The single greatest RP decision I've ever made.

Post » Wed Jun 06, 2012 6:26 pm

Wonderful point, friend.

As I said, I really do want to seal them away, but from a gameplay (not RP) perspective, I find that unwise. You're right, though, as I'm certainly powerful enough without the masks...but I don't know what perils the future has in store. Maybe the masks will be needed to fight an even greater evil, one so powerful that it can best Amadeus sans masks even on Adept difficulty! I'm certainly hoping for such an opportunity, so I think it best to keep the masks.

I don't think you can seal them away, even if you wanted to. Try dropping the mask on the floor and saving. You will find the mask in your inventory, or back on the floor of the ruin.
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mike
 
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Post » Wed Jun 06, 2012 8:04 pm

I don't think you can seal them away, even if you wanted to. Try dropping the mask on the floor and saving. You will find the mask in your inventory, or back on the floor of the ruin.

Even UESP said that, but I tested it and it's untrue as far as 1.5 on PS3 is concerned.
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Dean
 
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Post » Wed Jun 06, 2012 3:55 pm

As I said, I really do want to seal them away, but from a gameplay (not RP) perspective, I find that unwise. You're right, though, as I'm certainly powerful enough without the masks...but I don't know what perils the future has in store. Maybe the masks will be needed to fight an even greater evil, one so powerful that it can best Amadeus sans masks even on Adept difficulty! I'm certainly hoping for such an opportunity, so I think it best to keep the masks.
I promise you: if you DO seal away the masks and face the rest of the game without them, you will feel 100x better about the whole experience. The role playing moment you described in your first post will actually have meaning. Otherwise, it's just something cool you thought up but didn't actually do.

Seriously! Go for it! Play the game "wrong" but true to character. I do it as much as I can, though it is hard sometimes. It's so much more rewarding than playing to "win".
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Neliel Kudoh
 
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Post » Wed Jun 06, 2012 12:59 pm

I'm not entirely sure, but I'm pretty sure that if you drop the wooden mask it shows up in the ruins again. Some have reported it just showing up in your inventory.

I've often thought about dropping it, so I looked up the consequences. They are disappointing to say the least. One thing you might try is locking it into one of the chests in the past, they don't respawn and they might not trigger the "mask has been dropped in the past" script.
Yes it does. Sort of failsafe design in case someone misplaces it. The two chests and the lone urn in the sanctuary, also, are an excellent cache for looted items, since they don't reset (the two urns by the door, do!).
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Marion Geneste
 
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Post » Wed Jun 06, 2012 9:59 pm

I promise you: if you DO seal away the masks and face the rest of the game without them, you will feel 100x better about the whole experience. The role playing moment you described in your first post will actually have meaning. Otherwise, it's just something cool you thought up but didn't actually do.

Seriously! Go for it! Play the game "wrong" but true to character. I do it as much as I can, though it is hard sometimes. It's so much more rewarding than playing to "win".

You're really inspiring :vaultboy:

Heck, I'll do it...just a little later, honestly. I already resolved to do it since before I started the thread, I just have too many reasons that I can't do it yet. I'm only level 42, and I have no idea whether the masks will be part of a story arc in an expansion.

Really, I want to. Even the thought of doing it is great. I'll probably just RP without using the masks and then seal them away after all the expansions have been released just to be safe.

Also, the masks are fun. Can't give that up just yet.

Thank you for your input, and don't think I don't really want to seal them away--I did it in the first place for a reason. I'm definitely going to, but can't, just in case.
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biiibi
 
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Post » Wed Jun 06, 2012 6:44 pm

Okay ... just don't turn to evil or I'll sic my barbarian heroine on you. Corrupt wizard vs. pure-hearted warrior ... we all know who wins that one.

Seriously though - I'm sure you won't miss the power boost if you stop using the masks permanently. The game doesn't assume that you even find these masks. Not every character has them, yet they can all still get through the game (and any expansions).

Anyway, have fun and I hope I helped a little :smile:
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Jaylene Brower
 
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Post » Wed Jun 06, 2012 10:58 am

great choice :)
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tegan fiamengo
 
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Post » Wed Jun 06, 2012 10:08 am

Okay ... just don't turn to evil or I'll sic my barbarian heroine on you. Corrupt wizard vs. pure-hearted warrior ... we all know who wins that one.

Seriously though - I'm sure you won't miss the power boost if you stop using the masks permanently. The game doesn't assume that you even find these masks. Not every character has them, yet they can all still get through the game (and any expansions).

Anyway, have fun and I hope I helped a little :smile:

You did help, and that post even more so. You prove right and right again, so I'll stop using the masks--though, just because they're fun, I won't officially seal them away.

To be honest, I considered doing this with Amadeus and retiring him for good, like that was the end of the game and I could put my controller down, satisfied. I don't remember the last time I was as saitsfied.

Thanks a lot. I wish I was on PC so that I could seal away the masks for good but refer to them if it ever became necessary or if I wanted to have more fun. I think I'll always struggle with whether to do this.
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lauren cleaves
 
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Post » Wed Jun 06, 2012 11:53 am

To be honest, I considered doing this with Amadeus and retiring him for good, like that was the end of the game and I could put my controller down, satisfied. I don't remember the last time I was as saitsfied.
Yeah. I had the same experience in New Vegas with a technophobic warrior character.

Spoiler
After many adventures, my character Shiela met the self-styled Caesar, leader of an army of brutal soldiers. Despite Shiela's fierce sense of independence, Caesar's philosophy of personal strength and integrity appealed to her, and he desired that she go into an underground bunker to destroy a high-tech installation which could be used to control an army of inhuman robots.

Hating the very idea of robots dominating humans, Shiela of course agreed. After much hardship, the installation was destroyed, and she returned to Caesar for a reward.

Instead, he told her that he had new orders for her - a powerful enemy needed to be killed. Shiela replied that she wasn't an assassin and she didn't take orders from him. Enraged, Caesar declared himself her enemy and threatened to have her executed. She turned her back and walked away, head held high.

It was awesome. I considered the game over at that point.

Sadly, a month or two later I wanted to play the character some more, so I made up an excuse to go back and continue the questline. But I felt a little bad about it.
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Anna S
 
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Post » Wed Jun 06, 2012 7:43 pm

Yeah. I had the same experience in New Vegas with a technophobic warrior character.

Spoiler
After many adventures, my character Shiela met the self-styled Caesar, leader of an army of brutal soldiers. Despite Shiela's fierce sense of independence, Caesar's philosophy of personal strength and integrity appealed to her, and he desired that she go into an underground bunker to destroy a high-tech installation which could be used to control an army of inhuman robots.

Hating the very idea of robots dominating humans, Shiela of course agreed. After much hardship, the installation was destroyed, and she returned to Caesar for a reward.

Instead, he told her that he had new orders for her - a powerful enemy needed to be killed. Shiela replied that she wasn't an assassin and she didn't take orders from him. Enraged, Caesar declared himself her enemy and threatened to have her executed. She turned her back and walked away, head held high.

It was awesome. I considered the game over at that point.

Sadly, a month or two later I wanted to play the character some more, so I made up an excuse to go back and continue the questline. But I felt a little bad about it.

Yup, then you know exactly what I mean! It can be a bit of a dilemma, but I love my mage too much. I was considering saving in another file and continuing from there at some point, but I think that would be a bit of a pointless hassle.
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Talitha Kukk
 
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Post » Wed Jun 06, 2012 3:48 pm

Very original choice to make, but you kinda made a paradox. "Sealing things in the past" is very weird. In short, it only means you sent them back to the past, and so, they will eventually turn up again somewhere during your time period (granted only if someone did have access to the sanctuary in the past and took them). You actually just made sure the items would exist in two-fold during a certain amount of time, until you "seal" them in the past. :unsure2:
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louise hamilton
 
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Post » Wed Jun 06, 2012 11:52 am

That's an awesome idea. I'ml totally do it on my main once I have all the masks.
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Victoria Vasileva
 
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Post » Wed Jun 06, 2012 5:08 pm

Very original choice to make, but you kinda made a paradox. "Sealing things in the past" is very weird. In short, it only means you sent them back to the past, and so, they will eventually turn up again somewhere during your time period (granted only if someone did have access to the sanctuary in the past and took them). You actually just made sure the items would exist in two-fold during a certain amount of time, until you "seal" them in the past. :unsure2:

I think we should be discussing the apparent time paradox.

When the PC visits the past, the masks aren't there. At least, none but Konahrik. By sealing them in the past, I ensure that wherever they actually were in that time was changed to being in the sanctuary, which I imagine is inaccessible (at least not from the future). Where are the masks at this point in time? They must exist, since Konahrik does and they're the only way to unlock it. Does that mean that the masks were taken from the Dragon Priests? Did I fundamentally alter the future, or are there separate timelines?

That's an awesome idea. I'ml totally do it on my main once I have all the masks.

Thanks :D
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Wayland Neace
 
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Post » Wed Jun 06, 2012 9:55 am

Well, My character (Bladvir "The Wise") being a powerful but corrupt mage (Not the archmage. Never did like the educational types.) , he has kept all of the DP masks he's located to himelf, along with any Daedric artifacts he's sold his soul for. BUT, on my orc (Gorok Gro-Kosh), a pure-hearted warrior, I have dropped every mask I have found off the top of winterhold college, into the Sea of Ghosts for none to find (For a few thousand years, at least.)
On the subject of your time-dilemma, If you left the masks in a room in the past, your character would have never found them in the first place.
Presto! No more guilt.

And I doubt Bethesda would make an expansion that required something that not everyone had gotten on their first playthrough. Especially if it was something that could be sold.
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Jessica Stokes
 
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Post » Wed Jun 06, 2012 7:35 pm

Well, My character (Bladvir "The Wise") being a powerful but corrupt mage (Not the archmage. Never did like the educational types.) , he has kept all of the DP masks he's located to himelf, along with any Daedric artifacts he's sold his soul for. BUT, on my orc (Gorok Gro-Kosh), a pure-hearted warrior, I have dropped every mask I have found off the top of winterhold college, into the Sea of Ghosts for none to find (For a few thousand years, at least.)
On the subject of your time-dilemma, If you left the masks in a room in the past, your character would have never found them in the first place.
Presto! No more guilt.

And I doubt Bethesda would make an expansion that required something that not everyone had gotten on their first playthrough. Especially if it was something that could be sold.

Good point, and I like the idea of dropping them in the sea. They'll also disappear from the game forever that way.
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Kanaoka
 
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Post » Wed Jun 06, 2012 10:47 pm

What if "sealing" the masks wound up releasing them. You sent them to the past so what's to say someone in the past found the masks and put them on the Dragon Priests that now wear them. So in your attempt to seal the masks, you unintentionally unleashed them once more and the Dragon Priests are your fault. YOU'VE CREATED A TIME PARADOX!!!
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Louise
 
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Post » Wed Jun 06, 2012 1:59 pm

What if "sealing" the masks wound up releasing them. You sent them to the past so what's to say someone in the past found the masks and put them on the Dragon Priests that now wear them. So in your attempt to seal the masks, you unintentionally unleashed them once more and the Dragon Priests are your fault. YOU'VE CREATED A TIME PARADOX!!!

Even if that were the case, I defeated all the Dragon Priests :disguise:
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Maya Maya
 
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Post » Wed Jun 06, 2012 5:09 pm

@OP, love this well done.
My latest big RP decision is not to use lockpicking at all and leave it on the starting level of 15, and my reason is because I'm playing a warrior and nordic warriors dont bother with fiddling with chests. At first this seemed like a really easy thing to do, and now I am realising how many locked chests there are the great gear you get from them. Pity you can't bash things open like you could in Daggerfall.
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saxon
 
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Post » Wed Jun 06, 2012 10:27 am

Its a cool thought but the masks aren't even that powerful to begin with....
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JeSsy ArEllano
 
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Post » Wed Jun 06, 2012 3:09 pm

Its a cool thought but the masks aren't even that powerful to begin with....

http://t3.gstatic.com/images?q=tbn:ANd9GcQLRbQIFebS2v9o59myM3DZLMgSBN44JD0sUU-uXX40uMakz1MzuVfSWmZlmg
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Gavin boyce
 
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Post » Wed Jun 06, 2012 3:10 pm

Really, though, the masks are insane. They're the difference between a powerful mage and a gamebreaking one.

I'll post more on it tomorrow.
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Angel Torres
 
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Post » Wed Jun 06, 2012 5:43 pm

My mage only wears robes so I never got to experience the Dragon Priest Masks like Morokei since they're either Light or Heavy Armour.
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ruCkii
 
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Post » Wed Jun 06, 2012 2:15 pm

i wonder... how does a Dovahkiin use Fus Ro Dah without sending his/her mask flying away...

FUS RO DAH! oh [censored], my fancy shmancy mask that has no mouth-slit for my Thu'um to move through just went flying off High Hrothgar! oops!
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Jesus Sanchez
 
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Post » Wed Jun 06, 2012 4:47 pm

You're right, and I had the same problem for a while. However, it does help mages who use actual armor, especially since the masks are considered part of the Deadric set and complete it for the purposes of the Matching Set perk.

I'm the good old classic mage type of person. Whom enjoys just robes usually. But I am working on another mage a Necromancer who wears a set of "normalish" clothes and I take the enchantment for the robes and put it on normal clothes.
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Nicole Mark
 
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Post » Wed Jun 06, 2012 5:11 pm

Nice read. Thumbs up!
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Solène We
 
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