I've been playing since Morrowind and have always been more impressed by the lore and books than by the sometimes flat NPCs in the actual game. (I actually own Daggerfall and Arena and Redguard, but never played them). Haven't thought about Tamriel in a while, but checked back in to see if TES V was on its way, and got entranced by the Aldudagga. When did that get first posted? Was it all at once?
I was thinking about a meta-game interpretation of the Fight One text, the Eating-Birth of Dagon. The cycles of the world are Tamriel (Nirn?) destroyed and rebuilt, sometimes with little bits hidden away in it from the last cycle. It grows larger in area each time, and it's bigger and bigger to eat. It sounds to me like each game, growing in size and taking a little longer to develop, sometimes not put together in quite the same way as last time ...
Interestingly, one of Lorkhan's goals is to make Tamriel so large that it would explode out of Akatosh's belly on the next iteration of the world cycle, and then never have to die. A huge, persistent world, with thousands of people in it, never having to end ...
P.S. Fight Three: is the Dirt Patch too early of a concept to be linked to Umbriel? Or perhaps a retcon of a map glitch between games?