The search for El Diablo

Post » Fri May 27, 2011 9:24 pm

The search for El Diablo

Backstory

July 2218- South Western United States

The seven large ruggedly constructed windmills slowly spun around in the air, producing electricity for the settlers down at the base of the mountains, in a small town called: Rock Hound. It was a normal little town, they traded with other neighboring settlements and towns, for clothing, weapons, and other essentials needed to survive the harsh South Western United States. Raiders were all to common out here, most coming up from what used to be Mexico and the surrounding mining caverns. The town was almost on constant alert, making sure that the Raiders were driven off before they could do much damage.

Mercenaries were a common sight in the town, and most practically lived in Rock Hound as unofficial citizens, but were allowed to stay because of their business. But the Raiders were not deterred from their goal of destroying Rock Hound, and taking it for themselves. Tribals in the area were not bothered by the Raiders, most had gruesome and disgusting scenes of Raiders who had tried attacking, but had been cut open and put up on tall poles to rot away.

Rock Hounds Sheriff and Mayor, Mr. Johnson, was a tough man. He had been a Mercenary during his younger years, and knew how Mercenaries and Raiders thought. He was a good leader, keeping his people protected from Raiders and even drunken Mercenaries that got to out of hand.

A large sand storm was heading towards the town of Rock Hound, but this sand storm was no ordinary sand storm. Most just blew through, and continued on. But this sand storm was bringing something with it. What it was, no one knew. No one knew if it was Raider, Slaver, or even human at all. But whatever it was, the town of Rock Hound would never be the same.

After a small attack from these creatures left Rock Hound in shambles, Mayor/Sheriff Johnson was in complete war mode. He gathered all the Mercenaries in town, and had began forming a small town militia that would act like a small standing army. But they were not as well armed as most of the Mercenaries, wielding pitch forks, shovels, beaten up shotguns and rifles would do nothing to these large powerful creatures. All Sheriff Johnson had to go on was that they came with the sand storms, concealing their numbers and what they looked like. Those who did see them, were either already dead or dying of severe injuries.

Sheriff Johnson ordered the Mercenaries that were still around, to search in the direction the large creatures had come from. They Mercenaries were at first reluctant to go, but Sheriff Johnson bribed them with several hundred caps, sweetening the deal obviously. So the search party of 20 Mercenaries was off, taking with them all that they could, and would need to fight these large creatures.

As the days passed, and about a week passed with no word or body coming back, Sheriff Johnson began to worry. Had he sent those men and women to their deaths? If so, it was very disheartening to Sheriff Johnson, and he began to become quite sheltered. For days no one say him, he stayed hidden inside his house which was also the jailhouse for the town. But then, after three weeks, a lone Mercenary, bloody and tired collapsed of dehydration at the entrance into the town.

After the local doctor fixed the Mercenary's wounds, and got him enough fluids inside him, the Sheriff appeared and spoke alone with the Mercenary. The man spoke of large beast, their yellow skin was like stretched leather. They had massive arms and veins that bulged out. They both knew it was Super Mutants, but not the same type of Super Mutants they had seen before. These one's were much taller, still smaller than a Behemoth, but just as deadly. That detail gave Sheriff Johnson the spirit he needed to start working again. The town quickly sent messages to all the surrounding settlements and towns, asking those who would fight to defend Rock Hound to come. The messengers sweetened the deal with the thought of hundreds of caps. Suddenly a flood of Mercenaries and other wastelanders flooded into the town, preparing defenses that could stand up to these new Super Mutants.

As the town prepared itself against these new Super Mutants, something still wasn't completely right about them. What made them suddenly come to Rock Hound, what was leading them?
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Your Introduction
You are a Mercenary, told about these new Super Mutants and are wanting a piece of the action. These new Super Mutants are like none you've ever seen or heard of. The only unique type of Super Mutant you've heard of are the one's that the Master had created, but these are a whole new form of Super Mutant, completely separate from those you know of. You can be of any profession, just don't have anything to overly Uber. I'd like the group to be a bit diverse, and not just have a bunch of heavy gunned Mercenaries with a Fat man or Missile Launcher, and a Shotgun to boot. Make your characters diverse from the others in someway. Maybe for example have a guy/woman that's good at explosives and melee, to make it a bit diverse?
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Rules: If you've Rp'd in more than once, you should already know the basic rules. But just to add one: Use Common sense.
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Character Sheet

Name
Age
Race
Gender
Appearance
Armor/Clothing
Weapons
Misc
Personality:(I don't want a bunch of loners who don't talk all the time, and think there so [censored] because they don't talk to anyone. Diversity is key in this Rp that will be based on team work.)
Bio
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I will put my character sheet up once two or four begin posting character sheets.
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gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Fri May 27, 2011 8:32 pm

I know I didn't do too well in the Falcons Militia, but I was a bit busy during that one with exams/assignment/girlfriend. But, now I'm single and at the start of the term, so I should be free to RP normally. I hope you'll give me another chance.

Character Sheet

Name: Dirk Daniels
Age: 32
Race: Caucasian
Gender: Male
Appearance: Ragged, tired appearance. Blue eyes and black hair. Deeply tanned skin. Tall. Average muscles. Always has bags under his eyes. Crooked nose.
Armor/Clothing: He wears a regulator duster dyed to a sandy color. Horn rimmed glasses. A baseball cap. Damaged black gloves.
Weapons: A weak and damaged Chinese Assault Rifle and a .32 Pistol. He isn't very well trained with them.
Misc: Some syringes for taking blood samples, and a scalpel for autopsies.
Personality: Dirk is a tired yet friendly man, who pvssyrs nervously in dangerous situations. He seeks out strong men to lead and protect him, but once his objection is complete he holds no obligation to them. He is easy to persuade and has been manipulated a lot in the past.
Bio: Dirk was born the son of a Regulator, and travelled around with his Father all his life, never safe. He was trained to use a gun, but he paid little attention. He never wanted to be a fighter, he wanted to be a scientist. He was fascinated with the mutated creatures of the wastes, and often killed them and studied their bodies for hours on end. When he reached the age of 16, his father manipulated him into becoming a Regulator, and he served for 12 years, achieving next to nothing. When he reached the age of 28, his father died, and he left the Regulators, instead pursuing a career in the study of mutated creatures. He made money by solving the problems of towns, often eradicating colonies of mutated beasts easily through the methods he found effective.

When he heard about the situation in Rock Hound, he had studied nearly every mutated creature known in the area, and jumped at the chance of studying a new one. He hurried to Rock Hound immediately.
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Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Sat May 28, 2011 5:08 am

Welcome M'heree. I understand when things get in the way, and I don't hold it against you. So welcome again. :)

Also, to anyone joining. If something does come up IRL, just PM saying you will not be able to continue or that you may not be posting for a time. I'll understand and keep your "seat warm". :tops:

MORE JOIN!! :P
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Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Fri May 27, 2011 11:46 pm

Character Sheet

Name: Harley Andrews
Age: 26
Race: Caucasian
Gender: Male

Appearance: Roughly shaven face, blue eyes, medium height, short brown hair, reasonably athletic,

Armor/Clothing: http://img168.imageshack.us/img168/3561/roundsunglasses3.jpg, Dirty old black Akubra hat, Blue Jeans, Blue Denim Jacket reinforced with light Kevlar plates.

Weapons: http://img43.imageshack.us/img43/3056/mossbergm590a112ga.jpg, http://img10.imageshack.us/img10/6979/colt191145pearlgrips.jpg.

Misc: Shoulder satchel bag, http://img338.imageshack.us/img338/1548/shotgunbandoleer.jpg (Slugs and Buckshot Shells), Kizlyar Skinning Knife, some food, bottle of water.

Personality: Very friendly, not very disciplined, will look out for anyone that isn't the enemy, finds it hard to relax (as one would in the wasteland) and can be a bit fidgety when sitting down.

Bio: He never wanted to be a mercenary, but he has been brought up by his mercenary father and taught that mercs are the only people in the waste who at least have some control over their lives. He left his home to get away from the same old jobs from the same old people, and decided to go out on his own in search of a better life, whatever that may be. He came across a small town and stayed at the bar for a few days when the town was called upon for help, he decided if he could at least try to help then he should.
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Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Fri May 27, 2011 10:40 pm

Sure. And what type of Harley are you riding? Not a Road King or some [censored] like that :nono: :P

Accepted Andy. And I'm glad you don't like Road Kings either, I prefer Sportsters myself. My brother in Colorado has a Nightster, its a nice bike.
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Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Fri May 27, 2011 7:04 pm

Name: Roland Mordecai
Age: 32
Race: Human
Gender: Male

Appearance

-Short Black hair
-Brown eyes
-Tanned skin
-Toned Body (like a soldier)
-5'10"
-190lbs

Armor/Clothing

-Brown custom helmet w/respirator and neck cover(Conceals his while head/face)
-Dull yellow shirt w/ some stains
-Dark Brown jacket
-Dark Brown glove
-Brown pants
-Tall Brown boots w/metal shin guard build on the front
-Bandoleer across his chest
-Bandoleer across his waist w/ holster
-Custom built Drop-leg shotgun holster
-Sword Sheath on his back
(Inspiration from this [src="http://"borderlands-20090522102305374_640w.jpg""]guy[/url])

Weapons

-[src="http://"rem870mcs_10.jpg""]Remington 870MSC Shotgun[/url]
-[src="http://"MatebaAutoRevolver6in.jpg""]Mateba Automatic Revolver[/url]
-[src="http://"Uncrossed_gladius.jpg""]Roman Gladius[/url]

Misc

-110 12 Gauge shotgun shells
-100 .44 Magnum rounds
-x4 Brahmin Steak
-x6 Bottled Water
-x1 Bottle of Absinthe


Personality: Roland is a quick witted and calculating man. He prefers to consider his options before going into a fight, but will use "shotgun diplomacy" if he has no other options, and actually prefers it sometimes over other options. Roland can be a nice guy, talkative to some but if you get on his bad side, he is not one to be toyed with. Sarcasm is a thing Roland does not take with a grain of salt, and can be quite rash. Roland sees himself as a person that has moral and some ethical standing, but can kill with in a blink of an eye if the wrong thing is said.

Bio: Roland has had an interesting life. He was born into a Raider clan, and to two parents that did not really respect him as he grew up. After they both tried to kill him, when he was just 13 years old, Roland killed them and fled the clan forever. He wandered the wasteland with nothing, but was lucky and fell upon a small settlement that helped him get a job and teach him things he would never have learned while being a Raider. When he got older, Roland began guarding Caravans from wasteland creatures and attacks. He got pretty good with a Shotgun, and was given a special shotgun from a Caravan owner after he reached the town they were headed to. After growing bored with the Caravan life, Roland left and began selling his services to those in need of help, or someone to get rid of. Since then, Roland has made a good living killing wasteland creatures that attack Brahmin ranches and killing specific people for others.

When Roland heard about the problem in Rock Hound, he quickly took the chance. Not just for the caps, but for the mysterious adventure.
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benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Sat May 28, 2011 7:11 am

Name: Jack Doherty
Age: 28
Race:Caucasion
Gender:Male
Appearance:Greasy blonde unsettler hair, chin stubble, green eyes, scar on left eye.
Armor/Clothing: http://wb7.itrademarket.com/pdimage/37/637437_mask1.jpg, combat armor top, jeans (with left bicycle knee pad), combat boots.
Weapons: combat knife (in boot), hunting rifle with http://www.nightvision.ru/on-line/eng/images/E6B9891A-D977-43CB-9F67-BBE8724D9A53/dedal_sheka.jpg slung onto his back.
Misc: Blanket, picture of himself, 75 caps.
Personality: Does what he has to do, talkative at times, loyal.
Bio: He lived a normal wasteland life. He used to be a hunter, and lived in an old abandoned apartment building, then became a mercenary for better pay and to travel, and usually went back home when the job was done. Now he has gone to Rock Hound to get a strange job. He was never educated well, he only knows how to read and write, and simple addition.
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Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Fri May 27, 2011 6:55 pm

okay, so this is my first RP, so i might not be too good

Name: Adam Lanson
Age: 22
Race: Cacasian
Gender: Male
Apperance: Green eyes, Black Bedraggled Hair, Goatee, 5'7, 145 lbs.
Armor/Clothing: White sleeveless shirt, Cargo Pants, Bag on right thigh to hold medical supplies
Weapons: 10 mm pistol, Ripper
Misc:5 Stimpaks, 1 Buffout, Purified Water, 24 10mm rounds
Personality: Very talkative and slow to trust someone and to anger, known to be depressed from time to time, not a strong fighter but very good with chemicals
Bio: as a child, he grew up with family (Father, Mother, Older Brother) in a large settlement near Rock Hound. When he turned 15, he became a merc with his brother (john) and did odd jobs around his settlement. two months later Adam and John were hired to clear out a small raider encampment. when they got there, John killed all of them with ease but suffered a shot to the chest. instead of helping his brother, Adam panicked at the sight and ran back to his settlement. over the next four months, Adam went into a deep depression. finally, he decided he would continue their business and left his settlement looking for jobs. during his missions, he met a woman know as amy. they started traveling together and she taught him how to use medicine. Adam decided to move back to his settlement and settle down with amy to make sure he didn't lose her like he did john. when he heard about the incident at Rock Hound he traveled there to stop the supermutants before they could get to his settlement and family and also to redeem himself.
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Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Sat May 28, 2011 9:49 am

I don't know if you want me in or not, but lets see if your patience and mercy keep me in.


Name: Alejandro De Villa

Age: 35

Race: Spanish/ Mexican (All the same if you really look into the mixture of genes during the colonial period )

Gender: Male

Appearance: 6'1 ft, gruff in appearance, fatigued face

Armor: Brown Kahki pants, with a nice tan trench coat from an old clothing store, typical sombrero

Weapons: FN-FAL assault rifle, N-99 10mm pistol. Two spare clips of 5.56 ammo, and three clips of 10mm ammo

Misc: Holo-tape of the Mexican national anthem

Personality: A talkative type, someone who enjoys a good party when the need arises. Optimistic attitude.

Bio: De Villa grew up in rural Michoacan, where the bombs never hit due to the extreme un-importance of Mexico during the war. Mexico city was the only city hit, due to the fact that the city was evacuated and turned into an massive oil-fortress guarded by a large contingency of American national guard. Eventually they died off, leaving the city deserted. Monterrey wasn't hit, which at the time was a technological institute in Mexico. De Villa was son of two wealthy land-owners who grew corn in the outlying region. Mexico was being invaded by raiders from the North, and the remnants of the nation decided to add makeshift forts along the way. De Villa enlisted in the Ejercito Unida de Mexico , a local militia made up of post-apocalyptic police and citizens from all over remnant Mexico. De Villa was armed with minor weapons, as he was a conscript. When he eventually left because they never put him in service and kept him in garrison duty, he found out that the U.S had survivors. De Villa set out to find adventure, and eventually landed in Rock hound. He grew to be the town optimist, and always spent his caps on expensive fiestas, paying off the local caravan to make runs into outlying towns in Mexico to bring in Tequilla and other amenities. He eventually ran out of caps and decided to become a merc. He left Rock Hound and became a small time smuggler for the city of New Reno. His travels took him from Dallas, to Houston and even Salt Lake city. He made a cargo run when he came across Rock hound and found out that they were paying big time for the hunt down of a local "monster". He decided it was easy caps and left the cargo runs. He is now in the employ of the mayor and is left to his own methods on how to kill the creature that was terrorizing the town.




I am sure I won't get in but it's worth a try.
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Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Fri May 27, 2011 7:09 pm

Eh, hope I'm not too late to join in, sounds pretty good. Also, is this based on any particular game (obviously fallout, but any specific one)?

Name - Igor "The Terrible" Milhaki
Age - 47
Race - Caucasian, Russian Descent
Gender - Male

Appearance - A rather small, well toned man. His age is obvious, with wirey grey hairs protruding through his thick beard and mess of hair. Despite his age, he is in peak physical condition; Fast, strong and most importantly, steady. Most people would assume the loss of an eye would decrease Igor's battle capabilities, but infact, it's only helped increase the efficiency of the remaining eye, turning a once great sniper into a deadeye, literally. Other than the one scar down his eye, his body has remained fairly unscathed due to hanging back from most fights. Standing at five foot eight inches, he isn't the tallest of people, yet, he is somehow rather imposing. It could be all the muscle packed onto one small body, or it could be the constant loud voice and angry tone.

Armor/Clothing - For some reason, Igor dresses as if it was cold, ignoring the blistering heat of the wastes. Upon his head, a strange hat made of brahmin skin, dyed to a grey colour, unique in design. His jacket is of a grey and white design, encompassing his whole torso and arms, open in the middle. Underneath is a complex mesh of metal, brahmin skin and various scraps of old clothing; A crude patchwork shirt if you will, produced to keep him comfortable and well protected. His leg wear, however, defies the rest of his outfit. He wears a pair of knee-length shorts wrapped in snow camoflague. A strange site indeed.

Weapons -
A Dragunov Sniper Rifle, Good Condition; x4 Clips of 10 Rounds
.32 Caliber Pistol, Decent Condition; A Hand Full of Rounds, about 17
A Large, Sharpened Spear, Home Made; Spears don't really have ammo x.o

Misc -
One First Aid Kit, Containing Bandages and Various Pieces of Aid
A Random Assortment of Alcohol (to steady the aim >_>)
A Harmonica

Personality - A lively fellow is Igor, always chatting (and drinking) when people are around. His voice is often in an angered, loud tone, even when he's trying to be nice. It's unknown why he does this, could be his way of getting his point across...Or it could just be all the time he's spent in the wastes and all the radiation he's been exposed to. Yes, the wastes (and age) have taken their toll on the sniper, his personality is a bit twisted, often laughing for no reason or at the most inappropriate of moments. Another effect it's had on him is his constant singing, humming, harmonica-ing (?) or music making. He's always humming a tune or tapping a beat, it helps keep him calm. He's been known to sing to sing "Oh When the Saints" whilst popping the heads of raiders.

Bio - Raised by his mother to be a doctor of the wasteland, trained by his father to be a sniper. A mixed background which has only helped Igor in the future. His mix of medical skills and marksmanship make him a valuable asset to those who hire him, especially since he's so damn good at both of those. When he turned nineteen, his mother died from radiation poisoning, luckily, Igor had only been exposed to a small amount. However, this amount has messed with him ever since, and has only got worse since then. His father is somehow STILL alive, living in Rock Hound himself, a former mercenary. With Igor's many adventures (many resulting in a lot of caps), he managed to secure a nice, cosy home in the village for his father. Now, Igor is returning to protect his father, in order to repay him for the past...And for the caps. Mainly for his father though.
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D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Sat May 28, 2011 2:27 am

OOC: What the hell, why not. I seem to have a lot of time on my hands recently. Also, long time no see Ribbotson. What's up? Oh yes, and Jon isn't technically a sniper, but more of a long range shooter. His gun is a precision rifle, more of an adaption of a regular infantry rifle.

Name: Jon Akertay

Age: Caucasian

Race: 29

Gender: Male

Appearance: Jon is very fit, by wasteland standards. He stands at 5'11" and is only slightly overweight, but it's hard to tell, because he looks mostly made of muscle. He has a thick, almost unhealthy tan, with several bullet wounds marring his skin on his chest, and one in particular on his left leg that still haunts him. His blue eyes seem rather dull and his movements lack spirit. His hair is a light brown, and while it isn't long, it's quite messy, as Jon has most likely never seen a comb.

Armor/Clothing: Standard leather armor, though he has a bandoleer wrapped around his torso with ammo for his FR-F1. He also has wears a baseball cap, usually reversed, with a metal lining underneath. Why he wears this is unknown, but Jon himself only says it's a superstition.

Weapons: A http://tirmilitaire.ifrance.com/frf1/PICT2130%20(Medium).JPG and a http://guns4u.info/wp-content/uploads/2007/06/pamasg1.jpg for a side arm. He also carries an http://upload.wikimedia.org/wikipedia/commons/thumb/d/d2/Ithaca_37.jpg/180px-Ithaca_37.jpg, but it's almost never used.

Personality: Jon is, plain and simple, a coward. Oh sure, he talks big, but he can rarely back it up. He's in the business solely for the money, which he somehow always manages to acquire, even if the mission was less than a success. Now, he can make some extremely miraculous shots, but only when there's absolutely no pressure on him. As soon as there's the slightest sign of danger, he'll make a run for it, unless he has no other option but to fight. Which makes the fact the he's strong as an ox even more ironic. He despises close quarters combat, preferring to instead put a bullet in his enemies head from a distance when they're unaware. He also has a tendency to act arrogant, bordering on annoying, and can talk down to teammates at times. Still, if he's kept safe, and in the back, he can be a real lifesaver.

Bio: Jon has been in trouble with the law in practically every settlement across the southwest, and has a bounty on his head in most of them. He's a survivor first, everyone else be damned, which has led to several murders and many cases of theft and other smaller crimes. He's an experienced mercenary nonetheless, and well valued by the groups he decides to spend his time with occasionally, although most of them hate him. He has a wealth of knowledge of the wasteland and is an excellent tracker, and has been employed multiple times as a bounty hunter, which only continues the irony of his life.

He eventually heard about the super mutants at Rock Hound and, that being one of the few settlements still friendly to him, decided to try and protect the investment he'd made there. That investment being almost no trouble from him over the course of his life. And if the pay was good, well, that would just be a bonus...
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Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Sat May 28, 2011 8:17 am

OOC - Not much. It's the summer holidays, so, yeah. Like you, a lot of time on my hands, haha. This RP looked good and new, thought I'd give it a shot.
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Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Fri May 27, 2011 9:33 pm

Welcome M'heree. I understand when things get in the way, and I don't hold it against you. So welcome again. :)


Thanks Doc. How many people are you looking to join in on this RP?
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мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Fri May 27, 2011 8:48 pm

Character Sheet:

Name: Natasha "Volk" Volkova
Age: 29
Race: Russian, Caucasian
Gender: Female

Appearance: Short Black Hair, Tall Slender figure, Brown Eyes.
Armor/Clothing: Kevlar Based Clothing and boots, Bright Red Beret with Soviet Insignia on it.
Weapons:
- SVD Semi-Auto Assault rifle.
- Powerfull Explosive Charges.

Misc:
- 3x Clips of SVD Armour Piercing Ammunition.
- 1x Clip of Poisoned SVD Ammunition.
- 7x Clips of SVD Ammunition.
- 3x Clips of SVD Hollow Point Ammunition.
- 1x Clips of SVD Explosive Ammunition.
- Explosive Charge Detonator.

Personality:
Nastasha's astonishing talents with a rifle were allegedly scouted early by Soviet military recruiters, who worked with the press to ensure that her name would be known as a hero of the people. This Russian beauty has a dark side as well. Those who have witnessed her in combat speak of unfathomable cruelty. One well known story is that she killed six prisoners of war with a single shot from her custom rifle.

Bio: After Years of working for the remnants of the USSR in russia, Natasha decided to leave the quickly crumbling homeland for somewhere else where she could live her life without being hunted or called upon to help protect the Russian Capitol/Politicians, She came to America, home to her ancient enemies, she found that america was in even worse shape than Russia, and that she could make a name for herself here.

She has been making her way around america, taking up work as a mercenary, she has a rebuild motorcycle that she uses to get around, its sidecar is full of everything she needs to survive, she does not carry food with her, because whenever she is hungry she will just kill someone and take their food, she arrived in a small town in the midwest and was staying there before planning on returning to her hidden boat and returning to the USSR, before she was told of a mission in a nearby town, she decided to take it up, and loaded up her bike and arrived at the town, with few mercs there, but more on the way.

----------

Bleh, CBF coming up with an actual character so i will just nick one from the best game series ever... Hope you dont mind, if you do i will rewrite it, meh.
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Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Sat May 28, 2011 7:37 am

OOC - Another Russian character...Who's also a sniper...With a Draggy. xP
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Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Sat May 28, 2011 6:33 am

Its more of an assault rifle than a sniper for this rp, i dont really see the point of a sniper in an RP, since you cant really slow down and set up a shot, so there is no realy poin in having a super 1337 sniper, my character is more of a commando.
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Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Fri May 27, 2011 7:10 pm

The main reason I've picked a sniper character is to add variety in the roleplay, until I noticed Ambrose had the same idea, lol. He'll be able to snipe during the beginning, I suppose. Maybe if he's lucky, he'll find a shotty or something.
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Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Sat May 28, 2011 12:01 am

The main reason I've picked a sniper character is to add variety in the roleplay, until I noticed Ambrose had the same idea, lol. He'll be able to snipe during the beginning, I suppose. Maybe if he's lucky, he'll find a shotty or something.


lol and then most people will have shotguns :bigsmile:
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TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Sat May 28, 2011 6:01 am

That's 'coz shotguns are win. Hm. Maybe he'll use...A bolt action rifle, like a Springfield. Unscoped.
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Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Sat May 28, 2011 6:23 am

Name: Jonathon "Jack" Beckett
Age: 26
Race: Caucasian (Canadian descent)
Gender: Male
Appearance:
-Jack has the appearance of a man who used to be extremely fit, but has lost alot of weight due to malnutrition. As this is what happened, though still has enough strength to use the CQC taught to him by his uncle.
-Dark brown, buzz-cut style hair.
-Thick, dark eyebrows.
-Heavy lidded eyes.
-Straight nose.
-Weak chin that is covered by a beard that is more from laziness than an active attempt at growth.
-6'3".
-Surprisingly pale for a wastelander, though he is usually so smeared with dirt and dust it makes little difference.
Armor/Clothing:

-Desert Camoflage BDU (sleeves usually rolled up)
-Leather gloves, missing first two finger tips
-Combat boots.
-Faded grey (almost white) scarf, used as protection against wind and dust
-Khaki recon harness

Weapons: Beretta 92, Ka-bar combat knife (left boot sheath), smaller CQC knife (right pectoral sheath),
Misc: Deck of cards, pack of cigarettes (hey my first smoker character!), butane lighter, some dog meat
Personality: Jack is a superstitious man, he not only believes in the possibility but the certainty of 'luck'. Not to say that he doesn't believe in skill, but when something good does happen he will attribute it to 'luck'. Severely pessimistic and cynical, highly patriotic.
Bio: "Born an orphan" Jack would say, though in truth he was raised by his Mother's Brother. Lieutenant of the Ronto guard, most of his life was either combat training or the few times he snuck off to spend in brothel's, bar's and most often casino's. Eventually being fed up with the "boring" life of a guard, or gambling addict as was more likely, Jack set out as a mercenary, using the close-combat skills he was, and is, reknowned for. Though not particularly good at "surviving the wastes" Jack manages to, not only stay alive, but become rather successful due to his large amount of contacts. He heard about 'the monster' from a man named Francis. I mean, what could go wrong?

Try and guess the reference (a game, not a character)
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Soraya Davy
 
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Joined: Sat Aug 05, 2006 10:53 pm

Post » Sat May 28, 2011 2:40 am

O.K., everyone is accepted. Let me wake-up and get some breakfast, then I'll post the actual thread.

Also Iggy, you may want to read over So you think you can Rp at the top of the forum before posting. Just to get an idea of how it all works.

@ Those who know who they are: You may want to add a gun of some kind to your characters, having melee weapons is good, but you'll probably need a gun. And why is it everyone either has a shotgun, sniper rifle, or melee weapon. Enclave Radio is the only one who has an Assault Rifle?
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Roberto Gaeta
 
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Post » Sat May 28, 2011 4:48 am

I have an assault rifle...
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Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Fri May 27, 2011 9:38 pm

I'm innocent, I had a shotgun first :hehe:
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Rodney C
 
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Joined: Sat Aug 18, 2007 12:54 am

Post » Sat May 28, 2011 7:46 am

My character can't really use long guns, his right hand is.......not 100%
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jessica breen
 
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Joined: Thu Aug 03, 2006 1:04 am

Post » Sat May 28, 2011 3:25 am

Don't worry about it, I was just curious. Anyway, I'll be posting the actual Rp....Now, wait.... NOW!

If anyone else wants to join, they still can. This thread will be opened for a couple more minutes, or until a mod locks it?

ATTENTION MOD: Do not lock yet. Once I think enough people (2-3 more) have joined, go ahead and lock it.
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Melanie
 
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Joined: Tue Dec 26, 2006 4:54 pm

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