Character SheetsHoly crap almost forgot all mages will be recieving green bracelets. These bracelets are impossible to take off and they totally silence the spellcaster so no spells in prison.
Okay now pay close attention if your name is highlighted in green you've been given the bracelets.
Green= Silenced mageMez (Dark Fox) :intergalactic:Name: Cyrus
Nickname:
Age:27
Race: Redguard
Birthsign: The Steed
Class: Navy Solider
Weapons: N/A
Clothes: Grey Shirt, along with sack cloth pants
Skills: long sword, shield
Weaknesses: Rum
Appearance: Cyrus is big and tough. Being at about 5.8 feet he is still pretty intimidating and quite strong. He is dark skinned with Corn Row styled hair on top and a regular sized nose with lips that are usually pursed into a smile.
Why you're in Jail: Always good lad as a child he grew up to serve in the imperial Navy. He went from ship to ship taking down large gangs of pirates all throughout the sea. Sadly one day he was framed by one of his fellow Navy buddys. His friend had suppousley got drunk one night while they were stationed in anvil, and attacked a girl in a bar who refused to sleep with him when he offered. Blaming Cyrus who was there at the time, the guards believed him more than Cyrus and thus had him arrested.
Personality: Laid back and cool at times he's able to keep his head on his sholders by thinking things through. With a large ego and some courage he's willing to do anything even if its way out of his league.
Bio/History: Cyrus growing up in Hammerfell joined the Navy for a life out on sea. For years he served loyally in the imperial Navy going from harbor to harbor arresting pirates and freeing the waters of evil. He was having a nice life in the Navy going on until one night while stationed in anvil his Navy buddy (also redguard) attacked a woman while drunk, who refused to sleep with him. His friend reaching the Navy captain before Cyrus did, claimed that it was Cyrus who attacked the girl and thus the captain believed him more than Cyrus. Cyrus was arrested soon after.
BSparrow:Name: Raves Arvel
Age: 34 (looks 17)
Race: Dunmer
Gender: Male
Birthsign: The Lover
Class: Arcane Thief
Class Description: An arcane thief uses magic to augment their activities, taking full advantage of the various stealth capabilities of spellcasting. They tend to fall behind their more "pure" peers when it comes to raw skill, and can suffer for it when Silenced.
Weapons: None on him at the moment, though he's skilled with throwing weapons. He sort of knows which side of a knife to hold.
Clothes: Standard prison linens, with a handful of lockpicks secreted about his person (though not well). He also smuggled in a pair of wooden dice, which he keeps in his pocket.
Skills: Illusion, Sneak, Alteration, Mysticism, Acrobatics, Security, Marksman, Sleight-of-hand
Known Spell Effects: (*=one he's particularly strong in)
Illusion:
Blind
Calm Humanoid
Chameleon
Charm
Invisibility*
Light
Night-Eye
Paralyze
Silence
Sound
Mysticism:
Detect Enchantment
Detect Key
Mark
Recall
Telekinesis*
Alteration:
Feather
Levitate*
Lock
Open*
Slowfall
Water Breathing
Water Walking
Weaknesses: Gambling problem, and a rather understandable fear of Telvanni comeuppance.
Appearance: Raves is as expressive as a performer and is built like an acrobat. He is relatively small and slim, and exudes a sort of lazy energy. He has dark red hair, which he keeps cut short and styled to stick up. He also has five piercings: three in his right ear and two in his left. He typically wears his feelings on his sleeve, his easy smile seeming open and guileless despite his profession, which he makes no attempt to hide.
Why you're in Jail: Nine counts of breaking and entering, twenty-six counts of petty theft, two counts of grand theft equine, possession and distribution of stolen goods, tax evasion, resisting arrest, and calling the arresting officer a "mindless sword-slinger who is obviously overcompensating for something."
Personality: Above anything else, Raves loves excitement. He welcomes challenges, and loves pitting his skills against them. His jumbled magical training gives him a unique--if fractured--take on spellcasting.
He's a natural performer: friendly and outgoing, usually optimistic and always quick to crack a joke. He tackles most problems with a flippancy bolstered by his own self-confidence... he rarely doubts his own skills, and, even when they fail him, he figures he can get it right next time.
This sort of attitude also means he enjoys gaming and gambling on the side. He's not a dupe, but he never knows when to give up, so he's accumulated a good share of debts (approximately 7,500 Septims in all) that he never gets around to paying.
Bio/History:Raves is the son of Delas and Galina Arvel, a Dunmer couple who own a book and scroll shop in Sadrith Mora called "Words of Wisdom". Even as a boy, Raves was restless, and never took to the store and its stodgy customers. He often sought adventure while his parents worked, sneaking out to hang out with his less wealthy friends. He and four other elven boys enjoyed pranking grumpy neighbors and sneaking sips of Skooma behind a shifty tavern.
Raves's parents spent much time punishing him, either by having him serve in the shop under a strict eye or, if his recent mischief was particularly severe, locking him in his room. However, working in a bookstore frequented by Telvanni had its advantages. He spent much of his grounded time reading novice magicka books, and slowly taught himself some basic spells. When he used a simple Open Lock spell to get out of his room, his interest was piqued, and he began seeking out back-alley trainers and bugging Telvanni apprentices for tips. By the time he reached adolescence, he'd reached Apprentice level in Illusion and Alteration, and had no intention of stopping.
Over the years, Raves became fond of thievery and con work, enjoying both the adrenalin rush and the challenge. After a particularly nasty incident in Tel Mora, his parents disowned him, and he was forced to flee a group of angry Telvanni retainers who chased him well into the Ashlands.
Since then, he's been moving among Tamriel's more degenerate cities. He picks up change as a street performer--favoring sleight-of-hand con games--as well as doing odd jobs for the Thieves' Guild and freelance. He has been caught many times, usually on petty counts (he enjoys the hunt more than the capture, so to speak). It's never enough to throw him in jail for more than a week or two. Until lately, that is.
I am The Walrus!:Name: Elusmyr
Nickname: No nickname, as of yet.
Age: 92 (looks 23)
Race: Altmer
Birthsign: The Apprentice
Class: Mage
Weapons: A knife
Clothes: A tattered but expensive robe. Worn shoes. Trousers.
Skills: Destruction, Mysticism, Alteration, Conjuration, Necromancy, Long Blade. He is also quite intelligent and skilled at pulling off complex plans.
Weaknesses: Is weak to all forms of magic and elements due to being a High Elf of the Apprentice birth sign. Despite being quick and nimble, he has no muscles to speak of.
Apperance: He towers over non-Altmer at the height of 6'7. He has long, black hair that falls a bit lower then his neck. He looks haughty, but also has a look of whimsy in his eye.
Why your in Jail: Murder, conspiracy against an imperial organisation. (Guilty on both accounts). He served as a spy for the Order of the Worm during the war with the mages guild. In the closing years, his cover was blown by a double agent he was working with, two knights of the lamp attempted to arrest him. He played along. However, as he was about to be handcuffed, he flicked a knife out from his sleeve, and stabbed one knight in the throat. He turned the Knight's hood into hot embers, so they fell into his eyes and blinded him. He managed to escaped over one of the walls, but was apprehended by Imperial when attempting to get a boat to the Summerset Isles in Anvil.
Personality: Elusmyr is haughty and narcissistic, and is prone to Ennui. He also is flamboyant and whimsical, and finds fun in manipulating other people.
Bio/History: Elusmyr was born in Summerset isles, and studied the major magical arts. He also found time to practice using a long swoord in his spare time. His mentor in the mages guild was secretly a Necromancer, and passed on his views to Elusmyr, and also trained him in the basics of Necromancy and gave him literature for further learning. Elusmyr advanced faster then most students, and was looking towards a bright future in the mages guild. However, when Archmage Traven banned the study of Necromancy, Elusmyr's mentor was cast out of the guild, as his practices had become known. Elusmyr was also under suspicion as his student, but that quickly subsided as more and more mages left the guild and the need for skilled mages grew stronger.
Elusmyr stayed in contact with his old mentor, and as a now lecturer, had access to detailed information which he sent back to his mentor, who passed it onto the Order of the Worm. This continued for quite a long time until a fellow Order of Worms agent in the guild turned double, and tipped off the Guild to intercept Elusmyr's letter. He killed knight in his attempted arrest, and was condemned to life-time imprisonment with no parole. Elusmyr's main goal is revenge against the mages guild and knowledge
Krimsin:Name: Urdlin
Nickname: Lin
Age: 29
Race: Bosmer
Birthsign: Thief
Class: Assassin
Weapons: N/A
Clothes: Dark Green Long-sleeved leather tunic, cloth pants, and some reasonably fancy shoes he was allowed to keep.
Skills: Of the two, Urdlin prefers less forward confrontation. He is a talker, and a persuader, and if necessary, an intimidator. In combat he favours a bow, which is unfortunate in prison. He is highly proficient at not being seen.
Weaknesses: Urdlin is rather cowardly compared to his counterpart and especially compared to his peers. However despite this, he is highly arrogant when he thinks himself at an advantage.
Appearance: Medium-length black hair in a ponytail, pointed chin and face. Generally appears less weak than most elves his size, but not much less.
Reason for being in Jail: Urdlin was arrested after a jointly-botched assassination attempt on a noble while he was at church. Urdlin's arrow missed and struck an innocent bystander instead, and the guards took him in. After leaving prison he and Qa'shirr intend to return to their original ways, but spend some time laying low in the Dark Brotherhood Sanctuary.
Personality: Urdlin likes to consider himself the brains of the operation, but does not de-value his partner's opinion. He often engages others in slightly one-sided conversations if they tend to be less than talkative. On occasion, he will talk to himself if no one else is around.
Bio/History: Urdlin began not as an assassin but as a merchant. Eventually his pottery trade grew terribly unprofitable and he sought out thievery as a means to his wealth. This is when he met Qa'shirr, a Khajiit thief whom he had hired to steal certain things for him in exchange for a cut of the earnings after he had used his bartering skills to pawn off the stolen goods. It is here that they gradually became partners, with Urdlin often taking a slightly more direct role in the theft himself, after some tutelage from his more-experienced partner.
One night, while attempting to rob the manor of an old man, they accidentally woke him, and in their panic pushed him out the window and killed him. The following night, as they slept in an inn where they planned to stay in hiding for a while, they were approached by the Dark Brotherhood and asked to join. Though hesitant, they eventually agreed. After all, the Brotherhood could provide a safe haven, a steady job, and good training. Though still little more than murderers in the family, they always complete their contracts together, splitting the earnings between themselves as usual but often managing to complete the bonuses because of their united effort.
Name: Qa'shirr
Nickname: Qash
Age: 27
Race: Khajiit
Birthsign: Thief
Class: Assassin
Weapons: Nothing, besides his claws.
Clothes: Black leather shirt with the sleeves torn off, some banded leather around his hands, and sack cloth pants.
Skills: Qa'shirr is more manually dextrous than his partner, using this skill to pick locks and pockets alike. In combat, he favours knives and daggers, and like Urdlin is good with stealth.
Weaknesses: Cannot swim, and is sometimes distracted by shiny objects.
Appearance: Greyish-tan fur with a few darker brown stripes. Two gold earrings on each ear. Tall for a Khajiit.
Reason for being in Jail: Qa'shirr made a bet with Urdlin to see who could assassinate the noble first. He sat beside the noble in church, but slipped and stabbed the man next to him instead. The man's screams caused the other patrons in the church to stand up, which made Urdlin accidentally shoot an innocent bystander rather than the noble.
Personality: Qa'shirr doesn't like to bother with details. Where Urdlin sorts complicated things like strategy and ruses, Qa'shirr works out the simple tactics. Stoic, but not afraid to voice his opinion if a plan seems like a bad idea, or if he comes up with a better one. Doesn't talk to many people other than Urdlin.
Bio/History: Abandoned by his parents, Qa'shirr became a thief out of equal parts necessity and entertainment value. After realizing that good fences were hard to find, he met Urdlin, and the two struck a deal to make a profit off of their illegitimate gains. When they became more solid partners in crime, he began teaching Urdlin some of his own tricks, in order for him to help with thefts when he needed a second person. He was less reluctant to join the Dark Brotherhood than Urdlin was, thinking that it was the perfect way to silence those who caught him stealing and not have to suffer any consequences
Jonasvault101:Name: Francis Nermarc
Nickname: Franky, The Whistler
Age: 29
Race: Breton
Birthsign: The Lady
Class: Assassin of the Order of Boethiah, a group of highly skilled men and women of all races who worship the Daedric Prince Boethiah and carry out assassinations over all of Tamriel.
Weapons: A small 5" shank knife that was made from a solid metal bar, the grip wrapped in letter with small daedric etchings on the blade. Under his bed, he keeps an Atl-atl, a piece of wood with a groove in it used to throw javelins with precision, 4 thin javelins accompany it, all made from stolen wood in the carpenters' shop.
Clothes: Regular thick Sack cloth clothing, loose pants with a rope around the waist, heavy long sleeved cloth shirt, a very thick and heavy cloak, also wears a black cloth mask just around his mouth and nose.
Skills: Stealth, Parkour (free-running or whatever you like to call it), Excellent Marksman, Skilled with many one-handed blades, Alchemy (mainly poisons).
Weaknesses: Loves to drink, hates cats, loves women FAR to much.
Apperance: Quite tall for a Breton, standing at 6'4" he is tall and very toned in an athletic build. His hair is cut short and golden blonde corn-rows are the only hair on his head. His face has a thick goatee, and the hard dark green eyes of a man who has shed blood. His body, mainly arms and chest, are imprinted with tattoos of various Daedric runes and designs often found in the Daedric ruins themselves. His face is rather gaunt, but despite all this, he is a handsome man.
Why your in Jail: During an assassination against a high-born Redguard prince. Francis was making his way through the castle, after climbing and shimmying his way up a dizzying 100ft tower, he came to the Prince's quarters. The man was sleeping in fine silks. Francis crept into the window and the room, he took out a coil of rope and quickly tackled the sleeping man, tying him up and gagging him. His betrothed then walked in, who wasn't fond of the prince herself, and seeing the dashing assassin before her and Francis staring back, it gave them an idea.
Before the very eyes of the bound prince, they made violent and passionate love. Afterward, Francis slit the princes' throat and gave a kiss goodbye to the lovely Imperial woman who was the princes' betrothed (Imperial is odd yes, but I like them better than Redguards). But while escaping, a guard who had been alerted shot an arrow into Francis' thigh, making him stumble and fall, breaking a leg. He was captured and sent to the prisons.
Personality: Suave and eloquent with his phrasing in conversations, the perfect guise for an assassin. He is ruthless with his prey but not without a kind heart, especially with women and even the young children. Anyone who cannot defend themselves, is not deserving of death. But as said before, he is an assassin, and a black-hearted cruel one at that, just look at how he got thrown into prison.
Bio/History: Born in Highrock, Francis was your average everyday kid. He loved hunting and had quite the talent for
thievery, it especially came in handy due to him being a simple peasant born to a poor family. When he became a teenager, at the tender age of 13, he sought out of the tiny village he'd known. He only survived in the wilds for a month or so.
One winter night, near death, a man clad in chainmail and black leather armor came to him. Francis woke up the 4 days later to find himself in the mountain fortress of the Order of Boethiah. The Grandmaster, a Dunmer who was named Nelos had taken Francis in for a purpose, what that was Francis was never told.
Years went by, training and learning all sorts of trades, being taught by some of the most skilled assassins in Tamriel, who rivaled even the Morag Tong and Dark Brotherhood. Assassination after assassination passed, and finally Francis was named High Assassin among the Order. Two years later, he went to kill a Redguard prince.
Darkom95:Name: Hanniel Baal (Preferred name Baal, pronounced Han-yel Ball)
Race: Dunmer
Gender: Male
Age: 103 (Equivalent of late fifties)
Sign: The Atronarch
Faction: None
Class: Killer
Skills: Baal is a cold blooded serial killer, the worst kind of criminal, made worse by his near madness. However, he is very persuasive, with a witty intellectual charm that has fooled many victims in the past. He is abnormally skilled with all kinds of weaponry, especially short blades and daggers, and is especially vicious unarmed. He is very nimble and athletic despite his age, though is not particularly stealthy or adroit in the other skills commonly associated with murderers. Before vicious killings became public knowledge, he was renowned across many scholarly institutions for his vast intelligence, notably in the fields of mathematics, anatomy, and psychology. He was also known for being somewhat of an epicurean, lavishing his home with the most expensive of Akaviri and Dwemer artifacts, as well as many fine works of literature and art. He was also an adroit chef.
Appearance: Small and sleek, Baal does not appear very threatening. However, his arms contain a wiry strength, and he possesses physical grace and power strange for his age. He has a rather bent posture, and he appears rather gaunt, with deep lines in his face. He has sharp features and small, nimble hands. He has six fingers on his left hand, his middle finger duplicated perfectly between his middle and index.
Hair: Dark, slicked back hair with a pronounced widow's peak.
Eyes: A softer, maroon hue of the normal Dunmer red. His eyes reflect light in pinpoints of red fire, dancing spots of light in his otherwise cold eyes.
Height: 5' 6''
Weight: 140 lbs
Personality: A pure sociopath, he lacks remorse or morals. He portrays a superficial charm, but this only belies his darker intentions; he will trick his victims into their own demise. He is a pathological liar, and a very good one at that; he believes in no authority other than his own. He is incredibly narcissistic, believing himself above all wrongs, and incapable of error. The one thing he hates above all else is boredom, and will go to great lengths to alleviate or prevent it, including murder. He is also renowned for his intelligence, particularly in mathematics, anatomy, and psychology.
Hobbies: Torture, seduction, murder, etc.
Fears: Being alone, with nothing to do, especially in a prison cell.
Goals: He has no long term goals, other than escape from his current imprisonment and the cure for his boredom.
Religion: Baal pays homage to no gods, though he does respect several Daedra, including Boethiah, Mephala, and Dagon.
Weapons: He will use whatever he can get his deft hands on, or his own body. He has great martial prowess, though not in any particular style. He is also infamous for his biting.
Clothing: Tattered pants and shoes, along with a straight jacket and mask.
Miscellaneous: Nothing
History: Baal was born to a noble Dunmer family in Tear, and during his childhood he was declared a child prodigy. He grew up around the best tutors money could buy, though none seemed to be able to keep up with his outstanding intellect, and all quickly ran out of material to teach him. He absorbed all information he could get his hands on, storing it away in his vast memory; he was particularly interested in the fields of mathematics, anatomy, and psychology, and surpassed many of the great scholars of Tamriel in the subjects.
However, his happy childhood ended in a revolt by the Argonians enslaved by House Dres, in which the lizards broke into his family's summer mansion and killed his parents and beloved sister. He spent several months a prisoner of these rebels, before the Morrowind authorities could track them down and bring the majority to justice, freeing young Baal.
Unfortunately, the Dunmer military did not capture all of Baal's tormentors, a fact that drove the teenage elf mad with hatred, the beginnings of his psychopathy. He hunted down each surviving Argonian, most of whom had gone on to have happy, successful lives in other parts of Tamriel, and slaughtered them mercilessly, claiming vengeance for his sister.
After that he returned to a fairly normal life, becoming a scholar in Mournhold, working to become a natural healer, a physician who did not utilize magic, being he was incapable of doing so. After many years he became a successful healer and scholar, publishing many groundbreaking works in his chosen fields. He eventually moved to the Imperial City to take a position as the Emperor's personal physician, along with treating many Imperial noble's psychological problems.
However, he never lost that spark of madness, and throughout the years continued his murders, no authority ever suspecting him of the crimes. Throughout the years he has been connected to over thirty murders, though it is suspected he has committed far more. He refuses to comment on the fact, occasionally publishing scholarly texts from his position in the Imperial Dungeons, though none to do with his own mental issues.
Reason for Incarceration: Baal was an infamous serial killer, known as the Monster of Weye, who was eventually caught by an investigator who happened to stop by his home in the Imperial City, where he was living as a scholar (psychologist). The investigator, who was attempting to bring the Monster of Weye to justice at the time, noticed a book called "The Axe Man" on Baal's bookshelf, an account of an investigator in Morrowind questioning a Tong assassin, and immediately recognized the volume. He also knew that one of the Monster's victims was killed in a similar way to that of the uncle in the book. Piecing the two facts together, he immediately tried to leave for backup. However, Baal was waiting for him, and attempted to stab him with a makeshift knife. The investigator escaped, though his wounds were severe, and returned to the house minutes later with a swarm of guards. Baal was sitting in an easy chair, his perfect smile wide, the bloody knife still in his small hand.
Fun Fact: Not only is he a murderer, but he is a cannibal as well. I'm sure if you haven't discovered my blatant tribute to an amazing character by now, then that should do it.
RocknRolla:Name: Aaron Marcellus
Nickname: Sver (pronounced sever), due to what he does to people he doesn't like
Age: 24
Race: Imperial
Birthsign: Steed
Class: Thief
Weapons: Steel shortsword (which was taken away after he was arrested), iron dagger that he hides in his shoe
Clothes: Rough tan shirt, tattered pale green pants, and some rough leather shoes
Skills: Short blade combat, stealth, lockpicking
Weaknesses: Anything shiny, really
Appearance: About 5' 9", skinny, blonde neck-length hair, pale skin, green eyes
Why you're in Jail: Theft, larceny, petty larceny, grand larceny, pretty much every word that can be associated with stealing
Personality: Aaron can be a pretty charming guy, but most people are too shallow to find that out. He tends to think things out though, and has learned to kill his impulse.
Bio/History: Aaron Marcellus was born in Cyrodill to an ex-legionarre and a newspaper courier. He had a pretty average childhood until he was 18. That's where he started getting these funny thoughts. He didn't want to end up in a dead end job for the rest of his life like his parents. That's when he decided that he wanted to be a thief. "It wouldn't be my first time." he told himself. Throughout Aaron's early years, he had always been a little filcher, but it had been extremely minor stuff. A few caramels from the sweets jar, for example.
Early one morning, around 4:30, Aaron broke into a warehouse in the Imperial City, bribed the guard with a few grams of moon sugar, and the rest is history.....
dragon reaper:Name: Meer frostbite
Gender: male
Age: 35
Race: argonian
Birth Sign: atronach
Class: spell sword
Weapons: none but normally uses long swords
Clothes: rough grey prison shirt and sack cloth pants.
Skills: destruction, long blade, heavy and light armour, unarmed
Spells: several frost spells of varying strength, range and area effects
Weaknesses: His hatred for dunmer often interferes with his ability to make rational decisions. Inability to regenerate magicka.
Appearance: he stands at about 6 foot and has short spikes growing out of his head with the back left one broken off. His scales are icy blue with a white chest, face and underside of tail. He is fairly well built and reasonably strong. He has a slightly longer tail than most argonians and has a scar on his lower back where he was stabbed with a knife.
Why you're in jail: murdered a family of dunmer when one of them insulted him and his kind.
Personality: acts somewhat cold towards strangers and new acquaintances but is more relaxed and open around those he knows well. He prefers colder climates and hates dunmer with a passion and may attack them for insignificant reasons if he is in an exceptionally bad mood when in there presence and they are of no use to him. He can also be fairly stubborn when he wants to be and dislikes retreating from a fight when there is still a small chance of winning. He is also in the habit of using his tail to trip up his opponents in a fight.
Brief History: He was raised by a family of nords in eastern skyrim and later moved to Bruma. He spent several years training for combat in the use of both heavy and light armour so he could always make do with what he had as well as hand to hand fighting in case he ever lost his weapon. He eventually became a mercenary and roamed cyrodil taking on any job for the right price. He was arrested for murdering a family of dunmer.
Uglius MaximusII:Nickname: Larry
Age: 25
Race: Imperial
Birthsign: Steed
Class: Spy/Petty Theft
Weapons: N/A, his throwing knives were taken from him when he was arrested.
Clothes: Tattered tan coloured cloth shirt, rough dark blue cloth trousers and leather shoes.
Skills: Throwing weapons, sneak, athletic, acrobatics, speechcraft and security.
Weaknesses: He's no martial artist, Larry has never been trained in the art of combat or magic. His only combat skill would be his throwing knives and that limits him to about 20 feet.
Appearance: http://img259.imageshack.us/img259/8996/larryua2.jpg Larry isn't tall, standing at 5 feet, 10 inches he's of normal height. His body is fairly well built, composing of a strong muscle tone and a lean figure. He has no real outstanding feature which makes his job easier in many respects. However, his eyes are of a striking green which contrasts to his somewhat dull, yet relatively handsome face.
Why you're in Jail: Larry has led a life of crime, but he was charged for 32 acts of theft, 12 acts of assault, 12 acts of drug trafficing and has resisted arrest on 3 occassions. (Obviously escaping on the first 2 times.) Luckily for him the government has yet to find out about his acts of theft against the military and how he worked for various criminal organisations.
Personality: Larry is fairly protective of his past and of his current state of affairs. He doesn't like revealing anything that could come back to harm him yet isn't rude enough to stop talking about a subject once he is on the topic. Not naturally aggressive - he prefers to stand back and let the others do all the fighting or taking all the glory for his actions. Aslong as he lives - He's happy. Currently, he's quite content with prison life yet still wants to become free again.
Bio/History: As a child, he was born into a family of drug dealers. His father owned a lucrative business in Leyawiin and his mother ran a brothel. Together they were one of the richest people in the town until Larry's father was murdered by a rival drug dealer. This sent Larry's mother into a life of drug addiction which he eventually died from leaving Larry all alone. At the age of 12 he began to live with his fathers friends and eventually began to smuggle drugs in and out of the city. It wasn't a pretty business and on many occassions he was almost caught by either rival gangs or the city guard. But Larry wasn't bothered, he was living well - He had his own home, friends who respected him and enemies that feared him.
However, his safehouse had been raided by the city guard and all his friends were jailed. Larry knew it was time to leave the city and was able to escape. For 6 years he began to work for various organisations where he would spy on members of the government or steal from military warehouses. The work paid well but not nearly what he was used to. It was also very difficult to find friends that lived long enough for Larry to get to know them. In these few years between jail he drifted from syndicate to gang, and from gang to organisation. Eventually he was caught and placed in prison without the intention of letting him free.
Aulakauss: Not given bracelets due to lack of spells.
Name: Karstine Zeterra
Nicknames: Fuzzwad, Karst
Age: 25
Race: Khajiit
Birthsign: The Thief
Class: Vagabond
Class Description: Vagabonds are the world's wanderers. They never stay in once place for long, either because they cannot afford a permanent residence or they prefer life on the road. Vagabonds are often wandering mages, roaming warriors and freelance thieves.
Weapons: Favors both a bow and arrow along with shortswords, but her gear was taken when she was arrested. Knows a little bit of magic, but not enough to rely upon.
Magicka: Heal Minor Wounds, Open Average Lock, Shock Burst, Windwalk (Invisibility)
Clothes: Standard, itchy cloth prison garb. Managed to convince the guards to let her keep her heirloom necklace (after they had its enchantment checked), so she wears that about her neck: an emerald orb entangled in silver vines, suspended on a chain, also of silver. The necklace is enchanted to ward off disease.
Skills: Short Blade, Marksman, Sneak, Security, Athletics, Dodging, Light Armor
Weaknesses: Karst is quick to anger, headstrong and emotionally unstable. Having lived alone for most of her life, she does not generally work well in a team. Karst also harbors discrimination against nobility and males of the Altmer and Dunmer race, as most of her arrests have come because of encounters with elven nobles. In addition to these little issues, she is also semi-addicted to moon sugar and is a frequent alcoholic.
Combat-wise, the Khajiit fares poorly against skilled users of spears, warhammers and claymores in direct combat and fighting the arcanely gifted can present her with difficulties.
Appearance: Karstine is, in a sentence, a small but pretty Khajiiti woman. She has stark white skin and similarly colored fur with black striping on her sides, arms and legs, alongside a pair of sparkling emerald colored eyes, all attributes from her mother. From her father's elven lineage, Karst has blood colored hair and a soft elven face, as opposed to the feline snout usually associated with her race.
In body she is somewhat curvy, though what beauty she has is that of a warrior rather than a maiden; her arms, legs and stomach have well toned muscles under them and there's not an ounce of fat on her body. Her hands are scarred but otherwise delicate looking, her fingers oddly long for the size of the rest of her, and her toes, while human in appearance, bear little claws on the ends of them.
Karst's soft face often bears a look of determination, making her otherwise cute features look somewhat sinister. Like her hair, her eyebrows are a deep red color, a drastic contrast to the snowy fur, and the eyes themselves are slightly slanted inwards, almond shaped with long eyelashes and highly expressive. Like most Khajiit, her ears and tail are easily noticeable indicators of her mood at most times and her movements are graceful and smooth. Unlike most Khajiit, though, her voice is that of an elven woman, with only traces of her Khajiiti heritage audible.
Why she's in Jail: Among the crimes of one Karstine Maranay Zeterra against the people of Cyrodiil are included: Numerous thefts of many kinds, twenty counts of breaking and entering, two acts of public indecency, seven instances of disturbing of the peace, ten counts of drunk and disorderly conduct, three counts of assaulting an officer of the law, possession and distribution of both stolen goods and illegal narcotics, and one act of vandalism.
Personality: Under normal circumstances, Karst is playful, energetic and witty. She boasts a strong will, a twisted and somewhat dark sense of humor and rather striking lack of physical shame. Karst is unusually tolerant of pain, a skilled marksman and swordswoman, excellent sneak and an extremely compassionate person to those who she thinks deserve it.
On the other side of the coin, Karst has problems with her temper, often speaks her mind when it'd be far better to be quiet. Displays of blatant arrogance and (what she views as) misuse of authority often garner fiery and violent reactions from the small woman. Though highly intelligent and quick-witted, she often does irrational and even incredibly stupid things in anger. She has a serious lack of confidence in herself in almost every way, is a frequent alcoholic and has a habit of judging people severely by first impression.
Bio: Born to the shaman of a small tribe in Elsweyr, Karst lived a simple life with her parents until the age of six, when a strange ailment took the life of her mother. Her elven father died of grief, leaving the tiny cat a halfbreed alone amidst Khajiit who saw her, for the most part, as a perversion of their race. She was treated badly for this and she, in turn, took the fight to them in the form of thievery and practical joking. Her reign of chaos lasted until she was eleven, when the elders finally had endured enough to reach their wit's end. Karst was exiled for her crimes against her tribesmen and, in the following decade, she wandered north through the deserts and jungles of her homeland, passing through cities and villages, taking what she needed from the inhabitants and moving on before anyone could make her answer for her actions.
Eventually, she came to the Imperial Province of Cyrodiil, where she was quickly noticed for her freelance work by the local Thieves' Guild operatives. At age seventeen, she was recruited and, over the last eight years, has lived in a small shack on the waterfront. Karst took up a job as a barmaid during the day and, when the sun set, she prowled the streets, looking for places to liberate valuables from to bolster the coffers of her guild. Though she has never been persecuted for her acts of thievery, the Khajiit is very familiar with the inside of a jail cell; more than once, she has been thrown behind bars for causing making a spectacle of herself in the streets while under the effects of sugar and liquor.
As she has always worn dark clothing and kept her feline features hidden when on her nighttime escapades, she has never been tied to the crimes she has committed despite having been seen on numerous occasions. One night, she made the mistake of trying a break-in drunk and, in her inebriated clumsiness, managed to fall down a flight of stairs and pass out. When she came to, she was lying on the cold floor of a jail cell, chained to a table, a single guard smiling at her. When she opened her eyes and looked at him, he said one sentence to her before leaving.
"Welcome to Alkatroz, kitty cat."
Queen of Giant RatsIs it too late for me to join? If not, here's my charcter's sheet:
Name: Aria
Age: 19
Race: Dark Elf
Birthsign: Serpent (Morrowind one)
Class: Musician
Weapons: None
Clothes: Blue shirt, black trousers
Skills: Playing the Guitar, Singing, Hand-to-hand, Unarmoured, Illusion, Speechcraft, Songwriting
Spells: Light, Sanctuary, Night-eye, Charm, Sound, Calm, Rally
Weaknesses: She doesn't know when to shut up. She always says what she thinks, even when it would be better for her to lie.
Appearance: Very tall, about 5"11 and skinny. She has black hair, which is slightly wavy. Her eyes are normal Dark-Elf red. Her face is oval shaped.
Why you're in Jail: She was in a band which played songs, among other things, about the corrupt world they were living in. Normally the guards who patrolled the part of the Imperial City they played in didn't really care, but they got swapped with an overzealous "The Elder Council is always right" squad. Her band was arrested for treason.
Personality: Very hot-headed and quick tempered. However she's loyal and will listen to people she likes. Sometimes she gets depressed and shuts everyone out, but most of the time she will talk to people.
Bio/History: Was born and brought up in the Waterfront. Her parents joined with some other parents in the area to jointly educate their children, who soon became as close as siblings, the only difference being that they liked each other. As well as learning academic subjects one of the parents taught them musical instruments. They couldn't find jobs so they formed a band and busked in the areas where the guards would tolerate them. They became very popular quickly because they were the only band singing about the current politics. The Elder Council was worried that they might gain enough popularity to over through them, so they switched the guards.