[WIP/REL] On The Rocks!

Post » Sat May 28, 2011 3:23 pm

Hey hey :celebration:
http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_des_rivages.php

Pics of Shores :
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/2.jpg
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/4.jpg
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/3.jpg


Taddeus => I think that rocks of the BC version (of the "On the Rocks!") are too dark.
And yet I like to have a dark and dirty Morrowind ^^
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Code Affinity
 
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Post » Sat May 28, 2011 7:56 pm

Fantastic!
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Bedford White
 
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Post » Sat May 28, 2011 12:08 pm

Maybe I need to actually play the game more, but I honestly can't see the difference between vanilla and your screenshots. Perhaps some comparisons for those of us who've utterly forgotten what the old ones look like?
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Francesca
 
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Post » Sat May 28, 2011 11:01 pm

I can't believe how all these environment improving mods changes my game so much!
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Adrian Powers
 
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Post » Sat May 28, 2011 7:47 am

these rocks own up!

cant wait to see the red mountain's new rocks.
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Jessica Colville
 
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Post » Sat May 28, 2011 3:59 pm

Wonderfull rocks !!!
Thanks.
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Marquis T
 
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Post » Sat May 28, 2011 11:13 am

Brilliant! It's no secret that my weaknesses are chocolate and bump maps. Does this mean that you pies are now bumpmapped as well? :D
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A Dardzz
 
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Post » Sat May 28, 2011 1:11 pm

Dl'd and delighted - thanks
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James Baldwin
 
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Post » Sat May 28, 2011 10:02 am

Thanks everyone! :D

Hey hey :celebration:
http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/rochers_des_rivages.php

Pics of Shores :
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/2.jpg
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/4.jpg
http://sd-21334.dedibox.fr/morrowind/images/graphisme/visuels/rochers_des_rivages/3.jpg


Taddeus => I think that rocks of the BC version (of the "On the Rocks!") are too dark.
And yet I like to have a dark and dirty Morrowind ^^

Thanks for your translation. :)
As for the BC rocks, I like them that way for the atmosphere they give to the bitter coast.
In theory you can use a different texture for my rocks if you prefer something less dark. However it could look weird because the texture and the normal map will be different. Of course, if you can replace the texture AND the normal map things should work well.

Maybe I need to actually play the game more, but I honestly can't see the difference between vanilla and your screenshots. Perhaps some comparisons for those of us who've utterly forgotten what the old ones look like?

I'll try to add some comparison shot to the opening thread.

Brilliant! It's no secret that my weaknesses are chocolate and bump maps. Does this mean that you pies are now bumpmapped as well? :D

Eh, the pies are not bump mapped, but at a certain point I'll have to update NoM water sources to the new rock standard.
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kirsty joanne hines
 
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Post » Sat May 28, 2011 1:57 pm

Thanks everyone! :D



Eh, the pies are not bump mapped, but at a certain point I'll have to update NoM water sources to the new rock standard.



I can tell you right now, that bump mapping water can be quite a headache, while some wells and waterways will look just right, another will look perfectly clear with only the normals being displayed by the engine, its 100% based on placement on how animated bump maps will display, and if its somewhere that doesn't get direct sunlight throughout the day, it will probalby not look right.....

I was working on doing all of Dongle's and TR's water sources, but have taken a break simply because interior water sources never seem to look right due to this one issue(as well as exterior sources near dark colored walls), which is just annoying, I'm hoping Hrnchamd will appear and give me an explanation or even perhaps a workaround in the MCP thread.
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katie TWAVA
 
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Post » Sat May 28, 2011 7:56 am

I can tell you right now, that bump mapping water can be quite a headache, while some wells and waterways will look just right, another will look perfectly clear with only the normals being displayed by the engine, its 100% based on placement on how animated bump maps will display, and if its somewhere that doesn't get direct sunlight throughout the day, it will probalby not look right.....

I was working on doing all of Dongle's and TR's water sources, but have taken a break simply because interior water sources never seem to look right due to this one issue(as well as exterior sources near dark colored walls), which is just annoying, I'm hoping Hrnchamd will appear and give me an explanation or even perhaps a workaround in the MCP thread.

Thanks for the info, but I don't want to bump map water. I will bump map the rocky part of the sources, the flowing water will remain the same. :)
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Farrah Lee
 
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Post » Sat May 28, 2011 11:15 pm

A question, there are some mods which remove graphical glitches (seams) from rocks, ores and some trees, are those still needed if your "On the Rocks" series is used, or does your mod contain similar functionality already?

I'm talking about mods such as correctUV_Diverse_Ore_veins, correctUVrocks10 and correctUVtrees.04.
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LuCY sCoTT
 
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Post » Sat May 28, 2011 12:15 pm

Taddeus said =>
Correct UV Rocks is a fix for vanilla rocks. My rocks are completely new and (hopefully) don't have UV problems, so if you use them you won't need Correct UV Rocks anymore.
Q : "Nice! Can/should we still use these:
- correctUV Diverse Ore Veins Link
- Cave Texture Fix Link"
A: Yes, you still need those two.

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tannis
 
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Post » Sat May 28, 2011 10:41 pm

I REALLY want these in my game but alas- i cannot d'l from fileplanet on mac. Would some generous soul perhaps upload elsewhere?

:violin:

Ofc with Taddeus' approval .. ? No access to readme

Thanks muchly
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Soraya Davy
 
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Post » Sat May 28, 2011 9:32 pm

I REALLY want these in my game but alas- i cannot d'l from fileplanet on mac. Would some generous soul perhaps upload elsewhere?

:violin:

Ofc with Taddeus' approval .. ? No access to readme

Thanks muchly

If you still need these, send me your e-mail by PM.
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cheryl wright
 
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Post » Sat May 28, 2011 7:53 am

Thanks but got a new laptop today and just d/l'ed.. :twirl: They are lovely!
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Andrew Perry
 
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Post » Sat May 28, 2011 12:53 pm

New rocks to come? :hubbahubba:
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Josee Leach
 
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Post » Sat May 28, 2011 9:23 am

New rocks to come? :hubbahubba:

Yes, I'm slowly working on West Gash. :)
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!beef
 
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Post » Sat May 28, 2011 12:58 pm

sweeeeet! thats my favourite region :P
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Franko AlVarado
 
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Post » Sat May 28, 2011 1:27 pm

I've done a few little updates to some of the already released modules. Here are the details.

BITTER COAST
- Version 1.2: Solved a clipping problem and improved the ambient occlusion maps

AZURA'S COAST
- Version 1.1: Improved the bump maps and the ambient occlusion maps

GRAZELANDS
- Version 1.1: Improved a few models and the ambient occlusion maps

I've uploaded the new files on PES, but as always they need some time to become available for download.
:)
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Laura Shipley
 
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Post » Sat May 28, 2011 6:41 pm

Thanks for the update! Unfortunately I've got a problem with the GL rocks.

http://www.imagebanana.com/view/r2tsd67x/MGEScreenshot2.png

I've never had problems with your previous releases though.
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Claire
 
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Post » Sat May 28, 2011 4:15 pm

Thanks for the update! Unfortunately I've got a problem with the GL rocks.

http://www.imagebanana.com/view/r2tsd67x/MGEScreenshot2.png

I've never had problems with your previous releases though.

Whoops, it seems that I multiplied the brightness of some of the GL rocks x10 in a last second edit. :P
I'll upload an 1.1a version with the problem fixed.
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Robert
 
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Post » Sat May 28, 2011 6:10 pm

Nice, I'll be sure to grab the 1.1a version when it's up. :D
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Miragel Ginza
 
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Post » Sat May 28, 2011 11:19 am

Version 1.1a for the Grazelands uploaded.
You just have to wait for PES to make it available.
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Pawel Platek
 
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Post » Sat May 28, 2011 11:26 am

Version 1.1a for the Grazelands is available up at PES now.

Can't wait to see the West Gash rocks. :biggrin:

Are you planning on redoing the Solstheim rocks after you finish all of Vvardenfell's rocks?
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Christine Pane
 
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