[REL] The Sable Dragon

Post » Thu Aug 12, 2010 6:50 am

Which exterior cells are modified by this plugin? Any landscape changes?

I don't have the exact list of cells available right now, but the changes are all quite small, and not near any civilization.
They usually just include a cave entrance being added to a hillside. Or a small ruin exterior. I have tested it along side most of the popular mods, and found no conflicts.

The biggest change would be south of Hla Oad, at the mouth of the river. The landscape itself is barely touched, but that's where the Inn is.
Slight spoiler...
Spoiler
Some changes to a small section of land in the Ascadia Isle region near Dren Plantation, but out of the way. (doesnt conflict with Vality's Ascadia Mod)
A medium sized ruin NE of Molag Mar, out in the middle of nowhere.
Two new doors in Molag Mar, no conflict that I know of.
A new door in Mournhold, no conflict that I know of.

Those would be the big changes, other than that, just new entrances in the wilderness. I placed them in places where I have never seen other mods touch.

I know it conflicts with http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7769 which reshapes a lot of the land south of Odai plateau.
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Tessa Mullins
 
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Post » Thu Aug 12, 2010 6:00 am

... is it really necessary to have to go through four folders labeled "The_Sable_Dragon" before reaching the actual Data Files folder in the .rar?
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Craig Martin
 
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Post » Thu Aug 12, 2010 9:40 am

... is it really necessary to have to go through four folders labeled "The_Sable_Dragon" before reaching the actual Data Files folder in the .rar?

I think those were added by each upload to the FTP Server, because I didn't create them.
And I didn't notice them until afterwards.
It takes a long time to update with the FTP Server on PES, so I won't be changing them anytime soon. If I do another update in the future, I'll narrow it down to one folder again.
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Lewis Morel
 
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Post » Thu Aug 12, 2010 3:18 pm

I had two people ask about how Lore breaking my mod is.
Well, it only slightly bends the lore.

Yes, there are new races that are not indigenous to Tamriel, and there is strange looking armour and items. But most of them come from distant lands. Ask Callisto about her 'Background' for an explanation on where she found the odd people in her gang.
The Saturnalia gang members do have peculiar names, but it is hinted that they are just nicknames to hide their true identities.

I tried to make the Inn to fit into Morrowind, but also have the atmosphere of a way-station where travelers from all over the world stopped, and you could meet all types of new people that bring their unique items with them from other lands.

None of the quests or vanilla-looking NPCs break lore, and they all have lore friendly 'Backgrounds' and dialog.
There are a few references to Oblivion, so if you're not familiar with that game then you might not realize some references are lore friendly.
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TOYA toys
 
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Post » Thu Aug 12, 2010 11:55 am

This is a very good low level quest mod as far as I've played it, but some of the quests don't show up in the journal's quest list (actually I'm not even sure all of them are quests) :
- Bad skooma
- Finding Scourge
- Isadora's Solstheim stashes
- Colour out of space
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Crystal Clear
 
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Post » Thu Aug 12, 2010 1:35 pm

This is a very good low level quest mod as far as I've played it, but some of the quests don't show up in the journal's quest list (actually I'm not even sure all of them are quests) :
- Bad skooma
- Finding Scourge
- Isadora's Solstheim stashes
- Colour out of space


You should get journal updates with most of those, they just won't be in the Quest Log. ( 10-12 bigger quests use the Quest Log fully.)

These are more like mini-quests. Some of the NPCs ask for help indirectly, so you can choose to follow their hints and help them or not. I did this to add variety to how you get quests, and to make some of the smaller quests harder to complete.

Some NPCs, like
Spoiler
Zibnib and Asharot
, don't even have journal entries to let you know that a quest has started. You just have to play through the other quests, and keep your eyes open for clues on how to help them.

If you know the secrets of Morrowind really well, 'Finding Scourge' and 'Colour out of Space' will be easy. But they are mind-benders if you don't know some of the things Bethesda hid in the game.

Have fun.
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Chris Johnston
 
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Post » Thu Aug 12, 2010 9:21 am

I love all the new armor that this mod adds. Orc-style Durzog armor? Heck yes!
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JD bernal
 
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Post » Thu Aug 12, 2010 1:18 pm

I love all the new armor that this mod adds. Orc-style Durzog armor? Heck yes!

That one is courtesy of http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=597 :)

If you play as an Orc, Kartwog will have a little treat for you. ;)
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Rachel Briere
 
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Post » Thu Aug 12, 2010 2:28 pm

That one is courtesy of http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=597 :)

If you play as an Orc, Kartwog will have a little treat for you. ;)


So I'd guess that all of the armor is from unique mods? It's really nice that I only need one .esp for it all.
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Brentleah Jeffs
 
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Post » Thu Aug 12, 2010 10:17 am

So I'd guess that all of the armor is from unique mods? It's really nice that I only need one .esp for it all.

Yes, that's why the file is so large. It's the great work from the resources that other modders have granted permission for.
If you want to know where stuff came from, check the giant-wall-of-text in the ReadMe, or ask me.
I recommend getting it from the original mods when you can, so you don't have to kill my NPCs. :( ;) And I might have changed the stats from their intended ones.
Most is from Carnithus Armamentarium Complete.
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Claire Jackson
 
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Post » Thu Aug 12, 2010 6:24 am

Thank you for the mod, will add it to my game, have a 5th level Argonian warrior who's looking for things to do :)


-KWM
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Trey Johnson
 
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Post » Thu Aug 12, 2010 4:56 pm

I'll try it out! :D
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Jhenna lee Lizama
 
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Post » Thu Aug 12, 2010 2:17 pm

Thank you for the mod, will add it to my game, have a 5th level Argonian warrior who's looking for things to do :)

You're Welcome. :)
And now your Argonian just found a lot to do.
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Rudy Paint fingers
 
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Post » Thu Aug 12, 2010 12:31 pm

Just a brief update here.
I have fixed the fireplace script so that it always resets at the correct time now, and a minor dialog fix so that the Player has a better warning of how dangerous Ganymede actually is.

Version 1.3 now on http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7817, but TESNexus is having uploading problems for large files, so that will have to wait until they fix the problem at their end. (It's the same problem Korana was having with CoV)

And thanks to everyone who's enjoyed it so far :)
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Sudah mati ini Keparat
 
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Post » Thu Aug 12, 2010 5:23 pm

This mod looks great! I always love new quest mods.

But does it have unilimited quests? :P
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Emma Parkinson
 
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Post » Thu Aug 12, 2010 9:34 am

Started playing this one with the a fore mentioned argonian last night, did the Puce's sweetheart quest up until getting the letter to take back to her. Very nice. Original and interesting. Looking forward to the rest of it. Really liking some of the little details too - water dripping from the ceiling, causing ripples on water below. Things hidden in out the way places. Lots of different/new content I've not seen before.

Thanks for sharing, looks like a lot of work.

Cheers
-KWM
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Rebecca Clare Smith
 
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Post » Thu Aug 12, 2010 11:29 am

Started playing this one with the a fore mentioned argonian last night, did the Puce's sweetheart quest up until getting the letter to take back to her. Very nice. Original and interesting. Looking forward to the rest of it. Really liking some of the little details too - water dripping from the ceiling, causing ripples on water below. Things hidden in out the way places. Lots of different/new content I've not seen before.

Thanks for sharing, looks like a lot of work.

Thanks for the nice words, KWMonk. And thanks for noticing the amount of detail that I put into it :) Yeah, it was about 6 months of work, and many sleepless nights. lol

There will be an update coming tomorrow that will remove the "instant-death-attack" that Ganymede has. It seems to be more annoying than I thought it would be, and since the idea is to have fun, not get frustrated, I will change it to a powerful spell instead. :P (if you're a wimp, you'll have time to "tgm")

The version on TESNexus is still an older one, although fully playable in all aspects. I have to wait until they fix their server to re-upload my file.
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rheanna bruining
 
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Post » Thu Aug 12, 2010 8:31 pm

Finally got to interact with this a little bit in my game the other night, and it really is a very well done mod from what I have seen so far. I really like a lot of the interesting finer details that you placed in here (the fireplace was wonderful yet simple). Amazing work, from what I have seen so far, needless to say this is a keeper in my games from here on out.
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Jennifer May
 
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Post » Thu Aug 12, 2010 9:05 am

Finally got to interact with this a little bit in my game the other night, and it really is a very well done mod from what I have seen so far. I really like a lot of the interesting finer details that you placed in here (the fireplace was wonderful yet simple). Amazing work, from what I have seen so far, needless to say this is a keeper in my games from here on out.

Good to hear :)

I have been thinking about releasing a Guide, because I've got a few requests for one. I'm sure some of the secret stuff I made too secretive. :P
The ReadMe does have a spoiler section, but it only reveals a bit.
Any thoughts on that?

I wonder if anyone found Boognish? Or even found the person that is looking for Boognish? (the funniest dialog with those two, in my opinion)
And did anyone realize what the Sload Tea was for?
And then there is Asharot's other glove, and Ceylon's bedroom key, which I might have hid too well.
I am betting that no one found the Fibonacci Ring. lol

Yeah, I might release a little guide so that players that love total-completion can sleep at night.
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Rebecca Dosch
 
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Post » Thu Aug 12, 2010 7:55 am

This evening I finally found some time to try this out, and I must say I?m impressed.
So far I?ve only seen the Inn itself and helped that woman Puce.

I really like the amount of detail you splattered all over the Inn and also that dungeon "Korsuss".
The Inn felt like a good place to be at from the moment I entered. Everything just looks nice, well chosen and arranged.
The dungeon was very atmosperic, everything just looked and felt great and the whole setting really motivated me to explore and investigate everything. ;)

Somehow, while exploring that dungeon, I got the feeling of being in a story from H.P. Lovecraft, made the whole experience even better and left me eager for seeing more.




Just 2 little "issues" I want to let you know about, in case you want to edit that:

[spoiler]
When entering the tunnel below Korsuss, you get a journal entry: "I have made my way into the tunnels beneath Korsuss. This is the last now (shouldnt it be "known"?) location of Vincent, hopefully I can discover what has happened to him."


[spoiler]
When you found Vincent, the last sentence before he sends you down into the cellar is: "Before you go, take this key for the cellar door, I found it up here among my the belongings of my Uncle."

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SUck MYdIck
 
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Post » Thu Aug 12, 2010 6:03 am

Thanks, Basswalker. And there's still lots more for you to discover ;)
Thanks for pointing out the two grammar mistakes. I checked the dialog many times, but there was so much (and so many sleepless nights) that a few mistakes slipped passed me. I probably won't do an update anytime soon, as I have too many other projects on the go right now, but I will keep it mind for when I do. :)
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Beth Belcher
 
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Post » Thu Aug 12, 2010 5:38 pm

Just did some of the quests, and had a great amount of fun. The Inn itself's very atmospheric, there's this dangerous-gang-downstairs feeling hanging in the air, new items are neat and all-in-all fitting into the game. Quest with search for Codo is really great, others are good also. Haven't done them all yet.
Thanks for an awesome mod.
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Adam Kriner
 
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Post » Thu Aug 12, 2010 2:55 pm

I will be doing one Final update for this mod, in the next week or so.
There's just a few minor details I'd like to fix, so if you're in the middle of playing it now, don't feel worried about updating.
Anyone who has played through, and saw a glitch, please let me know now.

Fixes for final version:
- A few grammar mistakes (mostly in the Journal)
- A pile of gold in Algernon's Manor needs adjusting

A brief guide will also be made. Although it might not be included in the main download, that would just be too easy. :P

Thanks again for the great reception this has got on PES, here, and the nice PM's I've gotten.

With this final update, I can move on to bigger and better projects. (no.... this one was big enough)
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Carlitos Avila
 
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Post » Thu Aug 12, 2010 12:03 pm

I've been playing through some of the content from The Sable Dragon and I must say it is very fun! Thanks for the great work!
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Katie Samuel
 
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Post » Thu Aug 12, 2010 2:45 pm

I haven't played this yet - only installed it yesterday - but I just wanted to say: Thank you for the clean dialgoue! I always check mods when I'm installing and most that add dialogue to vanilla topics have dirty dialgoue. I didn't see any in this and it just made my day. :goodjob:
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Genocidal Cry
 
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