[REL] The Sable Dragon

Post » Thu Aug 12, 2010 8:24 pm

Could you include a version number in the Description field? Or failing that put the version number in the ESP name? I can then do a version check in mlox that doesn't rely on checking file size.
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Tammie Flint
 
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Post » Thu Aug 12, 2010 6:05 pm

Could you include a version number in the Description field? Or failing that put the version number in the ESP name? I can then do a version check in mlox that doesn't rely on checking file size.

I will include a new version number with the ESP name. I will also fill in the description field, which for some reason I forgot to do last time.
Thanks for keeping it updated with Mlox.
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Georgia Fullalove
 
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Post » Thu Aug 12, 2010 5:11 am

just a quick idea, could you possibly release an extension that add some more quests? ive become quite fond of the the ones already included and i would love it if there were alot more like them, but dont go out of your way to do it, just an idea if you have some free time.
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XPidgex Jefferson
 
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Post » Thu Aug 12, 2010 8:45 pm

just a quick idea, could you possibly release an extension that add some more quests? ive become quite fond of the the ones already included and i would love it if there were alot more like them, but dont go out of your way to do it, just an idea if you have some free time.

No, sorry. I have to move on to other mods now.

There's about 20 quests, if you count the mini-quests.
Remember that some quests aren't available until after certain events happen, so keep your eyes open for new NPCs arriving at the Inn.
and Callisto won't ask for help until you're level 6+
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Brandi Norton
 
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Post » Thu Aug 12, 2010 12:13 pm

I am bumping this, for the sake of anyone who might need to report a bug. I should get my final update done this week.

I will be doing one Final update for this mod, in the next week or so.
There's just a few minor details I'd like to fix, so if you're in the middle of playing it now, don't feel worried about updating.
Anyone who has played through, and saw a glitch, please let me know now.

Fixes for final version:
- A few grammar mistakes (mostly in the Journal)
- A pile of gold in Algernon's Manor needs adjusting

A brief guide will also be made. Although it might not be included in the main download, that would just be too easy. :P

Thanks again for the great reception this has got on PES, here, and the nice PM's I've gotten.

With this final update, I can move on to bigger and better projects. (no.... this one was big enough)

One thing more that I will be updating, is Zibnib's dialog concerning his
Spoiler
marbles.
I plan to revert back to my original dialog for him, that was never released, which describes better how he
Spoiler
actually feels about marbles .

Zibnib talks about a lot of stuff that seems to be nonsense, and people are therefore not sure what to make of the
Spoiler
marble
situation. Also, players are used to the traditional RPG quest where
Spoiler
the obvious seems to be happening.... but nothing about Zibnib is traditional.

This leads to many PM's asking
Spoiler
'I ____ the marbles and_____, etc, etc, etc?"


what, did you think I was actually going to reveal any worthwhile Zibnib spoilers!? Hell no :P


edit: Not that I don't like his dialog now, and maybe many people know exactly what to say to him, but I alwys regretted not having the original dialog I planned to use. So, it's going back in.
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Genevieve
 
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Post » Thu Aug 12, 2010 6:40 pm

what, did you think I was actually going to reveal any worthwhile Zibnib spoilers!? Hell no :P

Ha! That was good stuff right there :)

I look forward to the update, and seeing the new dialogue for Zibnib - this has quickly become one of my favorite mods to play.
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CArlos BArrera
 
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Post » Thu Aug 12, 2010 8:45 pm

Hi -

I should get my final update done this week.


Any movement on this last update?
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Jeremy Kenney
 
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Post » Thu Aug 12, 2010 7:32 am

Hi -
Any movement on this last update?

I'm working a bit slower than I had anticipated. Oops. ;)
Which is bad, because there's not really that much to even update. I'll try to get it done by the weekend.

What's really taking so long is actually the Guide I wanted to make for the mod. I have no idea how to compile it so that it's not just a list of all the secrets.
It's coming... just slowly.
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Lisa Robb
 
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Post » Thu Aug 12, 2010 9:49 am

This looks interesting, just when I thought I had all the mods I would use this time around too...

I'm downloading it.
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Robert Bindley
 
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Post » Thu Aug 12, 2010 4:37 pm

This looks interesting, just when I thought I had all the mods I would use this time around too...

I'm downloading it.

Enjoy :) It's aimed at lower level characters.

As you can see above, I am working on one final update. But the mod is fully playable now, the final update is just for small things like spelling and so I can have closure. ;)
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Yama Pi
 
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Post » Thu Aug 12, 2010 8:40 am

For 18 levels, Codo's belt has served my character well. But I wonder, after talking to Codo's friend at the inn, why doesn't the quest end? Is there more to it?
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Cody Banks
 
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Post » Thu Aug 12, 2010 8:24 am

For 18 levels, Codo's belt has served my character well. But I wonder, after talking to Codo's friend at the inn, why doesn't the quest end? Is there more to it?

Indeed there is, I would do some more looking about in the cave you found the belt in as you have missed something much like I did the first time (I will give no further spoiler or indication though).

Will say it again, and have many times before - brilliant mod!
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Siobhan Thompson
 
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Post » Thu Aug 12, 2010 1:10 pm

My sneaking suspicion was true! The Moment I leave Mournhold, I am heading back to that mine!
I hope I still have the key D:
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Shannon Lockwood
 
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Post » Thu Aug 12, 2010 12:04 pm

My sneaking suspicion was true! The Moment I leave Mournhold, I am heading back to that mine!
I hope I still have the key D:

Yup, I left that quest open unless you discover the fate of Codo. Explore everywhere :P
If you have lost the key by now, the ID is "man_eggkey"
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ladyflames
 
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Post » Thu Aug 12, 2010 7:08 pm

Okay, so I've visited Korsuss, but I can't seem to find the key needed to enter the second level. Where should I start looking? I've tried the skeletons lying around, one did have a key, but apparently it wasn't the right one.
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Dorian Cozens
 
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Post » Thu Aug 12, 2010 6:46 am

Okay, so I've visited Korsuss, but I can't seem to find the key needed to enter the second level. Where should I start looking? I've tried the skeletons lying around, one did have a key, but apparently it wasn't the right one.

It's in one of the locked jail cells.
Spoiler
They key rests in a bowl.

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Davorah Katz
 
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Post » Thu Aug 12, 2010 10:21 pm

Thanks! :)
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Miguel
 
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Post » Thu Aug 12, 2010 9:37 pm

Final version released!!
Available now on TESNexus, the update for PES is pending.
This coincides with the release of my online guide, http://pluto.fliggerty.com/
**Spoilers in the Guide of course**

Change Log for 1.5
- Skeleton Mannequins should work better now (able to wear all classes of armour)
- Fixed the last of the spelling errors, and made a few dialog changes.
- Tweaked my SetScale scripts to be easier on FPS.
- Balanced some rewards/enchantments better.

Unless I screwed something up, this is final. :P
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Rudi Carter
 
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Post » Thu Aug 12, 2010 6:39 pm

Updated on PES now, and a bump in case anyone missed the release of the new Online Guide. ^
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Kim Bradley
 
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Post » Thu Aug 12, 2010 7:06 pm

Wonderful - and great timing too, I was just getting a new game together. :goodjob:

BTW - now that I've played some of the quests - I really like this mod. Thankyou for sharing it!
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louise fortin
 
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Post » Thu Aug 12, 2010 8:24 pm

Final version released!!



Cool. Thanks!

Gunna have to actually learn how to update an esp in mash now.

:P
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Anne marie
 
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Post » Thu Aug 12, 2010 11:42 am

Gunna have to actually learn how to update an esp in mash now.

Highlight your Save under the Saves Tab.
Go to the 'Files' header down in the right corner, Right Click on the File header, Sync to Load List.
Your Save should then turn purple/pinkish.
Then Right Click on the Save file itself and 'Repair All'

If you're done the quests, or in the middle of them, I wouldn't worry about updating. It shouldn't cause problems, but some reward items have had their stats slightly changed.
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lauren cleaves
 
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Post » Thu Aug 12, 2010 7:02 am

This mod looks awesome! DLing immediately. Even without the quests I would enjoy it, as that location is extremely logical for an inn. Travelers up the coast now finally have a place to stay. The Bitter Coast needed something like this.
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Ernesto Salinas
 
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Post » Thu Aug 12, 2010 12:04 pm

Excellent, thanks for the update :thumbsup:
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Chase McAbee
 
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Post » Thu Aug 12, 2010 7:34 am

I just installed this mod and briefly tested it and I have two quick questions. When I first entered the main room of the Inn, over in a corner there was a female NPC, I can't recall her name, something like "Soda", who was literally glowing. That seems like an error. Also, over on a window ledge I noticed a very ornate looking silver wrapped globe. It seemed like I should've been able to select it or interact with it in some way but I couldn't. Is this correct?
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Kat Lehmann
 
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