The role of each class in a Raid

Post » Fri Nov 02, 2012 11:57 am

Hello,
Imagine that in the world of "Oblivion" game there are great vilains that brave heros have to raid them, in order to kill them. (soon in TES online this will become true) but since then..
Every npc will have the opportunity to fight allong companions.

I want to ask you, how you imagine the role of each class in the raid.

My thoughts:

Warrior - Melee DPS / Tank (A guy with good armor rating that will get the most hits.)
Barbarian - Raw melee dps (In my world the barbarian wear up to medium weight armor but they wield the heaviest weapons)
Mage - Rdps (Hit with fire/frost or shock spells depending their specialty)
Healer - The healer of the raid. Casts healing spells and removes poison / disease from others
Priest - Casts Dispel and Restore Attribute/Skill spells on raid.
Battlemage - Fights a bit (he cant wear any armor/shield in my world) and casts Fortify Attribute/Skill spells on others.
Rogue - Medium mdps (the guys who die)
Bard - Medium mdps / rdps
Nightblade - Rdps (Bows) / Spellcaster (Paralysis mostly)
Monk - ???? (In my world they dont wear any armor / shield / weapon (only staves). Maybe a constant ability to give him high armor rating (shield) and make him tank? Dunno really.
Thief - Rdps
Warlock - Casts curses on target (Drain spells)
Sorcerer - Casts a few but deadly spells and then attacks melee (He has the Stunded Magicka which gives High Magicka but he cant regenerates)
Acrobat - ??? Rdps?
Knight - As warrior

Yours?
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