[WIPz] The Second Amusemant Park of Cyrodiil

Post » Mon Apr 25, 2011 11:30 pm

Major Update: Cyrodill now has a confirmed rollercoaster, The Ayleid Explorer, in the works. Take look at a preview on youtube http://www.youtube.com/watch?v=6Jb-pMB4RDw"]here


Fellow modders,

If you are not familiar with this mod, please check out the original Amusemant Park's thread: http://www.gamesas.com/index.php?/topic/1085149-relz-the-amusemant-park-of-cyrodiil-full/page__p__15815566__fromsearch__1&#entry15815566

List of Releases (in order)

Central and West Area: February 26

North Area: TBA

West Area: TBA


The Amusemant Park of Cyrodiil: Visions of Time


Description

This park will be a standalone mod that takes every ride I'm currently working on and placing them in this new park. In this manner, i avoid overcrowding in the other Amusemant Park. Though smaller, Visions of Time will both save filespace and allow you to journey to another place besides Anvil. It is meant to be played in conjuction with the original Amusemant Park of Cyrodiil but it does not require the original. The two will share some meshes and textures, but these will be included in both downloads.

Center Plaza:

The Anyammis Hotel: A two story hotel located in the central plaza of the park. As explained in a post on the first page, the hotel includes an innovative check-in service that both allows multiple nights to be booked at once as well as allowing players to book a room ahead of time. It also features a "smart" hotel system that prevents items from being "forgotten" in the hotel room. (99% completed)

The Gift Shop: Buy some cool souvenirs from the park to take back to Cyrodiil. All goods are taken from the actual attractions. (80% completed) (Creating gifts)

The Hungry Bear Bar: Buy some beer or sip on some Hungry Bear's Special Brew. Or just sit back and relax. (75% completed) (Final Cluttering)

East Area (Soon to be named): Includes The Encounter: Sleepy Hallow, The Excavation, and a TBA carnival game. TBA

Zurx's Provincial Exchange (North): Includes Zurx's Provincial Exchange. TBA


The Wilderness of Time(West):

The Ayleid Explorer: Cyrodiil's first and (at the time of this post) only rollercoaster. Glide and soar through the ruins of the great (and on occasion, messed up) Ayleid civilization. Drop down gentle slopes and smooth curves as you experience the thrill of riding in a vehicle that does the work for you. (99% completed)

The Excavation: An interesting carnival game. Ever felt robbed by Vahatecen's superficial nature? Now you can finally participate in some "archeology" of your own. Situated nearby The Ayleid Explorer, the Excavation is simply a small rocky outcropping. Or at least it seems so. See, for a small gold price, you can actually use a pickaxe to break off chunks of the rocks. Then use a special brush to clean the samples. If your lucky, you'll find anything from Ayleid clutter to an invaluable Ayleid royal crown. If your not, well, better luck next time. (99% completed).

Revenge of the Lich King: And finally the most popular ride in park history makes a return. This ride may seem similar to the original, but it actually features several differences. For example, a whole new introduction based off Indiana Jones and the Temple of the Forbidden Eye has been added. Instead of Mara speaking to you, the Lich King offers you chilling praise and attempts to show you your deepest desires. You will then travel down one of three randomly chosen paths: Life, Power, or Wealth. Each path has it's own unique lighting and props; so make sure to keep riding the ride to see all of them. (99% completed).


Screenshots

I finally have those long promised visual looks into what may be Cyrodiil's first operating rollercoaster. I captured five still images of the "beta" stage ride; as you can see there is still a lot of decorating to do. But the ride itself is nearly complete. I could not attach a video because I'm still tinkering with the soundtrack portion of the ride; it's causing me a bit of trouble.

http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot4.jpg
http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot3.jpg
http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot2.jpg
http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot1.jpg
http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot0.jpg


Projected Release: February 26 (Initial) ; TBA (Final)

If you have any suggestions or concerns about the project, please feel free to express them.

Thanks,

Kroot
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Mandy Muir
 
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Post » Mon Apr 25, 2011 11:46 am

I did get around to try out a few attractions in Amusemant Park of Cyrodiil and found it very well executed.
I, eh, did feel a little odd being there though; I'm the kind of guy who would not use a Gun mod in my game and I could not shake the feeling of it not fitting in. But that is not here nor there, I saw your potential as a modder and hope you have lots of fun creating this.

Too bad Oblivion can't do crowds without choking the life out of most CPU's; a packed area with NPC's acting out dramas or doing high rope walking and stuff would be great. Hawkers crying out and thieves trying to lighten your pocket *sigh* one can dream.

See you in the park :foodndrink:
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Miguel
 
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Post » Mon Apr 25, 2011 4:49 pm

The search for Sjor's mod goes on. For those of you just joining us, I recently posted a thread asking about a rollercoaster test plugin that Sjor Boomschors made a while back. Unfortunatley, Sjor took down the file a while back. Also, no one seems to have retained the rollercoaster test mod. Finally, I'm running into a lot of dead ends in the search, and am considering giving up. Should this happen, the rollercoaster development will probably be set back some time, because I will have to find a way to get the proper vehicle to run on the tracks.

I would really appreciate any help on this matter. If you have any information, leads, or people that pertains to Sjor Boomschors' Rollercoaster Test mod, please post or PM me as soon as possible! Otherwise, I fear that I may have to give up the search soon.

Known information about the whereabouts of Sjor's Test Mod (To help in the search)

-Sjor does not have the plugin anymore, nor does he have a download link or video.

-His partner in the mod, Corepc, also does not have the file.

-The mod was never released on any major modding site.

-The old thread on the rollercoaster is gone from the archives.

As for progress, I'm currently testing alternative rollercoaster vehicles, but none of them work as well as Sjor's did.

Thanks,

Kroot
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Rhysa Hughes
 
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Post » Mon Apr 25, 2011 3:12 pm

Finally, some real progress to report.

The unamed Hotel has finally be named: The Anyammis Hotel. It's an Ayleid themed hotel with three floors. You can choose to stay from one to three nights, but you must renew your stay if you plan to stay longer. In addition, you can choose to book ahead, and then come back later to simply go right to your room. At present, due to script problems, you can check in at any time, but you can only check out at 12 noon on the day of your depature. In addition, shoudl you forget to check out on time, you will be automatically checked out six hours after your planned departure.

Right now, I'm only working on scripts, so I have no screenshots to show. But, hopefully I'l lhave some decoration to show soon.

As for the rollercoaster, no luck in finding a vehicle so far.

Thanks,

Kroot
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Damned_Queen
 
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Post » Mon Apr 25, 2011 8:28 am

Well, I have some extremely good news today.

A kind modeler has volunteered to attempt to build a rollercoaster vehicle for the mod. Although I have not heard back from him yet, I have full confidence that he will be successfull.

Should the cart be finished, I will finally be able to throw together the rest of the coaster and test it out for the very first time. Should that succeed, I will add a few sound effects, and Cyrodiil will finally have a rollercoaster!

The search for Sjor's mod has been concluded. I'm completely out of places to look.

Finally, I will be also working on my other mod: Medieval London. So please excuse me if progress is slow on this mod.

Thank you,

Kroot
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Philip Lyon
 
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Post » Mon Apr 25, 2011 11:11 pm

Hey guys,

Normally, I never post unless I have an update. However, I was just browsing the internet, and I found this:

http://obliadv.blog66.fc2.com/blog-entry-115.html

It's things like this that warm my heart. Unfortunately, I can't read Japanese, but from what I was able to translate, I could tell that the writer enjoyed the park. The pictures are absolutely stunning; couldn't have done better myself.

I thought I'd share it just because it shows exactly why we all mod, not just me, but all modders: So people like this writer can write stories like this that will last forever.

Hopefully, this will serve as a tribute to the wonderful members of our modding community. Good job guys!

Thank you,

Kroot
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Jonathan Montero
 
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Post » Mon Apr 25, 2011 10:54 am

Okay guys, I'm proud to announce my plan for Visions of Time.

There will be four different sections to the park:

Center Plaza (Soon to be named): Includes the Anyammis Hotel, three assorted shops, and the Gift Shop.

East Area (Soon to be named): TBA

Zurx's Provincial Exchange (North): Includes Zurx's Provincial Exchange.

The Wilderness (West): Includes the Ayleid Explorer and a TBA carnival game.


A lot of TBAs for now, but that's only because I'm still hinging progress based on the success of Ayleid Explorer. This is the ride that can make or break the mod.

Thanks,

Kroot
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Richard
 
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Post » Mon Apr 25, 2011 2:52 pm

Progress is very, very slow.

School is making it very hard for me to find time to mod; I"m surpised that this year has probably been of the most limiting years so far. As far as I know, the release date still stands, but that may change.

Onto the park. This time, I won't make the same mistake that I did with the Amusemant Park of Cyrodiil; I plan to heavily focus on landscaping and exterior beautification. The park will be completely planned out, with no sudden add-ons of land later on.

Unforunately, the produciton of the cart is experiencing some minor setbacks. The modeler has assured me that he will get to it, so don't worry; I promise I'll have an update on that soon.

Finally, it seems that a lot of people think the park kills immersion. Let me state the following for you: The Amusemant Park of Cyrodiil was specifically designed to limit or eliminate any prospect of unrealistic or unfathomable inventions or ideas for the enjoyment of both Immersionists and Non-Immersionists. In other words, I've done all I can to prevent this.

Well, I'm getting back on the cs right now to make progress. So far, the main plaza is just starting to take shape. Hopefully a screen will come up soon.

Thank you,

Kroot
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Miss Hayley
 
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Post » Mon Apr 25, 2011 7:59 pm

Ugh...my video card just burnt out, so I decided to come back to browse these forums while I wait for a new one. For now, I just want to summarize what's happened in the past and what will happen in the future.

First, The Wrath of Oblivion has been completely cancelled. Second, The Maw of Sithis has been withdrawn from the original Amusemant Park. It may be put into Visions of Time, but I highly doubt it. Finally, I am planning one final update on the first park; once I get the time I'll tweak a few things and then release it.

I still do not have the cart done for Ayleid Explorer. Please bare with me on this. The rest of the park is going extremely slow, due to the fact that I have water polo practices that take up time I usually reserve for modding. They will stop in Nov., when I can hopefully resume normal progress.

Thanks,

Kroot9525
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W E I R D
 
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Post » Mon Apr 25, 2011 7:28 pm

Hello fellow modders,

I just wanted to let you all know that work has and will be temporarily stopped on this project. I won't update this for quite a while, but please don't assume I'm stopping.

It seems that my video card burnt out, so I can't play or mod Oblivion for the time being. Also, as soon as I repair my computer, I will begin work on the TESA Halloween contest. Finally, it's just been a dead stop for my imagination right now. I really just can't find the energy to create the park.

I would expect work to resume around Late Novemeber or Early Decemeber, which means a postponed release date. Sorry guys, but I didn't expect all these complications to happen.

Thanks,

Kroot
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kirsty joanne hines
 
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Post » Mon Apr 25, 2011 2:52 pm

Fellow modders,

I thought I would update you on the progress of Visions of Time.

I'm happy to announce the ride for the East Area of the park: The Encounter: Sleepy Hallow.

This ride relives one of the most famous folktales in history: The Legend of Sleepy Hallow. You'll board a horse and cart inside the town and ride out into the forest. I think you can guess what happens next.

In between my Famous Battles mod, I've had some time to work on the ride; landscaping is underway, with 50% completion. The ride system is already finished; I justs need to clutter up the ride path.

Thanks,

Kroot
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cheryl wright
 
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Post » Mon Apr 25, 2011 4:07 pm

I'm loving the sound of the second park! I spent way too much time at the first one as it is. I can't believe this mod doesn't get more attention, it's easily one of the best. Hurry up and finish the second one I can't wait! :tops:

BTW The Disney inspired rides are so fun considering I live in FL and basically go to Disney every other day :P
Good luck with the roller coaster, it sounds like a blast (ba bum tish). Also, I say yes to the "Epcot World Showcase" idea. It was always one of my favorite things about Disney. There could be different themed "pavilions" with architecture, food, and clothing from that area.
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Riky Carrasco
 
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Post » Tue Apr 26, 2011 12:44 am

Hey guys,

Sorry it's taken so long for me to update this mod. I've been juggling with Famous Battles, life, and this mod. But I do have more news.

Attraction ideas are finally arriving at the park. Check the first post for a full listing, but I'll list the ones I've recently added here:

West Area:

Fort Relsus: Experience the life of an Imperial Legion Soldier. Sleep in actual quarters, eat in an actual dining hall, and experience the thrill of defending a castle wall against invading Dremora (Practice weapons ensure no actual damage is exchanged).

East Area:

The Excavation: Finally, relive the thrill of an archeological dig in Cyrodiil. Ever felt robbed by the superficial nature of Vahtecen's Secret? Now you can finally delve into a recreated dungeon and search for artifacts and treasure from the Ayleids. Success is not guaranteed....

So far, both ideas have received basic interior construction and some NPC work. Hopefully, I'll have more updates soon.

Thanks,

Kroot
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gemma
 
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Post » Mon Apr 25, 2011 5:19 pm

Well, here goes.

I've finally found the time and patience to begin tests on the rollercoaster. So far, problems have originated with the havok cart; it tends to fall of the track far too easily. Instead, I'm going to try an idea that I tried before; using an invisible horse to steer a vehicle at varying speeds to simulate drops and ascensions. This idea does come with drawbacks: The horse tends to "ignore" the carefully pathed grid I give it to follow. This leads to the horse falling off the track and ruining the ride.

To counter this, I've implemented a series of collision boxes to force the horse to better follow the set route. Unfortunately, testing is still ongoing for this tactic; there is still a chance that the horse will be unable to conform to the tightly collision boxed space. I'll keep working on it and have an update as soon as possible.

Thanks, and Merry Christmas!

Kroot9525
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Yung Prince
 
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Post » Mon Apr 25, 2011 12:05 pm

Hooray!

Initial testing is looking good for the rollercoaster. The collision boxes are defintely helping; the cart has still to fall off the track. There are some parts where it gets close to, but these can be solved by adding support pillars to cover the gap.

However, I cannot promise that this is the "end-all" of the tests. I still have to test the rollercoaster's varying speeds, ascensions, and drops. Once this is tested, I can post some images of the coaster.

Thanks,

Kroot
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neil slattery
 
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Post » Mon Apr 25, 2011 6:54 pm

Hey guys,

Wow...this is amazing. The rollercoaster is actually coming together extremely well. I still cannot promise a ride yet; there are still a few mechanical kinks I still must work out. However, there is a very real chance of Oblivion having it's first rollercoaster.

Hopefully I'll have something (pics or a short video) by this weekend the latest. Happily, the "speed" testing is going extremely well so far.

Thanks,

Kroot9525
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Juliet
 
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Post » Mon Apr 25, 2011 10:44 pm

Fellow modders,

Here is what has happened. After reviewing the plans for the park, I've decided to rush the release so you guys can at least explore the park. What I'll do is release the West Area and Central Plaza of the park as an initial release. This will include the Ayleid Explorer (the rollercoaster, an archeological carnival game, and the Anyammis Hotel plus a few shops.

Also being released in the Visions of Time park is a replica of an old favorite. Just like Disney, I've decided to add a version of one of the original park's rides to the second park. Can you guess what it is? I'll give you a hint: Dart Traps. This "unamed" :wink: ride will be included in the initial release.

I forgot to work on the rollercoaster this past weekend, but there is work being done on it throughout the week, and I'll get a short video out asap. I will also release a tentative date for the release on that day as well.

Thank you,

Kroot
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mimi_lys
 
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Post » Mon Apr 25, 2011 4:48 pm

Fellow modders,

The rollercoaster is nearing completion. All that's left will be too add in a soundtrack. Once I make it, I will post a short video of the coaster.

Also, I've added a poll above. I've noticed that more and more people are telling me the park is "out of place", "silly", or "strange". As an integrationist, I strive to do my best to follow the laws of the world of Oblivion. These comments have touched upon my fears, and now I'm starting to wonder exactly which part of the park seems to be the problem.

Please look at the poll for this topic; I would greatly appreciate your opinions so I may better improve the park and the mod.

Thank you,

Kroot
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Melis Hristina
 
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Post » Mon Apr 25, 2011 7:21 pm

And now it all sums up.

I finally have those long promised visual looks into what may be Cyrodiil's first operating rollercoaster. I captured five still images of the "beta" stage ride; as you can see there is still a lot of decorating to do. But the ride itself is nearly complete. I could not attach a video because I'm still tinkering with the soundtrack portion of the ride; it's causing me a bit of trouble.

http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot4.jpg
http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot3.jpg
http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot2.jpg
http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot1.jpg
http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot0.jpg

Also, the Anyammis Hotel's mechanics are now done and are undergoing final testing. Here's just a quick overview of the many things you can do at the hotel.

The Anyammis Hotel is unlike any other inn or boarding service you have ever experienced. It is the only hotel that offers a realistic check-in service. SImply walk up to the front desk(s) and talk to one of the attending staffmembers about a room. Unlike most vanilla inns, you now have the option to stay one, two, three, five, or seven nights at once! That means no more repetitive asking for a "Bed" every night you want one.

In addition to multiple night services, the Anyammis Hotel offers a unique "book in advance" option. Say you want to stay at the hotel, but you want to visit the park before you start your stay. Or perhaps you wish to go dungeon delving in Cyrodiil first? Regardless, simply tell the staffmember you wish to "book in advance". After paying the cost of the hotel, you can rest assured that the hotel will hold you reservation until you are ready to check-in. Upon return, all you need to do is ask to check-in, and the staffmember will immediately do so; no long dialogue required! Perhaps the greatest strength of this feature is it's ability to suspend your "stay time" until you are ready.

Once you start your stay, what next? Well, the Anyammis Hotel offers multiple services for its guests. Out back, you can find a swimming pool with an attending staffmember who sells "swimming pants". Or take a walk into the basemant and grab some food and drink.

When its time to check out, the Anyammis Hotel again outranks its competitors. All reservations will end at exactly 12:00 A.M. on the day of departure. That may seem unusual, but you can use the multiple night services or "book in advance" option to overcome it. But, let's say you're off adventuring in the main park when your reservation expires. Fear not, you will recieve a message-box saying that your reservation has expired; you do not need to return to the hotel to complete the process. If you're in your room when the reservation expires, fear not! The staff will wait until you have left to check you out of your room.

But, let's say you accidentally left your favorite sword in your room when the reservation expired! Don't worry, the hotel will take care of it. Any items left in the provided containers in your room will immediately be removed to a chest at the security desk in the lobby. They'll stay there infinitely until you pick them up. However, due to security protocol, the hotel cannot be held responsible for items you leave "loose"/ lying around on the floor outside of the containers. These items will stay in the room until you return with a reservation to pick them up.

Well, that about sums it up. I also want to mention that the only other problem with the hotel is its inability to have more than two floors. Furthermore, for now, you can only stay on the first floor. But it's not too big of a deal; the floors are nearly identical in structure and there is no advantage in staying on one or the other.

Thank you for reading,

Kroot
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JESSE
 
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Post » Mon Apr 25, 2011 11:36 pm

Quick Update,

I finally figured out what I was doing wrong on the hotel. You no longer need to worry about the checkout being on the checkout day...I found out how to extend it to the beginning of the next day. So let's say you check in at 3:00 on Monday. Before, you would be checked out at 12:00 A.M. on Tuesday. Now, you won't be checked out at 12:00 A.M. on Wednesday.

Also I'm going to try to put a release date for March/April. I'll update it above.

Finally, please vote in the poll. I'm really eager to fix the park and make it more Oblivion-friendly.

Thanks,

Kroot
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Loane
 
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Post » Mon Apr 25, 2011 2:23 pm

Where's the second park going to be located, another island?
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Epul Kedah
 
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Post » Mon Apr 25, 2011 6:18 pm

Aerogat: I'm glad you asked that question, because I just realized I wasn't clear about that. I'm currently debating two different ways of transport.
1. The player activates a ticket and is transported to main gate.
2. An island in Topal Bay with a dock and boat serves as transportation to the park. (More realistic)

And thank you all for voting in the poll. Just looking at the polls so far, I'm thinking that perhaps the best way to remedy the people is to add in just a touch of custom dialogue. I'll try to experiment with this.

As for the rollercoaster, the soundtrack is finally working out. I'll try to get a 30-sec preview of the coaster out so you guys can take a look at what the coaster will look like sometime today or perhaps tomorrow.

Thanks for reading!

Kroot
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Mackenzie
 
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Post » Mon Apr 25, 2011 8:14 pm

Fellow modders,

I'm so sorry about the double post, but I just can't wait any longer. :D

It's been five years since The Elder Scrolls IV: Oblivion arrived on the PC and shocked the gaming world with its capabilities. But for all its strengths, in those five years, Oblivion never had one thing: a rollercoaster. Morrowind had one from Mournhold. But not Cyrodiil.

Well, about a year ago I stumbled upon the mod of modder named Sjor Boomscors. Sjor was the first to try to build a rollercoaster; he indeed got very far into the project. Unfortunately, complications arose, and Sjor's project disappeared. However, Sjor's hard work and effort inspired me to try to build one of my own coasters. The first prototype, begun in December 2009 and similar to the Ayleid Explorer, fell apart after only a few weeks due to mechanical problems.

A couple of months ago, I decided to again take up the coaster in one final attempt to create Cyrodiil's first rollercoaster. Utilizing what I had seen in Sjor's own mod, I combined it with the mechanics of Revenge of the Lich King to create what may very well be Cyrodiil's first rollercoaster. This time, testing finished perfectly, and I am now moving to finish construction in time for the release date on April 2011.

I'm glad to finally say, that after five years, Morrowind is not the only Elder Scrolls game with a rollercoaster.

[b]The Ayleid Explorer:[/b] Cyrodiil's first (an now confirmed) rollercoaster. Board a wooden cart as you ascend gentle hills and glide down slight-moderate hills in this breathtaking ride. Pass by and through the ruins of the once-great Ayleid civilization as you whisk past trees and foilage on your adventure.

I've attached a video of a beta-test of the coaster. Note that all sounds and music are taken from in-game; you'll hear all of it in the actual mod. Also, cluttering is not yet finished; kindly keep in mind that the worldspace stills needs to be filled.

http://www.youtube.com/watch?v=6Jb-pMB4RDw

I'd like to extend a thank you to the following modders: Hazard for his invaluable horse and cart, da mage for his mine tracks, and Sjor for inspiring the ride itself. Thank you to all those others who contributed to making the park a better place along the way. I couldn't have done any of this without the community.

Thank you for reading, and please feel free to share any comments you have about the rollercoaster,

Kroot9525
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steve brewin
 
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Post » Mon Apr 25, 2011 1:26 pm

Fellow modders,

Progress is definitely rolling this weekend. I've listed the attractions that will appear in the upcoming release below:

The Ayleid Explorer: Cyrodiil's first and (at the time of this post) only rollercoaster. Glide and soar through the ruins of the great (and on occasion, messed up) Ayleid civilization. Drop down gentle slopes and smooth curves as you experience the thrill of riding in a vehicle that does the work for you. (98% completed) (Final cluttering)

The Excavation: An interesting carnival game. Ever felt robbed by Vahatecen's superficial nature? Now you can finally participate in some "archeology" of your own. Situated nearby The Ayleid Explorer, the Excavation is simply a small rocky outcropping. Or at least it seems so. See, for a small gold price, you can actually use a pickaxe to break off chunks of the rocks. Then use a special brush to clean the samples. If your lucky, you'll find anything from Ayleid clutter to an invaluable Ayleid royal crown. If your not, well, better luck next time. (20% completed) (Planning and Basic Construction).

The Anyammis Hotel: A four story hotel (two of which are room levels) located in the central plaza of the park. As explained in a post on the first page, the hotel includes an innovative check-in service that both allows multiple nights to be booked at once as well as allowing players to book a room ahead of time. It also features a "smart" hotel system that prevents items from being "forgotten" in the hotel room. (75% completed) (Cluttering and final testing)

Revenge of the Lich King: And finally the most popular ride in park history makes a return. This ride may seem similar to the original, but it actually features several differences. For example, a whole new introduction based off Indiana Jones and the Temple of the Forbidden Eye has been added. Instead of Mara speaking to you, the Lich King offers you chilling praise and attempts to show you your deepest desires. You will then travel down one of three randomly chosen paths: Life, Power, or Wealth. Each path has it's own unique lighting and props; so make sure to keep riding the ride to see all of them. (80% completed) (Final Cluttering)

If you factor in two shops in the central plaza, you have the initial release of the Visions of Time park. Please note that only the Central Plaza and West Area of the Park will open in this release. The North and East Areas will come later.

Thanks for reading,

Kroot
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Nikki Hype
 
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Joined: Mon Jan 01, 2007 12:38 pm

Post » Mon Apr 25, 2011 4:05 pm

Progress is going a little slower, but don't worry. The real problems right here are cluttering and NPCs; the release is guaranteed.

I'm seeing a lot of good results in the poll. In response, I'm making several changes. First, there will be no portal to take you to the park; you'll actually take a small boat there. Also, I'm experimenting the crowds of people to see just how many people I can squeeze in one area. I also hope to get some custom dialogue in what I call a "park guide'. Basically, you can ask him to follow you around, and he'll make comments based on where he is, whether they're about the ride ahead or the woman across the way.

Thanks, and please keep voting!

Kroot
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Timara White
 
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Joined: Mon Aug 27, 2007 7:39 am

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