The Sayings of Maiq the Liar

Post » Fri May 27, 2011 10:30 am

I hate when people will start to whine about Elder Scrolls because they are nostalgic, i mean common are you crazy, who want's khajits to be like they were in dagerfall, if you ask me deadroth looked better in Oblivion then in Morrowind


I liked the crocodile men, its my preference, im not forcing it on people, its just my opinion. And I am not nostalgic, if thats what you were implying, if I was I could just pop in Morrowind and game away :D
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Kelli Wolfe
 
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Post » Fri May 27, 2011 7:51 pm

Come'on let's not stray back to Maiq, if you want to tell each other something say it through maiq :D
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STEVI INQUE
 
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Post » Fri May 27, 2011 2:27 pm

"M'iaq thinks dwemer should be little scottish people with huge battle axes 10 times the size they are!"

Im just kidding about that one...

"M'iaq thinks argonians and khajiits 80 years ago in the times of Jagar Tharn were ugly, I like them more now!"
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nath
 
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Post » Fri May 27, 2011 8:23 am

Yes, why oh why would they pull off another huge mistake?

SNIP

Didn't we agree to revert back to M'Aiq quotes?

You know, there's this mentality that anyone who has any mass negative comments to make about Oblivion absolutely hates Oblivion. I'll have you know I throw the book at Oblivion. There are so many things I find flawed in its mechanics, so many design and gameplay styles which I do not find to my tastes, so many staples of an RPG removed. And yet I do not hate Oblivion. In fact, I played it for three years. I still play it. I still recommend it to people as a worthy purchase. I find your comment of "you could just not play it" laughable. I can have serious critique of a product, voice those serious critiques as I wish, and still enjoy that product as I will just fine, thank you.

And there are a lot of things on that list that I actually agree with. Children, against my desire to have no essentially-flagged characters. Multiplayer gameplay. Nudity, not that I baldly consider anyone who wants that level of realism "desperate," but I don't want Bethesda to have to deal with the fallout of legitimately making it a part of their game. Dragons, as the lore is concrete that dragons are rare and sacred and not to be thrown out in a game lightly. Destructible environs. A significant rework of how they currently develop the world, and a large usage of resources.

But for everything else, there are large arguments that can be marshalled against them.

Levitation broken and pointless? I can't believe you've used levitation much. (and as an aside, since when was having an intrinsic point a requirement for something to exist? There was a spell in Morrowind, Resist Corprus Disease, that was completely useless, as the player could never catch corprus outside of a scripted event. But it sure added to the believability and three-dimensional qualities of the world as a whole).

Thrown weapons, crossbows, and staves are redundant and therefore pointless? Then I guess you wouldn't object to the next title removing different varieties of weapon quality, getting rid of, say, iron and silver and ebony? You wouldn't object to removing both the blade and blunt skills and simply making a single "attack" or "melee" skill? After all, simplification in the case of redundancies is perfectly acceptable, right? Of course not. RPGs are about options and customization via choices in all aspects. Multiple types and varieties of weapons, even if they are seemingly redundant, falls well into the category of "choices in all aspects."

Cities that are "closed" purely in a game-mechanics-only sense are "safer?" Minus the fact that hostile NPCs can still *cough* enter said closed cities, just as the player can. Closed cities was and is nothing more than Bethesda's sacrifice to prevent the cities from overtaxing framerates. And if they can find a way to reduce the framerate crunch (Umbra, rendering optimization middleware already licensed by ZeniMax Online, their sister company), then closed cities will be a thing of the past.

Fast travel is optional and the world isn't designed around its use? Then I guess such quest-lines like the Fighters and Mages guilds don't at all send the player bouncing from guild-hall to distant guild-hall after every completed quest. And I guess I have the option to see someone in the world whose job it is to transport individuals, pay that person, and then travel. I guess I have the option to use Mark and Recall and Intervention. Oh wait... Fast travel undermines how distance is represented and dealt with believably in the world. And it is a major base mechanic of the game that pushes out all other systems of travel, so it is just as optional as Combat is optional within Oblivion.


And as to what's the point of rehashing and re-pointing out things that we feel were inadequate or poorly-done... God forbid we're trying to articulate arguments to sway the design philosophies of TES:V, just as widespread arguments swayed the design philosophies of TES:IV.
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brian adkins
 
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Post » Fri May 27, 2011 9:44 am

Resist Corprous was worthless (you caught it in the MQ or if you touched a very out-of-the-way corpse in vivec's canolworks)

Levitate was a great spell in my opinion (It gave choices over acrobatics).

But overall, ThatOneGuy, you and I, have just about the EXACT SAME VIEWS!
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Tania Bunic
 
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Post » Fri May 27, 2011 7:52 pm

"What is this of a computer game? I know not of a computer..."
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Courtney Foren
 
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Post » Fri May 27, 2011 3:41 pm

"Maiq does not understand your wish to swing swords on horseback. Hold the reigns and fight? This sounds too complicated for Maiq."
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Travis
 
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Post » Fri May 27, 2011 8:45 pm

"Maiq does not understand your wish to swing swords on horseback. Hold the reigns and fight? This sounds too complicated for Maiq."

He he, good one! :lol:
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maya papps
 
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Post » Fri May 27, 2011 1:37 pm

Didn't we agree to revert back to M'Aiq quotes?

Thrown weapons, crossbows, and staves are redundant and therefore pointless? Then I guess you wouldn't object to the next title removing different varieties of weapon quality, getting rid of, say, iron and silver and ebony? You wouldn't object to removing both the blade and blunt skills and simply making a single "attack" or "melee" skill? After all, simplification in the case of redundancies is perfectly acceptable, right? Of course not. RPGs are about options and customization via choices in all aspects. Multiple types and varieties of weapons, even if they are seemingly redundant, falls well into the category of "choices in all aspects."


"M'aiq doesn't understand why people are tuning into martyrs over such trivial things. If M'aiq doesn't like something, M'aiq ignores it and looks the other way "

Fast travel is optional and the world isn't designed around its use? Then I guess such quest-lines like the Fighters and Mages guilds don't at all send the player bouncing from guild-hall to distant guild-hall after every completed quest. And I guess I have the option to see someone in the world whose job it is to transport individuals, pay that person, and then travel. I guess I have the option to use Mark and Recall and Intervention. Oh wait... Fast travel undermines how distance is represented and dealt with believably in the world. And it is a major base mechanic of the game that pushes out all other systems of travel, so it is just as optional as Combat is optional within Oblivion.

"It's a good thing M'aiq has a journal, otherwise M'aiq would end up forgetting to do things M'aiq was meant to do."

or

"M'aiq has many jobs and contracts. Jobs and contracts that take him to many far away places. But M'aiq doesn't like to travel much so M'aiq does what he can in one town before going to the next one, otherwise M'aiq would get tossed around the world like a pebble in a river... and M'aiq is no one's pebble"
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Ray
 
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Post » Fri May 27, 2011 12:26 pm

"Maiq wishes all the old people would shut up about how it was back in their day. They should realize that the times are changing. Oh how Maiq hates old people. sooo afraid of the new."
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Sammykins
 
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Post » Fri May 27, 2011 5:39 pm

Ragna and Dirty read win 136 internetz apiece.

"M'aiq does not understand why there are those who complain about what could have been, even 3 years after it happened! M'aiq thinks they need a hobby."
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Lynne Hinton
 
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Post » Fri May 27, 2011 6:39 pm

"M'aiq likes travel services. Magically ending up somewhere is far too scary for him."

:hehe:
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Lou
 
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Post » Fri May 27, 2011 12:15 pm

"M'aiq likes travel services. Magically ending up somewhere is far too scary for him."

:hehe:

Once again, M'aiq wouldn't say that, as the devs wont insult themselves.
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Rachel Tyson
 
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Post » Fri May 27, 2011 6:23 am

Guys, tone down the dike jousting and incitement to cause a flame war :banghead: . This thread was to make funny M'aqi quotes to laugh at, not start another frackin' OB vs. MW thread.
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barbara belmonte
 
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Post » Fri May 27, 2011 6:19 am

Guys, tone down the dike jousting and incitement to cause a flame war :banghead: . This thread was to make funny M'aqi quotes to laugh at, not start another frackin' OB vs. MW thread.


Hell yea hellmouth
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neil slattery
 
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Post » Fri May 27, 2011 6:44 am

Time to end the petty Morrowind nostalgia with some Daggerfall nostalgia:

"M'Aiq remembers when people were able to surmount high walls with their own hands and feet. M'Aiq thinks that the wizards have been doing something to make the walls slippery, even M'Aiq cannot dig his claws into these surfaces. Or maybe M'Aiq has just gotten fat and lazy."
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cheryl wright
 
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Post » Fri May 27, 2011 8:46 pm

Once again, M'aiq wouldn't wouldn't say that, as the devs wont insult themselves.

Exactly. I've noticed some people are just hinting their favour for a game over the other. Kind of annoying <_<

Although I haven't posted in this thread, I don't get why people are arguing, it's meant to be a fun topic.
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Sweet Blighty
 
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Post » Fri May 27, 2011 6:57 pm

You know, there's this mentality that anyone who has any mass negative comments to make about Oblivion absolutely hates Oblivion. I'll have you know I throw the book at Oblivion. There are so many things I find flawed in its mechanics, so many design and gameplay styles which I do not find to my tastes, so many staples of an RPG removed. And yet I do not hate Oblivion. In fact, I played it for three years. I still play it. I still recommend it to people as a worthy purchase. I find your comment of "you could just not play it" laughable. I can have serious critique of a product, voice those serious critiques as I wish, and still enjoy that product as I will just fine, thank you.


My point is this is not the place for anyone to bash Oblivion, because Morrowind can be bashed just as hard (it should be noted that I don't lean one way or the other for preference).

And there are a lot of things on that list that I actually agree with. Children, against my desire to have no essentially-flagged characters. Multiplayer gameplay. Nudity, not that I baldly consider anyone who wants that level of realism "desperate," but I don't want Bethesda to have to deal with the fallout of legitimately making it a part of their game. Dragons, as the lore is concrete that dragons are rare and sacred and not to be thrown out in a game lightly. Destructible environs. A significant rework of how they currently develop the world, and a large usage of resources.


Okay.

But for everything else, there are large arguments that can be marshalled against them.

Levitation broken and pointless? I can't believe you've used levitation much. (and as an aside, since when was having an intrinsic point a requirement for something to exist? There was a spell in Morrowind, Resist Corprus Disease, that was completely useless, as the player could never catch corprus outside of a scripted event. But it sure added to the believability and three-dimensional qualities of the world as a whole).


I used levitation quite frequently. It was necessary with Morrowind's difficult terrain, including all the swimming trips, and even having to use levitate to get the high fane, or to get the bow for the ashlanders (it's been a while since I've done the particular quest). I honestly just don't see its merits in Oblivion. As far as Corprus Resistance, that isn't really a fair comparison, because for all intents and purpose, it didn't even do anything.

Thrown weapons, crossbows, and staves are redundant and therefore pointless? Then I guess you wouldn't object to the next title removing different varieties of weapon quality, getting rid of, say, iron and silver and ebony? You wouldn't object to removing both the blade and blunt skills and simply making a single "attack" or "melee" skill? After all, simplification in the case of redundancies is perfectly acceptable, right? Of course not. RPGs are about options and customization via choices in all aspects. Multiple types and varieties of weapons, even if they are seemingly redundant, falls well into the category of "choices in all aspects."


I didn't call thrown weapons or crossbows redundant. I actually kind liked thrown weapons, but I don't mind just using a bow instead. Crossbows wouldn't be redundant, they would be, literally, useless. Realistically they have less range, less firing power, and slower reload than a bow. The only real benefit is that it would be more accurate, but with Oblivion's weapon system there wouldn't be any difference in accuracy except for the arc. As far as staffs, they have a different function now. It's not like they've been removed. As far as I can see, they're more useful now instead of doing something what a warhammer does. None of this means I wouldn't mind seeing these features in a future TES game. My point as far as weapons is Bethesda did what they did, and I can see the merit in their decisions.

Cities that are "closed" purely in a game-mechanics-only sense are "safer?" Minus the fact that hostile NPCs can still *cough* enter said closed cities, just as the player can. Closed cities was and is nothing more than Bethesda's sacrifice to prevent the cities from overtaxing framerates. And if they can find a way to reduce the framerate crunch (Umbra, rendering optimization middleware already licensed by ZeniMax Online, their sister company), then closed cities will be a thing of the past.


Fair enough. But there are mods that open cities. Sorry, Open Cities.

Fast travel is optional and the world isn't designed around its use? Then I guess such quest-lines like the Fighters and Mages guilds don't at all send the player bouncing from guild-hall to distant guild-hall after every completed quest. And I guess I have the option to see someone in the world whose job it is to transport individuals, pay that person, and then travel. I guess I have the option to use Mark and Recall and Intervention. Oh wait... Fast travel undermines how distance is represented and dealt with believably in the world. And it is a major base mechanic of the game that pushes out all other systems of travel, so it is just as optional as Combat is optional within Oblivion.


I never said anything about Mark/Recall or Transport (both of which are features I miss), but Fast Travel is by no means necessary, and if it really bugs someone that it isn't that realistic, they can walk.

And as to what's the point of rehashing and re-pointing out things that we feel were inadequate or poorly-done... God forbid we're trying to articulate arguments to sway the design philosophies of TES:V, just as widespread arguments swayed the design philosophies of TES:IV.


But this is not the place. There are a couple threads dedicated specifically for suggestions for TESV.

My point isn't to make an argument on which game is better, I'm just tired of seeing threads hijacked into "Why we should all boycott Oblivion" threads. And this isn't directed at you. I won't mention any names (Qawsed, Dager), but I'm just trying to say that there's no point in arguing about which is better, because everyone has their own opinions on both games, including me, and this isn't the place to opine on what was wrong with Oblivion. Bethesda's intent through M'aiq was, as uesp.net says: "to poke fun of the things that forum members complained about on the official forums, and as partial rebuttals to those comments." The fact is, Bethesda did what they thought would best market the game, and that is their only obligation, and it looks like they were successful.

If there were things anyone didn't like in Oblivion, go post in the TESV suggestion thread or something, but don't do your Oblivion bashing here.
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Amie Mccubbing
 
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Post » Fri May 27, 2011 9:17 am

"Maiq wishes all the old people would shut up about how it was back in their day. They should realize that the times are changing. Oh how Maiq hates old people. sooo afraid of the new."

"M'aiq has heard of this artist called Bob Dylan. His tones influence M'aiqs views on things."

"M'aiq likes to train, but doesn't want to excel. M'aiq enjoys doing things himself."
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 2:42 pm

"M'aiq thinks some people talk too much, perhaps they should listen to themselves."
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lucile
 
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Post » Fri May 27, 2011 12:34 pm

"M'aiq has heard of this artist called Bob Dylan. His tones influence M'aiqs views on things."

"M'aiq likes to train, but doesn't want to excel. M'aiq enjoys doing things himself."


Haha, i didnt even notice that
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NO suckers In Here
 
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Post » Fri May 27, 2011 8:56 am

Forgive me Hellmouth, but I can't just stay quiet on this one.

Fast travel is optional and the world isn't designed around its use? Then I guess such quest-lines like the Fighters and Mages guilds don't at all send the player bouncing from guild-hall to distant guild-hall after every completed quest. And I guess I have the option to see someone in the world whose job it is to transport individuals, pay that person, and then travel. I guess I have the option to use Mark and Recall and Intervention. Oh wait... Fast travel undermines how distance is represented and dealt with believably in the world. And it is a major base mechanic of the game that pushes out all other systems of travel, so it is just as optional as Combat is optional within Oblivion.

Except in Oblivion, Fast travel isn't a good example of "optional" as there is no other alternate OTHER then just walking there. I believe its the crappy mentality the dev have assuming every players does will not even use transport system or transportation if they add fast travel to the game.

My point is this is not the place for anyone to bash Oblivion, because Morrowind can be bashed just as hard (it should be noted that I don't lean one way or the other for preference).

Of course Morrowind could be bash, not as hard as Oblivion.

But this is not the place. There are a couple threads dedicated specifically for suggestions for TESV.

My point isn't to make an argument on which game is better, I'm just tired of seeing threads hijacked into "Why we should all boycott Oblivion" threads. And this isn't directed at you. I won't mention any names (Qawsed, Dager), but I'm just trying to say that there's no point in arguing about which is better, because everyone has their own opinions on both games, including me, and this isn't the place to opine on what was wrong with Oblivion. Bethesda's intent through M'aiq was, as uesp.net says: "to poke fun of the things that forum members complained about on the official forums, and as partial rebuttals to those comments." The fact is, Bethesda did what they thought would best market the game, and that is their only obligation, and it looks like they were successful.

If there were things anyone didn't like in Oblivion, go post in the TESV suggestion thread or something, but don't do your Oblivion bashing here.

And yet, ya continue to post here instead of there. And its not really "boycotting" as ya assume. Its more preferable that something like Oblivion should not repeated in the future. And whether or not it is opinions is that I can also state my own opinions on it as well.
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Ben sutton
 
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Post » Fri May 27, 2011 12:28 pm

Except in Oblivion, Fast travel isn't a good example of "optional" as there is no other alternate OTHER then just walking there. I believe its the crappy mentality the dev have assuming every players does will not even use transport system or transportation if they add fast travel to the game.


Then head to the nearest city, then drop 30 or so gold on the ground, and pretend that's the money you gave to the imaginary guy giving horse rides, and then Fast Travel.

Of course Morrowind could be bash, not as hard as Oblivion.


You seem very keen on making this Morrowind vs Oblivion.

And yet, ya continue to post here instead of there. And its not really "boycotting" as ya assume. Its more preferable that something like Oblivion should not repeated in the future. And whether or not it is opinions is that I can also state my own opinions on it as well.


Are you reading what you're typing? My intent is not to outline the merits or lack thereof, of either of the TES games at hand, but yours clearly is. And yes, you can state your opinions on Oblivion as much as you like and state what you wouldn't like to see repeated in a future. http://www.gamesas.com/bgsforums/index.php?showtopic=1034439&st=0&start=0

Or http://www.gamesas.com/bgsforums/index.php?showtopic=1034439&st=0&start=0

Maybe even http://www.gamesas.com/bgsforums/index.php?showtopic=1034439&st=0&start=0
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Pixie
 
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Post » Fri May 27, 2011 1:56 pm

Then head to the nearest city, then drop 30 or so gold on the ground, and pretend that's the money you gave to the imaginary guy giving horse rides, and then Fast Travel.

More that it suppose to be there, no need to force my self to roleplay just to use fast travel like that. Hell, spell like Recall can get me out of dungeons and into cities just for a mere cost of Magicka / enchantment charges.

You seem very keen on making this Morrowind vs Oblivion.

And yet, I state on thing that I disagree with ya opinions.

Are you reading what you're typing? My intent is not to outline the merits or lack thereof, of either of the TES games at hand, but yours clearly is. And yes, you can state your opinions on Oblivion as much as you like and state what you wouldn't like to see repeated in a future. http://www.gamesas.com/bgsforums/index.php?showtopic=1034439&st=0&start=0

Or http://www.gamesas.com/bgsforums/index.php?showtopic=1034439&st=0&start=0

Maybe even http://www.gamesas.com/bgsforums/index.php?showtopic=1034439&st=0&start=0
And again, ya continue to post here, instead of the links. I already know of the existence of those links, and ya too, but again, ya still post here, so I still post here just to point that out.
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vicki kitterman
 
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Post » Fri May 27, 2011 7:27 pm

Yeaa. for real, if yall are gonna fight about the 2 games then may you please get the hell out of my topic. this is my happy place :P. state it, but do it non-hostile and with the word "Maiq" in it at least 2 times
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Richus Dude
 
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