Idea/ Sign-Up: Based on The Door
The Oblivion Crisis marked a new era of prosperity and peace. The sun rose and set many a time, and the people of Tamriel were happy. For the majority, everyone had seemed to set aside their differences and work on rebuilding.
4E 7: A HUGE Ruin, not even classified under any known race, appears outside of the Imperial City. Ever since it's appearance, storms rolled in from all sides, and it has been like that ever since. The sky is black, and the rain is not stopping. The Council decided to send a small squad of Mage-Accompanied Legionaries into the ruin.
The group came back, and said that they found no sign of life. But what they did find was some kind of ancient door. The mages said it had an incredible magical pressure, and that they guessed that the door guarded some rip in space and time.
4E 9: The same group opened the door, and went into the portal. They have never been heard from since.
4E 10: The Champion of Cyrodiil, along with a group of heavily armed adventurers trek into the portal. Two people make it back out, excluding the Champion. There was something very wrong with them, and upon many tests the Arcane University deemed them soulless.
The Empire forbade anyone from going near that place, and have guards set up all around it. And for five years, it has gone on like this. The massive ruin looms over the Imperial City, and the storms keep on pounding Tamriel.
4E 16: By what seems like a Miracle, the Champion of Cyrodiil makes it out of the portal. He is not soulless like the other two, but he is heavily wounded. The Mages' Guild try to interview him on what he saw in there, but he does not talk.
4E 17: The Champion of Cyrodiil says something. In what seems like five different voices, the Champion warns:
Beyond the door lies the 17th. The 17th is death. The 17th is hell.
Her power is growing. Soon, Her shadows will cast darkness upon your world. And in the darkness, you are not safe. In the darkness, you will die. In the darkness, lies the 17th.
Only 'The Chosen' can stop Her.
And right after that, the Champion fell over…dead. The Council and Mages' Guild argue about who 'The Chosen' is.
4E 20: After three years of arguing, a Legion Guard who was guarding the ruin claimed to have found a mysterious book.
One man named Ananaire studied it for an entire year. After his research was completed, he became blind. He informed the council: "Upon studying this book, I have found 'The Chosen'. The book says that they are the light to the darkness, they are the only one that can stop Her.
"The book also says, that if 'The Chosen' perish in the '17th', then She will begin her invasion on the living world."
Ananaire hands over a list of names, and the Council debates whether to risk them or not.
At last, the Council comes to a decision that they have to, or it will just be a matter of time before She invades regardless.
4E 23: 'The Chosen' are all accounted for. They are transported to The Ruin and stand before the great door.
4E 23: 'The Chosen' enter The Seventeenth…
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What YOU do: You are one of the Seventeenth that was taken by the legion and brought to the Ruin. Right now, the people of Seventeenth are sitting in an antechamber, which beyond it lies the door to the unknown. You, the Chosen, will travel into the unknown, and face what the darkness has to offer.
But you are not without help. Each person can draw upon a special power in dire needs. And with this, you can fight the darkness which lies beyond.
Ex. Johnny the Orc can create an impenetrable shield around him and others to shield them from harm.
Ex. Lucy the Breton can summon an ancient guardian which protects her and others.
In addition to the Special Powers, the chosen have an extremely strong grasp of combat. However, it is locked deep within themselves, and they will have to learn to tap into that power before they can do anything extraordinary.
Ex. After months of meditation, Charlie taps into his power, and is now an extremely skilled fighter. Able to cut through entire trees, and jump 10 feet in the air, Charlie is one deadly warrior.
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Character Sheets
Name:
six:
Race:
Birthsign:
Age: 13-25 [up to 40 for Elves]
Physical Description:
Mental Description:
Special Power Description: Nothing too uber, like the ability to split an atom.
Brief History:
Clothing: No armor, please.
Perferred Weapon: You can't chose 'None', you have to have a weapon for when you tap into your combat ability.
Misc.: Earrings…etc.
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RULES:
1. No ubering!
2. I MADE YOU; What I say goes.
3. Romance is allowed, just don't get graphic on me.
4. No bunnying, controlling, or any other variation of controlling other people.
5. You can't use your powers willy-nilly, nor tap into your combat power immediately!
6. I control plot-important people; as well as enemies.
7. Third-Person is preferred, Second-Person is PROHIBITED
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Anything could happen in the Seventeenth, so keep your guard up…
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Sorry the page is like it is. Don't know why...