[WiPz] The Shrine of Falzan

Post » Sun Aug 08, 2010 9:56 am

The Shrine of Falzan is a small Falmer dungeon mod that aims to expand upon the the lore and experiences that the Neverhalls, Forgottenhalls and The Snow Prince Enhanced provided. Collectivly these mods are the Falmer Project.

The mod itself will focus primarly upon lore but it will see traps and challenges such as those seen in the past Falmer mods. Currently I am working on the exterior to the shrine and working on the lore that will be found within. While there will be no "back story" to the shrine itself, other than one of the last places of worship for the Falmer, I am aiming to use the mod to expand upon what the Neverhalls and the Forgottenhalls offered and ultimatly offer another dungeon that is equal with the depth and character that Morrowind provides us.

Lore:

"Cold like stone, we stood strong,
with diamond skin but now we're gone
Rubble lies where we once stood,
whispered tales of ghosts in wood.
But hidden deep beneath the earth,
our spirit lives, awaiting rebirth
"
- Unkown Song


"Falzan is a holy place. It is a shrine where we gather to give worship to Varla, mother of us all.
Praying for peace, for an end, to a war that we brought upon ourselves."

- History of the Falmer Vol. (The Tides of War)I



"They came from across the sea clad in worn clothes, their skin cracked from exposure and their bellies empty with hunger. But their spirit was strong and they rejoiced to find land and gave thanks to their gods that we were there. They were men, that was obvious and had they never seen our kind before, in fact they had never even seen a Mer.

We had seen men from the north before. A few small raiders had beached upon our shores many summers ago and to be sure that these men did not have similar intentions we sought to question them and as such met them with a bit of suspicion. That suspicion soon disappeared as the men were open from the beginning and they told us their tale. Tales of vast lands, strange creatures and the increasing cold were told within our halls as we tried to determine who these people were.

Atmora, the land they called home and where they came from, was experiencing strange weather patterns. The winter had apparently stayed, for five summers they had endured snow storms, heavy frosts and longed for the heat of the sun. Their forests had died in the meantime and their game had disappeared. Being hunters there people struggled to survive over the years and their numbers dwindled. They claimed the gods were at war and they were suffering.

In desperation their king had sent them out to look for a new home, lands which had escaped the might of the gods and could help restore the people of Atmora. Some had taken the words literally, which they said could explain the small raids upon our shores over the years, but ultimately word had reached the king of these new lands. He had seen an opportunity to save his people and at the same time create allies for it was said his seat of power was failing.

For three weeks our king talked with the captain and a pact was made. The Falmer would help the strangers. They were to travel to Atmora and tell the survivors of the lands that laid south and that we welcome them with open arms. Shelter would be built while the men took the two month journey it would take to reach Atmora, spread the word of safe lands and then for their return.
As their ship was loaded with supplies and our healers provided balms to protect their skin from drying up little did we know about the plague, the destruction of their people and ultimately the beginning of the end for our own.
"

- History of the Falmer Vol 1 (The Tides of War)



Old Exterior (CS):

http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-1120-52-23-37.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-1120-52-32-18.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-1120-52-42-74.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-1120-52-57-48.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-1120-53-09-34.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-1120-53-53-98.jpg

New Exterior (CS):

http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-2415-21-48-92.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-2415-21-56-56.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-2415-22-10-01.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-2415-22-54-03.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-01-2415-23-07-00.jpg

In Game Shots:

http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-29-51-33.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-30-32-46.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-30-45-34.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-31-24-13.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-31-43-17.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-32-01-77.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-32-21-70.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-34-33-34.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2011-01-1122-34-49-61.jpg

Interior Shots (CS)

http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-03-1815-06-38-21.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-03-1813-43-25-38.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-03-1814-20-37-80.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2011-03-1814-20-12-25.jpg

The new Sila Golem

Sila Golem

Constructs made by the Falmer, these golems roam forgotten ruins. The Sila stones which make up part of their construction infuse them with great power. Due to their durriablity and strength they were often used to guard shrines and other places the Falmer deemed holy.
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2010-12-3015-53-03-03.jpg // http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1816-38-03-34.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2010-12-3015-52-28-41.jpg //http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1816-38-24-45.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2010-12-3015-51-59-67.jpg // http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1816-38-10-25.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2010-12-3015-50-35-24.jpg //http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1816-38-46-91.jpg

close up:

http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1816-55-53-34.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1816-56-03-11.jpg

New Falmer ChestS

http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1817-57-46-54.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1923-05-51-30.jpg


Falmer Clutter


http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-10-29-76.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-10-22-68.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-09-51-59.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-10-18-21.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-10-08-78.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-30-49-70.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-30-53-86.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-30-57-15.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-30-59-34.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1819-31-02-20.jpg

glow maps!

http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1921-53-59-27.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1921-54-29-91.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1820-26-31-30.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1820-26-57-06.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-1820-26-37-93.jpg

Falmer Hammer

http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-2019-00-56-63.jpg - http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-2019-04-04-48.jpg - http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-03-2019-04-55-99.jpg

ok so updates need pictures:

Sila Construct
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-05-1417-57-32-84.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-05-1417-57-32-70.jpg
http://www.youtube.com/watch?v=bYI1xAIe_GU

Falmer Spirit
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-05-1417-55-28-50.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-05-1417-55-28-37.jpg
http://www.youtube.com/watch?v=PlJjkrdpwc4

Crysila Flower
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-05-1621-06-44-37.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2011-05-1621-06-40-82.jpg

New Falmer Arrow Texture
http://i175.photobucket.com/albums/w152/Wolfsbane_89/arrowupdate.jpg

EDIT: updated the loresection to be more accurate with what we know the nedics, skyrim and Atmora
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Sun Aug 08, 2010 9:58 pm

New lore based around an artefact:

Spoiler
The Amulet of Samarkand

The might and power of the Goddess Varla echoes throughout the ages but her might has never before been forged into an item more powerful than the Amulet of Samarkand.

It is said to grant the user the power to absorb negative magic, to protect against vile acts of darkness. Used to help fight the hordes of Oblivion that once threatened the land, the amulet became a tool which many feared and many loathed. Over time those that used the amulet became corrupted and cruel; their mind became clouded as their ideas of justice became twisted. It is not understood why the minds of those who controlled the artefact should become destined to such madness but many have theorised that the amulet itself is symbiotic in nature – it absorbs the magic and over time dispenses it throughout the wearer’s body. I have thus concluded that this excess of magic could distort the user’s senses and make them feel more powerful than they actually are. As most who wear the amulet have faced off against great and dark magic, it must be presumed that the absorption of that dark magic, combined with the feeling of being invincible, can cast a shadow upon the purest of hearts.

Such examples have been recorded across our history with the latest recorded putting the amulet in the hands of the priestess Seylina, who served Varla at the shrine of Falzan. It is written that a necromancer cursed the servants at the shrine, causing them to become seriously ill but the protection of the amulet shielded Seylina. It is believed that instead of hunting the Necromancer down to break the spell, the priestess killed her sisters to relieve their suffering. When a high priest who had returned from a short trip, he found Seylina singing children’s rhymes as she painted the walls in her Sisters blood. When asked what she had done, Seylina responded with laughter and glee, yet there were tears upon her check. In her mind she was saving them from their pain – but the fact that she enjoyed it however, was not something she could explain.

It is for this twisted sense of morality that the amulet was hidden, deemed too powerful for any regular person. The amulet itself has become a legend in song and prayer, often being described as a test of faith and loyalty to Varla. Those who submit to the darkness are considered to have turned their back on their Goddess.

So the amulet remains hidden, waiting for the right person who has the will to control it.

User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Sun Aug 08, 2010 12:29 pm

Very neat back-story MA. You've put a lot of thought into this.
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Sun Aug 08, 2010 12:13 pm

thanks, Iam trying to piece it around what little information we know about early skyrim and Atmora
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Pixie
 
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Post » Sun Aug 08, 2010 10:13 am

I can't wait to try this out, great job MA. :hubbahubba:
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Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Sun Aug 08, 2010 8:34 pm

Once finished could you propose an merged version of all these mods? :biggrin:
As that one would have only one complete mod on Falmer.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Sun Aug 08, 2010 3:38 pm

Once finished could you propose an merged version of all these mods? :biggrin:
As that one would have only one complete mod on Falmer.

maybe. I am not going to give a definate answer untill this mod is finished and know if there will be any problems etc..

I dont tend to merge mods/create compliations of my mods as its hard to patch/update if needed. It could cause conflicts and the stand alones to become outdated - making it even more stressful to keep upto date on things.
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Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Sun Aug 08, 2010 9:30 am

Quick question, I've always avoided your Falmer mods for two reasons, I have a Falmeri character and didn't want to put her through a mod that wouldn't sync up with her race wise (she uses Motoki and Calishan's Falmeri plugin) so I'd like to know if there are any living Falmer in your mods? Also is this the kind of thing that a surviving Falmer would enjoy running through or is it more for the stock races to play?
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Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Sun Aug 08, 2010 7:54 am

There are no Falmer in my mods - so no need to worry about matching races :D

As for would they enjoy it? Possibly. Theres a lot of Lore (ok its lore I've made up) so it might be worth it if you want to learn more about the ruins and the falmer. Perhaps your character is intrested in what her/his people were like before their fate?
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NAtIVe GOddess
 
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Post » Sun Aug 08, 2010 8:13 am

Thanks for the answers. I'll consider it. Oh one more thing what level do you recommend?
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jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Sun Aug 08, 2010 4:11 pm

Thanks for the answers. I'll consider it. Oh one more thing what level do you recommend?

I reconmend about level 30. But some people claim they have done the neverhalls at around level 20. The forgottenhalls (the expansion to the neverhalls) I HIGHLY reconmend level 30+ as some of the creatures are alot stronger than the ones in the neverhalls
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Phillip Hamilton
 
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Post » Sun Aug 08, 2010 12:31 pm

Arghh... I'm in the middle of a Torchlight texture overhaul and am trying deperately not to svcked back into Morrowind as I can't afford the diversion. But man oh man do you guys make it hard... these look so great. Just need to hold out a little longer....not enough points in willpower ;)
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Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sun Aug 08, 2010 7:39 pm

Nice ideas Midgetalien. I really enjoy this set of mods you have made and are working on. It is one of the few mods that add real content to the game that I use. Mainly I use very small additions like Note to Hriskarr that patch up loose ends in the game and then the large Provinces like TR and what is to come from P:C and Skyrim: Home of the Nords. Yours are about the only mid sized mods I use as they stick to lore and build upon the base Bethesda has given us while being innovative and fun. I also look forward to seeing more work from that oblivion style mod you were working on where you could enter a realm of Oblivion as I know it will be very well done as well. Good work, keep it up.
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Rude Gurl
 
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Post » Sun Aug 08, 2010 6:16 pm

Arghh... I'm in the middle of a Torchlight texture overhaul and am trying deperately not to svcked back into Morrowind as I can't afford the diversion. But man oh man do you guys make it hard... these look so great. Just need to hold out a little longer....not enough points in willpower ;)


hehe, well if you can hold on a little longer then you can use this mod too :)

Nice ideas Midgetalien. I really enjoy this set of mods you have made and are working on. It is one of the few mods that add real content to the game that I use. Mainly I use very small additions like Note to Hriskarr that patch up loose ends in the game and then the large Provinces like TR and what is to come from P:C and Skyrim: Home of the Nords. Yours are about the only mid sized mods I use as they stick to lore and build upon the base Bethesda has given us while being innovative and fun. I also look forward to seeing more work from that oblivion style mod you were working on where you could enter a realm of Oblivion as I know it will be very well done as well. Good work, keep it up.

Thanks :) - Glad I am doing something right! Its the type of thing I want the mods to be - something that feels natural not a mod. As for the oblivion mod - its still in the works :obliviongate:
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Joe Bonney
 
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Post » Sun Aug 08, 2010 2:07 pm

As for the oblivion mod - its still in the works :obliviongate:


Good to hear :)
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katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Sun Aug 08, 2010 9:16 pm

working on soem new lore based around a new artefact: The Amulet of Samarkand (The name is from one of my favorite series of books :))

Spoiler
The Amulet of Samarkand

The might and power of the Goddess Varla echoes throughout the ages but her might has never before been forged into an item more powerful than the Amulet of Samarkand.

It is said to grant the user the power to absorb negative magic, to protect against vile acts of darkness. Used to help fight the hordes of Oblivion that once threatened the land, the amulet became a tool which many feared and many loathed. Over time those that used the amulet became corrupted and cruel; their mind became clouded as their ideas of justice became twisted. It is not understood why the minds of those who controlled the artefact should become destined to such madness but many have theorised that the amulet itself is symbiotic in nature – it absorbs the magic and over time dispenses it throughout the wearer’s body. I have thus concluded that this excess of magic could distort the user’s senses and make them feel more powerful than they actually are. As most who wear the amulet have faced off against great and dark magic, it must be presumed that the absorption of that dark magic, combined with the feeling of being invincible, can cast a shadow upon the purest of hearts.

Such examples have been recorded across our history with the latest recorded putting the amulet in the hands of the priestess Seylina, who served Varla at the shrine of Falzan. It is written that a necromancer cursed the servants at the shrine, causing them to become seriously ill but the protection of the amulet shielded Seylina. It is believed that instead of hunting the Necromancer down to break the spell, the priestess killed her sisters to relieve their suffering. When a high priest who had returned from a short trip, he found Seylina singing children’s rhymes as she painted the walls in her Sisters blood. When asked what she had done, Seylina responded with laughter and glee, yet there were tears upon her check. In her mind she was saving them from their pain – but the fact that she enjoyed it however, was not something she could explain.

It is for this twisted sense of morality that the amulet was hidden, deemed too powerful for any regular person. The amulet itself has become a legend in song and prayer, often being described as a test of faith and loyalty to Varla. Those who submit to the darkness are considered to have turned their back on their Goddess.

So the amulet remains hidden, waiting for the right person who has the will to control it.

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Deon Knight
 
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Post » Sun Aug 08, 2010 12:07 pm

So, any news? :D
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Robert DeLarosa
 
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Post » Sun Aug 08, 2010 5:23 pm

Bump!
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Susan
 
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Joined: Sun Jun 25, 2006 2:46 am

Post » Sun Aug 08, 2010 9:27 am

how dare you bump this thread - that means I have to at least respond with some sort of news on this thread to which there is little to report other than the mod is still being worked on slowly.. :spotted owl:
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Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sun Aug 08, 2010 7:05 pm

Updated the first post with all the latest screenshots of the interior, new items, weapons, containers, statics etc....

will be uploading new lore very shortly
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Sxc-Mary
 
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Post » Sun Aug 08, 2010 6:39 pm

Great job as always. Can't wait, but you already know that :P
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Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Sun Aug 08, 2010 10:13 pm

Great job as always. Can't wait, but you already know that :P

thanks :D - and yeah I know lol. Dont worry it wont be too long ( I hope ) as I am not planing on this one being a large dungeon like the Neverhalls/forgottenhalls.
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Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Sun Aug 08, 2010 6:51 pm

Every time I see this thread I am reminded of the evil wizard Falzar. :-)

http://cimg.partner.shopping.voila.fr/process_image.php?req=FR/2902544023553/T/500x500/C/FFFFFF/url/Le-scrameustache-tome-34-le-retour-de-falzar.jpg

On a more serious note, I like the concept but think the exterior meshes look somewhat chunky at present. Adding a larger number of textures might remedy this to some extent; currently the exterior ruins appear to be wrapped in a single texture.
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Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Sun Aug 08, 2010 10:04 pm

Hey Midgetalien, will the new Sila Golem replaced the ones from your older mods? I'm not actually sure that there are any as I haven't played much of them as I have modding to do and i wait for your final part but I was just curious because it would be nice.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Sun Aug 08, 2010 10:25 pm

Hey Midgetalien, will the new Sila Golem replaced the ones from your older mods? I'm not actually sure that there are any as I haven't played much of them as I have modding to do and i wait for your final part but I was just curious because it would be nice.

There wernt any Sila Golems in the other mods :) - its a completely new creature for this mod
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JAY
 
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