morrowind%20Mods/SS16.jpg?t=1305293491

Enjoy! :D
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Becky Palmer
 
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Post » Sat May 28, 2011 11:52 am

Thanks! Waiting for the file to become available :whistling:

On the Rocks! is definitely one the the best developments I've come across since I began playing again just recently. It really makes a difference!

I was able to d/l just now!
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josh evans
 
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Post » Sat May 28, 2011 8:22 pm

Nice work as always Taddeus. Can't wait to see the last module for Vvardenfell. It feels almost like a completely different place now - in a good way.
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Sun of Sammy
 
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Post » Sat May 28, 2011 11:47 am

Got it. Thankyou, Taddeus. The rocks are gorgeous. They actually invite me to go climbing rather than just levitating over them. :)
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Nathan Barker
 
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Post » Sat May 28, 2011 11:39 am

The Sudanit Mine (0,4) entrance is blocked off by your RM release.

e: It might affect more dungeons, but that's the only one I found at the moment.
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Alyce Argabright
 
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Post » Sat May 28, 2011 6:39 pm

Thanks, guys!
Molag Amur has a lot of rocks, so it could require some time. However, on the bright side, all these rocks seem simple enough and I shouldn't have the difficulties I found with West Gash, Red Mountain or Ashlands...

The Sudanit Mine (0,4) entrance is blocked off by your RM release.

e: It might affect more dungeons, but that's the only one I found at the moment.

Thanks for the info. I always check to be sure that things like this don't happen, but with so many rocks there's always the risk of something going unnoticed. I'll correct the problem.
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Kat Stewart
 
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