The scariness vs realism debate - guns and movement

Post » Tue Oct 21, 2014 3:59 pm

Ok, this is something that has always bugged me in RE and it's present here too - unlike SH, where your protagonists for the most part are scared/psychologically unstable civvies, in Shinji's games they tend to be proffesionally trained military/police personnel. So why is it that I need 5 freaking upgrades to not shoot my revolver like an 80 year old epileptic having a seizure? Seriously, this dude couldn't do the beat much less become a detective with such poor marksmanship skills. And what's with the trademark SH4/RE4 awkward-as-hell camera and jerky movement? No, it isn't scary, it's by now just bloody annoying. I have seen more agility from birds that were run over and were trying to fly off desperately flapping their broken wings. And the whole matches thing? Have to upgrade to be able to use more than 5 freaking matches in a matchbox that has no reason not to be full? Really? Also, melee attacks?! I thought I was a detective, ex-cop, trained in at least basic enough melee to be able to beat the livi..er..undead crap out at least one freaking zombie without having to cheese the game SH styles.

Ok, see, I don't want this to become an action game so I understand gamey systems to a point, even though they feel incredibly contrived.. problem? The game -itself-, much like RE games before wants itself to become an action game, yet gives you, even in his upgraded version a guy who I'd take in a fight and outshoot no problem, while at that. Whereas a game like Dead Space effectively turns your guy over time into a honed killing machine with perfectly toned weapons, here, even though you get some badass gadgets and upgrades do help, you are still missing a guy's head from 5m out, even though you've lined it up perfectly and the bastard is not moving. And this seriously becomes a problem when the game stops giving you stealthy avenues and becomes an all out brawler. But hell, it's annoying even before that, let's face it. What's up with the design decision of not being able to aim while crouching? Is your guy physically/mentally impaired or just a good sport, not wanting to give himself an unfair advantage OVER AN UNDEAD BUNCH OF FREAKS WHO WANT TO EAT HIM?! Seriously, again, gamey systems. This is a pretty great game, don't get me wrong, pretty much everything apart from what I've listed here I really do like, but my god, -enough- with this early 90's game design already.

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Andrew Lang
 
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Post » Wed Oct 22, 2014 1:15 am

"And what's with the trademark SH4/RE4 awkward-as-hell camera and jerky movement? No, it isn't scary, it's by now just bloody annoying. I have seen more agility from birds that were run over and were trying to fly off desperately flapping their broken wings." - I couldn't agree with you more, This quirky movement and slow rotations especially when under pressure is annoying, I understand the aim mechanic their looking for, but it wasn't needed because the living dead and others are already hard to kill. My only other pet peeve is the letterbox view. Like I said, I understand what they were looking for, but I didn't want to play as a movie star in a movie, I wanted to play as the guy trying to stay alive, and I don't see the world in letterbox format. Also if you do add where you see everything in full screen; don't be cheesy and just stretch the the video, I can do that on my own and make it look bad.

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Lavender Brown
 
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Post » Tue Oct 21, 2014 12:17 pm

I agre i stated this myself its part of teh reason why i am only up to the box heads where he releases the gas its just to damn annoying, i think it be end of chapter 7. The one where it starts after getting the stone plates for the door to open, and then you got those barbwire things you cant even shoot out that look like land mines.

After getting killed by him a good few times i looked at the TV down at the joypad and said [censored] that, its glitchy as hell the way he catches you with that chainsaw, and you can see where the hell your going propperly and agreed teh shooting aim power upgrades are pretty crap.

The game itself though had it not had these issue's would be spot on imo, also need to sort that letterbox aspect ratio.

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stephanie eastwood
 
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Post » Tue Oct 21, 2014 5:46 pm

I suppose you were dissapionted you couldn't call in an airstrike after 10 monutes as well? :D

All joking aside the shooting isn't that bad but if you're used to unrealistic shooters where your shots hit 100% of the time this title might break the immersion that your'e in a video game.

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April
 
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Post » Tue Oct 21, 2014 2:49 pm

Wait, what? It is unrealistic to assume that a professionally trained police officer could aim while crouching, steady his breathing and hit the broad side of a barn without his aim suddenly swiveling to the side, unless you magically upgrade your gun skills at a mysterious hot nurse lady? (think this one's rapidly becoming a bigger cliche than scary little girls) The worst part is this.. I could even excuse all the gamey systems if 1) the game didn't force you into action tactics later, whereupon it's combat shortcomings really start to grate 2) your dude actually showed proper signs that the reason he is moving and shooting like a scared little girl is BECAUSE HE FREAKING IS BECAUSE INSANELY INSANE IS GOING ON. Instead, the dude casually remarks from time to time that something may be a tad off, despite literally seeing enough to turn most people insane within the first 3-4 minutes of the game?! Yeah, gamey systems.. ruining perfectly great games since.. way too long ago. Don't get me wrong bro, I love me Silent Hill which is a game series renowned for it's utterly insanely bad combat systems, and I've successfully played and enjoyed a myriad of games which totally didn't put the power in the player's hands.. all I'm saying is, this kinda game design is starting to get old imho, there are better ways to create horror than battling with your controls.

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City Swagga
 
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