The Sayings of Maiq the Liar

Post » Fri May 27, 2011 9:53 am

M'aiq should get on top of a church ever other day with epic acrobatics, and then jump off every other, only going unconsious.
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Amanda Leis
 
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Post » Fri May 27, 2011 7:03 am

"Radiant AI? M'aiq knows not what an AI is, or why it would be radiating."

Har! good one
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Carlitos Avila
 
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Post » Fri May 27, 2011 8:21 am

"Why would M'aiq want to go through the hassle of climbing or flying over city walls when M'aiq could easilly walk through a door?"
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Katy Hogben
 
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Post » Fri May 27, 2011 12:36 pm

How about...

"M'aiq hears of adventurers wanting to get married. One may as well nail their foot to a board."


wow there's so much win in that line.

anyway here's another...

"M'aiq says, why spend hours training to levitate when you can spend seconds opening doors?"

"So many people like Morrowind, but M'aiq likes Cyrodiil more. Especially now that M'aiq can lay down and hide in the grass. If M'aiq were to do that in Morrowind, people would see M'aiq and call M'aiq lazy! M'aiq is not lazy, you are! hehe... no no... i'm just kidding"
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Andrew
 
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Post » Fri May 27, 2011 8:38 am

"M'Aiq does not understand why people would want hours to pass while they train their skills. M'Aiq has more important things to do than take lessons. Like sleep."
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Vincent Joe
 
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Post » Fri May 27, 2011 4:58 am

No, the political intrigue is absent from Oblivion because it wasn't meant to be a political game. It has nothing to do with the capabilities of the intended audience, and more the fact that's not what the developers were trying to do. Heck, Morrowind wasn't all that political - unless "politics" means "go fetch for me until I like you enough" and it wasn't aimed at console users.

I have to wonder if the same sense of righteous indignation about "dumbing down" happened at Morrowind's release from Daggerfall fans. I wasn't really paying attention to the forums back then.

A. Political intrigue was planned in Oblivion and taken out over concerns that it was too complex.
B. "Politics" is not always related to quests, it is primarily background data that adds a feel to the game. A shallow game like Oblivion feels as if nothing ever actually happened or will happen. A deep game like the previous TES games feel alive.
C. People are mad each time a new TES games comes out because the developers find new ways to cut corners on content in order to pander to the shallow desires of the console market... Anyone who wants to argue this will first have to explain how Halo managed to have the exact same game three times and still make each one a top seller. You can't do that with an intelligent target market.
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herrade
 
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Post » Fri May 27, 2011 12:53 pm

Anyone who wants to argue this will first have to explain how Halo managed to have the exact same game three times and still make each one a top seller. You can't do that with an intelligent target market.

"M'aiq enjoys studying ebony when it's still in the earth. It's surrounded by several layers of worthless sediment and clay that no one would give a septim for, but once they learn of that original nugget, they jump around like monkeys and throw gold at the land. M'aiq wonders how far he can carry that dirt away from the ebony and it will still maintain its value."

If anyone disagrees with me. Prepare your sources.
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Chrissie Pillinger
 
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Post » Fri May 27, 2011 6:20 am

"M'aiq doesn't like it when people start talking about random topics."

It is about 2 things.
1st off, it could be about the dialogue system was in Morrowind, how you can be talking to random people about almost anything. There is nothing "Wrong" with it, but I hate how almost everybody says the same thing about topics. So Bob and Jim both have the same thing to say when you ask them about the Imperial Legion.
Morrowind's dialogue was good, I just like Oblivions better.


Also, it is about how people keep getting off topic.
Please guys, this is a cool thread, I don't want a Moderater to lock it because people are getting off topic.
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Megan Stabler
 
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Post » Fri May 27, 2011 6:04 am

A. Political intrigue was planned in Oblivion and taken out over concerns that it was too complex.
B. "Politics" is not always related to quests, it is primarily background data that adds a feel to the game. A shallow game like Oblivion feels as if nothing ever actually happened or will happen. A deep game like the previous TES games feel alive.
C. People are mad each time a new TES games comes out because the developers find new ways to cut corners on content in order to pander to the shallow desires of the console market... Anyone who wants to argue this will first have to explain how Halo managed to have the exact same game three times and still make each one a top seller. You can't do that with an intelligent target market.


A. Adding political intrigue does not make a game complex, it just adds more text to read.

B. No one cares about politics and/or background information of some made up world in a game, only a small group of hardcoe players give a [censored]. Go read the TES books.

C. The only people that are getting mad with each new TES game, are the same small group of hardcoe players that have nothing else to do than to [censored] and moan about trivial things. You don't like the game? Then don't buy it.

And before you start crying over halo's success, make sure to remember that halo players make up a large potion of the Morrowind, Oblivion, and Fallout3 player base.
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steve brewin
 
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Post » Fri May 27, 2011 11:19 am

Damn it all! How many times do I have to tell all of you to cut this crap! Stop getting into needless arguments, because you want to dike joust. Either post something M'aqi would say, or get out. :banghead:
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Alexander Lee
 
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Post » Fri May 27, 2011 10:06 am

Damn it all! How many times do I have to tell all of you to cut this crap! Stop getting into needless arguments, because you want to dike joust. Either post something M'aqi would say, or get out. :banghead:

I agree. The game came out 3 years ago and people are still biatching about it?

They should make a new section of the forum specifically for people looking to biatch about Oblivion.

"M'aiq listens to everything you have to say about the world of Tamriel, but your opinions don't really matter."
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GPMG
 
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Post » Fri May 27, 2011 7:43 am

I agree. The game came out 3 years ago and people are still biatching about it?

They should make a new section of the forum specifically for people looking to biatch about Oblivion.

"M'aiq listens to everything you have to say about the world of Tamriel, but your opinions don't really matter."

You are guilty of continuing this constant back of forth arguments of OB vs. MW so don't think for a second you are not guilty of this. Now, like I said cut the crap on this, doesn't matter who said what and why you feel compelled to take the bait, just ignore the needless arguments and start making M'aqi quotes. We don't need mods coming down to lock this, or issue warnings. Some of us here are trying to enjoy some fun laughs of inserting M'aqi's voice into the cleverly written material when people aren't causing flamewars (whether they are starting or taking the bait)

EDIT: better clarification
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Nick Pryce
 
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Post » Fri May 27, 2011 4:45 am

You are guilty of MW bashing, so don't think for a second you are not guilty of this. Now, like I said cut the crap on this, doesn't matter who said what and why you feel compelled to take the bait, just ignore the needless arguments and start making M'aqi quotes. We don't need mods coming down to lock this, or issue warnings. Some of us here are trying to enjoy some fun laughs of inserting M'aqi's voice into the cleverly written material when people aren't causing flamewars (whether they are starting or taking the bait)

I didn't bash Morrowind...

Unless u haz teh proofz?
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Neil
 
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Post » Fri May 27, 2011 2:07 pm

"M'iaq thinks people who bash Morrowind, a beautiful province, are really just sad people... That or people with an intelligence of under 10."
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Marta Wolko
 
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Post » Fri May 27, 2011 3:05 pm

"M'iaq thinks people who bash Morrowind, a beautiful province, are really just sad people... That or people with an intelligence of under 10."

:o
My Intelligence is maxed at 100!
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Causon-Chambers
 
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Post » Fri May 27, 2011 5:17 pm

"M'iaiq thinks people who need to shout their intelligence out to the world are really very annoying. M'aiq wishes he had scroll of silencing, but M'aiq doesn't so he will ponder whatever happened to Nerevar's reincarnation."
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jenny goodwin
 
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Post » Fri May 27, 2011 3:39 pm

"some people want to break through windows to enter a house m'aiq thinks that is stupid as you could just open the door"
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LijLuva
 
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Post » Fri May 27, 2011 9:43 am

"While M'aiq the Liar enjoys his new shoes, he cannot help but feel less special"
Reference to the Beast races being able to wear footwear in Oblivion as Opposed in Morrowind.
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Breautiful
 
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Post » Fri May 27, 2011 5:58 pm

Maiq is glad he moved to the imperial province. Vvardenfell was so ugly, drab and colorless Maiq was sure that he was going blind. Than he saw the giant shrooms and he swore off moon sugar."

Maiq, when questioned on weather he would like to go back to Morrowind.

"Some complain about the size of Tamerial. Maiq complains about it too, it takes him all day and night to get from one point to the other. Tamerial is so big!"
"Some complain about the variety of landscapes in Tamerial. Maiq believes they need to learn a little about geography before opening their mouths, they would than realize just how much variation there is."

Maiq, addressing complaints about Tamerial's geography.

"Maiq ran into a mudcrab the other day, ugly creatures but they taste good with a little tartar sauce."

Maiq, on the topics system.

"You can complain until you're blue in the face, you can complain until the cows come home; but Maig wonders... what good does all that complaining do?"
"Some prefer to rant and rave and complain about nonsensical things. Maiq prefers to enjoy himself, life is far to short."

Maiq on Morrowhinners and Buggerfans (whats the Oblivion equivalent?)

"Maiq will now relate a tale of two women who were partners in adventuring. One dressed much like a man would and wore proper armour, the other dressed dressed in the legendary Chain mail bikini. One day the two women went to an old fort held by bandits. The one women dressed like a man successfully managed to infiltrate and raid the fort with minimal injury. The one women dressed in the chain mail bikini was picked off by an archer guarding the fort."

Maiq on the laughable complaint about lack of armour for women.
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Laura-Lee Gerwing
 
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Post » Fri May 27, 2011 10:31 am

"M'aiq believes the children are our future. But he doesn't want them ruining all of our fun."
A reference to discussion on the forums during development about whether children should be included in Oblivion. One group wanted children to be in to add realism; the other group argued that if children were added then the player would be allowed to kill them and the game would be denounced as a child murder simulator. A counter to this would be to make the children invincible, but the opposition countered this saying that doing that would ruin any initial realism.
"M'aiq thinks his people are beautiful. The Argonian people are beautiful as well. They look better than ever before."
An answer to complaints that the beast races looked better in Morrowind, and to people who do not like the "beast races."
"Some people wish to throw their weapons. That seems foolish to M'aiq. If you hold your weapon, you only need one."
Referring to the lack of throwing knives, darts, and stars in Oblivion.
"Some people want special bows that take too long to load and need special arrows called bolts. M'aiq thinks they are idiots."
Reference to a heated discussion in the forums that occurred when one of the developers confirmed that neither crossbows nor throwing weapons would be included in the game.
"Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
A reference to various complaints about limits on the range of uses for limbs available to the average adventurer, including the inability to kick.
"M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk."
A reference to the discussion about Oblivion being a multiplayer game, and limits on NPC assistance. Multiplayer is one of M'aiq's recurring topics (another anti-multiplayer easter egg might be the Adoring Fan; all he does is get in the way and talk).
"People always enjoy a good fable. M'aiq has yet to find one, though. Perhaps one day."
Perhaps a reference to how the game Fable was perceived to stack up poorly to its legendary hype. During development, Oblivion was often compared to Fable.
"So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants."
M'aiq dismisses complaints over the new Fast Travel system which replaced the myriad transit systems found throughout Morrowind.
"M'aiq is glad he has a compass. Makes it easy to find things. Much better than wandering around like a fool."
Referring to the Quest Compass objections.
"Why would one want to swing a staff? A mace hurts more. Or a sword. Can't shoot a fireball from a sword, though."
Since staves were a blunt weapon in Morrowind some folks didn't like it when they discovered that they would only be used as "spell launchers" and not melee weapons anymore. This also applies in reverse, where melee weapons could only have 'on strike' enchantments, rather than 'on cast', or even 'constant effect'.
"I do not wish to fight on horseback. It is a good way to ruin a perfectly good horse... which is, to say, a perfectly good dinner."
Before the release of Oblivion, the news that mounted combat would not be possible created considerable controversy in the forums, culminating in a petition asking Bethesda to reconsider which included 500+ signatures. Even so, mounted combat was not included in the game. "A perfectly good dinner" is a reference to one of M'aiq's lines from Morrowind, where he states that he likes horses "especially with good cream sauce", which is itself a reference to fan complaints about the lack of horses in Morrowind.
"Levitation is for fools. Why would we want to levitate? Once you are up high, there is nowhere to go but down."
Yet another feature Morrowind had that Oblivion does not is levitation; jumping height was restricted as well. Oblivion's major cities are in separate cells from the world, and the appropriate content (either the inside of cities, or the wilderness outside) is not loaded if you enter a new cell without using the door. An earlier variation of this concept is found in the Morrowind expansion Tribunal, where clipping and a message inform you from jumping over the walls is restricted (although the Mournhold wilderness is not found past the walls in that game).
"It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
A debate was armed in the forums about if nudity should be in the game or not like it was in Daggerfall -- and in fact, a minor media storm ensued when it was discovered that females in Oblivion can go around bare-chested with a special mod. M'aiq also commented about this in Morrowind. It may also refer to the fact Khajiits appeared naked in Morrowind.
"I don't know why one would want to destroy a building. It takes time to make it. Much time."
A reference to the fact that Oblivion features no destructible environments. It is reasonable to assume that destructible environments would have a negative impact on performance.
"I have seen dragons. Perhaps you will see a dragon. I won't say where I saw one. Perhaps I did not."
Dragons are idolized at the forums and everyone hoped they would make regular appearances in Oblivion, but they did not. The Avatar of Akatosh counts as a single sighting, but M'aiq prefers not to spoil your game. Of course, M'aiq may say this before the Avatar appears. Dragons exist in Elder Scrolls lore, but rarely make appearances in games.
"Werewolves? Where? Wolves? Men that are wolves? Many wolves. Everywhere. Many men. That is enough for M'aiq."
Another widely expected feature was were-creatures since werewolves made a stellar appearance in Morrowind's expansion "Bloodmoon". Because of development time related issues they did not include them in Oblivion, and they have not made an appearance in the expansion packs either."


Yuck. I am starting to think M'aiq can be a bit of a tur. . . well, a bit unpleasant, you know. Inconsiderate. lol
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REVLUTIN
 
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Post » Fri May 27, 2011 8:02 am

"M'iaq misses Vvardenfell, so unique, and colorful. But after the cliffracers almost killed M'aiq for the tenth time, and M'iaq started seeing giant shrooms, M'iaq went to Cyrodiil."
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Anna Watts
 
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Post » Fri May 27, 2011 7:29 pm

"M'iaq misses Vvardenfell, so unique, and colorful. But after the cliffracers almost killed M'aiq for the tenth time, and M'iaq started seeing giant shrooms, M'iaq went to Cyrodiil."

That may just be the theory of why he moved! :lol:
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Alyce Argabright
 
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Post » Fri May 27, 2011 5:10 pm

-snip-

I like your impressions on what the devs were trying to say to us. Very nice, I like the use of the ctrl, c, and v keys.
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Charles Weber
 
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Post » Fri May 27, 2011 9:19 pm

Ok good, now we seem to be making more M'aiq "quotes", and not arguing as much.

"M'aiq wishes to that others could know of his spectacular adventures, M'aiq has many of them."

Its not the best, but its about how in Oblivion, people would always knows what you did after you did it.
For example, when you beat the Main Quest, people always talk about the Daedric invasion being over.
What I mean is that if you beat the main quest, people would get certain dialogue, but if you went to a town and slaughtered half of the people, everybody would act as if nothing happened.

I know it would be very difficult to do that.
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REVLUTIN
 
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Post » Fri May 27, 2011 9:29 am

"M'iaq loves netchies. Too bad cliffracers ate them all."

"M'iaq thinks his old outfit is much nicer than this one."

"M'iaq misses Ordinators, when Nerevarine got stronger they didn't, but these imperial legionairres do."
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Sarah MacLeod
 
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