The Sayings of Maiq the Liar

Post » Fri May 27, 2011 5:46 am

You seriously think we should keep the closed cities? Also, there were language skills for the games creatures, besides, we could have some speak English and others speak their language and language skills could determine if we could understand what they were saying.

"M'aiq remembers the ability to fly and to walk into cities in Morrowind, unfortunately Cyrodil's counts and countesses are fools and lock up their cities. M'aiq still wonders why they would do such a foolish thing."


Language skills? no... no. I wouldn't want some other thing to worry about and level up, but i wouldn't mind paying to just known another language.

If different languages are introduced into TESV, then there would have to be some people that can teach a specific language for a price. You pay for it, you learn it, and knowing it would then open up other quest.

And there's nothing wrong with closed cities... unless you hate waiting 2 to 4 seconds.
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Britta Gronkowski
 
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Post » Fri May 27, 2011 5:03 pm

"Maiq thinks that most people wish for spells to lock doors. Why would you want to lock soemoen elses door?"
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Justin
 
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Post » Fri May 27, 2011 5:21 pm

"M'iaq thinks people who want guns are fools! Why have guns when you have magic?"

I made that one up...
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Sanctum
 
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Post » Fri May 27, 2011 10:17 am

How about this for guns:

"Maiq hears talk of large hollow staffs that shoot fire. Maiq thinks a hollow staff would just break more easily."
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CArlos BArrera
 
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Post » Fri May 27, 2011 5:27 pm

"M'iaq thinks people who want guns are fools! Why have guns when you have magic?"

I made that one up...


eh i think this would be better.

"M'iaq hears that people want metalic pipes that require an explosive, black powder to shoot metal objects. Why have these when you could cast a powerful fireball spell at them? They take less time to cast and their resource is infinite."
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emma sweeney
 
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Post » Fri May 27, 2011 1:52 pm

"M'aiq remembers the ability to fly and to walk into cities in Morrowind, unfortunately Cyrodil's counts and countesses are fools and lock up their cities. M'aiq still wonders why they would do such a foolish thing."

The thing is, M'aiq (or BGS, for that matter), would never say anything like that. All they did with M'aiq was to address certain issues that arose during development in a humorous manner. Bethesda would never insult themselves, to be honest. I mean, M'aiq is the basically the devs talking to us. If M'aiq were to say that, then technically the devs would be insulting themselves, as it was their choice to close the cities, and they'd be calling themselves foolish... think of what the devs would say to angry fans after they announced there would be no marksman weapons other than bows. That is precisely what the devs are saying with M'aiq.
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Jessie
 
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Post » Fri May 27, 2011 2:42 pm

Language skills? no... no. I wouldn't want some other thing to worry about and level up, but i wouldn't mind paying to just known another language.

If different languages are introduced into TESV, then there would have to be some people that can teach a specific language for a price. You pay for it, you learn it, and knowing it would then open up other quest.

And there's nothing wrong with closed cities... unless you hate waiting 2 to 4 seconds.


And the inability to have levitation. Closed cities was a huge problem for me. (Immersion breaking and gets rid of levitation)

Also, you could always train the language skills. Personally, I like the idea of being able to have a conversation with enemies. Like Daedra for example. (Daggerfall's system was a good but unfinished idea)

The thing is, M'aiq (or BGS, for that matter), would never say anything like that. All they did with M'aiq was to address certain issues that arose during development in a humorous manner. Bethesda would never insult themselves, to be honest. I mean, M'aiq is the basically the devs talking to us. If M'aiq were to say that, then technically the devs would be insulting themselves, as it was their choice to close the cities, and they'd be calling themselves foolish... think of what the devs would say to angry fans after they announced there would be no marksman weapons other than bows. That is precisely what the devs are saying with M'aiq.


M'aiq basically insulted their player base. Now he's insulting the ruling class of Cyrodil (No, I'm not referring to Bethesda). If they had open cities in the next game and some players wanted them closed this would probably be M'aiqs response.

"M'aiq remembers when NPCs actually gave directions. M'aiq is sad that no one would listen to these directions and that he is forced to be given a magical GPS telling him where o go. M'aiq thinks that the people of Cyrodil get lost far too easily in the landscapes that look almost exactly the same"
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lillian luna
 
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Post » Fri May 27, 2011 11:42 am

Sorry, I oculdnt resist

"Maiq thinks that most people in the world have very large bladders. FOr Maiq sees no one having to use the bathroom."
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Ella Loapaga
 
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Post » Fri May 27, 2011 3:11 pm

after they announced there would be no marksman weapons other than bows.

The devs announced that only for oblivion, or they have confirmed that TES 5 will follow that rule?
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luis dejesus
 
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Post » Fri May 27, 2011 4:23 pm

The devs announced that only for oblivion, or they have confirmed that TES 5 will follow that rule?


They had better be in it. Why would Bethesda make the same mistake twice?

"M'aiq remembers the days where he could throw stars and knives at people. M'aiq also remembers the true Argonians. The ones with spears. And he remembers the great advancement of crossbows and being able to hit people with staffs. Why the very foolish Ocato banned these things is unknown to M'aiq. Or maybe Ocato and everyone in Cyrodil except M'aiq has never heard of them. M'aiq thinks they are very foolish if that is the case."


Not a bash on players or Bethesda.
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Gavin boyce
 
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Post » Fri May 27, 2011 9:49 am

And the inability to have levitation. Closed cities was a huge problem for me. (Immersion breaking and gets rid of levitation)

M'aiq basically insulted their player base. Now he's insulting the ruling class of Cyrodil (No, I'm not referring to Bethesda). If they had open cities in the next game and some players wanted them closed this would probably be M'aiqs response.

Who actually wants closed cities? I'm not saying closed cities are better, but I understand why Bethesda may have implemented them and am willing to deal with small loads times between cities and the wilderness.

As for all of the throwing weapons, well... I'm somewhat glad. I think that the throwing weapons were too underpowered, and 99% of the time, a bow was your best option. Understand Bethesda spent a lot of time on the marksman system, with all of the arrow physics and such. Unless Bethesda wanted to create entirely new systems for Crossbows and throwing weapons (a time consuming process), the additional weapons would just be re-textured bows.
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sally coker
 
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Post » Fri May 27, 2011 6:35 am

They had better be in it. Why would Bethesda make the same mistake twice?


Yes, why oh why would they pull off another huge mistake?

For the last time, Bethesda is not insulting its player base. It's only insulting if you take it as an insult, and if you do that, you're being foolish. They're standing their ground, telling all the nay-sayers what's what. If it bugs you that much that there isn't levitation (broken and relatively pointless), thrown weapons (what's wrong with arrows?), closed cities (makes cities pretty safe), children (which, if implemented, would probably only add to the complaints, since they wouldn't be killable), beast races like they are in Morrowind (lore-wise, beast races in Oblivion are fine), crossbows (with oblivion's combat system, it would make no sense to have weapons that are (realistically) slower to reload, have a shorter fall-off, and are no more powerful than bows), kicking, multiplayer gameplay (the TES games were never meant for this), horseback combat (you wouldn't even be able to reach your enemies half of the time), nudity (is anyone really that desperate?), destructible environments (which would probably just clog up the performance anyway), dragons (hey, there was the avatar of Akatosh, and I don't see how it negatively impacts the game if there isn't a dragon, especially with how rare they are supposed to be), Werewolves (okay, that was kind of a bummer, but I know that I'll live), or the fact that we have new features like fast travel (boohoo, don't use it?), compass (god forbid we know where to go now), staffs that only fire spells (why would you even want a staff to hit stuff with when a mace or axe work just as well), then maybe you should find a new game to play and stop whining. And yes, it is whining when you continually express your displeasure for what there is or isn't in Oblivion when it won't change anything, when instead, you could direct your energies to maybe find what you like about the game, maybe make your own mods to remedy some of this, or, I don't know, you could just not play it?

Just saying.
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Darlene Delk
 
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Post » Fri May 27, 2011 11:57 am

"M'iaq remembers when winged twilights and ogrim existed... M'aiq also remembers when Daedroth looked like men with crocodile heads not giant, fat, ugly lizards. M'aiq misses twilights..."
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lydia nekongo
 
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Post » Fri May 27, 2011 2:42 pm

"M'iaq remembers when winged twilights and ogrim existed... M'aiq also remembers when Daedroth looked like men with crocodile heads not giant, fat, ugly lizards. M'aiq misses twilights..."

That wasn't very witty I'm afraid :lol:

I think that is just you expressing your favour of Morrowind :P
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Charlotte Henderson
 
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Post » Fri May 27, 2011 11:31 am

Bearing in mind that Daedroth is actually singular for Daedra, but the name is still assigned to, well, Daedroths, as far as lore goes, not all Daedroths even have crocodile heads. They pretty much look like whatever the devs want them to.

Despite Oblivion not having Twilights or Orgrim, Morrowind also doesn't have Spider Daedra, Xivilai, Aurorans, Trolls, Wolves, Wraiths, Ogres, Will-o-the-Wisps, or any of the Shivering Isles enemies. Or Daedra Seducers, Gargoyles, Fire Daedra, Frost Daedra, Centaurs, Wereboars, Dragonlings, Harpies, Imps, or Nymphs for that matter. But no one complains about that.
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Dagan Wilkin
 
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Post » Fri May 27, 2011 2:12 pm

[wall of text]

QFT, you win over 9000 internetz.

"M'Aiq, you say? M'aiq believes you have the wrong Khajit. Perhaps you were thinking of my cousin, M'Aiq the Liar, in Morrowind? He has many interesting things to say, if you are willing to find him."

Just noting how M'aiq's name is spelled differently in each game... eh, ok. I'm stretching it a little.
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Ana Torrecilla Cabeza
 
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Post » Fri May 27, 2011 12:29 pm

QFT, you win over 9000 internetz.

"M'Aiq, you say? M'aiq believes you have the wrong Khajit. Perhaps you were thinking of my cousin, M'Aiq the Liar, in Morrowind? He has many interesting things to say, if you are willing to find him."

Just noting how M'aiq's name is spelled differently in each game... eh, ok. I'm stretching it a little.

He he, indeed you are. :lol:
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Darrell Fawcett
 
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Post » Fri May 27, 2011 7:15 am

Apothetia it did have wolves if you count BM, so don't count SI if you won't count their Xpacs either
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Alba Casas
 
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Post » Fri May 27, 2011 8:22 pm

I forgot Bloodmoon, pardon me.
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benjamin corsini
 
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Post » Fri May 27, 2011 12:09 pm

Just trying to keep it fair and all :D
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Josephine Gowing
 
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Post » Fri May 27, 2011 1:06 pm

I hate when people will start to whine about Elder Scrolls because they are nostalgic, i mean common are you crazy, who want's khajits to be like they were in dagerfall, if you ask me deadroth looked better in Oblivion then in Morrowind
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Luna Lovegood
 
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Post » Fri May 27, 2011 5:29 pm

Agreed, Daedroth's did look cooler and stronger, but they weren't that strong IMO,
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Blessed DIVA
 
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Post » Fri May 27, 2011 11:51 am

Haha, no they weren't, especially if you could hit them before they cast shield. :D
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Rebekah Rebekah Nicole
 
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Post » Fri May 27, 2011 7:42 pm

Oh! i just got one

"Maiq remembers the Daedroth's he met in Vvanderfall, they walked better than the men, and smelled nicer too. The Daedroth of Cyrodiil pretend they are strong, but really they are just strong in the head"
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Adam Kriner
 
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Post » Fri May 27, 2011 6:30 pm

Great, this again:
It's only insulting if you take it as an insult, and if you do that, you're being foolish. They're standing their ground, telling all the nay-sayers what's what.

Expect the way Oblivion was handle and view, it is insulting to the franchise gameplay and lore wise.

If it bugs you that much that there isn't levitation (broken and relatively pointless)

Its only as useless if one said it is. There are many thing that levitation can do for the players, like reaching the top part of something or escaping melee foes. It might be useless to ya but beneficial to others.

thrown weapons (what's wrong with arrows?),
Its the assumption that ALL players uses bow and arrow for markesmenship, which that itself is wrong. Thrown weapons have its advantages as in them being cheap, light weighted and the mere fact the players does not need a bow to use the weapon, not to mention roleplaying values.

beast races like they are in Morrowind (lore-wise, beast races in Oblivion are fine),
Lore wise, Khajiits are the Ohmes-raht, not Suthay-raht, as Ohmes-raht are most common in Cyrodiil.

crossbows (with oblivion's combat system, it would make no sense to have weapons that are (realistically) slower to reload, have a shorter fall-off, and are no more powerful than bows),

Crossbow is made to become increasingly more powerful then a bow but slower in the reload time jsut to even things out, and made for those who lack the skill in Marksmanship. And again, it give other option to use OTHER then a bow.

horseback combat (you wouldn't even be able to reach your enemies half of the time)

Better then just unmounting the player every time there a battle or an ambush. The foes get alot of free shoots at the players.

or the fact that we have new features like fast travel (boohoo, don't use it?),

Its ain't optional. Oblivion is MADE to use fast travel, whether the player like it or not as there is no other alternative for travel.

staffs that only fire spells (why would you even want a staff to hit stuff with when a mace or axe work just as well),

When the magic ran out, it becomes a useless piece of stick. At least with the ability to use it as a blunt, its provide with some offense, not to mention that every mages are not really that of packmules just to carry something heavys as some blunt weapons like hammers or axes for defense.

then maybe you should find a new game to play and stop whining. And yes, it is whining when you continually express your displeasure for what there is or isn't in Oblivion when it won't change anything, when instead, you could direct your energies to maybe find what you like about the game, maybe make your own mods to remedy some of this, or, I don't know, you could just not play it?

Mods made its possible to surpass these flaws. Its more that it is much more preferable that such feature does not transfer in the future installment.
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Schel[Anne]FTL
 
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