High athletics and high health, and get naked! Get naked I say! oh yes, i had an entire army of dremoras and Clanfears chasing me, not one hit me! Just do them stretches before entering and sprint, SPRINT I SAY!
High athletics and high health, and get naked! Get naked I say! oh yes, i had an entire army of dremoras and Clanfears chasing me, not one hit me! Just do them stretches before entering and sprint, SPRINT I SAY!
Riiiiiiiiiiiiiiiiiiiiight.
i'll try that next time...
I highly suggest it. Ive closed around 15 gates doing this so far.
I've heard people talk about racing to the Sigil Stone without fighting, but I've never tried it myself. I probably will, at some point. I suppose it could be kind of fun in its own way. You could look at it as a kind of high-stakes marathon run.
Haha. Makes me want to create a character who uses that method of "fighting".
Get naked and RUN!!!!!
Must have been Sir Jack Alope
"Fast as fast can be, can't catch me"
It's the only way I can close some gates (at level 14). I can fight dremora, but if a clannfear attacks I'm done for. Smartest thing to do is run.
I used to hate Oblivion gates. But then it hit me: combat is a bad situation in real life. It takes willpower to go in, it svcks when you're in it, and it feels good to be out of it-sound like Oblivion gates? no offense Bethesda.
So I guess that's one way to tolerate them
I have a character who has closed ten Oblivion Gates, and finished the Mages Guild recommendations, without ever killing anything or anyone. Speed, stealth, invisibility when needed, and paralyze them when there's no other choice. No weapons, no armor, no problem.
The spawns in my game's Oblivion realms are so messed up. At level 5 I am running into rooms with like 3 Dremoras, maybe 2 scamps and sometimes a clannfear thrown in. WTF
This has caused me to TCL straight to the sigil stone if I die after 3 tries trying to clear such rooms.
(Unofficial Patches, no mods)
That sounds about normal for the sigil stone chamber at the top, at level 5. Dremora come in all levels. If you were to sneak into the upper chamber, you'd find two enemies on the platform at the the top of the "stairs," and two more guarding the sigil stone on the red "membrane floor." This, plus any who have followed you up from below.
And don't forget that those dremora have the ability to summon creatures, which is probably where the extra scamps are coming from.
I still do. Now, my game is spawning them everywhere.
I suppose, eventually, I'll start taking them out if I get bored, but in truth, I'd rather just ignore them and just go on my merry way.
I just turned level 7, so I'm in no mood to go running naked in a gate. I'll leave the naked stuff to the Scamps.
Now, off to Anvil to finish up my mage guild recommendations so I can finally start making some useful weapons (even if I can't repair them yet).
Just curious, but when do most people start closing gates? ASAP, or leveling up for the better loot?
I think I'll wait this time.
ASAP for me. I do not like the way gates permanently despoil the beautiful landscape of Cyrodiil. So I get them over with as quickly as possible. I also don't like the way the gates are shoved into our faces. I almost feel "bullied" into closing them: "Do it now! Now! Do it now!" That's another reason why I like to get them out of the way quickly.
Without getting too spoilerish... Many of my characters follow the Main Quest through the Kvatch business, to get that out of the way at low level (it's hard to keep your Kvatch allies alive at high level.) They then "ignore" You-Know-Who at the encampment, and go on to attend to other business until higher level.
Done that way, the MQ can be delayed indefinitely, without any more gates opening until you're ready to deal with them. It's relatively easy to justify this for most characters, given that the ordeal at Kvatch is tough enough to make characters reassess their abilities, and it can appear that the immediate danger is over.
After reading glargg and Renee's posts I am embarrassed to realize that I didn't word my post very clearly. What I meant to say was: once I start the main quest I try to finish it ASAP. But in practice I do what Renee does, which is: "a lot of other things first." I've done the main quest more often than Pseron (who has only done it once) but less often than many other people.
My Nord started the MQ right away, but hasn't finished it yet. She will, eventually.
She is on the "allies for Bruma" part...
My Altmer is the Hero of Kvatch and he will be champion of Cyrodiil, but not in the game, because he will go about it in a different way and I don't think I can play through it in the game.
My Dunmer mercenary is a problem... Because he's not the Hero of Kvatch. He has not brought an amulet to someone etc... But he did close a few Oblivion gates, according to his Skyrim self. And they don't open until at a certain point in the main quest...
I don't want to start a new character until I've retired one of the three, but I do have an idea for a crazy naked Nord mage, who runs rather than fights... Thanks to this thread!